Commit Graph

3064 Commits

Author SHA1 Message Date
Rémi Verschelde
68cc789c2a Merge pull request #3404 from Ovnuniarchos/SetSignedData
set_signed_data now works correctly on pcm8 samples.
2016-01-21 14:45:10 +01:00
Ovnuniarchos
8ed13c4df4 set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
Rémi Verschelde
432e7bf839 Merge pull request #3403 from neikeq/spinbox_hold_imp
Fix and improved Spinbox behaviour
2016-01-21 14:18:58 +01:00
Ignacio Etcheverry
bd6f7a411c Fix wrong local mouse pos when holding spinbox and improve behaviour 2016-01-21 14:09:30 +01:00
Rémi Verschelde
5f2f6ace27 Merge pull request #3398 from Ovnuniarchos/DocSound
Some low-level audio documentation.
2016-01-21 07:12:31 +01:00
punto-
8d057a6e48 Merge pull request #3400 from Hinsbart/html5-gamepad
html5 gamepad support
2016-01-20 22:55:20 -03:00
Hinsbart
77858b66d3 html5 gamepad support 2016-01-21 02:30:24 +01:00
Ovnuniarchos
37ee43fd5a Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample. 2016-01-21 01:17:17 +01:00
eska014
fcae3fb3ba Merge pull request #3397 from eska014/web-export-flex-status
Center status display per flexbox in web export
2016-01-20 21:39:12 +01:00
eska
42b57154f0 Center status display in web export per flexbox
- Fix mouse button press events not arriving in canvas
- Fix right mouse button click on canvas opening context menu
2016-01-20 21:33:44 +01:00
Rémi Verschelde
1103e9970a Merge pull request #3396 from includeLuka/master
Fixed wrong variable names
2016-01-20 18:06:25 +01:00
Luka
d3332a574e Fixed wrong variable names 2016-01-20 17:48:53 +01:00
Rémi Verschelde
6e1b689b47 Merge pull request #3394 from godotengine/wider-script-panel
Wider initial size of the panel with scripts
2016-01-20 16:18:34 +01:00
kubecz3k
e80d7d2a91 Wider initial size of the panel with scripts
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. 
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20 13:01:27 +01:00
Juan Linietsky
e7eb332799 fix export bug 2016-01-20 07:43:05 -03:00
Rémi Verschelde
55ab7d1d1c Merge pull request #3392 from Hinsbart/html5-gamepad
fix string conversion in javascript export
2016-01-20 10:08:13 +01:00
hondres
c4578453fa fix string conversion in javascript export 2016-01-20 08:59:14 +01:00
Rémi Verschelde
f2a397375e Merge pull request #3381 from MarianoGnu/graph_zoom
Add zoom to GraphEdit
2016-01-20 08:00:28 +01:00
Rémi Verschelde
f3f74cf9ae Merge pull request #3391 from eska014/web-export-page
Overhaul web export page
2016-01-20 07:57:07 +01:00
Rémi Verschelde
a6b7e8c24e Merge pull request #3390 from Hinsbart/duplicate_fix
duplicate groups and signals
2016-01-20 07:25:34 +01:00
Juan Linietsky
c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
eska
696643ce18 Revamp web export page 2016-01-20 03:41:39 +01:00
Juan Linietsky
891e31b139 -Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite 2016-01-19 20:28:20 -03:00
hondres
4c753f60b1 duplicate groups and signals 2016-01-20 00:08:04 +01:00
Rémi Verschelde
d67df42cc8 Merge pull request #2180 from sketchyfun/SketchyFun
Billboards were displayed upside down when drawn to a render texture
2016-01-19 22:25:40 +01:00
Rémi Verschelde
e128355527 Merge pull request #3382 from Hinsbart/atlas_preview
thumbnail preview for AtlasTextures
2016-01-19 14:52:34 +01:00
Rémi Verschelde
1584aea71e Merge pull request #3385 from godotengine/pr-fix-3384
Fix build with tools=no
2016-01-19 10:46:08 +01:00
Rémi Verschelde
5d84589e42 Fix build with tools=no
Fixes #3384.
2016-01-19 10:45:12 +01:00
hondres
4cca09921d thumbnail preview for AtlasTextures 2016-01-19 04:27:27 +01:00
MarianoGNU
76ee2035b6 Add a slider to handle zoom 2016-01-18 22:10:44 -03:00
MarianoGNU
c2aaeaaf5a Add zoom to GraphEdit
Also fix some responsiveness issues:
-Box selection no longer visible when connecting.
-Allow cancel connection with mouse's right button.
2016-01-18 20:41:37 -03:00
Juan Linietsky
d1bb868a19 -fixed bug related to mouse cursor changes, fixes #3366 2016-01-18 19:49:54 -03:00
Rémi Verschelde
ebb5d6bb48 Merge pull request #3377 from volzhs/fix_keep_screen_on_ios
missed rename "keep_screen_on" for ios
2016-01-18 18:19:13 +01:00
volzhs
c937fd5be6 missed rename "keep_screen_on" for ios 2016-01-19 01:58:51 +09:00
Rémi Verschelde
765ffc983e Merge pull request #3370 from Ovnuniarchos/NewShadeOpOnCenter
New shader nodes are now created under (more or less) the cursor.
2016-01-18 16:21:27 +01:00
Ovnuniarchos
ded1acc33e New shader nodes are now created under (more or less) the cursor. 2016-01-18 16:02:42 +01:00
Rémi Verschelde
1469508174 Merge pull request #3364 from Max-Might/master
Haiku: fix build and add resource file
2016-01-18 14:51:01 +01:00
Rémi Verschelde
4481e8af5c Merge pull request #3358 from neikeq/issue_1123
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18 14:46:17 +01:00
Rémi Verschelde
246c799c9b Merge pull request #3345 from TheHX/pr-function-keyword
Removed GDScript "function" keyword
2016-01-18 14:45:35 +01:00
Rémi Verschelde
7e20c86ac7 Merge pull request #3360 from volzhs/keep-screen-on-5
Add ability to set "keep screen on" for android & iOS. fixes #2428
2016-01-18 14:44:49 +01:00
Rémi Verschelde
c0b9634235 Merge pull request #2854 from MarianoGnu/color_picker
new ColorPicker
2016-01-18 13:52:51 +01:00
Juan Linietsky
4290a25bd5 small fix 2016-01-17 22:27:56 -03:00
Juan Linietsky
d68d36dac3 fixes to keying updating 2016-01-17 20:10:24 -03:00
Juan Linietsky
b9e408a421 Merge branch 'master' of https://github.com/godotengine/godot 2016-01-17 20:04:36 -03:00
Juan Linietsky
74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Rémi Verschelde
0a11f815a2 Merge pull request #3367 from TheHX/pr-quick-open
Improved "Quick Open" dialog navigation
2016-01-17 14:57:59 +01:00
Franklin Sobrinho
72557b6fbc Improved "Qucik Open" dialog navigation 2016-01-17 10:49:52 -03:00
Juan Linietsky
72fcb8a35b -Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
Rémi Verschelde
4081829923 Merge pull request #3363 from mrezai/fix-2189
Fix 32 bit windows export crash
2016-01-16 17:40:04 +01:00
mrezai
48bf9d3139 Fix 32 bit windows export crash 2016-01-16 19:22:40 +03:30