Rémi Verschelde
b5ece7c363
Merge pull request #53764 from Chaosus/vs_curve_input_port_default
2021-10-15 19:31:05 +02:00
Raul Santos
035e14c69d
Fix hint_string for C# enum arrays
2021-10-15 19:23:40 +02:00
Rémi Verschelde
fe4ca9e4df
Merge pull request #53849 from bruvzg/ts_index_checks
2021-10-15 19:13:58 +02:00
bruvzg
efb1c03243
[TextServer] Add texture index, offsets array size and Unicode char validation.
2021-10-15 18:36:00 +03:00
Rémi Verschelde
f113dc9863
Merge pull request #53627 from raulsntos/fix-list-marshal
2021-10-15 17:35:45 +02:00
Rémi Verschelde
6fb06ec47e
Merge pull request #53581 from raulsntos/mono-marshal-generics
2021-10-15 17:35:21 +02:00
Rémi Verschelde
4a0a91facf
Merge pull request #53576 from raulsntos/fix-mono-to-variant-array
2021-10-15 17:34:43 +02:00
Rémi Verschelde
1efe7093be
Merge pull request #53833 from akien-mga/remove-webm-support
2021-10-15 17:33:06 +02:00
Rémi Verschelde
3f888966c0
Merge pull request #53843 from vnen/gdscript-typed-array-subscript-constant
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Fix inferred typed array marked as constant
2021-10-15 16:49:29 +02:00
Rémi Verschelde
d15512c17f
Merge pull request #53844 from williamd67/GPULightmapper-increase-ray-triangle-hit-rate
2021-10-15 16:31:55 +02:00
Rémi Verschelde
5a276443bd
Merge pull request #53815 from Chaosus/fix_wireframe_render_mode
2021-10-15 16:19:36 +02:00
George Marques
540821a264
GDScript: Fix inferred typed array marked as constant
2021-10-15 10:40:50 -03:00
William Deurwaarder
a3f315c81b
GPULightmapper: increase ray triangle hit rate
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Currently the method ray_hits_triangle determines triangles not to be hit by
a ray due to an epsilon that is too big. In practice those triangles are hit by
those rays.
This is fixed by introducing a smaller epsilon.
2021-10-15 15:19:43 +02:00
Rémi Verschelde
55c71ba1a3
Merge pull request #53813 from reduz/editor-import-plugins
2021-10-15 15:14:52 +02:00
Rémi Verschelde
5bc0e4081b
Merge pull request #53753 from EricEzaM/fix-shortcut-saving
2021-10-15 14:40:40 +02:00
reduz
b3bf90b3ce
Add scene Post-Import Plugin support.
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* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)
This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
Rémi Verschelde
e53e897b8c
Merge pull request #53782 from reduz/animation-track-type-import-actions
2021-10-15 13:47:31 +02:00
Rémi Verschelde
25f89a847c
Merge pull request #53827 from akien-mga/scons-debug-dev-enabled-sconstruct
2021-10-15 12:41:42 +02:00
Eric M
7e435fa841
Fixed shortcut saving and 'original' comparisons
2021-10-15 20:39:38 +10:00
Rémi Verschelde
ae74e78909
Remove WebM support (and deps libvpx and opus)
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We've had many issues with WebM support and specifically the libvpx library
over the years, mostly due to its poor integration in Godot's buildsystem,
but without anyone really interested in improving this state.
With the new GDExtensions in Godot 4.0, we intend to move video decoding to
first-party extensions, and this would likely be done using something like
libvlc to expose more codecs.
Removing the `webm` module means we can remove libsimplewebm, libvpx and
opus, which we were only used for that purpose. Both libvpx and opus were
fairly complex pieces of the buildsystem, so this is a nice cleanup.
This also removes the compile-time dependency on `yasm`.
Fixes lots of compilation or non-working WebM issues which will be linked
in the PR.
2021-10-15 12:09:11 +02:00
Rémi Verschelde
cd21cc683a
SCons: Set DEBUG_ENABLED
and DEV_ENABLED
in SConstruct
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They're the same for all platforms so they don't need to be repeated in all
platform definitions.
2021-10-15 10:26:58 +02:00
Rémi Verschelde
e2bfb27efb
Merge pull request #53829 from akien-mga/scons-py3.6
2021-10-15 10:24:41 +02:00
Rémi Verschelde
6990e10f3e
Merge pull request #53828 from akien-mga/scons-remove-md5-timestamp-implicit-cache
2021-10-15 10:23:43 +02:00
Rémi Verschelde
f374edbeee
SCons: Increase min Python version to 3.6
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Current SCons 4.2.0 still supports Python 3.5 but deprecated it, and support
will be removed in the next release.
