Hugo Locurcio
b43a1691ee
Merge pull request #51958 from requizm/fix/37772
...
Fix camera override not working
2021-08-21 22:22:10 +02:00
requizm
3d3f64f949
Fix camera override not working
2021-08-21 21:24:09 +03:00
Fredia Huya-Kouadio
2cfe0e5af0
Merge pull request #51953 from mbrlabs/android-vibration
...
Check if vibration duration is > 0 on Android
2021-08-21 09:25:13 -07:00
Marcus Brummer
47f338fc12
Check if vibration duration is > 0 on Android
2021-08-21 17:33:25 +02:00
Rémi Verschelde
0a001afec5
Merge pull request #51836 from akien-mga/string-remove-NO_USE_STDLIB
...
String: Remove old NO_USE_STDLIB code path
2021-08-21 09:18:47 +02:00
Hugo Locurcio
e599f1bdf0
Merge pull request #51933 from requizm/fix/p51866
2021-08-21 00:09:11 +02:00
Menderes
31face36e7
Fix line_separation working incorrectly in find_click of RichTextLabel
...
Apply suggestions from code review
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-08-21 00:59:44 +03:00
Hugo Locurcio
2daef0400a
Merge pull request #51866 from requizm/fix/49455
...
Fix `line_separation` working incorrectly in `RichTextLabel`
2021-08-20 23:24:42 +02:00
requizm
39b90802d0
Fix line_separation constant working incorrectly in RichTextLabel
2021-08-20 23:03:13 +03:00
Camille Mohr-Daurat
78bf06ea41
Merge pull request #51899 from fabriceci/motion-mode-2d
...
Add a custom physics for Top Down games in CharacterBody2D node to support slopes.
2021-08-20 09:27:22 -07:00
fabriceci
68f0cf97bc
add motion mode to handle TPS
2021-08-20 17:32:33 +02:00
Camille Mohr-Daurat
21cf7e8617
Merge pull request #50282 from mortarroad/master-fix-convex-hull-winding
...
Fix winding of new convex hull implementation.
2021-08-20 08:20:23 -07:00
Rémi Verschelde
f5422c55fc
Merge pull request #49105 from vnen/gdscript-inner-preload-type
...
GDScript: Fix inner classes and preloaded scripts as types
2021-08-20 17:07:18 +02:00
George Marques
2e84a46a0f
GDScript: Make singleton functions be seen as static
...
Since those can be called without an instance.
2021-08-20 10:52:58 -03:00
Morris Tabor
054c7a125f
Fix winding of new convex hull implementation.
2021-08-20 14:44:56 +02:00
Rémi Verschelde
75697c0dfd
Merge pull request #51916 from mhilbrunner/vs-fix
...
Fix VisualScriptEditor after namespaces
2021-08-20 13:32:39 +02:00
Max Hilbrunner
2c98eede23
Fix VisualScriptEditor after namespaces
2021-08-20 13:11:29 +02:00
Rémi Verschelde
dc6ed31675
Merge pull request #51910 from neikeq/csharp-callable-defval
...
C#: Fix bindings generator for Callable argument default value
2021-08-20 12:23:30 +02:00
Ignacio Roldán Etcheverry
d2c3a86844
C#: Fix bindings generator for Callable argument default value
...
Previously there weren't any Callable arguments with a default value,
but d4dd859991
introduced one.
2021-08-20 11:18:04 +02:00
Rémi Verschelde
0168699d7a
Merge pull request #51905 from Calinou/doc-string-get-extension
...
Improve documentation for `String.get_extension()`
2021-08-20 09:24:01 +02:00
Rémi Verschelde
a264f75846
Merge pull request #51903 from nekomatata/shapes-fix-warnings
...
Fix compilation warnings in Shape2DSW/Shape3DSW
2021-08-20 08:31:08 +02:00
Rémi Verschelde
603502c11c
Merge pull request #51902 from vnen/variant-internal-constructor
...
Fix initialization of objects in VariantInternal
2021-08-20 08:10:38 +02:00
Hugo Locurcio
09eb98c530
Improve documentation for String.get_extension()
2021-08-20 03:07:15 +02:00
PouleyKetchoupp
dafb6edacf
Fix compilation warnings in Shape2DSW/Shape3DSW
2021-08-19 16:19:49 -07:00
George Marques
a685535ad5
Fix initialization of objects in VariantInternal
2021-08-19 20:19:47 -03:00
Rémi Verschelde
4f640762f7
Merge pull request #51881 from KoBeWi/zz__iinnddeexx
...
Fix z_index applied twice for TileMap layers
2021-08-19 21:30:10 +02:00
Rémi Verschelde
5b30685976
Merge pull request #51583 from nekomatata/capsule-height-radius-setters
...
