Commit Graph

3794 Commits

Author SHA1 Message Date
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Rémi Verschelde
2e79ec973f
Merge pull request #26626 from rluders/misleading-error-message-export
Fixing misleading error message when trying to export
2019-03-05 22:55:16 +01:00
Rémi Verschelde
88355b2719
Merge pull request #26655 from merumelu/assetlib-video-overlay
AssetLib: convert video thumbnails to RGBA8
2019-03-05 21:53:54 +01:00
Rémi Verschelde
a11d8954db
Merge pull request #26643 from KoBeWi/readd_script_with_no_reselect
Fix attaching script after removing one
2019-03-05 21:50:57 +01:00
Ricardo Lüders
3fdbdd8380 Fixes misleading error message when trying to export
This patch fixes the misleading error message when users
try to "export all" into an invalid destination path.

Closes #26539
2019-03-05 21:32:52 +01:00
merumelu
e4b20a9a51 AssetLib: convert video thumbnails to RGBA
Image::blend_rect only works with images that have the same format.
2019-03-05 21:02:56 +01:00
Michael Alexsander Silva Dias
20b479aaef Fix FileSystem dock's item view button starting with the wrong icon 2019-03-05 15:05:53 -03:00
Rémi Verschelde
f43ee4aff8
Merge pull request #26639 from YeldhamDev/tileeditor_coordnav_disable
Disable coord navigation buttons in TileSet editor when no texture is selected
2019-03-05 16:59:05 +01:00
Rémi Verschelde
ae24258842
Merge pull request #26622 from pyrophone/TilesetPreviewFix
Fixed Tileset preview stretching textures
2019-03-05 16:57:21 +01:00
Rémi Verschelde
b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
Tomasz Chabora
63a2475f0f Allow to attach script when there's no 'selected node', but selection exists 2019-03-05 16:28:39 +01:00
Gio Aleman
4cf197fa48 Fixed Tileset preview stretching textures 2019-03-05 09:53:08 -05:00
Michael Alexsander Silva Dias
9b52ad5caf Disable coord navigation buttons in TileSet editor when no texture is selected 2019-03-05 11:22:44 -03:00
Michael Alexsander Silva Dias
a292d1fefb Fix general issues with filesystem-related UI components in the editor 2019-03-05 10:12:06 -03:00
Andrii Doroshenko (Xrayez)
a4e6e2f342 Ensure to disable freelook when leaving spatial editor
Fixes and prevents the problem with mouse getting stuck in MOUSE_MODE_CAPTURED when switching to canvas item editor plugin by any means other than manually (with mouse).
2019-03-05 12:42:25 +02:00
Rémi Verschelde
3aff78f532
Merge pull request #26599 from MarianoGnu/fix_25817
TileSetEditor: Expose to the user OneWayCollision+Margin properties.
2019-03-05 00:19:48 +01:00
Rémi Verschelde
0952522e8b
Merge pull request #26612 from akien-mga/mkdir-system-data-path
Fix creating editor data, config and cache paths
2019-03-04 23:52:11 +01:00
Juan Linietsky
5b77aa6bea Ensure shader is not set if code did not change 2019-03-04 19:39:06 -03:00
Rémi Verschelde
c0050d9295 Fix creating editor data, config and cache paths
We used to abort if the system-specific data folder (e.g. `~/.local`
or `%APPDATA%`) is missing, but the next code chunk actually creates
it with `make_dir_recursive` if missing.

