Commit Graph

39304 Commits

Author SHA1 Message Date
Yuri Roubinsky
8be89357ce Fix ColorPicker inverted input on color circle 2021-11-17 20:33:17 +03:00
Rémi Verschelde
e445bacd90
Merge pull request #55058 from Chaosus/fix_randfn 2021-11-17 17:50:46 +01:00
Rémi Verschelde
2b24629847
Merge pull request #55042 from nekomatata/fix-segment-intersection 2021-11-17 17:33:56 +01:00
Yuri Roubinsky
9536b3b59a Fix randfn in visual scripts 2021-11-17 18:52:44 +03:00
Rémi Verschelde
f7b482d3ae
Merge pull request #55034 from plucky-git/macos-fix-crash-on-joypad-removal 2021-11-17 16:35:21 +01:00
Rémi Verschelde
0ef092a138
Merge pull request #55056 from RandomShaper/fix_crash_instantiate 2021-11-17 15:54:38 +01:00
Will Jordan
283e31a3e2 Fix crash on macOS (AS) when dualshock4 is removed 2021-11-17 15:13:53 +01:00
Pedro J. Estébanez
78ffc2a987 Fix crash when loading scene instance after node vanished from parent 2021-11-17 14:00:23 +01:00
Rémi Verschelde
f9b4547abd
Merge pull request #55054 from KoBeWi/marginalized_icon 2021-11-17 13:54:53 +01:00
Rémi Verschelde
7540da622d
Merge pull request #49793 from Chaosus/expose_randfn 2021-11-17 13:53:23 +01:00
kobewi
2341c7bbd9 Mention how to add margins to Button's icon 2021-11-17 12:50:25 +01:00
Yuri Roubinsky
a74acca858 Expose randfn to global scope 2021-11-17 14:29:19 +03:00
Rémi Verschelde
eb3cc0e55c
Merge pull request #55049 from Xwdit/fix_signal_disconnect 2021-11-17 10:48:04 +01:00
Xwdit
0bd96bd2cf
Fix the exceptions in signal disconnection
Use the correct method to get SignalData to fix exceptions in signal disconnection
2021-11-17 09:29:29 +01:00
Rémi Verschelde
08eb8c9fc3
Merge pull request #55018 from kodiwills/add-error-macros-for-set_modification_count
add negative number validation for set_modification_count
2021-11-17 08:48:19 +01:00
Rémi Verschelde
c30aa372ca
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17 08:46:23 +01:00
Rémi Verschelde
3c04522ece
Merge pull request #55039 from BastiaanOlij/fix_gdnative_array_index
Fix array access in gdextensions
2021-11-17 08:35:54 +01:00
clayjohn
358820c4b7 Fix SRGB conversions in Vulkan Renderer 2021-11-16 20:56:13 -08:00
PouleyKetchoupp
6d0c93dccf Fix segment intersection in Geometry2D
Doing a multiplication to reduce the amount of tests was causing
precision which lead to 2D raycast detecting false positive contacts
in some cases with convex polygons.
2021-11-16 18:09:33 -07:00
Camille Mohr-Daurat
7d1b454b67
Merge pull request #55036 from nekomatata/bvh-fix-update
Fix physics BVH pairing for teleported or fast moving objects
2021-11-16 17:59:21 -07:00
Kodi
bdcd98c6ce add input validation for set_modification_count
update error macros for set_modification_count
2021-11-16 19:09:01 -05:00
Bastiaan Olij
035468669a Fix array access in gdextensions 2021-11-17 10:36:29 +11:00
PouleyKetchoupp
afb9e2d9b7 Fix physics BVH pairing for teleported or fast moving objects
Updating the broadphase to find new collision pairs was done after
checking for collision islands, so it was working in most cases due to
the pairing margin used in the BVH, but in case of teleported objects
the narrowphase collision could be skipped.