Fix capsule height/radius setters with linked properties
2021-08-19 20:48:54 +02:00
Rémi Verschelde
fb8487e011
Merge pull request #51890 from fabriceci/crash-animation-blend-tree
...
Fix 51889 that cause a crash when you click on an AnimationTree that contains an invalid node
2021-08-19 20:46:33 +02:00
PouleyKetchoupp
645bc94bfc
Fix capsule height/radius setters with linked properties
...
Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).
Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.
Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
Rémi Verschelde
93dac1c7db
Merge pull request #51804 from ThreeRhinosInAnElephantCostume/fixundoredo
2021-08-19 17:49:01 +02:00
JFonS
276d1e4844
Merge pull request #51335 from JFonS/fix-omni-shadow-bias
...
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 16:33:24 +02:00
Fabio Alessandrelli
4f53e8a9e8
Merge pull request #51885 from akien-mga/html5-GODOT_VERSION_STATUS
...
HTML5: Handle `GODOT_VERSION_STATUS` env var in `@GODOT_VERSION@`
2021-08-19 16:29:22 +02:00
fabriceci
f871f13340
Avoid a crash when an node of the AnimationTree is invalid
2021-08-19 16:05:35 +02:00
ThreeRhinosInAnElephantCostume
0aa13ecd30
fixed popup_menu buttons getting triggered by lmb press instead of release.
2021-08-19 15:56:33 +02:00
Rémi Verschelde
30a5cdc093
Merge pull request #51876 from ThreeRhinosInAnElephantCostume/fixcameracurrent
...
Fixed Camera2d's "current" property getting reset when switching scenes
2021-08-19 15:41:46 +02:00
ThreeRhinosInAnElephantCostume
78e2d35a7e
fixed camera2d's "current" property getting reset when switching scenes
2021-08-19 15:19:19 +02:00
Rémi Verschelde
16f49d4b29
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
...
Follow-up to #51002 .
2021-08-19 15:01:30 +02:00
jfons
55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
...
OmniLight3D:
* Fixed lack of precision in cube map mode by scaling the projection's
znear.
* Fixed aliasing issues by making the paraboloids use two square regions instead of two half
squares.
* Fixed shadowmap atlas bleeding by adding padding.
* Fixed sihadow blur's inconsistent radius and unclamped sampling.
SpotLight3D:
* Fixed lack of precision by scaling the projection's znear.
* Fixed normal biasing.
Both:
* Tweaked biasing to make sure it works out of the box in most situations.
2021-08-19 13:46:51 +02:00
kobewi
a7ace9fec1
Fix z_index applied twice for TileMap layers
2021-08-19 12:40:09 +02:00
Rémi Verschelde
8b6c168b3a
Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0
2021-08-19 09:02:16 +02:00
Rémi Verschelde
5ccf797c9c
Merge pull request #51703 from YeldhamDev/compal_tweaks
...
Minor tweaks/fixes for the Command Palette
2021-08-19 07:12:38 +02:00
George Marques
89695da337
GDScript: Fix memory leak when using self class as type
2021-08-18 18:58:45 -03:00
George Marques
1c8b076502
GDScript: Fix calling builtin static functions
2021-08-18 18:58:41 -03:00
George Marques
47545aeb1a
GDScript: Fix issue when calling new()
on its own
2021-08-18 18:56:21 -03:00
George Marques
2ba4ee9198
GDScript: Fix inner classes and preloaded scripts as types
2021-08-18 18:56:21 -03:00
Rémi Verschelde
31dfdcb69e
Merge pull request #51850 from RevoluPowered/ignore_cache_when_server_down
...
Fix github actions cache server being down failing builds
2021-08-18 23:06:42 +02:00
Gordon MacPherson
27da2e364e
Fix github actions cache server being down failing builds
2021-08-18 21:58:54 +01:00
Rémi Verschelde
c0bdea6a67
Merge pull request #51859 from nekomatata/bullet-body-motion-fixes
...
Fixes in Bullet body_test_motion
2021-08-18 22:46:10 +02:00
Rémi Verschelde
8376af3c31
Merge pull request #51854 from akien-mga/scons-progress-fix-open-error
...
SCons: Fix potential error when pruning cache on CI
2021-08-18 22:43:35 +02:00
Rémi Verschelde
825b245f0d
SCons: Fix potential error when pruning cache on CI
...
This could cause spurious errors on CI when trying to prune the cache,
as for some reason it tries to remove files/paths which do not exist.
That points at a bug in the `cache_progress` logic but at least this
workaround should prevent CI failures.
2021-08-18 22:19:51 +02:00