Rémi Verschelde
7494d54e04
Merge pull request #53471 from KoBeWi/ 🥞
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Improve editor panning and remove RMB panning
2021-10-12 22:37:28 +02:00
Rémi Verschelde
b747063050
Merge pull request #53705 from e8newallm/53668
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Fixed editor attempting to save a blank scene with save all scenes
2021-10-12 22:35:10 +02:00
Rémi Verschelde
b48c6418fe
Merge pull request #52293 from neikeq/class-db-api-type-bug
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Fix ClassDB API type mismatch bug between --editor and player
2021-10-12 22:34:21 +02:00
Rémi Verschelde
d9667d9262
Merge pull request #53636 from KoBeWi/colorayer
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Add modulate property to TileMap layers
2021-10-12 22:32:38 +02:00
Rémi Verschelde
b372f79dd5
Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crash
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Fix Camera3D::get_pyramid_shape_rid() crash when not in scene
2021-10-12 22:32:16 +02:00
Rémi Verschelde
88463c3eee
Merge pull request #53712 from CakHuri/nullptr
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Replace NULL with nullptr
2021-10-12 22:30:43 +02:00
Дмитрий Сальников
9b38e04fff
Exposed setters for sensor values in Input class
2021-10-12 23:26:03 +03:00
Rémi Verschelde
64ec08d70d
Merge pull request #53735 from Paulb23/text-file-drop-and-drag
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Allow dragging TextFiles from the Filesystem dock
2021-10-12 22:21:02 +02:00
Rémi Verschelde
322d2b2373
Merge pull request #53732 from Paulb23/text-file-save
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Fix TextFiles not saving when closing the tab
2021-10-12 22:12:44 +02:00
Rémi Verschelde
718ed15f06
Merge pull request #53728 from groud/fix_forgotten_print
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Fix useless debug print
2021-10-12 22:12:31 +02:00
Paulb23
31c1215c25
Allow dragging TextFiles from the Filesystem dock
2021-10-12 18:16:08 +01:00
William Deurwaarder
9e58b02252
GPULightmapper: skip smoothen positions for flat triangles
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Smoothening positions for flat, non-smoothened, triangles is unnecessary and
caused positions to move outside their triangle which caused side-effects as
rays from those positions intersected with triangles which could not be
reached from the original triangle.
This is solved by skipping smoothening of positions for flat triangles.
A triangle is determined to be flas as its vertex normals are equal.
2021-10-12 18:23:16 +02:00
Paulb23
f33a6328b5
Fix TextFiles not saving when closing the tab
2021-10-12 17:13:24 +01:00
Rémi Verschelde
fa3164e90c
Merge pull request #53717 from Calinou/android-default-arm64
2021-10-12 17:19:29 +02:00
Gilles Roudière
5504e11fb7
Fix useless debug print
2021-10-12 17:03:39 +02:00
Rémi Verschelde
e4288bf728
Merge pull request #53720 from vnen/gdscript-typed-array-custom-class
2021-10-12 16:51:50 +02:00
Hugo Locurcio
7a3d0b79b4
Increase object snapping distances in the 3D editor
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- Increase drag-and-drop snapping to 50 units
(from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
(from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
(from 0.2 units).
2021-10-12 16:38:33 +02:00
Hugo Locurcio
b1b14e5fd7
Build for 64-bit ARM by default when compiling or exporting for Android
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All Android devices that support Vulkan support 64-bit ARM.
This also removes NEON opt-out code for ARMv7 as pretty much all
ARMv7 devices also support NEON.
2021-10-12 16:35:49 +02:00
Rémi Verschelde
cb85ef6c38
Merge pull request #53715 from vnen/gdscript-setter-parameter-type
2021-10-12 16:01:57 +02:00
George Marques
34288b24a6
GDScript: Fix typed array with custom classes
2021-10-12 10:41:04 -03:00
Rémi Verschelde
480fc31450
Merge pull request #53713 from groud/add_force_keep_on_undo_redo_merge_ends
2021-10-12 15:33:20 +02:00
M. Huri
033dc4dbef
Replaced NULL with nullptr
2021-10-12 20:20:19 +07:00
Rémi Verschelde
d5409e32f1
Merge pull request #53711 from Faless/mp/4.x_fix_custom_despwn
2021-10-12 14:57:53 +02:00
George Marques
45f546c1d8
GDScript: Make setter parameter type same as variable type
2021-10-12 09:39:23 -03:00
Fabio Alessandrelli
74b46bb220
[Net] Fix spawn/despawn custom callable argument.
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Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
Gilles Roudière
1be00864b7
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
2021-10-12 14:03:05 +02:00
Rémi Verschelde
b67e68bce3
Merge pull request #53697 from bruvzg/ts_string_names
2021-10-12 12:45:24 +02:00
Hugo Locurcio
2e76d5a3a4
Create key inputs as physical by default in the input action editor
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Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.
In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
2021-10-12 12:29:13 +02:00
Matthew Newall
e10d0d76bc
Fixed editor attempting to save a blank scene with save all scenes
2021-10-12 10:19:58 +00:00
bruvzg
8e98e71997
Move static feature set and number system StringName
s to the singleton.
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Remove `hb_` prefix from the custom bitmap font functions to avoid potential conflicts with the HarfBuzz.
Cleanup commented debug code.
Update numbering system data to CLDR 39.
2021-10-12 12:47:18 +03:00
Rémi Verschelde
0fd50ff217
Merge pull request #52736 from aaronfranke/lgtm-mult
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Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 08:38:46 +02:00
Rémi Verschelde
3462406858
Merge pull request #53694 from CakHuri/fix-typo-csg
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Fixed a typo in csg module
2021-10-12 08:36:02 +02:00
Rémi Verschelde
1bd6a2f020
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
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Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
M. Huri
b981c111c9
Fixed a typo in csg module
2021-10-12 11:12:19 +07:00
Juan Linietsky
f9aec342dc
Merge pull request #53687 from godotengine/revert-48332-implement-ping-pong
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Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:28:34 -03:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
ne0fhyk
3e44a6375e
Make the project data directory customizable.
2021-10-11 14:40:14 -07:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Yuri Roubinsky
c299c54023
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
Rémi Verschelde
5edfdc53eb
Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bind
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Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 19:56:43 +02:00
Yuri Roubinsky
188e08307e
Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletion
2021-10-11 20:29:43 +03:00
Paulb23
3010bca41b
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 18:13:31 +01:00
Rémi Verschelde
94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating
2021-10-11 18:11:55 +02:00
Yuri Roubinsky
e270d1cce3
Fix autocompletion of built-in functions in GDScript
2021-10-11 19:06:17 +03:00
Rémi Verschelde
3aa897208c
Merge pull request #53677 from m4gr3d/fix_aab_one_click_deploy_master
2021-10-11 18:04:00 +02:00
Gilles Roudière
1f82d617e2
Fix selection not updating when erasing tiles
2021-10-11 17:34:20 +02:00
ne0fhyk
431ccdb057
Pass the correct export_format
argument to locate the assets directory when exporting.
2021-10-11 08:24:21 -07:00
Rémi Verschelde
91e681fe19
Merge pull request #53672 from groud/fix_set_source_id
2021-10-11 16:18:58 +02:00
Mark Riedesel
49a4d2bc49
add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564
2021-10-11 10:16:48 -04:00