Commit Graph

2463 Commits

Author SHA1 Message Date
Rémi Verschelde
bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Rémi Verschelde
286f52c70a
Merge pull request #20745 from Zylann/heightmap_from_image
Allow to create a heightmap collision shape from an image
2018-12-09 23:08:51 +01:00
Rémi Verschelde
a3ffc8bc20
Merge pull request #24223 from vnen/gdscript-better-type-compatible
Fix type-compatibilty check in GDScript
2018-12-09 11:41:00 +01:00
Ben Rog-Wilhelm
b26487a2b4 Tweaks after feedback 2018-12-08 00:54:12 -08:00
Ben Rog-Wilhelm
f13f2d512f Implement CSharpScript::get_script_method_list and related functionality. 2018-12-07 23:54:40 -08:00
Bastiaan Olij
fa63a0fe83 Reverse bitangent on everythings to ensure default normal map behavriour is consistent 2018-12-08 13:43:46 +11:00
George Marques
74a3bf72f0
Fix type-compatibilty check in GDScript
Objects and PoolArrays are properly tested for conversion.
2018-12-07 23:53:45 -02:00
Rémi Verschelde
19f2a188bb
Merge pull request #22934 from SeleckyErik/issue-11457
GDscript function str2var now returns null on invalid input
2018-12-07 15:43:47 +01:00
Aron Castro
3aeeaa9318 Fix csgshape collider without object id 2018-12-03 16:06:30 -02:00
Ignacio Etcheverry
f6f2be7577 Fix crash due to ~CSharpInstance() being called on freed instance
This would be the case when calling SetScript on an object with a C# script.
2018-12-01 02:28:24 +01:00
Ignacio Etcheverry
5fd3ef4e78 Implement CSharpScript::is_valid() 2018-11-30 21:45:44 +01:00
Ignacio Etcheverry
989b93d6a4
Merge pull request #24091 from neikeq/ii
C#: Improve tool script support and fix reloading issues
2018-11-30 21:39:13 +01:00
Ignacio Etcheverry
b9b7dcdf00 C#: Improve tool script support and fix reloading issues 2018-11-30 20:43:06 +01:00
Erik
78c9677816 GDscript function str2var now returns input string on invalid input
str2var used to raise a blocking error when  invalid input was passed. Now it logs an error message and
returns the input string. This solution was proposed in #13021.

Closes #11457 and #13021.
2018-11-28 14:47:40 +01:00
Rémi Verschelde
06db076fc6
Merge pull request #24025 from aaronfranke/analyzer-errors
Fix many errors found by PVS-Studio
2018-11-28 14:08:50 +01:00
Rémi Verschelde
b47d4e1ba5
Merge pull request #24017 from eska014/rt-squish
Enable squish decompression in runtime builds
2018-11-28 12:40:43 +01:00
Leon Krause
32751e09ac Build squish decompression in runtime 2018-11-28 11:11:58 +01:00
Aaron Franke
cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Rémi Verschelde
78cdbc54b0
Merge pull request #23994 from AndreaCatania/prec
Added function to control 6DOF precision
2018-11-28 10:30:47 +01:00
Rémi Verschelde
3f41bd1522
Merge pull request #23996 from Windfisch/bulletfix
Add more max-checking to physics queries
2018-11-28 10:30:09 +01:00
Juan Linietsky
3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
Andrea Catania
a395d809a5 Added function to control 6DOF precision 2018-11-27 07:11:28 +01:00
Florian Jung
e10c3e7ec5 Add more max-checking to physics queries
Fixes some out-of-bounds problems when there are more collisions than
have been requested for. This extends what has been done in 444b8471a3.

Fixes godotengine/godot#23990
2018-11-26 18:15:58 +01:00
Rémi Verschelde
942855a9ee
Merge pull request #23961 from Faless/lws_poll_all
Websocket LWS keep servicing till no CB are left
2018-11-26 11:48:31 +01:00
Rémi Verschelde
7b2ac28326
Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
Fix dangling script fix
2018-11-26 10:13:00 +01:00
Fabio Alessandrelli
c3d3f1dedb Websocket LWS keep servicing till no CB are left
Apparently, only a single WRITABLE/READABLE callback is called at each
servicing. For this reason, we want to keep servicing until we end up
not receiving any callback.
When that happens, we can assume that we can't (or don't want to) write
more, and that there is nothing left to read in the socket buffer.
2018-11-25 17:25:03 +01:00
Pedro J. Estébanez
06b6cea62e Fix crash on signal/resume to dangling target 2018-11-25 13:16:45 +01:00
Carter Anderson
d339824f15 Parse C# generics and type constraints correctly 2018-11-24 18:29:23 -08:00
Pedro J. Estébanez
b499537e68 Revert "Fix crash on signal/resume to dangling target"
This reverts commit 54bdc1e1f6.
2018-11-24 23:46:13 +01:00
Rémi Verschelde
1c169413ff
Merge pull request #23740 from ttencate/unused_argument_22139
Prevent unused_argument warning when passing arg to parent constructor
2018-11-23 01:07:22 +01:00
Rémi Verschelde
7a9e4c2602
Merge pull request #22953 from DualMatrix/properties_gone
Fixed parents export vars not appearing in inspector if parent is class_name.
2018-11-22 19:34:41 +01:00
Andrea Catania
c6e6249143 Improved algorithm that check collision 2018-11-22 09:03:21 +01:00
Liangdi
dced53b4d9 add undeclared function params of VisualScriptEditor::_selected_method , Fixes #23475 2018-11-21 21:25:19 +08:00
Michael Alexsander Silva Dias
da7d3c5a58 Make opening menus with the same parent on mouse focus explicit 2018-11-20 20:37:45 -02:00
Ignacio Etcheverry
d275d848b3 C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor 2018-11-20 22:23:09 +01:00
Rémi Verschelde
477e89a8a2
Merge pull request #23760 from BastiaanOlij/fix_tangent_direction
Fixing tangent and binormal logic
2018-11-20 14:13:36 +01:00
Rémi Verschelde
84dcf9ca19
Merge pull request #23824 from BastiaanOlij/polygon_caps
Adding UVs on end caps for CSGPolygon
2018-11-20 13:59:46 +01:00
Rémi Verschelde
173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Rémi Verschelde
5c3422873f doc: Another indentation fixup 2018-11-20 10:20:00 +01:00
Ignacio Etcheverry
5712daf2d9
Merge pull request #23833 from neikeq/hh
C#: Fix Basis(Vec3,Vec3,Vec3) constructor
2018-11-20 06:13:29 +01:00
Ignacio Etcheverry
bf94eed60c C#: Fix Basis(Vec3,Vec3,Vec3) constructor
Now it sets axes in order to match GDScript implementation.
2018-11-20 02:08:22 +01:00
Bastiaan Olij
bcef4b8dc6 Fixing tangent and binormal logic 2018-11-19 22:27:05 +11:00
Bastiaan Olij
9703153396 Adding UVs on end caps 2018-11-19 22:08:49 +11:00
Rémi Verschelde
fafece44a2
Merge pull request #23789 from vnen/gdscript-empty-class-bug
Check for valid values when checking for class members
2018-11-18 11:23:43 +01:00
George Marques
3d2d04afd4
Check for valid values when checking for class members
- Check if GDScript was compiled correctly before checking its functions
and properties.
- Check if native class name is actually set before looking for it in
the ClassDB.
2018-11-17 23:23:40 -02:00
George Marques
0bc953d83b
Allow primitives to be compared to Object types with is 2018-11-17 22:41:08 -02:00
Rémi Verschelde
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
Juan Linietsky
6ed1be9637
Merge pull request #23743 from BastiaanOlij/csg_mikkt_tangent
Adding mikkt tangent support to CSG objects
2018-11-16 23:24:52 +01:00
Juan Linietsky
f141f747de Fix Squish decompression, closes #18109 2018-11-16 19:12:00 -03:00
Ibrahn Sahir
d1550215b0 Fix some undefined behaviour in Bullet module.
Nulling mainShape when it's deleted to avoid double free.
Initialising vector in inertia calculation to work around bug in bullet.
2018-11-16 14:20:09 +00:00
Bastiaan Olij
caf14e77db Adding mikkt tangent support to CSG objects 2018-11-17 00:07:18 +11:00
Juan Linietsky
8306d60e85 Get rid of gridmap error due to not yet valid cursor instance, fixes #17546 2018-11-16 09:10:44 -03:00
Juan Linietsky
0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
Thomas ten Cate
4a530433d4 Prevent unused_argument warning when passing arg to parent constructor
This requires creating the FunctionNode object a bit sooner, and setting
it as the current_function while parsing the parent constructor call
arguments.

