Rémi Verschelde
b9437c3938
Merge pull request #100382 from hpvb/thirdparty-ubsan-tpsdemo
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Add thirdparty/ ubsan suppressions for TPS demo
2024-12-14 19:47:28 +01:00
Rémi Verschelde
863a24ac86
Merge pull request #100405 from BlueCube3310/bcdec-fix-v200
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bcdec: Fix logic for detecting incomplete blocks
2024-12-14 18:25:49 +01:00
Rémi Verschelde
ffe53cba3c
Merge pull request #100374 from hpvb/fix-rendering-ubsan
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Fix ubsan reported errors in rendering
2024-12-14 18:25:46 +01:00
Rémi Verschelde
68559c4906
Merge pull request #100367 from Ivorforce/swap-move
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Optimize `SWAP` macro by using move semantics.
2024-12-14 18:25:42 +01:00
Rémi Verschelde
736dcf72cc
Merge pull request #100125 from alessand10/uniform-variable-fix
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Move uniform variables up in the `gles3/scene.glsl` template so that they are available within the `#GLOBALS` scope
2024-12-14 18:25:38 +01:00
Rémi Verschelde
e0cdba40fd
Merge pull request #99453 from reach-satori/drag_to_filesystem_folder
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Allow dragging to specific folders in filesystem dock
2024-12-14 18:25:33 +01:00
Rémi Verschelde
ffe0cdebab
Merge pull request #99355 from havi05/itemlist-toggle-mode
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Add `Toggle` selection mode to `ItemList`
2024-12-14 18:25:25 +01:00
Rémi Verschelde
e271b2ca08
Merge pull request #99145 from dsnopek/xr-lock-camera
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XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing
2024-12-14 18:25:21 +01:00
Rémi Verschelde
66a2ea4718
Merge pull request #98610 from Flarkk/fix_sphere_capsule
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Fix normals of very large `SphereMesh` and `CapsuleMesh`
2024-12-14 18:25:17 +01:00
Rémi Verschelde
36c6ce92db
Merge pull request #97660 from HolonProduction/completion-cancelation- 🌈
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GUI: Only cancel completion with the `ui_cancel` action
2024-12-14 18:25:13 +01:00
Rémi Verschelde
20064cf5c0
Merge pull request #95044 from Hilderin/fix-double-click-signal-connection
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Fix connecting a signal with a double click is too difficult
2024-12-14 18:25:07 +01:00
Rémi Verschelde
f7f2361fa8
Merge pull request #90057 from ryevdokimov/fix-inherit2
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Add ability to create a new inherited scene from code
2024-12-14 18:25:01 +01:00
BlueCube3310
8f9673eeff
bcdec: Fix logic for detecting incomplete blocks
2024-12-14 17:57:44 +01:00
Hilderin
4e19ab8afe
Fix connecting a signal with a double click is too difficult
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Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2024-12-14 16:18:34 +03:00
HP van Braam
49a19db0e0
Add thirdparty/ ubsan suppressions for TPS demo
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With these suppressions it is possible to import and run the TPS demo
without any thirdparty/ reported ubsan.
This is useful because it is a complex project, so it is good for
testing if new errors show up in our own code.
2024-12-14 00:41:52 +01:00
Thaddeus Crews
dc5f1b7a28
Merge pull request #100319 from Flarkk/fix_light_shadow_range
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Fix shadows of long range `OmniLight3D` and `SpotLight3D`
2024-12-13 16:19:39 -06:00
Thaddeus Crews
3e3a013f9a
Merge pull request #100380 from hpvb/thirdparty-ubsan
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Exclude known thirdparty/ ubsan errors
2024-12-13 16:19:38 -06:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews
b68675e518
Merge pull request #100342 from mihe/jolt/thread-safe-rids
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Make `RID` allocation thread-safe when using Jolt Physics
2024-12-13 16:19:35 -06:00
Thaddeus Crews
6594a6364e
Merge pull request #100213 from DarioSamo/pipeline-hash-map-thread-safety
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Improve thread-safety of pipeline hash map.
2024-12-13 16:19:34 -06:00
Thaddeus Crews
c58fbaf751
Merge pull request #100340 from smix8/csg_3d_child_notify
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Fix 3D CSG not reacting to child node order changes
2024-12-13 16:19:33 -06:00
Thaddeus Crews
9535cd064f
Merge pull request #97810 from pafuent/getting_ccache_working_on_mac
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Improve detection of ccache on macOS
2024-12-13 16:19:32 -06:00
Thaddeus Crews
244f7931d2
Merge pull request #100369 from Calinou/doc-gpuparticles-emit-subparticle
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Document `GPUParticles.emit_particle()` only working on Forward+ and Mobile
2024-12-13 16:19:31 -06:00
Thaddeus Crews
3c6896fd2a
Merge pull request #99181 from GuilhermeGSousa/animation-node-extension
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Add animation node extension
2024-12-13 16:19:30 -06:00
Thaddeus Crews
28c02a8491
Merge pull request #100334 from Sauermann/fix-editor-shortcut-reconversion
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Introduce a conversion for editor shortcuts
2024-12-13 16:19:28 -06:00
Thaddeus Crews
d7e4b9e31b
Merge pull request #95660 from Meorge/remove-texturebutton-needs-normal-texture
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Remove incorrect statement about TextureButton normal texture
2024-12-13 16:19:27 -06:00
Thaddeus Crews
9f0c6231c7
Merge pull request #100236 from Flarkk/fix_spot_clustering
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Fix wide `SpotLight3D` clustering
2024-12-13 16:19:26 -06:00
Thaddeus Crews
5527bcbfbe
Merge pull request #100363 from RandomShaper/fix_mtl_mt_deadlock_4.4
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Fix deadlock possibility in threaded load of materials
2024-12-13 16:19:24 -06:00
Thaddeus Crews
f2c8f17906
Merge pull request #100325 from hpvb/fix-rendering-alignment
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Fix several ubsan reported misaligned accesses
2024-12-13 16:19:20 -06:00
Thaddeus Crews
80ae6fc1ee
Merge pull request #100324 from YYF233333/codestyle
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Remove dead code in `AnimationNodeStateMachine`
2024-12-13 16:19:18 -06:00
HP van Braam
70dbc311d1
Exclude known thirdparty/ ubsan errors
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In my quest to make ubsan failures a build failure I've added all
current ubsan errors by type to a new suppression file which we will
then also use with CI.