Fixes #26598.
2019-03-04 23:29:22 +01:00
Rémi Verschelde
26c1d1aec8
Merge pull request #26587 from KoBeWi/undo_visibility_AABB
Add UndoRedo for Generate Visibility AABB (Particles)
2019-03-04 21:54:51 +01:00
Rémi Verschelde
9efbddfee1
Merge pull request #26607 from ptrojahn/translationescape
Unescape translations in CSV importer
2019-03-04 21:54:29 +01:00
Juan Linietsky
21289c6fea Some clean up to previous commit. 2019-03-04 17:11:49 -03:00
Paul Trojahn
aa465f076f Unescape translations in CSV importer
Fixes #25361
2019-03-04 21:07:58 +01:00
Tomasz Chabora
4599e98341 Add UndoRedo for Generate AABB (Particles) 2019-03-04 21:00:56 +01:00
Juan Linietsky
472c94ce3e Remove the "Open Editor" button, it will open automatically. 2019-03-04 16:50:21 -03:00
Juan Linietsky
53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Mariano Suligoy
33406131c1 TileSetEditor: Expose to the user OneWayCollision+Margin properties. Fixes #25817. 2019-03-04 14:10:31 -03:00
Rémi Verschelde
878950db16
Merge pull request #26590 from Chaosus/fix_sprite_region_crash
Fix editor crash when converting sprite to 2D mesh
2019-03-04 16:58:39 +01:00
Chaosus
8b5e070ec7 Fix editor crash when converting sprite to 2D mesh 2019-03-04 17:37:38 +03:00
Juan Linietsky
e653c79ef7 Better warnings when resources can't be saved. Fixes #26531 2019-03-04 11:06:49 -03:00
xDGameStudios
d2f73d4a27 Add UndoRedo on Generate Visibility Rect (Particles2D) 2019-03-04 12:49:32 +00:00
Juan Linietsky
a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
Juan Linietsky
8b4c4d9b2f Implement a more coherent (and way less hack) way to block animation updates, fixes #24618 2019-03-03 17:57:16 -03:00
Rémi Verschelde
9357d691a2
Merge pull request #26496 from MadEqua/fix-filesystem-dock-icon
Fix grid view button icon not showing on filesystem dock.
2019-03-03 19:58:48 +01:00
Juan Linietsky
2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
Bruno Lourenço
ed7534a6aa Fix grid view button icon not showing on filesystem dock. 2019-03-03 15:02:51 +00:00
Rémi Verschelde
af6217e1b1
Merge pull request #26523 from akien-mga/export-etc-check
Improve VRAM texture compression checks for mobile/web
2019-03-03 14:12:03 +01:00
Rémi Verschelde
86f4fabd46
Merge pull request #26446 from QbieShay/root_node_from_escn
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-03 13:51:09 +01:00
Rémi Verschelde
9d002442b2 Improve VRAM texture compression checks for mobile/web
For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.

Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.

Fix ETC check invalidating templates on HTML5.
Fixes #26476.
2019-03-03 13:24:08 +01:00
Rémi Verschelde
c0e1c66e3d
Merge pull request #26385 from MarianoGnu/tileset_editor
TileSetEditor: Improvements and fixes
2019-03-03 11:24:16 +01:00
Mariano Suligoy
7b933d70a8 TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to #24003 2019-03-02 19:40:56 -03:00
Rémi Verschelde
4bd9135eee
Merge pull request #26482 from ptrojahn/missingpreview
Fix preview in file dialog
2019-03-02 19:04:13 +01:00
Paul Trojahn
6e865d1e11 Fix preview in file dialog
If the preview is already cached, queue_ressource_preview calls
_thumbnail_done immediately, so preview_waiting is never set to false
again. The progress wheel isn't rendered, because the WaitPreview icons
don't exist. This should probably be Progress.
Fixes #25749
2019-03-02 13:43:29 +01:00
Ilaria Cislaghi
b6fe7a794d Importer for scenes only overrides the base Node if differently specified by the user 2019-03-02 13:31:11 +01:00
Juan Linietsky
abbca3b3cc Flush stuff pending on visual server thread when exiting, fixes #24669 2019-03-01 16:34:03 -03:00
Rémi Verschelde
856c36cb89
Merge pull request #26451 from ptrojahn/modified
Fix misleading modified status of scenes
2019-03-01 20:20:50 +01:00
Juan Linietsky
3f681b0681 Clean up blend shape support in GLES2 and GLES3. 2019-03-01 16:01:44 -03:00
Paul Trojahn
f3d94cc752 Fix misleading modified status of scenes
If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
2019-03-01 18:27:37 +01:00
Rémi Verschelde
3c59604061 i18n: Sync translation template with current source 2019-03-01 13:04:23 +01:00
Rémi Verschelde
4c8db607fb i18n: Sync translations with Weblate 2019-03-01 13:01:50 +01:00