Note that the return type has not yet been parsed at this point, but
that doesn't seem to be a problem.

Fixes #22139
2018-11-16 10:46:05 +01:00
Ibrahn Sahir
f8a1c77fcf Assign pointer null in RegEx::clear to avoid double free on destruction. 2018-11-15 13:36:40 +00:00
Rémi Verschelde
b2f96b2892
Merge pull request #22940 from Faless/lws_buffers_bis
Better buffering for WebSocket
2018-11-13 09:54:06 +01:00
Geoffrey Irons
e149327be0 Added angular restitution
Adding angular and linear springs

Added getters
2018-11-13 09:24:00 +01:00
Fabio Alessandrelli
c066db4d59 Convert WebSocket module to use PacketBuffer class 2018-11-12 22:55:17 +01:00
Fabio Alessandrelli
4847b5bff5 Add new PacketBuffer class for buffered peers 2018-11-12 21:49:50 +01:00
George Marques
7f6f9abb2f
Make enum values not be script constants if enum is named
Anonymous enums still creates script constants.

Also add a check to see if name used for enum is already defined.
2018-11-11 01:42:20 -02:00
Rémi Verschelde
c02cd5139f
Merge pull request #23490 from Faless/lws_client_memfix
Fix access to freed mem in WS client after #23241
2018-11-10 22:18:42 +01:00
Rémi Verschelde
87d27e1250
Merge pull request #23639 from neikeq/gg
Fix GDScript placeholder fallback
2018-11-10 21:33:19 +01:00
Ignacio Etcheverry
7c4c646749 Fix GDScript placeholder fallback 2018-11-10 20:06:17 +01:00
Naoto Kondo
3feabd6756 PluginScript: Add support for the new() method 2018-11-10 17:28:30 +09:00
Ignacio Etcheverry
43e3582058
Merge pull request #23505 from zorbathut/zorbathut/updateproject
Add option for automatic project updating.
2018-11-08 18:06:24 +01:00
Ignacio Etcheverry
9fa1e0b415
Merge pull request #23595 from neikeq/ff
Fix assertion fail when loading assembly on project export
2018-11-08 17:10:23 +01:00
Ignacio Etcheverry
0f3fc93070 Fix assertion fail when loading assembly on project export 2018-11-08 16:47:15 +01:00
Juan Linietsky
f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Ignacio Etcheverry
6d7dc9d98b
Merge pull request #23583 from neikeq/ee
Improve the C# API projects generation
2018-11-08 01:52:27 +01:00
Ignacio Etcheverry
02d5ff4cd0 Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
2018-11-08 01:05:22 +01:00
Rémi Verschelde
1e6537bcc8
Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536
Fix creating a visual script virtual function after minimizing crashes #23536 and misc vs warning
2018-11-06 22:13:19 +01:00
Rémi Verschelde
8f39b36a1a
Merge pull request #23535 from fire/empty-script-interface-tscn-23495
Fix empty script interface crash on tscn load. #23495
2018-11-06 20:29:35 +01:00
K. S. Ernest (iFire) Lee
ef78181073 Fix empty script interface crash on tscn load.
Add fail conditions to protect the visual script function and also fix the initiating cause.
2018-11-06 11:11:23 -08:00
Kanabenki
30d473689c Add missing flag for exported enum 2018-11-06 10:00:56 +01:00
K. S. Ernest (iFire) Lee
34d1cea6b8 On virtual method creation cancel don't do anything. 2018-11-05 14:13:30 -08:00
Ryan Schmitt
366c7e0f48 Fix false error when exporting enum in c# 2018-11-05 01:22:15 -08:00
Rémi Verschelde
118c78372e
Merge pull request #23523 from akien-mga/docs-https-latest
doc: Use HTTPS for docs.godotengine.org and point to latest branch
2018-11-05 09:39:20 +01:00
Rémi Verschelde
fcd761e889
Merge pull request #23519 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2018-11-05 09:05:03 +01:00
Rémi Verschelde
5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
Wilson E. Alvarez
71df4caf8f
Removed unnecessary assignments 2018-11-04 22:19:30 -05:00
Ben Rog-Wilhelm
ff6588569b Add option for automatic project updating. 2018-11-04 09:55:42 -08:00
Fabio Alessandrelli
e3008b71c3 Fix access to freed mem in WS client after #23241
I was wrong in assuming that String had to survive long enough to avoid
it, what actually needed to survive was the CharString obtained from the
acsii() or utf8() function.
At least according to valgrind
2018-11-03 23:39:15 +01:00
Fabio Alessandrelli
f17d83e758 Fix UWP build.
Add missing os_uwp.cpp include for VisualServerWrapMT.
Add global env forced include to fix freetype in UWP.
2018-11-03 17:19:44 +01:00
Rémi Verschelde
eed56bce14
Merge pull request #23404 from YeldhamDev/gdscript_log_methods
Add new "push_*()" functions to GDScript
2018-11-02 11:06:40 +01:00
Juan Linietsky
b9dd095275 Fix CSG shape generation with meshes without indices, fixes #23364 2018-11-01 15:19:47 -03:00
Michael Alexsander Silva Dias
92342690f7 Rename "Log*()" functions to "Push*()" in C# 2018-10-31 15:40:38 -03:00
Michael Alexsander Silva Dias
1ca61a35d8 Add new "push_*()" functions to GDScript 2018-10-31 15:40:19 -03:00
Rémi Verschelde
45154be35f
Merge pull request #23337 from RandomShaper/fix-autocomplete-crash
Fix GDScript assuming awareness of whole ClassDB
2018-10-31 10:36:25 +01:00
Rémi Verschelde
4fb35520fb
Merge pull request #23345 from zorbathut/brogwilhelm/logfunctions/cs
Add new log functions for C#.
2018-10-29 23:41:37 +01:00
Rémi Verschelde
5e999414d3
Merge pull request #23355 from buresu/fix-gdnative-loading-on-mac