Now it's done before checking for collision islands, so we can ensure
that broadphase pairing has been done at the same time as objects are
marked as moved so their collision can be checked properly.

This issue didn't happen in the Octree/HashGrid because they do nothing
on update and trigger pairs directly when objects move instead.
2021-11-16 14:51:37 -07:00
Rémi Verschelde
184b5244ba
Merge pull request #53867 from Calinou/rename-sgn-macro 2021-11-16 22:24:42 +01:00
Hugo Locurcio
8fb7e622a6
Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Rémi Verschelde
5045f46a5c
Merge pull request #53298 from NathanLovato/GDQuest/animation-bezier-editor-ui-improvements 2021-11-16 16:21:53 +01:00
Nathan Lovato
a5d0a74b65 Make bezier handle type a property of keyframes, update interface
- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Rémi Verschelde
098e3cf8f7
Fix style issue after #54148 2021-11-16 14:27:44 +01:00
Rémi Verschelde
1edbe4f3c1
Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash 2021-11-16 14:13:21 +01:00
Rémi Verschelde
b99792b5d9
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class 2021-11-16 14:11:14 +01:00
Rémi Verschelde
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs 2021-11-16 14:10:09 +01:00
Rémi Verschelde
bef20f53cf
Merge pull request #54422 from ibrahn/project-manager-nophys 2021-11-16 11:06:46 +01:00
Rémi Verschelde
7791599d5b
Merge pull request #55019 from bruvzg/macos_crash_handler
[macOS] Fix crash handler not printing function names on M1 Macs.
2021-11-16 08:57:53 +01:00
Rémi Verschelde
974afa7262
Merge pull request #54926 from Chaosus/fix_debugger_reset 2021-11-16 08:42:00 +01:00
Rémi Verschelde
c2ac3db039
Merge pull request #54880 from benjarmstrong/wasapi_input_fix 2021-11-16 08:22:09 +01:00
bruvzg
c8037ef2e5 [macOS] Fix crash handler not printing function names on M1 Macs. 2021-11-16 08:45:34 +02:00
Rémi Verschelde
53ae45f657
Merge pull request #55010 from Calinou/shader-editor-tweak-builtin-color 2021-11-16 00:42:25 +01:00
Benjamin Armstrong
21e244773b Fix crash in audio callback when recording audio 2021-11-16 10:41:30 +11:00
Hugo Locurcio
14d8ea767d
Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and
symbols.
2021-11-15 23:40:57 +01:00
Yuri Roubinsky
a673e8ae18 Fix debugger tab which don't resetting after pressing clear button 2021-11-15 20:51:25 +03:00
Rémi Verschelde
6715bc7754
Merge pull request #54992 from RandomShaper/drop_android_db_setting 2021-11-15 17:54:23 +01:00
Rémi Verschelde
c24c7cac57
Revert "Load assets before enabling editor plugins"
This reverts commit 1963c63b91.

Fixes #52968, fixes #52995.
2021-11-15 16:08:19 +01:00
Rémi Verschelde
9c4c724853
Merge pull request #54970 from theoway/moving_nodes_under_comment_node 2021-11-15 15:50:39 +01:00
Rémi Verschelde
0121ce97df
Merge pull request #54953 from Calinou/animation-editor-use-different-icon-eased-keys 2021-11-15 14:06:33 +01:00
Rémi Verschelde
d7190e04ed
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url 2021-11-15 14:04:00 +01:00
Rémi Verschelde
4b09e34275
Merge pull request #54952 from Calinou/doc-editorpaths 2021-11-15 14:03:38 +01:00
Hugo Locurcio
d7cd44418d
Use a different icon for eased keyframes in the animation editor
This makes easing tracks easier to recognize, in a way similar
to curved lines in the Path2D editor.
2021-11-15 13:16:21 +01:00
Hugo Locurcio
7840080244
Document the EditorPaths class 2021-11-15 13:14:16 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
Rémi Verschelde
5341e6010e
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00