Commit Graph

821 Commits

Author SHA1 Message Date
A Thousand Ships
a29416e332 [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
kobewi
bf9d971215 Check if property exists before tweening 2023-09-11 12:59:43 +02:00
Hendrik Brucker
5afe78bd9c Clean up/refactor GraphNode and make it more flexible
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
kobewi
598d9972c8 Prevent errors if Tween callback's object is freed 2023-08-29 14:50:53 +02:00
Rémi Verschelde
0511f9d9a7
Merge pull request #80708 from garychia/anim_seek
Ensure methods skipped by `AnimationPlayer::seek` are not called
2023-08-17 15:44:03 +02:00
Chia-Hsiang Cheng
125ae78a89 Ensure methods skipped by AnimationPlayer::seek are not called 2023-08-17 17:35:54 +08:00
Rémi Verschelde
c5a7462a00
Merge pull request #80702 from KoBeWi/lagging_animation
Fix initial value with delay in PropertyTweener
2023-08-17 11:28:15 +02:00
kobewi
1660575bd8 Fix initial value with delay in PropertyTweener 2023-08-17 10:28:26 +02:00
Chia-Hsiang Cheng
ef5d0b1c06 Avoid emitting signals if the animation is not ready to be processed 2023-08-07 18:21:28 +08:00
kobewi
dbecf8bd1a Improve and clarify paused Tweens 2023-07-25 13:29:30 +02:00
Yuri Sizov
752b89dc36 Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition
Fix `AnimationNodeTransition` with negative time scale
2023-07-24 19:32:37 +02:00
Yuri Sizov
6a30f64dc8 Merge pull request #79595 from TokageItLab/rbmap-animblendtree
Make `AnimationNodeBlendTree` use `RBMap` insteads `HashMap`
2023-07-21 17:15:42 +02:00
Silc Lizard (Tokage) Renew
a3cdacdc4e Make AnimationNodeBlendTree use RBMap insteads HashMap 2023-07-18 17:57:53 +09:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Silc Lizard (Tokage) Renew
1ac2bdd97b Fix NodeTransition with negative time scale 2023-07-13 08:38:53 +09:00
Silc Lizard (Tokage) Renew
fc40ba21cd Fix infinity loop state can't break 2023-07-07 16:12:37 +09:00
Ninni Pipping
0c16082e1e Use get_node_or_null when null checks are present
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Ninni Pipping
dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
lawnjelly
b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Silc Lizard (Tokage) Renew
c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
kobewi
87a6145135 Fix AnimationPlayer cumulative speed_scale 2023-05-26 07:11:29 +02:00
Rémi Verschelde
7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
SaracenOne
18c792fe42 Allocate unique track_blends vector for animation states.
Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
Rakka Rage
780e21bcac Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00
Rémi Verschelde
437041a983
Merge pull request #77141 from TokageItLab/optimize-tween-division
Optimize Tween calculations by caching some divisions
2023-05-17 11:25:30 +02:00
Silc Lizard (Tokage) Renew
e09c3d8126 Optimize Tween calculations by caching some divisions 2023-05-17 07:03:45 +09:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f Fix NodeOneShot doesn't respect fade-out when aborting and improvement 2023-05-15 18:51:45 +09:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Juan Linietsky
1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Yuri Sizov
0562decf34 Unexpose AnimationTrackEditPlugin as not implemented 2023-04-25 11:38:17 +02:00
Silc Renew
fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Rémi Verschelde
13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Silc Renew
991e6e90ba Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
yedpodtrzitko
c01d2902d9 optimize blend position search 2023-04-08 18:49:06 +07:00
kobewi
20f03884f2 Various Tween code improvements 2023-04-03 15:40:02 +02:00
John Pennycook
4cb2085543 Add get_loops_left() function to Tween
Implements godotengine/godot-proposals#5141.

Adds a new get_loops_left() function to Tween, allowing developers to
reason about how many times a tweening sequence will repeat and whether
to expect finished or loop_finished as the next signal.

Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-03-20 20:49:31 -07:00
kobewi
45f4d59fa4 Check for type mismatch in PropertyTweener.from() 2023-02-28 17:16:56 +01:00
Silc Renew
ae5dadc8d1 Refactor NodeTransition/OneShot to handle seek/filter correctly 2023-02-13 10:04:51 +09:00
kobewi
17fe5c2b23 Fix tween_method() type validation 2023-02-12 22:08:25 +01:00
Rémi Verschelde
9075d5e932
Merge pull request #73120 from TokageItLab/fix-transition-reset-fade
Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-11 22:03:35 +01:00
Silc Renew
7bf83a8603 Fix NodeOneShot fade-out doesn't blend animations correctly 2023-02-12 04:32:40 +09:00
Silc Renew
2a0beb1ef3 Fix remaining fade doesn't clear when reset in AnimationNodeTransition 2023-02-12 04:12:15 +09:00
Rémi Verschelde
cac4cda89b
Merge pull request #73024 from TokageItLab/fix-transtition-first-frame
Fix broken first frame of `NodeTransition`/`NodeOneShot` when xfade is 0
2023-02-10 15:08:34 +01:00
Haoyu Qiu
26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
Silc Renew
836d62f0c6 Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0 2023-02-10 13:57:11 +09:00
Silc Renew
7b18ad7d98 Add root motion accumulator to fix broken RootMotionView 2023-02-10 01:22:00 +09:00
Markus Sauermann
826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Rémi Verschelde
3f02cf7ced
Merge pull request #72722 from TokageItLab/animtree-map
Fix AnimationNodeTransition initialization and AnimationNode remapping method
2023-02-07 08:36:00 +01:00
Silc Renew
fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method 2023-02-05 06:24:14 +09:00
Silc Renew
b9b8130432 Fixed animation audio to play considering time when seeking 2023-02-05 03:57:52 +09:00
Rémi Verschelde
1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Silc Renew
2a39b5bcde Remove meaningless rename_parameter in AnimationTree 2023-02-01 23:14:36 +09:00
Silc Renew
6782edd5a4 Consistent with NodeTimeSeek parameters OtherNodes 2023-02-01 20:58:36 +09:00
Rémi Verschelde
d8e71dc51a
Merge pull request #72450 from TokageItLab/optional-restart
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 07:24:05 +01:00
Silc Renew
4525181c2d Make restart in NodeStateMachine / NodeTransition optional 2023-02-01 03:57:11 +09:00
Rémi Verschelde
92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
SaracenOne
eff3828896 Force update AnimationTree player cache when AnimationPlayer changes. 2023-01-31 11:32:05 +00:00
Rémi Verschelde
73c1fa9826
Merge pull request #72383 from MewPurPur/correct-tween-errors
Fix error messages for {}Tweener.new()
2023-01-30 20:27:06 +01:00
Silc Renew
a0c4f849e0 Consistent with NodeBlendSpace1D option NodeBlendSpace2D
Co-authored-by: Skrapion <rick@firefang.com>
2023-01-31 02:14:55 +09:00
VolTer
5313bc90f6 Fix error messages of {}Tweener.new() 2023-01-30 17:58:20 +01:00
Rémi Verschelde
551f5191e5
Merge pull request #72388 from TokageItLab/transition-reset-each
Allow the Reset option of NodeTransition to be set for each Input
2023-01-30 17:35:00 +01:00
Silc Renew
2dd3abd0c5 Allow the Reset option of NodeTransition to be set for each Input 2023-01-31 00:40:45 +09:00
Silc Renew
f8d529a232 Allow seek() without assigned animation in AnimationPlayer 2023-01-30 23:54:20 +09:00
Rémi Verschelde
38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Silc Renew
d27005f80e Remove the max input limit & cleanup AnimationNodeTransition API 2023-01-30 03:52:55 +09:00
Silc Renew
fa198c482e Fix AnimatedSprite play() don't redraw immediately 2023-01-29 08:00:42 +09:00
Silc Renew
75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Silc Renew
d33fdfcdad Fix AnimationTree MethodTrack discards all process 2023-01-27 17:44:25 +09:00
Silc Renew
9ef2fb3cd4 Make AnimTree/Player processes adopt to GDVIRTUAL 2023-01-26 23:22:57 +09:00
Silc Renew
4e56c2b0b0 Fix spamming audio preview and cleanup process in AnimationPlayer/Tree 2023-01-26 14:09:25 +09:00
Silc Renew
17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
SaracenOne
02a82c9531 Add indicator for state machine transition fade progress and position of state transitioning from. 2023-01-25 10:17:55 +00:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
bruvzg
1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. 2023-01-24 12:24:53 +02:00
Rémi Verschelde
285e6ed9a5
Merge pull request #71840 from TokageItLab/fix-travel-reset
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
813d7c417b
Merge pull request #71823 from TokageItLab/fix-bezier-init
Fix wrong BezierTrack init value
2023-01-22 11:08:09 +01:00
Silc Renew
a6d8afc90c Fix weird behavior of teleporting to self-state when reset is false 2023-01-22 16:16:48 +09:00
Silc Renew
8b04f58604 Expose fading_from_node from StateMachine 2023-01-22 15:50:53 +09:00
Silc Renew
451cb5577d Fix wrong BezierTrack init value 2023-01-22 06:52:40 +09:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Silc Renew
3bb298b78a Fix max limit of AnimationNodeTransition input count in the inspector 2023-01-21 14:57:36 +09:00
Rémi Verschelde
d919d77367
Merge pull request #71418 from TokageItLab/restart-anim-tree
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
Rémi Verschelde
a202f5104f
Merge pull request #71264 from TokageItLab/improve-statemachine
Add next/reset function to `AnimationStateMachine`
2023-01-19 21:52:05 +01:00
Silc Renew
e480262c53 Allow AnimationNodes to restart when transitioning to the same state 2023-01-19 03:10:59 +09:00
Silc Renew
8bfaf098c7 Add next/reset function to AnimationStateMachine 2023-01-19 03:10:45 +09:00
Silc Renew
d16004f297 Add p_keep_state to AnimationPlayer::stop() 2023-01-19 01:05:46 +09:00
kobewi
1260cb0bfb Improve empty Tween error message 2023-01-16 10:30:21 +01:00
kobewi
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Tomasz Chabora
4668a186db Reset animation on playback stop 2023-01-13 13:41:37 +01:00
kobewi
f64dd732b8 Improve some Tween internals 2023-01-11 14:08:14 +01:00
kobewi
da9396881e Split pause() from AnimationPlayer's stop() 2023-01-11 14:03:31 +01:00
Yuri Sizov
82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
d322c154a6
Merge pull request #70795 from KoBeWi/TweenCounted
Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
kobewi
a6e02f149f Improve RefCounted support in Tween 2023-01-01 18:45:17 +01:00
Silc Renew
74e0903bb8 Fix wrong AnimationStateMachine process for end of fading 2022-12-26 13:08:08 +09:00
Rémi Verschelde
ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00