GDNative: Fixes a library path problem after exporting app for OSX
2018-10-29 10:38:55 +01:00
Rémi Verschelde
f7b6d41fe7
Merge pull request #23353 from Chaosus/update_vscript_theme
Updates visualscript editor when theme is changed
2018-10-29 10:34:45 +01:00
Rémi Verschelde
019760d611
Merge pull request #23276 from lupoDharkael/gdn-api
Update GDNative API
2018-10-29 10:01:07 +01:00
Naoto Kondo
63cba9ba62 GDNative: Fixes a problem that active_library_path is wrong after exporting app for mac 2018-10-28 23:57:51 +09:00
Chaosus
45fe9f1845 Updates visualscript editor when theme is changed 2018-10-28 16:14:14 +03:00
Pedro J. Estébanez
7095a71c02 Fix GDScript assuming awareness of whole ClassDB 2018-10-28 03:07:35 +01:00
Pedro J. Estébanez
f39ea99c08 Unify ClassDB lookups for code completion 2018-10-28 03:07:34 +01:00
Ignacio Etcheverry
2cf02f302f Fix C# parsing the full name of base types
Previously it would fail if the type name included its namespace.
2018-10-28 01:31:27 +02:00
lupoDharkael
2380f320e0 Update GDNantive API
Add missing Rect2 methods to GDNative API
Add missing Quat methods to GDNative API
Add missing NodePath methods to GDNative API
Add missing String methods to GDNative API
Add missing Array methods to GDNative API
Add missing Basis methods to GDNative API
Add missing Color methods to GDNative API
Update gdnative_api.json
2018-10-26 17:25:57 +02:00
Ben Rog-Wilhelm
f2476f8a7c Add new log functions for C#. 2018-10-25 20:32:50 -07:00
Rémi Verschelde
aa6876df50
Merge pull request #23212 from YeldhamDev/menubar_consistency
Fix inconsistences in some buttons in the Canvas/Spatial editor menubar
2018-10-25 18:44:01 +02:00
Ignacio Etcheverry
d47cec43f2
Merge pull request #23162 from neikeq/cc
Proper support for namespaces and other enhancement/fixes
2018-10-25 18:18:40 +02:00
Ignacio Etcheverry
1aac95a737 Parse C# script namespace and class
- Added a very simple parser that can extract the namespace and class name of a C# script.
2018-10-25 18:00:24 +02:00
Ignacio Etcheverry
c6e2873605 Fix msvc warnings in mono module
- `modules\mono\csharp_script.cpp(576): warning C4099: 'CSharpScriptDepSort': type name first seen using 'class' now seen using 'struct'`
- `modules\mono\signal_awaiter_utils.cpp(144): warning C4003: not enough actual parameters for macro 'ERR_FAIL_V'`
- `modules\mono\editor\net_solution.cpp(101): warning C4129: '%': unrecognized character escape sequence`
- (several) `modules\mono\glue\cs_compressed.gen.h(222): warning C4129: 'E': unrecognized character escape sequence`
2018-10-25 18:00:24 +02:00
Ignacio Etcheverry
92af2e620b Do not generate API project GUIDs randomly 2018-10-25 18:00:24 +02:00
Ignacio Etcheverry
611a476224 Support globs in csproj includes 2018-10-25 18:00:17 +02:00
Ignacio Etcheverry
b42f7b7fae C#: Fix crash when disposing Reference on domain finalize 2018-10-25 17:21:42 +02:00
Michael Alexsander Silva Dias
46d02bade4 Fix inconsistences in some buttons in the Canvas/Spatial editor menubar 2018-10-25 12:15:39 -03:00
Rémi Verschelde
7a42df3626 doc: Sync with current source 2018-10-25 15:14:47 +02:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
Limit several project settings
2018-10-25 11:38:06 +02:00
Rémi Verschelde
220f50e790
Merge pull request #23240 from kubecz3k/complete-getters
Optional getters/setters editor autocomplete
2018-10-25 10:47:33 +02:00
Superwaitsum
e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
Rémi Verschelde
d2eabd826b
Merge pull request #22701 from swenner/fix-21867-jpeg-is-rgb
load JPG images as rbg instead of rgba, fixes #21867
2018-10-24 20:03:39 +02:00
Rémi Verschelde
b41301e6f9
Merge pull request #22899 from J08nY/fix/assignment-operation-array
Do not make a function that returns Variant::NIL a void function. Fix #22791
2018-10-24 19:04:31 +02:00
Rémi Verschelde
16bdfcfa4a
Merge pull request #23094 from RandomShaper/fix-crash-signal-to-danling-obj
Fix crash on signal/resume to dangling target
2018-10-24 19:01:15 +02:00
Rémi Verschelde
7aea8502f6
Merge pull request #22968 from jfmichaud31/CSGMesh_bug
fix bug #20255 on CSGMesh
2018-10-24 18:08:13 +02:00
Fabio Alessandrelli
e6a069119b Add missing EMWSServer::poll function.
Empty of course as server is not supported in HTML5, but the symbol must
be defined.
2018-10-23 12:49:24 +02:00
Fabio Alessandrelli
bafcde805c Remove unneeded strncpy in lws_client.
Pass the String buffer directly, lws_client_connect_via_info will copy
them for us.
2018-10-23 12:31:47 +02:00
Jakub Grzesik
ba02ccbbe0 Optional getters/setters editor autocomplete
solves #22291
2018-10-23 11:30:14 +02:00
Ignacio Etcheverry
454b933106 Fix internal assembly load from
- Also make sure we load API assemblies from 'res://.mono/assemblies/'.
2018-10-22 20:35:44 +02:00
Maarten Heremans
cf09952b6b Fixes crash when loading *.escn resources with gdnative #20141
The issue is that ResourceFormatLoaderText is a singleton. It was created in a faulty way in
ResourceFormatLoaderNativeScript::load
It was created on the stack, which caused the static singleton pointer to be overwritten. This
causes then segmentation faults if the singleton is used later on.

