Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Rémi Verschelde
28174d531b
Merge pull request #56210 from 1ace/vk-engine-version
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drivers/vulkan: limit pEngineName to only the engine name, without its version
2021-12-24 11:29:06 +01:00
Eric Engestrom
83333f7e15
drivers/vulkan: limit pEngineName to only the engine name, without its version
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It's supposed to be something stable that can be used to identify the engine
(using an equality check), so having the version number in there defeats
the purpose.
While at it, there is no need to prefix it with a second `"GodotEngine"`, nor
to copy the static C string into a C++ string to then extract a C string
from it :)
2021-12-24 01:24:22 +00:00
Rémi Verschelde
9d02cfa6b4
Merge pull request #56202 from 1ace/vk-engine-version
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drivers/vulkan: set the engineVersion to Godot's version
2021-12-23 21:39:14 +01:00
Eric Engestrom
961bf6e30f
drivers/vulkan: set the engineVersion to Godot's version
2021-12-23 18:10:22 +00:00
Ignacio Roldán Etcheverry
54d89f2274
Merge pull request #56183 from raulsntos/fix-56180
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Fix `KeyValuePairAt` memory leak
2021-12-23 13:36:04 +01:00
Raul Santos
1fdfc379b6
Fix KeyValuePairAt
memory leak
2021-12-23 03:15:57 +01:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
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Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Rémi Verschelde
650b77340d
Merge pull request #56165 from timothyqiu/escape-fix
2021-12-22 18:46:47 +01:00
Haoyu Qiu
a07e2b71fc
Fix make_rst.py
missing escape in front of some links
2021-12-23 00:50:40 +08:00
Rémi Verschelde
0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
2021-12-22 13:29:03 +01:00
Rémi Verschelde
656f81eec7
Merge pull request #55793 from aaronfranke/ios64
2021-12-22 12:10:14 +01:00
Aaron Franke
cd6ac96bbb
Remove build system code for 32-bit iOS
2021-12-22 00:44:19 -08:00
Yuri Roubinsky
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
Rémi Verschelde
489f11ee0c
Merge pull request #56043 from Zylann/mesh_old_conversion_message
2021-12-21 15:23:57 +01:00
Marc Gilleron
830b54a03b
Added resource path to message about old mesh format conversion
2021-12-21 14:39:40 +01:00
Rémi Verschelde
d3d6208ec8
Merge pull request #56127 from akien-mga/doc-makerst-lang-headings
2021-12-21 14:39:02 +01:00
Rémi Verschelde
b98785309f
i18n: Add --lang
option to make_rst.py
to write translated headings
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Add a few missing headings to the translation templates.
2021-12-21 13:47:11 +01:00
Rémi Verschelde
d7f6993357
i18n: Sync classref translations with 3.x branch (3.5-beta)
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This is the new base branch for the classref translations to prepare them
for the 3.5 release.
This means that the 3.4 class ref translations will likely no longer get
updates, as we can't easily maintain two slightly different branches on
Weblate.
(cherry picked from commit aac4e36149
)
2021-12-21 12:50:20 +01:00
Rémi Verschelde
20fd60e37d
i18n: Sync classref translations with Weblate
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(cherry picked from commit eb4816ee13
)
2021-12-21 12:50:14 +01:00
Rémi Verschelde
7695ad5858
i18n: Remove line numbers from classref PO files
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It's useful context for translators but it generates very spammy diffs whenever
a line is added or removed, changing the comments for hundreds or thousands of
msgids needlessly.
We still have the file names so it's relatively easy to search in file to find
the location of the source string.
