Commit Graph

625 Commits

Author SHA1 Message Date
Juan Linietsky
cf3575e0b4 Merge branch 'master' of https://github.com/godotengine/godot 2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde
e6e878e139 Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
Juan Linietsky
c7d24b7814 hidpi for now not available on mingw, sorry 2016-05-29 14:34:06 -03:00
Juan Linietsky
4f100f92d8 DPI Detection support
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Rémi Verschelde
d31696e3db Merge pull request #4874 from Hinsbart/x11_dragndrop
x11: Add support for filesystem drag & drop using xdnd
2016-05-29 18:40:27 +02:00
Rémi Verschelde
96bdab6edf Merge pull request #4845 from vnen/pr-magnetometer
Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
Rémi Verschelde
7d262947af Merge pull request #4810 from marcelofg55/master
Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29 18:28:10 +02:00
Andreas Haas
2c9b28df13 xdnd: can handle more than 3 different target types
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29 17:40:08 +02:00
Juan Linietsky
65615c0353 fix freetype paths on osx and mingw 2016-05-29 12:26:15 -03:00
Juan Linietsky
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Andreas Haas
ae0a59731e x11: Add support for filesystem drag & drop using xdnd 2016-05-28 21:35:42 +02:00
fluffrabbit
4877b714b3
Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
Juan Linietsky
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
marcelofg55
ba0fbe4f79 Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX 2016-05-25 15:17:28 -03:00
volzhs
5eb14d3af0 fix unexpected char: '\' error on windows
error occurred when register additional directory for android module on windows.

### config.py ###
```
def can_build(plat):
 return plat=="android"

def configure(env):
 if (env['platform'] == 'android'):
  env.android_add_res_dir("android/res")
```
2016-05-24 05:25:22 +09:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
marcelofg55
eeb83982e2 Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-05-20 17:31:30 -03:00
Rémi Verschelde
5e0f0a962a Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-19 10:44:18 +02:00
marcelofg55
b697de92ef OS.get_screen_size now returns the correct value on OSX 2016-05-11 11:44:10 -03:00
Mattias Cibien
4ee2999777 Working even when re-entering window. 2016-05-09 15:46:05 +02:00
Mattias Cibien
0b64b97d41 Cursor hides only in client area
At the moment is however restored when going out and then in again.
2016-05-09 15:18:08 +02:00
George Marques
9424c6c58f
Fix windows 64-bits build.
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113
2016-05-03 16:35:36 -03:00
Mattias Cibien
8fb7280f39 Fixed behavior of OS.set_window_resizable
Should fix #4428. 
 * Minimize button is not hidden anymore
2016-05-03 15:58:05 +02:00
Rémi Verschelde
f48d385644 Merge pull request #4274 from Griefchief/master
Fixes 64 bit MSVC builds, disables bits parameter
2016-05-02 17:45:21 +02:00
Rémi Verschelde
94274b9ab5 OSX: Fix lib suffix for Android lib (#4499)
Fixes #1452.
2016-05-01 11:38:15 +02:00
George Marques
2cd8e86aa0
Implement OS.get_process_ID for Windows
Based on code by @ratsdiov.
Closes #1733
2016-04-29 13:57:57 -03:00
Ariel Manzur
6aae63fce2 disabled appirater 2016-04-29 13:03:46 -03:00
Ariel Manzur
6962fd91c6 rate url on iOS and properly launching from .app on OSX 2016-04-29 10:54:25 -03:00
Ariel Manzur
de3ed61fc5 I think this is ok, "resizable" property might change 2016-04-29 10:54:25 -03:00
Ariel Manzur
b50c00ff90 merged iphoen changes 2016-04-29 10:50:56 -03:00
eska
ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
Rémi Verschelde
ec606f94dc Drop NACL platform
It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
2016-04-25 19:08:22 +02:00
Rémi Verschelde
f368d380e7 Drop obsolete WIP for Flash platform
It was apparently never fully functional and has not been maintained.
Flash itself is nowadays clearly a deprecated technology, so there will
not be further work on it. platform/javascript and the upcoming
WebAssembly technologies should have a brighter future.
2016-04-25 19:08:22 +02:00
Rémi Verschelde
016be49e08 Merge pull request #4377 from eska014/web-keys
Fix key events in web export
2016-04-19 21:10:00 +02:00
eska
45b90f16ca Add fallback to legacy KeyboardEvent in web export
Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.
2016-04-19 17:03:13 +02:00
eska
0e9eefb7d4 Reimplement key input events in Emscripten export
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
2016-04-19 14:02:26 +02:00
volzhs
e94e710893 remove unused resources and add korean locale for android
- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen
2016-04-19 11:10:55 +09:00
Ignacio Etcheverry
5907a007dc x11: Flush the X output buffer after changing mouse mode 2016-04-12 16:20:28 +02:00
Aleksandar Danilovic
7762e1afe6 Fixes 64 bit MSVC builds, disables bits parameter
Also Enables automatic detection of architecture for the MSVC compilers.
Builds without assembly optimisations for x64
Closes issue #3098

Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
2016-04-10 03:36:58 +02:00
MSC
391095e0ef memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux() 2016-04-03 19:24:39 +02:00
Rémi Verschelde
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Rémi Verschelde
a895e2e372 Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
Expose android/shutdown_adb_on_exit parameter
2016-03-20 18:34:05 +01:00
Rémi Verschelde
c584940387 Expose android/shutdown_adb_on_exit parameter and default to true
It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.

Fixes #4073.
2016-03-20 16:55:54 +01:00
blubee
a0fb5b5f95 Add support for gnu-libstc++-4.9 needed by recent NDK versions
The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.
2016-03-20 20:29:37 +08:00
sanikoyes
9e026fecef Add -r flag to adb install for keep app user data 2016-03-18 18:11:55 +08:00
Kyle Luce
feef563f3f Fixes the month consistency issue in enums and get_date etc
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
   (added 1 to month to map to 1-12)

Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Saracen
6eb4812317 Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
Hubert Jarosz
4b14c18d13 fix possible crash in platform/x11/joystick_linux.cpp
ev may be tainted and out of MAX_KEY range,
which will cause joy->key_map[ev.code] to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00