IMO singleton creation needs to made safer to avoid other similar issues in the future.
2018-10-22 16:45:02 +02:00
Mads Ynddal
16c0c037c8 Removed undeclared and unused variable, which caused a compile error 2018-10-21 21:55:30 +02:00
Dualtagh Murray
b902a2f2a7 Fixing warnings generated by MSVC
Fixes #22684.
2018-10-19 11:45:24 +02:00
Ignacio Etcheverry
6312f18f8e
Merge pull request #23128 from neikeq/bb
Make sure API assemblies are up to date at startup
2018-10-19 00:24:15 +02:00
Ignacio Etcheverry
00f758099b Make sure API assemblies are up to date at startup
- If there is a solution and C# project at startup, make sure API assemblies are up to date.
- Fix prebuilt assemblies only being used when building the game project, and not in other instances.
2018-10-19 00:13:15 +02:00
Ignacio Etcheverry
2adef1e52f Fix prefix erasing for the generated C# enum constants 2018-10-18 20:11:11 +02:00
Ignacio Etcheverry
23ae64b15e C#: Optimize struct marshalling
- We no longer box struct to return them from internal calls.
- Use reinterpret_cast if the managed struct layout is the same as the native struct.
2018-10-17 22:36:26 +02:00
Pedro J. Estébanez
54bdc1e1f6 Fix crash on signal/resume to dangling target
Fixes #22443.
2018-10-17 20:44:47 +02:00
Ignacio Etcheverry
eeaa9124af C# API: Hide method bind fields from debugger 2018-10-16 17:22:27 +02:00
Rémi Verschelde
155652908a
Merge pull request #23018 from lupoDharkael/parse-bug
GDScriptTokenizer: Fix token_names order
2018-10-16 13:30:58 +02:00
Rémi Verschelde
5d5e591ba1
Merge pull request #22991 from Paulb23/type_syntax_highlighting_fixes
Fix types highlighting outside of function args and var declarations, issues 22029,21638
2018-10-16 13:23:05 +02:00
Rémi Verschelde
32afd19541
Merge pull request #22548 from fire/visualscript_whitespace
Visualscript search fixes
2018-10-16 12:54:43 +02:00
Jean-François Michaud
720f543caa Added a fail condition to prevent a crash 2018-10-15 15:26:02 -04:00
lupoDharkael
039e3e295a GDScriptTokenizer: Fix token_names order 2018-10-14 23:34:53 +02:00
Paulb23
49dc1ec749 Fix types highlighting outside of function args and var declarations, issues 22029,21638 2018-10-13 17:52:25 +01:00
DualMatrix
34c4bfeb01 Fixed parents properties not appearing in inspector if parent is class_name.
Fixed parents properties not appearing in inspector if parent is class_name.
2018-10-12 01:08:14 +02:00
K. S. Ernest (iFire) Lee
47b42787e3 Make visualscript search better.
* There were spaces unequally inside the function definitions.
* camelcase_to_underscore() should also work for numbers inside of the camel case.
* Removed the builtin concept
* Capitalize descriptions from methods too.
* Match the visual script functions by removing the empty arguments "( )"
* Add some test cases
2018-10-11 14:22:40 -07:00
J08nY
6e8f0cfdc6 Do not make a function that returns Variant::NIL a void function. Fix #22791. 2018-10-11 22:52:56 +02:00
the 8th mage
d3fc5e6c89 Fixed the problem with vector3 constructor
Whenever there's a port change that may change the inputs, the default inputs will be recalculated.

Moving the update port loop into its own function.

