Thaddeus Crews
1719f8ed3d
Merge pull request #99834 from kiroxas/passLengthToParseUTF8
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Ensure `parse_utf8` has length of string passed in when available
2024-12-03 14:41:06 -06:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
Kiro
83d4bde0a2
When calling code has length of string, pass it to parse_utf8
2024-12-01 08:31:22 +01:00
Thaddeus Crews
8004c7524f
Merge pull request #98301 from aaronp64/gdscript_validate_property
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Avoid unnecessary `Dictionary` conversions in `GDScriptInstance::validate_property`
2024-10-29 19:26:02 -05:00
Thaddeus Crews
2584f75537
Merge pull request #96499 from beev1s/shallow-script-cache-error
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Fix resource loader not resolving shallow loaded scripts through dependencies
2024-10-25 13:04:09 -05:00
Clay John
b5368d5e40
Merge pull request #98356 from dustdfg/gdscript_endif_readability_comments
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Add some comments to `#endif's` where it helps readability
2024-10-24 19:11:42 -07:00
Thaddeus Crews
7444da766a
Merge pull request #97374 from rune-scape/get-native-static-callable
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GDScriptNativeClass: Allow getting static function as callable
2024-10-24 13:23:01 -05:00
Yevhen Babiichuk (DustDFG)
8c29ef38fc
Add some comments to #endif's where it will easier life
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Also added some new line to improve readability
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2024-10-21 14:31:45 +03:00
aaronp64
aa1d469ffb
Avoid unnecessary Dictionary conversions in GDScriptInstance::validate_property
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Updated GDScriptInstance::validate_property to only convert PropertyInfo to Dictionary if _validate_property function is found.
2024-10-18 12:10:19 -04:00
Danil Alexeev
0bc59c78de
GDScript: Add missing static default initialization for typed dictionaries
2024-10-11 13:23:34 +03:00
rune-scape
d3ad99d3d1
GDScriptNativeClass: Allow getting static function as callable
2024-09-23 10:56:53 -07:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
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Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Hilderin
46edd6df55
Fix script properties reload from external editor
2024-09-14 15:07:53 -04:00
Moritz Burgdorff
fd5fc9f3ee
Fixed resource loader using not fully loaded scripts
2024-09-14 17:21:32 +02:00
Ryan
8835f326b1
Expose get_rpc_config and get_node_rpc_config
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add documentation
Update doc/classes/Node.xml
change name of get_node_rpc_config to get_rpc_config
Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
Rémi Verschelde
dbdc4eb204
Merge pull request #96330 from rune-scape/little-regression
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GDScript: Fix small mistake in script valid checks
2024-09-04 18:55:31 +02:00
boywaste
7014c5b27d
GDScript: Fix small mistake in script valid checks
2024-08-30 19:41:02 -07:00
Danil Alexeev
49bcdf78a7
Core: Сheck r_error
after calling callp()
2024-08-30 21:09:30 +03:00
Hilderin
ef6f873938
Fix editor needs restart after adding GDExtensions
2024-08-29 06:15:32 -04:00
Rémi Verschelde
9f70823eec
Merge pull request #94012 from KoBeWi/reload_everything_to_update_one_line
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Allow live reloading of built-in scripts
2024-08-28 00:11:53 +02:00
Alistair Leslie-Hughes
f489c313cc
gdscript: Only include profiling variables when DEBUG is enabled
2024-08-12 10:14:42 +10:00
Mikael Hermansson
6852f9497c
Speed up GDScriptLanguage::finish
2024-07-18 12:30:45 +02:00
kobewi
5636518358
Allow live reloading of built-in scripts
2024-07-06 23:43:37 +02:00
Rémi Verschelde
a31525c4da
Merge pull request #92609 from rune-scape/rune-relax-gds-guards
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GDScript: Partially allow member lookup on invalid scripts
2024-06-28 14:42:44 +02:00
Hilderin
39369db029
Fix synchronization of global class name
2024-06-25 18:33:07 -04:00
Rémi Verschelde
6c3f811f08
Merge pull request #92177 from KoBeWi/literally_wtf
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Fix broken built-in script reloading
2024-06-18 17:59:03 +02:00
Hilderin
c419b548d2
Fix mismatched external parser with binary exports
2024-06-14 11:18:52 -04:00
rune-scape
7f7114c008
GDScript: partially allow some functions on invalid scripts
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+ always default initialize static variables
+ dont invalidate script when dependant scripts don't compile/resolve
2024-06-02 02:08:26 -07:00
kobewi
eca19d6e80
Fix broken script reloading
2024-05-20 23:54:27 +02:00
rune-scape
9fa13da16f
GDScript: fix segfault on invalid script
2024-05-17 15:26:25 -07:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
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Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
0a67ee52d1
Revert "GDScript: Implement get_dependencies()"
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This reverts commit dc73440f89
.