The idea is to only add known ubsan errors to this file, so this is not
a blanket exclusion of thirdparty/ this means that if we get new or
unexpected ubsan in thirdparty/ builds would fail.
2024-12-13 23:11:35 +01:00
HP van Braam
062d74bb9c
Fix ubsan reported errors in rendering
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This allows the TPS demo to run without an ubsan reports from any of the
rendering code.
2024-12-13 21:27:37 +01:00
Hugo Locurcio
49ca40cdbf
Document GPUParticles.emit_particle()
only working on Forward+ and Mobile
2024-12-13 16:41:41 +01:00
Lukas Tenbrink
383d933f53
Optimize SWAP
macro by using move semantics.
2024-12-13 16:19:52 +01:00
HP van Braam
e674379764
Fix several ubsan reported misaligned accesses
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These misaligned accesses are shown in all of our CI hooks. It turned
out to not be difficult to fix.
It is likely that this will improve performance for aarch64.
2024-12-13 15:32:35 +01:00
Rémi Verschelde
7f5c469292
Merge pull request #92131 from paulloz/net8
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C#: Move GodotSharp to .NET8
2024-12-13 15:31:59 +01:00
Paul Joannon
fb8553e4d7
Move to .NET8
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- Change TFM and LangVersion
- Better exception throwing (CA1510, CA1512, CA1513)
- Better exception utility method definition (CA1859)
- Prefer comparing `.Count` over calling `.Any()` (CA1860)
- Prefer `.AsSpan()` over `.Substring()` (CA1846)
- Add a few more `scoped`
- Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()`
- Use delegate instead of delegate pointer in variant generic conversions
- Enable EnforceExtendedAnalyzerRules in source generator projects
- Disable CS8981 on structs named movable in Godot.NativeInterop
2024-12-13 14:00:13 +01:00
Pablo Andres Fuente
7c4c1100e0
Improving detection of ccache on Mac
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Before this commit, ccache where only used on Mac when
`OSXCROSS_ROOT` was defined. Now, it could be used even
when that envirnment variable is not defined.
2024-12-13 09:50:27 -03:00
Pedro J. Estébanez
4bfc6f8d70
Fix deadlock possibility in threaded load of materials
2024-12-13 12:49:10 +01:00
Florent Guiocheau
02f05cf0ac
Fix wide angle spotlight clustering
2024-12-13 11:28:42 +01:00
Rémi Verschelde
691d8bee2b
Merge pull request #100344 from clayjohn/refprobe-blend
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Small fixups for the new reflection probe blending
2024-12-13 09:48:50 +01:00
Florent Guiocheau
4c34813b32
Fix very large radius SphereMesh and CapsuleMesh normals
2024-12-13 09:26:59 +01:00
clayjohn
356fa37f89
Small fixups for the new reflection probe blending
2024-12-12 17:29:21 -08:00
Mikael Hermansson
f6126badba
Make RID allocation thread-safe when using Jolt Physics
2024-12-13 00:39:42 +01:00
Malcolm Anderson
46c9089ddc
Remove incorrect statement that TextureButton needs a texture for normal state in docs
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Update doc/classes/TextureButton.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Improve explanation of texture fallback behaviors for TextureButton
Remove a bit of incorrect information from TextureButton documentation
Most other state textures are not overlaid (only `texture_focused`)
Apply suggestions from code review
2024-12-12 15:34:38 -08:00
smix8
20c519d0fa
Fix 3D CSG not reacting to child node order changes
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Fixes 3D CSG not reacting to child node order changes.
2024-12-13 00:28:42 +01:00
Thaddeus Crews
ba2c5c1e61
Merge pull request #100318 from dsnopek/stream-peer-extension-put-partial-data-bug
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Fix `StreamPeerExtension::put_partial_data()` to call `_put_partial_data()`
2024-12-12 16:13:38 -06:00
Thaddeus Crews
c34a3f1ed2
Merge pull request #100059 from Calinou/editor-default-enable-emulate-numpad
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Enable Emulate Numpad by default in the 3D editor settings
2024-12-12 16:13:37 -06:00
Thaddeus Crews
bfc66f0608
Merge pull request #100282 from devloglogan/motion-vectors-openxr
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Add renderer motion vectors API for use with OpenXR
2024-12-12 16:13:36 -06:00
Thaddeus Crews
91dc363dca
Merge pull request #100120 from allenwp/make-editor-shortcuts-global
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Force fixed undo history to make editor shortcuts use global history.
2024-12-12 16:13:34 -06:00