Commit Graph

20268 Commits

Author SHA1 Message Date
Ignacio Etcheverry
b6bcd09d7c C#: Fix Color.ToHtml()
(cherry picked from commit 57fe284fe6)
2019-11-08 15:48:19 +01:00
Emmanuel Barroga
53b44aacad Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon.  So each time you made an adjustment, another copy of the polygon would be created.

(cherry picked from commit 6c83550dfc)
2019-11-08 15:48:19 +01:00
shaderbeast
a07d53b262 Mark class_name line as safe in editor
(cherry picked from commit 1e6a52b215)
2019-11-08 15:48:19 +01:00
TGRCDev
ebece65936 Fixed EOF flag not resetting on seek back
(cherry picked from commit c6f7015bca)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
bbec80ca8a Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost)
Fixes #31132

(cherry picked from commit aaad50e4d9)
2019-11-08 15:48:19 +01:00
Rémi Verschelde
b45ec12c8c Translation: Fix logic bug finding match for regional locales
The  match test was inverted. The rest of the changes
are documentation and cleanup.

Fixes #26346 and fixes #31192.

(cherry picked from commit b33042507b)
2019-11-08 15:48:19 +01:00
Cameron Reikes
a5547ac3c7 Button object used after pressed is called
- by queueing for deletion node can call own cleanup methods

(cherry picked from commit c69ff6833c)
2019-11-08 15:48:19 +01:00
Cameron Reikes
781006e25a Expression before 'is' may be null
(cherry picked from commit 2339e85b78)
2019-11-08 15:48:19 +01:00
Cameron Reikes
204f21909b Show that identifier found in function names
(cherry picked from commit 9f7a166c35)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
e83754b6ed Fixed vertex color initialization with default value in gles3
Fixes #30275, #31250

(cherry picked from commit e852b3a271)
2019-11-08 15:48:19 +01:00
RaphaelHunter
22c31016c8 fix gles2 canvas shader uniform error,close #31201
(cherry picked from commit 48f28c68bc)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
1649848a81 Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser)
(cherry picked from commit 09e3905c06)
2019-11-08 15:48:19 +01:00
Carl Drougge
cd538d23cc OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.

(cherry picked from commit deb73001ab)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
cdd63b8d12 Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
Fixes #31300

(cherry picked from commit 927a7916f6)
2019-11-08 15:48:19 +01:00
Bojidar Marinov
8112025573 Re-allow indexing on "self" and object types in GDScript
Fixes #25081

(cherry picked from commit e3d05fa42d)
2019-11-08 15:48:19 +01:00
RaphaelHunter
5e8edf9c5d fix gles3 shader uniform vec3 error, close #30930
(cherry picked from commit b8bb5e90ea)
2019-11-08 15:48:19 +01:00
George Marques
c9a5ca7ca5 GDScript: Add _ prefix on class name in type compatibility check
This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.

(cherry picked from commit 05465b9693)
2019-11-08 15:48:19 +01:00
Marcel Admiraal
37f7dcf3bc Call activate function when setting RigidBodyBullet activation state.
(cherry picked from commit 0539023fd4)
2019-11-08 15:48:19 +01:00
Bojidar Marinov
fe90b69e0f Fix "Make Scene Root" deleting previous root whenever focusing another scene
Hopefully fixes #24484 and fixes #27222.

(cherry picked from commit cfc779ccf0)
2019-11-08 15:48:19 +01:00
Michael Alexsander Silva Dias
b7e644bd26 Make 'break' and 'continue' be marked as safe
(cherry picked from commit a8826ad3b8)
2019-11-08 15:48:19 +01:00
Xenoamor
90abe89662 Fix GridMap list text not expanding when palette is resized
This is to close #31304

(cherry picked from commit 69438149f5)
2019-11-08 15:48:19 +01:00
Max Hunt
9e96e1f1c0 Improve documentation of EditorPlugin.add_tool_submenu_item method
(cherry picked from commit 45767fe5f6)
2019-11-08 15:48:18 +01:00
Bastiaan Olij
ea3a42c500 Fix self reference issue in core structures for GDNative plugins
(cherry picked from commit bf9a97c2cb)
2019-11-08 15:48:18 +01:00
Ignacio Etcheverry
ef92c9740f Make git no longer ignore solution files inside the mono module
(cherry picked from commit 33c0d47273)
2019-11-08 15:48:18 +01:00
ternvein
82f65f5b92 FIX: Tabs text translation
(cherry picked from commit 118940e7c5)
2019-11-08 15:48:18 +01:00
Michael Alexsander Silva Dias
5d1697b78f Fix 'TabContainer' not updating its tab titles when locale is changed
(cherry picked from commit a242bf464a)
2019-11-08 15:48:18 +01:00
ternvein
605dbffe93 FIX: WindowDialog title translation
(cherry picked from commit efc8314516)
2019-11-08 15:48:18 +01:00
Michael Alexsander Silva Dias
f915d69e05 Update WindowDialog title when translation changes
(cherry picked from commit 06a890f7a3)
2019-11-08 15:48:18 +01:00
Rémi Verschelde
b70788b4ad PopupMenu: Fix missing text/xl_text when using add_shortcut
Use macros to ensure that `text`, `xl_text` and `id` are always set
using the same logic.

