Commit Graph

22264 Commits

Author SHA1 Message Date
Chaosus
c37379456f Implemented local shader arrays 2019-07-15 15:57:39 +03:00
Rémi Verschelde
7e27da54d8
Merge pull request #30516 from kawa-yoiko/editor-settings-search
Improvements on searching in the settings dialog
2019-07-15 11:22:02 +02:00
Rémi Verschelde
7d4c3035ad
Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawing
Improve 2D RayCast and one-way collision drawing
2019-07-15 11:21:19 +02:00
Rémi Verschelde
9a559ed5aa
Merge pull request #30540 from Calinou/add-gles2-line-antialiasing
Implement CanvasItem line antialiasing in GLES2
2019-07-15 11:18:53 +02:00
Rémi Verschelde
b9c369de6d
Merge pull request #30591 from Chaosus/shader_missing_texture_overload
Added missed "textureProjLod" shader built-in overload for 3D textures
2019-07-15 11:13:45 +02:00
Rémi Verschelde
58fd123f45
Merge pull request #30581 from KoBeWi/tiled_shorts
Add tilemap editor rotation hotkeys
2019-07-15 11:02:40 +02:00
Chaosus
e7f5640632 Added missed "textureProjLod" shader built-in overload for 3D textures 2019-07-15 09:59:11 +03:00
Rémi Verschelde
12c6e0e497
Merge pull request #30569 from Calinou/remove-unused-vulkan-icon
Remove unused Vulkan icon
2019-07-15 08:21:08 +02:00
Rémi Verschelde
1db3d987b2
Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15 08:17:24 +02:00
Rémi Verschelde
158feb4194
Merge pull request #30544 from bojidar-bg/30537-huge-default-values
Fix huge multiline default values being generated
2019-07-15 08:16:43 +02:00
Rémi Verschelde
75f2575f28
Merge pull request #30552 from kawa-yoiko/match-unreachable
Fix unreachable code detection in match statements
2019-07-15 08:13:57 +02:00
Rémi Verschelde
71cd4fa40d
Merge pull request #30510 from sparkart/master
Fix GraphNode immediately losing focus
2019-07-15 08:02:14 +02:00
Rémi Verschelde
0471e4d578
Merge pull request #30543 from kawa-yoiko/editor-script-typecheck
Fix potential crash caused by type mismatch in Ref
2019-07-15 08:01:06 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Yuri Roubinsky
b3745e3fe9
Merge pull request #30589 from Chaosus/vs_boolean_fix
Better boolean indication in visual shaders
2019-07-15 08:47:31 +03:00
Chaosus
e82b5e910a Better boolean indication in visual shaders 2019-07-15 08:31:51 +03:00
Yuri Roubinsky
803544052a
Merge pull request #30539 from Chaosus/vs_gles3_marking
Highlight GLES3 functions in the visual shader member panel
2019-07-14 21:59:52 +03:00
Ignacio Roldán Etcheverry
7f3490c5e1
Merge pull request #30584 from neikeq/yatta
Mono: Better handling of missing/outdated API assemblies
2019-07-14 19:39:26 +02:00
Ignacio Etcheverry
e59ac40712 Mono: Better handling of missing/outdated API assemblies
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them.
If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded.
This way the API assemblies will be always loaded successfully. If they are not, it's a bug.

Also fixed:

- EditorDef was behaving like GlobalDef in GodotTools.
- NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
2019-07-14 19:17:07 +02:00
Tomasz Chabora
38d9434098 Add tilemap editor rotation hotkeys 2019-07-14 15:46:47 +02:00
Emmanuel Barroga
381faf83c3 Fix GraphNode immediately losing focus
Closes: #30243

GraphNode immediately loses focus, and gives focus to its parent.