(cherry picked from commit dbfe36728e
)
2021-12-21 12:50:07 +01:00
Rémi Verschelde
3c1d3912b6
i18n: Sync editor translations with Weblate
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(cherry picked from commit 0fe94ee6e5
)
2021-12-21 12:50:05 +01:00
Rémi Verschelde
c972948c21
Merge pull request #55761 from KoBeWi/alt_hack
2021-12-21 11:35:14 +01:00
Rémi Verschelde
d321858732
Merge pull request #56119 from timothyqiu/make-rst
2021-12-21 10:48:42 +01:00
Rémi Verschelde
5ffee633cd
Merge pull request #56028 from madmiraal/revert-55978-fix-switch-controller-event-spam
2021-12-21 09:44:59 +01:00
Rémi Verschelde
78857ec770
Merge pull request #55823 from KoBeWi/optional_button
2021-12-21 09:43:42 +01:00
Rémi Verschelde
011c0279c5
Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape
2021-12-21 09:43:26 +01:00
Haoyu Qiu
9844e36354
Update make_rst.py
for non-latin texts
2021-12-21 16:35:47 +08:00
Rémi Verschelde
4a58c08955
Merge pull request #56111 from kleonc/editor-atlas-packer-zero-height-fix
2021-12-21 09:30:29 +01:00
Rémi Verschelde
87c3e284c5
Merge pull request #56106 from Calinou/print-fps-vsync-mode
2021-12-21 09:26:49 +01:00
Rémi Verschelde
cee4b59551
Merge pull request #56105 from zaevi/fix_tooltip_tr
2021-12-21 09:25:20 +01:00
Rémi Verschelde
73f09b1574
Merge pull request #56098 from Faless/mbedtls/2.16.12
2021-12-21 09:13:31 +01:00
kobewi
c68e93ad52
Implement property array for OptionButton
2021-12-21 08:53:09 +01:00
kleonc
46eebf11ca
EditorAtlasPacker Fix incorrectly deducing zero height in some cases
2021-12-20 21:37:22 +01:00
Hugo Locurcio
a924cb3b54
Print requested V-Sync mode when Print Fps is enabled
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This can be used to diagnose why the printed FPS is locked to the
monitor refresh rate.
2021-12-20 19:56:04 +01:00
Zae
e957f7aeb0
Fix BaseButton's localization for tooltip with shortcut
2021-12-21 01:08:37 +08:00
jmb462
f491b43edd
Fix wrong ColorPicker shape with GradientEdit
2021-12-20 18:00:11 +01:00
Fabio Alessandrelli
36d316876b
Bump mbedtls to 2.16.12
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Remove upstreamed patches.
Re-apply padlock and uwp patches.
NOTE: We could replace our padloack patch with mbedtls 3452.
2021-12-20 13:58:54 +01:00
Rémi Verschelde
71616630e0
Merge pull request #56048 from Faless/headless/os_features
2021-12-20 10:54:58 +01:00
Rémi Verschelde
51c5fa48ab
Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-master
2021-12-20 10:28:16 +01:00
Rémi Verschelde
1e3d896d19
Merge pull request #56071 from great90/master
2021-12-20 10:08:51 +01:00
Fabio Alessandrelli
e880294d9f
[Headless] Workaround texture load failure.
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Some assets are loaded based on OS/server feature detection, namely
textures (but potentially others).
The ResourceImporter will fail to load a texture if the OS reports not
supporting it. The OS, in turn, checks texture format support via the
RenderingServer.
This commit makes the dummy rasterizer report known texture formats as
supported (although unused), so that scenes can be correctly loaded when
they include references to imported textures.
2021-12-20 09:18:26 +01:00
great90
10c91f8116
Fix variable name 'max_size' to 'min_size' in aabb
2021-12-19 11:51:14 +08:00
Rémi Verschelde
8485d0c53a
Merge pull request #55918 from BastiaanOlij/fix_win_opengl_destroy_crash
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Fix incorrect destroy of OpenGL driver if using Vulkan on Windows
2021-12-18 11:37:52 +01:00
Rémi Verschelde
aef799f1fa
Merge pull request #56046 from timothyqiu/map-pattern
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Fix crash when executing `TileMap.map_pattern`
2021-12-18 11:29:14 +01:00
Rémi Verschelde
9f5045f70f
Merge pull request #56041 from Zylann/null_checks2
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Fix crash if font fails loading when generating a preview
2021-12-18 09:31:26 +01:00
Haoyu Qiu
1078c389f9
Fix crash when executing TileMap.map_pattern
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Validates the input reference.
2021-12-18 15:53:21 +08:00
Marc Gilleron
ccb701f2f7
Fix crash if font fails loading when generating a preview
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Historical crash log:
ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf.
at: (core\io\resource_loader.cpp:213)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649)
ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:206)
2021-12-18 03:35:29 +00:00
Bastiaan Olij
d08b28aeb0
Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues.
2021-12-18 12:21:16 +11:00
Wilson E. Alvarez
3c198aecaa
Sync detect_prime_x11.cpp formatting changes from 3.x branch
2021-12-17 16:08:13 -05:00