It's also become needlessly restrictive to prevent ourselves from using Python
3.6 f-Strings, so it's time to up the requirement.
2021-10-15 09:55:57 +02:00
Rémi Verschelde
0433d0f54d
SCons: Remove MD5-timestamp and implicit cache optimizations
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They haven't really helped save much time on incremental rebuilds, and they do
cause potential issues with build correctness (and possibly even one of the cause
for overly eager incremental rebuilds).
2021-10-15 09:43:23 +02:00
Rémi Verschelde
027d1f1551
Merge pull request #53822 from vnen/gdscript-await-issues
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Fix a few issues with await in GDScript
2021-10-15 07:26:48 +02:00
Yuri Roubinsky
31ad85881d
Fix wireframe
render mode
2021-10-15 06:53:52 +03:00
George Marques
84abb9a76c
GDScript: Fix typing for await expression
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Don't grab the type of the awaited value unless it's constant (which
makes it synchronous) or call (which always use the proper return type).
2021-10-14 20:30:06 -03:00
George Marques
749d89ae38
GDScript: Remove error when coroutine is called without await
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In the case the call happens as a statement, since the return value
isn't used in this case.
2021-10-14 20:12:01 -03:00
George Marques
056a54db7b
GDScript: Properly return value with await on non-coroutine
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If the keyword `await` is used without a coroutine, it should still
return the value synchronally.
2021-10-14 19:58:10 -03:00
George Marques
d36213bab8
GDScript: Make sure calls don't use return when not needed
2021-10-14 19:55:45 -03:00
Rémi Verschelde
78ddae8512
Merge pull request #53811 from V-Sekai/dev-yes
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Fix specific warnings issues by Clang
2021-10-15 00:38:08 +02:00
Rémi Verschelde
8aef0e3ad9
Merge pull request #53816 from briansemrau/fix-height-fog-but-actually
2021-10-15 00:03:38 +02:00
Camille Mohr-Daurat
342c1bf1e2
Merge pull request #53054 from MaxLap/doc_shape_signals
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Improve area/body_shape_entered/exited signals parameter names and doc
2021-10-14 14:31:58 -07:00
K. S. Ernest (iFire) Lee
8f0c056431
Fix specific warnings issues by Clang
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Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
Brian Semrau
e9f1b0a0b2
Remove incorrect fog height density remapping
2021-10-14 16:09:45 -04:00
Maxime Lapointe
b66fdb8dd2
Improve area/body_shape_entered/exited signals parameter names and doc
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Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-14 15:41:26 -04:00
Rémi Verschelde
f90047f158
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods
2021-10-14 20:53:15 +02:00
Rémi Verschelde
472ff40f71
Merge pull request #53807 from vnen/dont-share-arrays-and-dicts
2021-10-14 20:42:22 +02:00
Rémi Verschelde
9782bd3e22
Merge pull request #53610 from madmiraal/upgrade-gradle
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Upgrade Android Gradle to version 7.2
2021-10-14 20:27:18 +02:00
Rémi Verschelde
668ceda9cb
Merge pull request #53810 from groud/fix_crash
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Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
2021-10-14 20:26:40 +02:00
Rémi Verschelde
5747895002
Merge pull request #53795 from briansemrau/fix-height-fog
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Fix the height fog effect
2021-10-14 20:24:53 +02:00
Rémi Verschelde
b89036a9c2
Merge pull request #53798 from akien-mga/mbedtls-clang12-opt-bugfix
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mbedtls: Backport "Fix x86_64 assembly for bignum multiplication"
2021-10-14 20:23:55 +02:00
Silc 'Tokage' Renew
8e9897b6de
get rid set_bone_pose and fix some function in SkeletonEditor
2021-10-15 02:41:17 +09:00
Brian Semrau
4fefd7cddd
Fix several issues with directional shadows
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- Internally disable blend splits in orthogonal directional shadow mode
- Fix soft shadows ignoring fade and blend_splits
- Fix soft shadow edge stability
2021-10-14 11:44:32 -04:00
Marcel Admiraal
95b1275197
Upgrade Android Gradle to version 7.2
2021-10-14 16:19:00 +01:00
Gilles Roudière
3948f9cc83
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
2021-10-14 16:49:59 +02:00
George Marques
4c14051b3f
Zero Dictionary and Array variants when changing type with reset
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So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
George Marques
bf322bacdd
Merge pull request #53726 from briansemrau/gd-outer-class
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GDScript 2.0: Access outer scope classes
2021-10-14 10:12:52 -03:00
Gilles Roudière
3b42660105
Add a name to TileSet sources
2021-10-14 14:54:48 +02:00