This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.
So reverting for now to give ourselves time to iron this out for a future
Godot release.
Fixes #91726 .
2024-05-13 16:59:43 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Rémi Verschelde
4d43fe1c96
Merge pull request #91472 from vnen/gdscript-default-static-variables-non-tool
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GDScript: Initialize static variables with defaults in-editor
2024-05-03 01:21:40 +02:00
George Marques
22236380c0
GDScript: Initialize static variables with defaults in-editor
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When the script is not marked as `@tool` the static constructor is not
called and thus the variables contain `null` by default. But since some
validated operations requires a valid value, this would cause a crash.
This commit solves this by initializing the static variables with a
default value based on their types in the editor, when they are not
marked as `@tool`, so if some `@tool` script access them, they will have
a valid typed value, avoiding the crash.
2024-05-02 15:09:22 -03:00
George Marques
99b702ea3d
GDScript: Call implicit ready on base script first
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It is generally expected that the base class is called before the
inherited clas. This commit implements this behavior for the implicit
ready function (`@onready` annotation) to make it consistent with the
expectations.
2024-05-02 11:25:52 -03:00
Rémi Verschelde
c4733e8003
Merge pull request #90860 from vnen/gdscript-get-dependencies
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GDScript: Implement `get_dependencies()`
2024-04-29 12:30:12 +02:00
rune-scape
6b88c86cec
GDScript: invalidate GDScriptParserRef when reloading
2024-04-18 14:05:58 -07:00
George Marques
dc73440f89
GDScript: Implement get_dependencies()
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The parser and analyzer now track the dependencies of the script and
return the list when the resource loader ask for them.
What is considered a dependency:
- Any `preload()` call.
- The base script this one extends.
- Any identifier, including types, that refers to global scripts.
- Any autoload singleton reference.
2024-04-18 11:54:37 -03:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
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Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Danil Alexeev
0908ad4005
GDScript: Fix paths in ResourceFormatLoaderGDScript::load()
2024-02-29 16:04:31 +03:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
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- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Danil Alexeev
8ffc50ee8c
GDScript: Canonicalize script path in FQCN
2024-02-26 10:46:24 +03:00
Rémi Verschelde
b652a81da7
Merge pull request #82554 from dsnopek/gdextension-placeholders
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Allow registering "runtime classes" from GDExtension
2024-02-20 17:13:24 +01:00
David Snopek
ea75307a11
Allow registering "runtime classes"
2024-02-20 09:20:58 -06:00
Rémi Verschelde
6f805dee2a
Merge pull request #88365 from dalexeev/gds-fix-gdc-export
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GDScript: Fix extension comparison for exported scripts
2024-02-15 17:35:58 +01:00
Danil Alexeev
a2e3e31e80
GDScript: Fix extension comparison for exported scripts
2024-02-15 17:53:24 +03:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
Rémi Verschelde
986c8af29d
Merge pull request #81629 from rune-scape/more-gdscript-deps
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GDScript: Include lambda dependencies
2024-02-12 13:33:22 +01:00