Juan Linietsky
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903a3aa5f0
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a ton of bug fixes to the renderer
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2017-02-16 08:55:43 -03:00 |
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Juan Linietsky
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5cc63dee0f
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ability to adjust propagation in gi probe
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2017-02-06 05:12:15 -03:00 |
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Juan Linietsky
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6f2e16306a
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Several bugfixes, improving the import workflow
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2017-02-06 00:38:39 -03:00 |
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Juan Linietsky
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bc26f90581
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Type renames:
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
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2017-01-11 00:52:51 -03:00 |
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Juan Linietsky
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2ab83e1abb
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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Juan Linietsky
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118eed485e
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
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2017-01-02 23:03:46 -03:00 |
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Juan Linietsky
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a62c99c4e4
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Some fixes and clean ups
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2016-12-31 10:53:29 -03:00 |
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reduz
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f4a56e7782
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begin work on new particle system
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2016-12-30 08:35:54 -03:00 |
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Juan Linietsky
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4e729f38e0
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baking now shows a proper button, and bakes can be saved.
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2016-12-23 00:37:38 -03:00 |
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Juan Linietsky
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f9603d8236
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can bake for omni and spotlight
store normal when baking
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2016-12-22 10:00:15 -03:00 |
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Juan Linietsky
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075fde7f26
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
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