Signed-off-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2018-10-11 12:21:05 -07:00
Ignacio Etcheverry
e6cfaa18ca
Merge pull request #22865 from neikeq/issue-22854
Check if directory exists before trying to delete it
2018-10-08 23:33:25 +02:00
Ignacio Etcheverry
3a9b23bcc2 Check if directory exists before trying to delete it 2018-10-08 23:03:58 +02:00
J08nY
56005772cd Fix multi-statement macro call not being covered. 2018-10-08 12:31:28 +02:00
Rémi Verschelde
b17e71b6e5
Merge pull request #22808 from KellyThomas/vector-one
Add ONE constants to Vector2 and Vector3
2018-10-07 18:57:27 +02:00
Rémi Verschelde
604810f611
Merge pull request #22771 from guilhermefelipecgs/fix_inspector_preview
Fix inspector preview
2018-10-07 16:31:57 +02:00
Kelly Thomas
b150ceb62c Update class documentation xml 2018-10-07 21:57:26 +08:00
Guilherme Felipe
a9ec69663f Fix inspector preview
Remove script preview to inspector dock
2018-10-07 10:41:56 -03:00
Fabio Alessandrelli
d65afb2c74 Fix LWSClient connect_to_host string termination.
Coming from strncpy might get you a non-NULL terminated buffer.
The solution, if you accept trunction, is to give one less byte to
strncpy and manually set the last char in the buffer to '\0'.
If the source string is shorter, than the buffer is padded with '\0'
automatically.
2018-10-07 14:50:14 +02:00
Rémi Verschelde
22181d0a3f
Merge pull request #22759 from AndreaCatania/pyfix
Some physics fixes for 3.1
2018-10-07 11:01:34 +02:00
Ignacio Etcheverry
c1dad2ae2d C# bindings generator fixes
- Fix unused bool local for MonoBoolean argument.
- Append U to API hashes. Fixes warning: 'integer constant is so large that it is unsigned'
2018-10-07 11:00:05 +02:00
Rémi Verschelde
44d82b3a07
Merge pull request #22752 from aaronfranke/equals-redundant
Remove redundant "== true" and "== false" code
2018-10-07 10:58:45 +02:00
Rémi Verschelde
e214f1b536
Merge pull request #22812 from neikeq/issue-22781
Mono: Fix crash on NodePath/RID disposal during Godot shutdown
2018-10-07 10:25:42 +02:00
Andrea Catania
15305ec91f Optimitzed area overlap checks 2018-10-07 07:14:38 +02:00
Ignacio Etcheverry
b63e518ce9 Mono: Fix crash on NodePath/RID disposal during Godot shutdown 2018-10-06 23:00:18 +02:00
Aaron Franke
4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Aaron Franke
37386f112b Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
Andrea Catania
7d681274f8 Improved code that handles collision shapes, fixes #21945 2018-10-06 16:50:10 +02:00
George Marques
6c9b1a5db2
Fix compiler warnings in GDScript module 2018-10-06 09:41:31 -03:00
Rémi Verschelde
9fc7d89f5e
Merge pull request #22796 from KoderaSoftwareUnlimited/fix-segfault-mouse-move-related
Reverts warning fix on release builds that caused segfault in release build
2018-10-06 13:38:04 +02:00
Mariusz Chwalba
99d9af4fba Revert cause of #22794 2018-10-06 13:26:22 +02:00
Rémi Verschelde
3d91af282e
Merge pull request #22773 from KellyThomas/docs-links
[Docs] Fix some broken links
2018-10-06 12:04:08 +02:00
Juan Linietsky
f12cb82e0f Fixes to baker, restored xatlas and fixed bake options. 2018-10-05 19:00:32 -03:00
Kelly Thomas
b1ab7b4acf [Docs] Fix some broken links 2018-10-06 04:20:16 +08:00
Marc Gilleron
c1bba054e6 Don't delete FileAccess when it is null 2018-10-05 20:24:28 +01:00
Rémi Verschelde
f5a77f7bdd
Merge pull request #22769 from neikeq/issue-22765
Fix C# API assembly build errors in generics
2018-10-05 20:04:37 +02:00
Ignacio Etcheverry
b5aa5bca12 Fix C# API assembly build errors in generics 2018-10-05 19:39:11 +02:00
Ignacio Etcheverry
9475e86078 Fix build error for windows mono export templates 2018-10-05 17:47:34 +02:00
Rémi Verschelde
6bc18042c2
Merge pull request #22760 from zochris/loosen-generic-guard
Loosen generic guard on some methods
2018-10-05 16:25:20 +02:00
Rémi Verschelde
aa85b7ed62
Merge pull request #22688 from neikeq/lotsofgoodies
Mono: Editor and export template dependencies and fixes
2018-10-05 16:24:21 +02:00
zochris
4a11864968
loosen generic guard on method for ResourceLoader
For more details see #22658
2018-10-05 15:32:33 +02:00
Andrea Catania
5328dcb7bb Improved trimesh stability 2018-10-05 15:15:54 +02:00
zochris
b84992e374
loosen generic guard on Node extension methods
For more details see #22658
2018-10-05 15:06:05 +02:00
Andrea Catania
62fc66291b Removed wrong equal vertex thresold to GJK solver 2018-10-05 10:51:24 +02:00
Andrea Catania
821bc40dc8 Added correct allowed penetration parameter to cast motion API 2018-10-05 10:44:10 +02:00
Simon Wenner
10718b0961 Fix some cppcheck errors
cppcheck: fix broken pre-processor statement
cppcheck: fix Uninitialized struct members in canvas editor plugin
cppcheck: fix uninitialized struct member: method_api.is_virtual
2018-10-04 18:16:04 +02:00
Rémi Verschelde
f48ee838e7 Fix GCC 8 warnings about potentially unitialized variables
Fixes the following GCC 8 warnings:
```
core/image.cpp:730:44: warning: 'mip1_weight' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:293:20: warning: 'mip2' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:293:20: warning: 'mip1' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/audio_stream_preview.cpp:58:19: warning: 'vmax' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/audio_stream_preview.cpp:85:19: warning: 'vmin' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/editor_themes.cpp:306:53: warning: 'preset_contrast' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/plugins/animation_blend_space_2d_editor.cpp:459:27: warning: 'prev_idx' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/plugins/animation_blend_space_2d_editor.cpp:443:27: warning: 'prev_idx' may be used uninitialized in this function [-Wmaybe-uninitialized]
main/tests/test_oa_hash_map.cpp:57:29: warning: 'value' may be used uninitialized in this function [-Wmaybe-uninitialized]
modules/csg/csg.cpp:764:40: warning: 'max_angle' may be used uninitialized in this function [-Wmaybe-uninitialized]
modules/csg/csg_shape.cpp:1945:3: warning: 'face_count' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1593:8: warning: 'cone_aperture' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1592:6: warning: 'cone_dir_count' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/animation/animation_blend_space_2d.cpp:471:8: warning: 'mind' may be used uninitialized in this function [-Wmaybe-uninitialized]

core/os/memory.cpp:94: warning: ignoring #pragma clang diagnostic [-Wunknown-pragmas]
core/os/memory.cpp:95: warning: ignoring #pragma clang diagnostic [-Wunknown-pragmas]
core/os/memory.cpp:98: warning: ignoring #pragma clang diagnostic [-Wunknown-pragmas]
```
2018-10-04 13:08:41 +02:00
Rémi Verschelde
97b9697ea2 Fix some OSX and iOS Clang warnings
Fixes the following XCode 9.4.1 warnings:
```
core/os/memory.cpp:175:13: warning: unused variable 's' [-Wunused-variable]
drivers/coremidi/core_midi.cpp:68:14: warning: comparison between NULL and non-pointer ('MIDIEndpointRef' (aka 'unsigned int') and NULL) [-Wnull-arithmetic]
drivers/gles2/rasterizer_gles2.cpp:77:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]
drivers/unix/thread_posix.cpp:106:12: warning: unused variable 'running_thread' [-Wunused-variable,34]
modules/gdnative/nativescript/nativescript.h:371:16: warning: in-class initialization of non-static data member is a C++11 extension [-Wc++11-extensions]
platform/iphone/gl_view.mm:56:14: warning: unused variable 'video_previous_volume' [-Wunused-variable,34]
platform/iphone/gl_view.mm:251:12: warning: unused function 'get_first_id' [-Wunused-function,34]
platform/iphone/main.m:45:15: warning: unused variable 'app' [-Wunused-variable,34]
platform/osx/os_osx.mm:79:15: warning: unused function 'convertRectToBacking' [-Wunused-function]
```
2018-10-04 11:50:16 +02:00
Rémi Verschelde
e9cb01e366 Fix warnings about non-static data member initializers in nativescript
Fixes the following GCC/Clang warnings:
```
modules/gdnative/nativescript/nativescript.h:280:37: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:281:37: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:283:42: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:285:38: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:287:38: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:290:45: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:291:44: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
```
2018-10-04 09:59:49 +02:00
Simon Wenner
45498caa49 load JPG images as rbg instead of rgba, fixes #21867 2018-10-04 00:12:00 +02:00
Ignacio Etcheverry
d7ece43b74 Mono: Editor and export template dependencies and fixes
- Bundle editor dependencies:
    - 'GodotSharp': Root data directory for the editor
        - 'Tools': Editor dependencies. Only GodotSharp.dll for now.
        - 'Api': Prebuilt GodotSharp and GodotSharpEditor API assemblies.
        - 'Mono': Mono files to bundle with the editor.
            - 'bin': (Optional, not used for now) Mono bin directory.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
            - 'lib/mono/4.5': Framework assemblies.
    - Added build option to copy the required files from the mono installation to 'GodotSharp/Mono'. Enable with 'copy_mono_root=yes'. Disabled by default.