Fixes #25519.

Also fixes up #26914 when `p_id == -1` handling was only added for a
couple methods instead of all of them.

(cherry picked from commit 58dd5d0c78)
2019-11-08 15:48:18 +01:00
Fabio Alessandrelli
53c2e2da50 WebSocketServer now sanitize destination peers.
When relaying messages in multiplayer mode.
Could cause a crash in case a malicious client sends a bogus packet and
for those cases where a peer has just disconnected and a message arrive
from another peer with the disconnected one as destination.

(cherry picked from commit 17be67b8c7)
2019-11-08 15:48:18 +01:00
Tomasz Chabora
37794ea4c3 Clarify usage of action_press
(cherry picked from commit b950867df8)
2019-11-08 15:48:18 +01:00
Rémi Verschelde
dbcf3318e1 DirAccessPack: Fix dir_exists and file_exists for res:// paths
Both methods check against containers using relative paths as index,
so the `res://` part needs to be stripped.

Fixes #26009.

(cherry picked from commit ad8746e0de)
2019-11-08 15:48:18 +01:00
Hugo Locurcio
1ef9a47ede Improve the GeometryInstance class documentation
This adds a mention that LOD properties currently have no effect.

(cherry picked from commit b84b46d5df)
2019-11-08 15:48:18 +01:00
fhuya
0d401e11b1 Shut down Godot processes on app exit.
(cherry picked from commit f35b1f3b91)
2019-11-08 15:48:18 +01:00
Fabio Alessandrelli
cd0ba31533 Fix WebSocketServer relaying message 2 times.
The WebSocketMultiplayerPeer was relaying the same message two times,
both in _server_relay and _process_multiplayer (which was only supposed
to store the packet, given the server was one of the destination).

_process_multiplayer now only store the packet, and calls _server_relay
which will relay the message to other clients if needed.

(cherry picked from commit d1539db2c6)
2019-11-08 15:48:18 +01:00
Rémi Verschelde
6d0421d2ae Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@ef8542c9f3.

(cherry picked from commit 9ceab52892)
2019-11-08 15:48:18 +01:00
Yuri Roubinski
e224c72dd8 Fix hint range step for integer in shaders
(cherry picked from commit 982becfa39)
2019-11-08 15:48:18 +01:00
fjordyo
5cdcf06ec1 Fix the edges of the mesh vertex
(cherry picked from commit 4c28053ead)
2019-11-08 15:48:18 +01:00
qarmin
7823552d9e Fix memory leak in ResourceFormatSaverBinary::save
(cherry picked from commit b244ab4acc)
2019-11-08 15:48:18 +01:00
clayjohn
e821477102 throw error when user tries to use Canvas background without sample buffer
(cherry picked from commit e65d2184b9)
2019-11-08 15:48:18 +01:00
clayjohn
99adaef47c Fix skip_vertex_transform bug in GLES2 CPUParticles
(cherry picked from commit 97f66900bb)
2019-11-08 15:48:18 +01:00
Robin Hübner
80752cca50 fix otherwise unitialized variables, found in #31694
(cherry picked from commit 4817595c0e)
2019-11-08 15:48:18 +01:00
Max
ee4d1e49ca Fix crash on exit or resume on iOS 13
Fixes #7966.

(cherry picked from commit 29bde8cd74)
2019-11-08 15:48:18 +01:00
clayjohn
b7c3fd0711 Fix shadow mapping with RGBA textures on html
(cherry picked from commit 6ec7686a0c)
2019-11-08 15:48:18 +01:00
Hugo Locurcio
1f772917d2 makerst: Separate signals/enums/properties/methods with a line
(cherry picked from commit c2e5ef4cec)
2019-11-08 15:48:17 +01:00
volzhs
e168f04bc3 Fix validating editor bold font
(cherry picked from commit aa5e34d018)
2019-11-08 14:03:58 +01:00
Ignacio Etcheverry
aa8386c593 Mono: Force preemptive thread suspend mode as a temporary workaround
(cherry picked from commit 5a6070dde3)
2019-11-08 14:01:49 +01:00
Rémi Verschelde
02c4c7a693 Android one-click deploy: Don't clear by default
This makes iteration faster as you don't need to monitor your phone
to allow the installation each time.

Fixes #32183.

(cherry picked from commit 9d96f04138)
2019-11-08 14:01:08 +01:00
Harley Laue
6befb0836e Allow building cvtt with system squish
It looks like the SCsub for cvtt was copied from squish and it left
the `if env['build_squish']:` line intact. This means that using
`scons builtin_squish=no modules/cvtt` would fail and overal builds
would also fail because they'd fail to find `ConvectionKernels.h`

(cherry picked from commit 0fbd00f656)
2019-11-08 14:00:39 +01:00
Rémi Verschelde
5f314c54ff Prevent crash when we can't write to editor cache or config path
This can happen if users somehow got wrong user permissions assigned to
their Godot cache, config or data paths (e.g. `~/.config/godot`).

The error messages should give them a hint as to what the issue may be.

Fixes #33199.

There may be other situations that still lead to a crash, we need to
review all uses of `FileAccess::open` with `FileAccess::WRITE` mode to
ensure that proper pointer validation is done.

(cherry picked from commit 565f7183aa)
2019-11-08 13:13:55 +01:00