SkyJJ
ce3461dc88
Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.
2020-08-19 03:10:51 +02:00
SkyJJ
396f2eee82
Update POT generation to handle context and plurals
2020-08-19 03:01:52 +02:00
Rémi Verschelde
f568cede8d
Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-request
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C#: Fix editor unable to play game after IDE PlayRequest
2020-08-19 01:33:59 +02:00
Ignacio Etcheverry
6e7da72648
C#: Fix editor unable to play game after IDE PlayRequest
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The editor wasn't clearing the debugger agent
settings properly after a processing a play
request from an IDE. This caused consequent play
attempts to fail if not launched from the IDE,
as the game would still attempt and fail to
connect to the debugger.
The concrete cause: Forgetting to clear the
`GODOT_MONO_DEBUGGER_AGENT` environment variable.
2020-08-19 00:14:57 +02:00
Rémi Verschelde
9218f0f1b0
Merge pull request #41352 from Calinou/bmp-loader-error-explanations
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Add more error explanations in the BMP image loader
2020-08-18 23:22:43 +02:00
George Marques
35176247af
GDScript: Allow enum values to be set to constant expressions
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Also allow them to access previous values wihout referencing the enum.
2020-08-18 17:44:20 -03:00
George Marques
99d4ea8c79
GDScript: Allow supertype objects to be assigned to a subtype variable
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It allows `get_node()` to be used with typed variables
This is marked as unsafe to warn the user.
2020-08-18 15:12:51 -03:00
Hugo Locurcio
40485e2479
Add more error explanations in the BMP image loader
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This closes #32166 and closes #30629 .
2020-08-18 19:41:40 +02:00
George Marques
8bc9b3a2ae
GDScript: Allow implicit type conversion when constructing variants
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Incidentally fix error message when no valid constructor is found which
was missing an end parenthesis.
2020-08-18 13:12:18 -03:00
George Marques
8088e9e6ac
GDScript: Add script to cache on reload
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This ensures that scripts created without a resource loader are properly
included in the cache (such as builtin scripts) and are not tried to be
loaded from the disk.
2020-08-18 11:21:09 -03:00
George Marques
0f9923e67f
GDScript: Allow empty files to be valid scripts
2020-08-17 21:32:49 -03:00
George Marques
3abb3c0d6e
GDScript: Fix crash when superclass file is non-existent
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Incidentally, allow EOF to be an end of statement.
2020-08-17 21:30:39 -03:00
George Marques
fda6f3b600
GDScript: Fix LSP getting wrong union value on unnamed enums
2020-08-17 21:10:30 -03:00
George Marques
d06ce2f11e
GDScript: Fix editor crash when writing @tool annotation
2020-08-17 21:02:49 -03:00
George Marques
f374021d52
GDSript: Prevent crash when completing unary operators
2020-08-17 20:49:04 -03:00
George Marques
9ecd042e78
GDScript: Allow "match" to be used as an identifier
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This is needed to call the String.match() function.
2020-08-17 20:14:46 -03:00
George Marques
d45e1befe3
GDScript: Fix wrong argument check for formatting operator
2020-08-17 19:49:54 -03:00
Andrii Doroshenko (Xrayez)
6f426c3360
Port ClassDB tests to use doctest
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Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).
Display and rendering servers/singletons are not initialized at all.
Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
`register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).
Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.
ClassDB tests:
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-16 16:41:02 +03:00
Rémi Verschelde
ef607b0137
Merge pull request #41229 from madmiraal/fix-csg
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Don't attempt to insert points into degenerate triangles when creating CSG shapes.
2020-08-13 23:19:49 +02:00
Marcel Admiraal
3521239d96
Don't attempt to insert points into degenerate triangles.
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Use a simpler degenerate triangle check that calculates area.