- Export template dependencies:
    - 'data_AppName'/'data_Godot':
        - 'Mono': Mono files to bundle with the game.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
    - The data directory is generated when compiling and must be bundled with the export templates. In the case of OSX, the data directory must be placed inside the 'osx.zip' export template.
    - In OSX, alternative location for directories (needed for app bundles) are:
        - 'data_AppName/Mono/etc' --> '../Resources/GodotSharp/Mono/etc'
        - 'data_AppName/Mono/lib' --> '../Frameworks/GodotSharp/Mono/lib'

- The editor can bundle prebuilt API assemblies.
    - Generate them with a tools build by running: `--generate-cs-core-api <GodotSharp_OutputDir> --generate-cs-editor-api <GodotSharpEditor_OutputDir> <GodotSharp_OutputDir>/bin/Release/GodotSharp.dll` (This command will be simplified in the future and both projects will be in the same solution)
    - Build the solutions and copy the output files to '#bin/GodotSharp/Api'.
- Fixed API assembly being added twice during the export process.
2018-10-03 19:16:29 +02:00
Rémi Verschelde
344a453bb8
Merge pull request #22681 from akien-mga/fix-warnings
Fix warnings on release builds and some MSVC warnings
2018-10-03 19:05:55 +02:00
Rémi Verschelde
95131e6f23 Fix warnings on release builds (not DEBUG_ENABLED)
Fixes the following Clang 5 warnings:
```
modules/bmp/image_loader_bmp.cpp:46:60: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
modules/bmp/image_loader_bmp.cpp:48:61: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
drivers/png/image_loader_png.cpp:231:20: warning: comparison of unsigned expression >= 0 is always true [-Wtautological-compare]
scene/gui/graph_edit.cpp:1045:8: warning: comparison of constant 0 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare]

core/class_db.cpp:812:13: warning: unused variable 'check' [-Wunused-variable]
core/io/file_access_pack.cpp:172:11: warning: unused variable 'ver_rev' [-Wunused-variable]
core/math/bsp_tree.cpp:195:13: warning: unused variable 'plane' [-Wunused-variable]
core/math/bsp_tree.cpp:168:6: warning: unused variable 'plane_count' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:685:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:706:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:755:19: warning: unused variable 'var_type' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:1306:12: warning: unused variable 'err' [-Wunused-variable]

modules/gdscript/gdscript_function.cpp:158:15: warning: unused function '_get_var_type' [-Wunused-function]
modules/gdscript/gdscript_parser.cpp:750:20: warning: unused variable 'lv' [-Wunused-variable]
modules/gdscript/gdscript_parser.cpp:59:15: warning: unused function '_find_function_name' [-Wunused-function]
scene/main/node.cpp:2489:13: warning: unused function '_Node_debug_sn' [-Wunused-function]
```
2018-10-03 17:34:55 +02:00
qonnop
a93edeb307 Fixed DDS loader according to issue #22530
width and height attributes have to be switched according to the
official DDS header docs:
https://docs.microsoft.com/en-us/windows/desktop/direct3ddds/dds-header
2018-10-03 17:11:14 +02:00
Rémi Verschelde
d952126caf Fix warnings in Android platform
Fixes the following Clang 7 warnings:
```
platform/android/os_android.h:240:16: warning: 'OS_Android::native_video_play' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/os_android.h:241:15: warning: 'OS_Android::native_video_is_playing' hides overloaded virtual function [-Woverloaded-virtual]

platform/android/audio_driver_opensl.cpp:104:3: warning: suggest braces around initialization of subobject [-Wmissing-braces]

platform/android/audio_driver_opensl.cpp:129:10: warning: unused variable 'numOutputs' [-Wunused-variable]
platform/android/audio_driver_opensl.cpp:130:11: warning: unused variable 'deviceID' [-Wunused-variable]
platform/android/java_glue.cpp:795:10: warning: unused variable 'clsio' [-Wunused-variable]
platform/android/java_glue.cpp:890:12: warning: unused variable 'gob' [-Wunused-variable]
platform/android/java_glue.cpp:592:13: warning: unused variable 'resized' [-Wunused-variable]
platform/android/java_glue.cpp:593:13: warning: unused variable 'resized_reload' [-Wunused-variable]

modules/mobile_vr/mobile_vr_interface.cpp:401:8: warning: unused variable 'aspect_ratio' [-Wunused-variable]

drivers/unix/dir_access_unix.cpp:394:2: warning: THIS IS BROKEN [-W#warnings]
```
2018-10-03 15:17:00 +02:00
Rémi Verschelde
f8484bb77d
Merge pull request #22672 from akien-mga/fix-warnings
Fix various warnings reported by CI in #22620
2018-10-03 15:09:00 +02:00
Rémi Verschelde
60688c3fe7 Fix GDNative build warning on Android [-Wignored-attributes]
Fixes the following kind of warning spam:
```
modules/gdnative/include/gdnative/color.h:61:6: warning: calling convention 'sysv_abi' ignored for this target [-Wignored-attributes]
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
     ^
modules/gdnative/include/gdnative/gdnative.h:52:15: note: expanded from macro 'GDAPI'
              ^
modules/gdnative/include/gdnative/gdnative.h:51:38: note: expanded from macro 'GDCALLINGCONV'
                                     ^
```
2018-10-03 14:23:04 +02:00
Rémi Verschelde
6ab78d9ffb Fix some more warnings reported by CI
Fixes the following Clang 7 warnings:
```
core/io/marshalls.cpp:872:10: warning: unused variable 'f' [-Wunused-variable]

core/ustring.cpp:1831:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]
core/ustring.cpp:1832:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]

drivers/gles3/rasterizer_gles3.cpp:82:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]

main/main.cpp:118:13: warning: unused variable 'auto_build_solutions' [-Wunused-variable]

modules/csg/csg_gizmos.cpp:225:46: warning: 'current' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-10-03 14:13:42 +02:00
Rémi Verschelde
bb1503c3b7
Merge pull request #22666 from JFonS/noisetexture_remove_size
Remove redundant size property from NoiseTexture
2018-10-03 11:36:10 +02:00
JFonS
e14ead32dd Remove redundant size property from NoiseTexture 2018-10-03 10:27:24 +02:00
Rémi Verschelde
64962fe605
Merge pull request #22653 from neikeq/mono-mod-fix-gcc-warnings
Fix GCC compiler warning in mono module
2018-10-03 08:43:43 +02:00
Ignacio Etcheverry
2c8980f44c Fix GCC compiler warning in mono module
- thread_local.h: 'delegating constructors only available with -std=c++11 or -std=gnu++11'
- mono_reg_utils.cpp: 'extra tokens at end of #endif directive'
- mono_bottom_panel.cpp: '<fieldB> will be initialized after <fieldA> when initialized here'
- bindings_generator.cpp: 'name lookup of 'i' changed (...) matches this 'i' under ISO standard rules (...) matches this 'i' under old rules (...)'
2018-10-03 00:56:28 +02:00
Bastiaan Olij
a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
Rémi Verschelde
b1b625f4f5 Fix various Clang 7 warnings about unused stuff
Namely:
[-Wunneeded-internal-declaration]
[-Wunused-comparison]
[-Wunused-const-variable]
[-Wunused-function]
[-Wunused-private-fields]

Fixes the following Clang 7 warnings:
```
editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration]
editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration]

modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison]

scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable]
scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable]

drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function]

core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field]
core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field]
core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field]
core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field]
main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field]
modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field]
platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field]
platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field]
platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field]
platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field]
servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field]
servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field]
```
2018-10-01 17:32:12 +02:00
Rémi Verschelde
686f6ff279 Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Fixes the following Clang 7 warnings:
```
core/object.cpp:44:1: warning: '_ObjectDebugLock' defined as a struct here but previously declared as a class [-Wmismatched-tags]
core/variant_call.cpp:43:1: warning: '_VariantCall' defined as a struct here but previously declared as a class [-Wmismatched-tags]
drivers/gles3/rasterizer_storage_gles3.h:765:2: warning: 'MultiMesh' defined as a struct here but previously declared as a class [-Wmismatched-tags]
editor/editor_node.h:794:1: warning: 'EditorProgress' defined as a struct here but previously declared as a class [-Wmismatched-tags]
modules/bullet/rigid_body_bullet.h:230:17: warning: class 'KinematicUtilities' was previously declared as a struct [-Wmismatched-tags]
modules/bullet/space_bullet.h:60:1: warning: class 'btSoftBodyWorldInfo' was previously declared as a struct [-Wmismatched-tags]
scene/resources/world_2d.cpp:40:1: warning: 'SpatialIndexer2D' defined as a struct here but previously declared as a class [-Wmismatched-tags]
scene/resources/world.cpp:39:1: warning: 'SpatialIndexer' defined as a struct here but previously declared as a class [-Wmismatched-tags]
servers/audio/reverb_sw.cpp:60:1: warning: 'ReverbParamsSW' defined as a struct here but previously declared as a class [-Wmismatched-tags]
thirdparty/bullet/BulletSoftBody/btSoftBody.h:43:1: warning: 'btSoftBodyWorldInfo' defined as a struct here but previously declared as a class [-Wmismatched-tags]
```
2018-10-01 17:02:47 +02:00
Rémi Verschelde
6bfb7944d9 SCons: Remove avoidable defines from main env's CPPPATH
Also finally move freetype to its own env and disable warnings for it.
Still needs some work to fix the awkward situation of the freetype and
svg modules used in scene/ and editor/ respectively.
2018-10-01 11:59:22 +02:00
Juan Linietsky
c24277a520 -Many GLES2 optimizations
-Android export fixes (use ETC if GLES2 backend in use)
-revert to thekla atlas because xatlas is not working well
2018-09-30 23:11:24 -03:00
K. S. Ernest (iFire) Lee
8a7c3d1d6b After using the generic visual script search, reset the generic search mode variable to false. 2018-09-30 10:05:16 -07:00
Fabio Alessandrelli
8b2688786f Fix -Wunused-function in websocket module 2018-09-29 22:26:32 +02:00
Rémi Verschelde
62ecb44035 Fix warning about functions defined but not used [-Wunused-function]
Fixes the following GCC 5 warnings:
```
core/io/zip_io.h:128:26: warning: 'zlib_filefunc_def zipio_create_io_from_file(FileAccess**)' defined but not used [-Wunused-function]
core/script_debugger_remote.cpp:110:17: warning: 'ObjectID safe_get_instance_id(const Variant&)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:103:12: warning: 'int _socket_create(IP::Type&, int, int)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:45:15: warning: 'size_t _set_sockaddr(sockaddr_storage*, const IP_Address&, int, IP::Type)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:76:15: warning: 'size_t _set_listen_sockaddr(sockaddr_storage*, int, IP::Type, IP_Address)' defined but not used [-Wunused-function]
editor/editor_fonts.cpp:40:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
editor/editor_themes.cpp:85:26: warning: 'Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat>, Color)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:493:13: warning: 'void _generate_normals(const PoolVector<int>&, const PoolVector<Vector3>&, PoolVector<Vector3>&)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:524:13: warning: 'void _generate_tangents_and_binormals(const PoolVector<int>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, PoolVector<float>&)' defined but not used [-Wunused-function]
editor/pvrtc_compress.cpp:118:13: warning: 'void _compress_etc(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:89:13: warning: 'void _decompress_etc1(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:93:13: warning: 'void _decompress_etc2(Image*)' defined but not used [-Wunused-function]
modules/gdscript/editor/gdscript_highlighter.cpp:46:13: warning: 'bool _is_whitespace(CharType)' defined but not used [-Wunused-function]
scene/2d/cpu_particles_2d.cpp:510:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/3d/cpu_particles.cpp:474:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:123:20: warning: 'Ref<Shader> make_shader(const char*, const char*, const char*)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:130:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
```

Had to split `core/io/zip_io.h` into header and .cpp file without 'static' keyword.

Not fixed yet (static definition in header used in some files but not all):
```
modules/websocket/lws_helper.h:111:13: warning: 'void _lws_make_protocols(void*, int (*)(lws*, lws_callback_reasons, void*, void*, size_t), PoolVector<String>, _LWSRef**)' defined but not used [-Wunused-function]
```

Also fixed a couple other warnings missed in previous commits.
