Marc Gilleron
c755cced83
Added partial texture update to VisualServer
2018-04-29 03:09:49 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Max Hilbrunner
7d6f210ccb
Merge pull request #18316 from Noshyaar/http
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[DOCS] add HTTPRequest.request return values
2018-04-20 12:04:44 +02:00
Poommetee Ketson
f05e24ed18
[DOCS] add HTTPRequest.request return values
2018-04-20 16:34:30 +07:00
Rémi Verschelde
ff8c074480
Fix case mismatch check on Windows
...
@reduz pushed the old 44989bc957
commit
today which he had forgotten in his local clone, and apparently it does
not compile. Also fixed style.
2018-04-18 14:52:05 +02:00
Juan Linietsky
44989bc957
Test and warn of case mismatch on Windows
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Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-18 14:27:26 +02:00
Rémi Verschelde
9a4110a451
Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders
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Fixes canvas light shaders.
2018-04-18 13:31:28 +02:00
Marcelo Fernandez
11078101db
Fixed high cpu usage with PulseAudio
2018-04-15 11:29:16 -03:00
Pieter-Jan Briers
25ba49fd88
Fixes canvas light shaders.
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Fixes #16904
Restore more out functionality, fix built-ins.
Requested changes, I think?
2018-04-13 15:18:28 +02:00
Marcelo Fernandez
34395c6a38
Fix PulseAudio problems with 8 channels devices
2018-04-12 12:01:23 -03:00
Rémi Verschelde
d121f4af8a
Merge pull request #18124 from marcelofg55/pulse_channels
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Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12 13:46:10 +02:00
Marcelo Fernandez
11fbfab7ec
Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12 08:36:56 -03:00
Marcelo Fernandez
86e101ec82
Fix error detecting for PulseAudio pa_stream_new call
2018-04-11 11:46:58 -03:00
Rémi Verschelde
e955fbc36e
CoreAudio: Fix iphone build after audio device refactor ( #17742 )
2018-04-10 13:04:30 +02:00
Rémi Verschelde
2cfc284d52
Merge pull request #18047 from marcelofg55/mingw_fix
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WASAPI audio driver compile fix on mingw
2018-04-10 07:57:34 +02:00
Marcelo Fernandez
3316a64e12
WASAPI audio driver compile fix on mingw
2018-04-09 23:29:25 -03:00
Juan Linietsky
b88a16c7ac
Merge pull request #16503 from Chaosus/particlesfix
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Fix invalid particle movement when time_scale is zero
2018-04-08 18:15:32 -03:00
Juan Linietsky
8a5fb669ae
Merge pull request #17421 from Chaosus/fixshaderbugs
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Fix few bugs in shader definitions
2018-04-08 09:33:12 -03:00
Juan Linietsky
1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
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Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00
Rémi Verschelde
a1f835df77
Merge pull request #17775 from sketchyfun/multiply_blendmode_fix
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multiply blend mode fix for spatial materials
2018-04-04 22:41:36 +02:00
Rémi Verschelde
9ad1800298
Merge pull request #17869 from TomDobbelaere/rename-error-usability
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Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
2018-04-03 13:21:53 +02:00
Tom Dobbelaere
a4fae0e5e3
Trigger IO error only after exhausting attempts
2018-04-03 12:44:16 +02:00
Marcelo Fernandez
d21a2019f1
WASAPI driver will now resample when the device rate != audio/mix_rate
2018-03-29 22:56:57 -03:00
Marcelo Fernandez
ecc1b34cbc
Added new audio device functions to set/get the audio device
2018-03-26 17:41:05 -03:00
Ben Hickling
314a419511
multiply blend mode fix for spatial materials
2018-03-26 14:23:43 +01:00
Rémi Verschelde
baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
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Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Poommetee Ketson
ff070de986
s/2017/2018/g for gles2, websocket, linux appdata
2018-03-21 16:07:51 +07:00
Leon Krause
25800ffb0e
Add RWLockDummy for NO_THREADS builds
2018-03-20 05:37:42 +01:00
Hein-Pieter van Braam
bb331d85b8
Merge pull request #17130 from nical/issue-17050
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Fix polyline rendering when width <= 1.
2018-03-16 00:04:07 +01:00
Hein-Pieter van Braam
9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
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Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Rémi Verschelde
a5476f8562
Merge pull request #16895 from Noshyaar/bmk
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Fix get_drive (bookmarks) in linux not working
2018-03-13 14:01:21 +01:00
Rémi Verschelde
92180b4639
Merge pull request #17141 from marcelofg55/uneven_channels
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Support for uneven amount of channels on PulseAudio
2018-03-13 13:05:43 +01:00
Wilson E. Alvarez
e9ac87390c
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
2018-03-13 00:22:08 -04:00
Chaosus
2d428a350e
Fix few bugs in shader definitions
2018-03-10 21:00:18 +03:00
bruvzg
e256f9d4e5
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings).
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Add GL_ARB_debug_output extension support check on all platforms.
2018-03-05 20:49:47 +02:00
Marcelo Fernandez
d780d774aa
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-04 14:18:05 -03:00
Rémi Verschelde
3bab5477ff
Merge pull request #17173 from karroffel/gles2-line-rendering-fix
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fix GLES2 line rendering
2018-03-02 13:37:44 +01:00
karroffel
8b82f4ad2e
fix GLES2 line rendering
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fixes #17147
2018-03-02 12:35:34 +01:00
bruvzg
a5a4f3714b
GLES2 renderer support on macOS.
2018-03-02 13:15:12 +02:00
Marcelo Fernandez
00693f4ad0
Support for uneven amount of channels on PulseAudio
2018-03-01 14:10:39 -03:00
karroffel
eac4c984df
add GLES 2 renderer for 2D
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This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.
Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
Nicolas Silva
20cab06f9a
Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
2018-02-28 23:00:13 -05:00
bruvzg
e3c2778d7e
Add missing return statements (iOS and server).
2018-02-25 01:11:03 +02:00
Hein-Pieter van Braam
8cde69f5f2
Fix Windows file case changing
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Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.
(cherry picked from commit d69d58deea
)
2018-02-24 18:09:20 +01:00
Poommetee Ketson
7a1b7ddf6c
Fix error spam when using PanoramaSky without texture
2018-02-22 21:43:17 +07:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Poommetee Ketson
7e5b10b7d3
Fix get_drive (bookmarks) in linux not working
2018-02-21 23:31:50 +07:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00