This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13 17:25:20 -07:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Bojidar Marinov
b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
Fixes #27468
2019-07-13 21:55:32 +03:00
Shiqing
206d515783 Fix unreachable code detection in match statements 2019-07-13 19:31:49 +08:00
Hugo Locurcio
350227013d
Improve 2D RayCast and one-way collision drawing
- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
  color (will result in an orange color by default)
  - This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Bojidar Marinov
f451a40282
Fix huge multiline default values being generated 2019-07-12 21:17:12 +03:00
Shiqing
dd1589b2bc Fix potential crash caused by type mismatch in Ref 2019-07-12 23:53:07 +08:00
Chaosus
d56fc13cad Highlight GLES3 functions in the visual shader member panel 2019-07-12 17:58:13 +03:00
Hugo Locurcio
707ce08cdd
Implement CanvasItem line antialiasing in GLES2
This is a straight copy-paste of the code from
`drivers/gles3/rasterizer_canvas_gles3.cpp`. It is subject to the
same restrictions as the GLES3 implementation: it only works
on desktop platforms as they use OpenGL instead of OpenGL ES.
2019-07-12 16:49:12 +02:00
Shiqing
b5b1a56c04 Fixes and improvements in settings search 2019-07-12 22:20:06 +08:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde
dfe228a865
Merge pull request #30341 from Toshiwoz/master
when doing Vector3 slerp it is not necessary to have it normalized.
2019-07-12 10:27:38 +02:00
Rémi Verschelde
7a643acb1f
Merge pull request #30517 from kawa-yoiko/modal-freeze
Fix multiple popup freezing
2019-07-12 10:18:02 +02:00
Rémi Verschelde
b6c10c2e17
Merge pull request #30528 from hbina/make_error_return_explicit
Make the default return value on crash explicitly a bool
2019-07-12 07:08:36 +02:00
hbina085
26c0609656 Make the default return value on crash explicit
Noticed that the error condition will return a NULL instead of something more explicit like "false".
Should make the code more readable at a glance.
2019-07-11 23:06:58 -04:00
Rémi Verschelde
3045697e4b
Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable
Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov
6d92750cf7
Fix AnimationTree editor messing up parameters when nested
Fixes #29436
2019-07-11 21:18:53 +03:00
Rémi Verschelde
eb98c5e047
Merge pull request #30129 from fire/xatlas_update
[WIP] Update xatlas to latest upstream commit (1efe581).
2019-07-11 19:44:55 +02:00
Rémi Verschelde
5a8e94a1a2
Merge pull request #30521 from Calinou/improve-2d-editor-line-drawing
Improve line drawing in the 2D editor
2019-07-11 19:38:49 +02:00
Rémi Verschelde
111154a4a5
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
Fix inability to insert keys via Insert Key context menu
2019-07-11 19:36:33 +02:00
Rémi Verschelde
e5c6ebbd36
Merge pull request #30525 from Anutrix/simple-misc-fixes
Some small fixes to warnings in python scripts
2019-07-11 19:35:51 +02:00
unknown
f236b460e5 Some small fixes to warnings in python scripts 2019-07-11 22:26:04 +05:30
Rémi Verschelde
7a46726529
Merge pull request #30522 from Chaosus/shader_mix_fix
Removed invalid mix shader overloads
2019-07-11 16:53:04 +02:00
Chaosus
a2b2da2454 Removed invalid mix shader overloads 2019-07-11 17:16:26 +03:00
Hugo Locurcio
5c0ee4a790
Improve line drawing in the 2D editor
- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays

This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Ignacio Etcheverry
4061e132ff Mono: Add old TTRs to GodotTools 2019-07-11 13:59:06 +02:00
Rémi Verschelde
8a1dc8393a
Merge pull request #30515 from akien-mga/tinyexr-a685e33
tinyexr: Sync with upstream a685e33
2019-07-11 13:45:43 +02:00
Rémi Verschelde
41c28aae9a
Merge pull request #30514 from akien-mga/pcre2-10.33
pcre2: Update to upstream version 10.33
2019-07-11 13:45:27 +02:00