2018-09-29 22:26:12 +02:00
Mikko Mustonen
8d31aba24e Fix inconsistent use of tabs and spaces in indentation 2018-09-29 18:03:56 +03:00
Juan Linietsky
6cbdeedf57 Added xatlas as alternative to thekla, forced it on.
Did some hacks to it to avoid it from failing on bad geometry.
2018-09-29 09:46:26 -03:00
Rémi Verschelde
2091f20443 Fix warnings about wrong member initialization order [-Wreorder]
Fixes the following GCC 5 warnings:
```
core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder]
core/object.h:192:15: warning:   'PropertyInfo MethodInfo::return_val' [-Wreorder]
core/object.cpp:278:1: warning:   when initialized here [-Wreorder]
core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder]
core/script_debugger_remote.h:91:6: warning:   'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder]
core/script_debugger_remote.cpp:1086:1: warning:   when initialized here [-Wreorder]
core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder]
core/script_debugger_remote.h:92:6: warning:   'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder]
core/script_debugger_remote.cpp:1086:1: warning:   when initialized here [-Wreorder]
modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder]
modules/bullet/area_bullet.h:92:39: warning:   'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder]
modules/bullet/area_bullet.cpp:46:1: warning:   when initialized here [-Wreorder]
modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder]
modules/bullet/collision_object_bullet.h:117:7: warning:   'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder]
modules/bullet/collision_object_bullet.cpp:67:1: warning:   when initialized here [-Wreorder]
modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder]
modules/bullet/godot_ray_world_algorithm.h:46:33: warning:   'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder]
modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:89:6: warning:   'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:93:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:140:6: warning:   'int GodotAllContactResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:147:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:166:6: warning:   'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:173:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:191:7: warning:   'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder]
modules/bullet/godot_result_callbacks.h:199:2: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:199:9: warning:   'real_t RigidBodyBullet::mass' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:219:7: warning:   'bool RigidBodyBullet::isTransformChanged' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:208:6: warning:   'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder]
modules/bullet/soft_body_bullet.h:68:6: warning:   'int SoftBodyBullet::simulation_precision' [-Wreorder]
modules/bullet/soft_body_bullet.cpp:38:1: warning:   when initialized here [-Wreorder]
modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder]
modules/bullet/soft_body_bullet.h:61:14: warning:   'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder]
modules/bullet/soft_body_bullet.cpp:38:1: warning:   when initialized here [-Wreorder]
modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder]
modules/bullet/space_bullet.h:95:35: warning:   'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder]
modules/bullet/space_bullet.cpp:333:1: warning:   when initialized here [-Wreorder]
modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder]
modules/bullet/space_bullet.h:99:23: warning:   'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder]
modules/bullet/space_bullet.cpp:333:1: warning:   when initialized here [-Wreorder]
modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder]
modules/gdnative/nativescript/nativescript.h:73:9: warning:   'String NativeScriptDesc::documentation' [-Wreorder]
modules/gdnative/nativescript/nativescript.h:88:9: warning:   when initialized here [-Wreorder]
modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder]
modules/gdscript/gdscript.h:294:4: warning:   'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder]
modules/gdscript/gdscript.h:303:2: warning:   when initialized here [-Wreorder]
scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder]
scene/3d/physics_body.h:543:7: warning:   'bool PhysicalBone::_internal_static_body' [-Wreorder]
scene/3d/physics_body.cpp:2502:1: warning:   when initialized here [-Wreorder]
scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder]
scene/3d/physics_body.h:539:12: warning:   'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder]
scene/3d/physics_body.cpp:2502:1: warning:   when initialized here [-Wreorder]
scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder]
scene/3d/spring_arm.h:43:8: warning:   'float SpringArm::current_spring_length' [-Wreorder]
scene/3d/spring_arm.cpp:37:1: warning:   when initialized here [-Wreorder]
scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder]
scene/animation/skeleton_ik.h:152:7: warning:   'bool SkeletonIK::use_magnet' [-Wreorder]
scene/animation/skeleton_ik.cpp:418:1: warning:   when initialized here [-Wreorder]
scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder]
scene/resources/tile_set.h:83:7: warning:   'int TileSet::AutotileData::spacing' [-Wreorder]
scene/resources/tile_set.h:92:12: warning:   when initialized here [-Wreorder]
scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder]
scene/resources/tile_set.h:114:9: warning:   'Color TileSet::TileData::modulate' [-Wreorder]
scene/resources/tile_set.h:120:12: warning:   when initialized here [-Wreorder]
servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder]
servers/physics/body_sw.h:57:11: warning:   'uint16_t BodySW::locked_axis' [-Wreorder]
servers/physics/body_sw.cpp:756:1: warning:   when initialized here [-Wreorder]
```

Nothing really relevant for us, but it's not a bad consistency
improvement anyway so worth taking.
2018-09-28 17:30:28 +02:00