Commit Graph

2563 Commits

Author SHA1 Message Date
hondres
b431c88146 Colorize Rect2 and NodePath in script editor 2015-12-24 04:20:26 +01:00
punto-
380fe0bd52 Merge pull request #3124 from mrezai/libpng-ios
Fix ios libpng link error
2015-12-23 11:20:29 -03:00
Ariel Manzur
6cfede11e3 removed -ffast-math on ios, compiler bug? 2015-12-23 11:19:12 -03:00
mrezai
92cc8fcc74 redundant TAB removed 2015-12-23 15:41:46 +03:30
mrezai
0897b73cd6 Fix ios libpng link error 2015-12-23 14:57:00 +03:30
Rémi Verschelde
b803bedb7d Merge pull request #3116 from Ovnuniarchos/DocArea2D
New area space override modes documented.
2015-12-22 19:55:44 +01:00
Ovnuniarchos
69a65e5a69 New area space override modes documented. Also, PhysicsBody2D, Area2D, and CollisionObject2D. 2015-12-22 15:48:41 +01:00
Juan Linietsky
acc9db1695 Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
New and corrected area override modes.
2015-12-22 10:57:39 -03:00
Ariel Manzur
02d6669a38 threads 2015-12-22 10:08:20 -03:00
Juan Linietsky
50e9839089 Merge pull request #3113 from Hinsbart/joy_fix
Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22 09:29:38 -03:00
Ariel Manzur
8433221629 missing? 2015-12-22 09:26:54 -03:00
Ariel Manzur
83f2084cb8 testing patch for aligned reads by webp in javascript 2015-12-22 09:19:12 -03:00
hondres
541c9039c5 Check pkg-config for libudev and enable gamepad code only if found. Linux only for now 2015-12-21 22:39:03 +01:00
Ariel Manzur
1bc91848e3 thread 2015-12-21 10:58:51 -03:00
Juan Linietsky
9bf7adfc1f -another approach to solving the deadlock problem :| 2015-12-21 10:51:27 -03:00
Juan Linietsky
46dee92c8e -fixed build system to use pkg-config for evdev 2015-12-21 10:37:26 -03:00
Juan Linietsky
3fe740dac6 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-21 10:26:04 -03:00
Juan Linietsky
49a19f85b8 -different attempt to avod deadlock problem 2015-12-21 10:25:46 -03:00
Ariel Manzur
d4ed043968 too early to rename thread 2015-12-21 09:38:44 -03:00
Ariel Manzur
0576e1e28f Merge branch 'master' of https://github.com/godotengine/godot 2015-12-21 09:17:15 -03:00
Juan Linietsky
15429d6ac9 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-21 09:07:06 -03:00
Juan Linietsky
81f62fb78c -Fix to progress dialog, speding it up
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ariel Manzur
72a6b137ba audio threads 2015-12-21 09:01:40 -03:00
Rémi Verschelde
b2f670ebae Merge pull request #3109 from mrezai/libpng-filter_neon
Fix libpng link errors on android
2015-12-21 12:16:41 +01:00
mrezai
bf69e07ea6 Fix libpng link errors on android 2015-12-21 11:50:54 +03:30
Ariel Manzur
020700af1d windows resource version thing 2015-12-20 13:43:08 -03:00
Ariel Manzur
bec1e003e7 this failed on mingw on linux (but not on msvc) with 2 problems:
1) it didn't print the error to the console, only this:

build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1

I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.

2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.

@masoudbh3 can you check it out? thanks

It builds on msvc just fine with (and without) these changes.
2015-12-20 11:50:16 -03:00
Ariel Manzur
a5fe71a0e9 this failed in msvc, didn't in linux and mingw 2015-12-20 11:42:55 -03:00
Ariel Manzur
5f1ae5eac2 fix debouncing in axis buttons 2015-12-20 11:33:29 -03:00
punto-
33e5c3181d Merge pull request #3101 from Hinsbart/remapping-new
Better gamepad support
2015-12-20 11:08:04 -03:00
Rémi Verschelde
e54418f904 Merge pull request #3058 from akien-mga/pr-libpng-1.5.25
Update to libpng 1.5.26
2015-12-20 12:15:57 +01:00
Rémi Verschelde
6750c8a729 Update to libpng 1.5.26
Includes numerous security fixes compared to the previous version which was around 1.5.7 or so.
Fixes #2787
2015-12-19 20:41:22 +01:00
hondres
87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
Ariel Manzur
b989d4f887 thread can't rename itself on initialization :( 2015-12-18 09:48:39 -03:00
Ariel Manzur
5e0f43d051 naming the audio thread from within itself 2015-12-18 03:41:44 -03:00
Ariel Manzur
f25812794d thread renaming by core_bind 2015-12-18 03:06:51 -03:00
Ariel Manzur
4a7e5fafb1 thread rename for ios and osx (if called from the thread to be renamed) 2015-12-18 02:58:30 -03:00
hondres
af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00
Ariel Manzur
19267f30d9 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-17 06:26:33 -03:00
Ariel Manzur
10298b9534 thread set name 2015-12-17 06:24:27 -03:00
Juan Linietsky
93a6ec1e32 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-16 10:12:15 -03:00
Juan Linietsky
f65eb470ae -fix function calls in animationtree, closes #2789 2015-12-16 08:34:57 -03:00
Rémi Verschelde
ed1c4d83a6 Merge pull request #3090 from neikeq/fix_3088
Fix Remove Item option in TileSet plugin
2015-12-16 10:18:20 +01:00
Ariel Manzur
6c3c20fc35 compile thing 2015-12-16 02:40:02 -03:00
Juan Linietsky
fb01d18251 small fix for undo redo 2015-12-16 00:42:34 -03:00
Juan Linietsky
d3cd1250bd added labels to sections and properties 2015-12-16 00:08:50 -03:00
Juan Linietsky
686c65a354 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-15 23:40:29 -03:00
Juan Linietsky
a1142225bf -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
d74c56289f Fix Remove Item option in TileSet plugin 2015-12-15 23:35:35 +01:00
Rémi Verschelde
08cab3a17a Merge pull request #3080 from akien-mga/pr-input-presets
Prevent deleting input presets as it does not work
2015-12-15 19:21:57 +01:00