2020-08-13 16:23:14 +01:00
George Marques
adc1f95d97
Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-working
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Fix: ctrl + click not working on script member
2020-08-13 10:25:46 -03:00
Thakee Nathees
c6dc73f9be
Fix: ctrl + click not working
2020-08-13 17:35:17 +05:30
Rémi Verschelde
3b3d82f40f
Merge pull request #41199 from madmiraal/fix-38001
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Mark the first shape as inside, not the second shape, when CSG shapes are co-planer.
2020-08-13 10:16:33 +02:00
George Marques
9413446b2d
Merge pull request #41104 from vnen/gdscript-assignment-tidy
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Tidy up assignment operator check
2020-08-12 08:54:48 -03:00
Marcel Admiraal
5b1e6e35be
Mark the first shape as inside, not the second shape, when CSG shapes are
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co-planer.
2020-08-12 08:01:02 +01:00
Rémi Verschelde
cf05486d8e
Merge pull request #41055 from snichols/null-callee-fix
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Fix crash with null callee
2020-08-11 15:15:43 +02:00
Rémi Verschelde
3044b8f15a
Merge pull request #40935 from hoontee/master-3
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Transform CSGShape collision when necessary
2020-08-11 11:58:36 +02:00
Rémi Verschelde
920f8c86ec
Merge pull request #40919 from hoontee/master-2
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Properly handle empty CSGCombiners
2020-08-11 11:57:18 +02:00
Paulb23
5cf2cf8646
Fix colour region continuation over blank lines, issue 41120
2020-08-08 15:36:46 +01:00
George Marques
69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
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GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques
1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
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[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques
3aef60591b
GDScript: Tidy up assignment operator check
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The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
George Marques
241e709462
Merge pull request #41062 from ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
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GDScript: unsafe arithmetic assignment bug fix
2020-08-06 10:51:48 -03:00
Thakee Nathees
38c7d080e8
GDScript: unsafe arithmetic assignment bug fix
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Fix : #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols
fbd07bf3bf
Adding error message for empty grouping expression
2020-08-05 14:42:33 -05:00
Stephen Nichols
8a13be50ab
Fixing null callee crash.
2020-08-05 14:41:46 -05:00
Andrea Catania
6831da630f
Merge pull request #40989 from madmiraal/fix-40739
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Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
Rafał Mikrut
ac1b2da96e
Fixes leak when creating bullet shape
2020-08-05 10:04:04 +02:00
George Marques
9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
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GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
Marcel Admiraal
3a05ca9c2b
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-03 11:39:16 +01:00
unknown
561af0c17d
Fixed tiny grammar issues in error messages
2020-08-03 14:03:28 +05:30
bruvzg
ee973f5b90
[GDScript] Add static HashMap cleanup.
2020-08-01 22:08:12 +03:00
hoontee
fc8574fbac
Transform CSGShape collision when necessary
2020-08-01 01:45:22 -05:00
hoontee
001b6075cb
Properly handle empty CSGCombiners
2020-07-31 10:11:26 -05:00
Rémi Verschelde
ba853f86af
Merge pull request #40903 from Calinou/doc-json
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Improve JSON-related documentation
2020-07-31 10:39:56 +02:00
Hugo Locurcio
930e10ffff
Improve JSON-related documentation
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This closes https://github.com/godotengine/godot-docs/issues/3848 .
2020-07-31 09:56:11 +02:00
Rémi Verschelde
9833f9cc11
doc: Fix typo in BBcode tag
2020-07-30 16:24:37 +02:00
Marcel Admiraal
9be7b30f35
Ensure CSG parent's _make_dirty() is called when entering a tree.
2020-07-30 13:34:37 +01:00
SkyJJ
9cd1ef573c
Refix GDScriptTranslationParser leak
2020-07-29 23:17:58 +02:00
Rémi Verschelde
fa6cd2cd77
Merge pull request #40838 from Faless/dtls/enet_refuse_fix
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Fix crash in ENet changing refuse_new_connections
2020-07-29 18:06:19 +02:00