Bojidar Marinov
eec7702711
Flip cull mode when rendering flipped Light2D and LightOccluder2D
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Fixes #32993
2019-12-11 23:28:35 +02:00
Rémi Verschelde
9abc0ad8a5
Merge pull request #27792 from Giacom/fix_quat
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Fixes being unable to use the Quat(Vector3) constructor
2019-12-11 22:04:09 +01:00
Rémi Verschelde
334ed8f0c2
Merge pull request #34282 from YeldhamDev/load_doc_absolute
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Add note in 'load()' docs that the path must be absolute
2019-12-11 21:59:35 +01:00
Michael Alexsander
6cc3bb2d9b
Add note in 'load()' docs that the path must be absolute
2019-12-11 17:14:58 -03:00
Rémi Verschelde
cca13462f1
Merge pull request #34274 from MissKraya/34186-fix
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Fix for #34186 : "Center Selection" in 2D editor introduces graphic bias.
2019-12-11 19:41:36 +01:00
Hannah Crawford
4da0d7727f
Fix for #34186 : "Center Selection" in 2D editor introduces graphic bias.
2019-12-11 16:09:55 +00:00
Rémi Verschelde
98c3990f7d
Merge pull request #34271 from vnen/gdscript-unused-class-variable-disable
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Disable GDScript warning for unused class variable by default
2019-12-11 16:27:42 +01:00
Rémi Verschelde
70a8c37957
Merge pull request #34227 from akien-mga/scons-mingw-split-libmodules
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SCons: Add 'split_libmodules' option to workaround linker issue
2019-12-11 16:21:16 +01:00
Rémi Verschelde
c320a82213
SCons: Add 'split_libmodules' option to workaround linker issue
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The new 'split_libmodules=yes' option is useful to work around linker
command line size limitations when linking a huge number of objects.
We're currently over 64k chars when linking libmodules.a on Windows
with MinGW, which triggers issues as seen in #30892 .
Even on Linux, we can also reach linker command line size limitations
by adding more custom modules.
We force this option to True for MinGW on Windows, which fixes #30892 .
Additional changes to lib splitting:
- Fix linking of the split module libs with interdependent symbols,
hacking our way into LINKCOM and SHLINKCOM to set the `--start-group`
and `--end-group` flags.
- Fix Python 3 compatibility in `methods.split_lib()`.
- Drop seemingly obsolete condition for 'msys' on 'posix'.
- Drop the unnecessary 'split_drivers' as the drivers lib is no longer
too big since we moved all thirdparty builds to modules.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2019-12-11 15:40:28 +01:00
Rémi Verschelde
df2e3e3f7f
Merge pull request #33018 from Xrayez/fix-inst2dict-getters
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Fix `inst2dict` calling to getters to retrieve value
2019-12-11 15:06:38 +01:00
George Marques
cbf5641a74
Disable GDScript warning for unused class variable by default
2019-12-11 11:02:07 -03:00
Tomasz Chabora
77a8657633
Scroll ScrollContainer to focused children
2019-12-11 14:29:36 +01:00
Aaron Franke
a139104646
Expose Mesh get_aabb
2019-12-11 08:25:36 -05:00
Rémi Verschelde
cd9d513285
Merge pull request #34181 from van800/rider
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Support Rider as external editor for Godot mono version
2019-12-11 09:20:31 +01:00
Rémi Verschelde
f965ccee7b
Merge pull request #34261 from timothyqiu/check-34255
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Fixes infinite loop when switching editor
2019-12-11 08:42:41 +01:00
Rémi Verschelde
30cf60bb89
Merge pull request #34259 from timothyqiu/validate-texture-32982
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Fixes crash after set_piece_texture with invalid texture
2019-12-11 08:41:29 +01:00
Ivan Shakhov
8fbc9d33fd
Support Rider as External Editor
2019-12-11 08:39:04 +01:00
Rémi Verschelde
ea865d0e7e
Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701
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Fixes crash when using DynamicFont::set_font_data
2019-12-11 08:34:21 +01:00
Rémi Verschelde
74381c380b
Merge pull request #34240 from timothyqiu/invalid-shader-io-29985
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Fixes crash when shader inputs/outputs is invalid string
2019-12-11 08:33:54 +01:00
Rémi Verschelde
95eab06471
Merge pull request #34239 from timothyqiu/theme-clear-32702
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Fixes crash when using Theme::clear
2019-12-11 08:33:23 +01:00
clayjohn
676f647c74
Add a default POINT_SIZE
2019-12-10 23:08:20 -08:00
Rémi Verschelde
61e89dcd4a
Merge pull request #34250 from flyingpimonster/fix-musl
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Fix build on musl-based systems
2019-12-11 07:41:29 +01:00
Haoyu Qiu
6f178a2061
Fixes infinite loop when switching editor
2019-12-11 13:27:21 +08:00
Haoyu Qiu
5586103a94
Validates texture in set_piece_texture
2019-12-11 11:24:42 +08:00
James Westman
589eb80a90
Fix build on musl-based systems
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On some systems, including Alpine Linux, musl is used instead of
glibc. This commit patches the third-party V-HACD module to provide
a macro not provided by musl.
Fixes #31555 .
2019-12-10 15:54:32 -06:00
Rémi Verschelde
435cced7d8
Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process
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Use renderbuffer depth for post-process buffers when appropriate
2019-12-10 17:16:40 +01:00
Rémi Verschelde
ec30c8bc25
Merge pull request #34237 from clayjohn/GLES2-force-32bit-buffer-webgl
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Force 32 bit depth buffer for WebGL
2019-12-10 17:15:56 +01:00
Haoyu Qiu
5deb6497a1
Fixes crash when using DynamicFont::set_font_data
2019-12-10 21:26:42 +08:00
Fabio Alessandrelli
ab1bfb9007
NetSocket set_broadcast_enabled returns Error enum
2019-12-10 12:11:52 +01:00
Rémi Verschelde
c868baf658
Merge pull request #34222 from Calinou/doc-collisionshapes
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Improve the Shape/Shape2D classes documentation
2019-12-10 10:44:36 +01:00
Haoyu Qiu
024c25426b
Fixes crash when shader inputs/outputs is invalid string
2019-12-10 17:04:18 +08:00
Haoyu Qiu
c29b8cf751
Fixes crash when using Theme::clear
2019-12-10 16:31:40 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Hugo Locurcio
16d612dccc
Improve the Shape/Shape2D classes documentation
2019-12-10 08:21:15 +01:00
Rémi Verschelde
16fc023d44
Merge pull request #34234 from KoBeWi/apparently
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Update minimum size of SpinBox on theme change
2019-12-10 07:41:00 +01:00
clayjohn
fd31cebcbe
Use renderbuffer depth for post-process buffers when appropriate
2019-12-09 22:19:11 -08:00
clayjohn
e8d652f160
Force 32 bit depth buffer for WebGL
2019-12-09 22:14:12 -08:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Haoyu Qiu
5bf8e1e426
Fixes long popup menu scroll behavior
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Popup menus longer than the viewport have stange behaviors before this
fix:
* They always have one pixel outside the viewport.
* You can scroll down the long menu even if bottom outside screen and
top inside the screen. (Only menus one pixel above the screen is limited
to scroll down.)
2019-12-10 09:49:02 +08:00
Tomasz Chabora
6e1dc7b2fe
Update minimum size of SpinBox on theme change
2019-12-10 02:11:22 +01:00
Rémi Verschelde
269145a346
Merge pull request #34217 from timothyqiu/delete-lines
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Fixes Delete Line doesn't delete first line in script
2019-12-09 22:15:18 +01:00
Rémi Verschelde
7380fbbaee
Merge pull request #34220 from Calinou/doc-kinematicbody-axis-lock
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Document the KinematicBody axis lock methods
2019-12-09 15:16:55 +01:00
Hugo Locurcio
3acbabca1e
Document the KinematicBody axis lock methods
2019-12-09 13:45:12 +01:00
Rémi Verschelde
2ebc783e9c
Merge pull request #34218 from akien-mga/gles3-unbind-buffers
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GLES3: Properly unbind buffers after draw commands
2019-12-09 10:04:52 +01:00
Rémi Verschelde
e447f5ab04
Merge pull request #34210 from madmiraal/fix-bullet-motion-test
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Check that motion is not zero before doing a sweep test.
2019-12-09 10:02:02 +01:00
Rémi Verschelde
3684810a28
Merge pull request #34164 from Calinou/pckpacker-optional-args
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Make some arguments in PCKPacker methods optional
2019-12-09 09:41:52 +01:00
Rémi Verschelde
694abff2c6
Merge pull request #34163 from Calinou/doc-improve-pckpacker
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Improve the PCKPacker class documentation
2019-12-09 09:41:15 +01:00
Rémi Verschelde
1d075c34e4
Merge pull request #34144 from timothyqiu/closing
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Fixes prompt closes the wrong scene on quit
2019-12-09 09:40:56 +01:00
Haoyu Qiu
6eaec3d10d
Fixes Delete Line doesn't delete first line in script
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Also, match multi-line delete behavior in script with single line:
If there are four lines: A, B, C, D.
Before the change:
Delete C: Cursor lands on D
Delete B and C: Cursor lands on A
After the change:
Delete C: Cursor lands on D
Delete B and C: Cursor lands on D
2019-12-09 16:31:43 +08:00
Rémi Verschelde
cd07a34598
GLES3: Properly unbind buffers after draw commands
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Patch provided by @oeleo1.
Fixes #34120 .
2019-12-09 09:25:20 +01:00