bruvzg
ad4408d413
Add different "visible characters" behavior modes.
2021-12-06 12:14:49 +02:00
Rémi Verschelde
3a7d5a1c64
Merge pull request #55651 from Calinou/remove-more-debug-prints
2021-12-06 10:30:37 +01:00
Rémi Verschelde
9b41b13370
Merge pull request #55649 from Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips
2021-12-06 10:30:07 +01:00
Rémi Verschelde
0c92edddc1
Merge pull request #55658 from timothyqiu/remove-inspector-plugin
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Fix `EditorPlugin.remove_inspector_plugin()` instance cleanup
2021-12-06 08:37:15 +01:00
Haoyu Qiu
da94b61d09
Fix EditorPlugin.remove_inspector_plugin() instance cleanup
2021-12-06 10:25:01 +08:00
Max Hilbrunner
b8ebe3b0bf
Merge pull request #55652 from OverloadedOrama/patch-1
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Fix link to the supported image formats in the Image class
2021-12-06 02:20:08 +01:00
Max Hilbrunner
a709fe0b62
Merge pull request #55642 from Calinou/doc-scenetreetimer-free-elapse
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Document SceneTreeTimer being freed automatically when elapsed
2021-12-06 02:15:35 +01:00
Ignacio Roldán Etcheverry
97034939fe
Merge pull request #55597 from raulsntos/csharp-source-generators-generics
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Fix C# `Godot.SourceGenerators` for generic classes
2021-12-06 00:04:36 +01:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
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The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Hugo Locurcio
4a5bb3ac20
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
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This fixes the issue with labels being cut off (or becoming too long
when not clipped).
This also adds a mention of the individual cell size,
which is useful information to have when trying to avoid light leaking
or particle collision tunneling.
2021-12-05 23:14:16 +01:00
Manolis Papadeas
c01c4c687b
Fix link to the supported image formats in the Image class
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It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats
Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
2021-12-06 00:01:19 +02:00
Hugo Locurcio
8c0f9b18d7
Document SceneTreeTimer being freed automatically when elapsed
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The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:40:28 +01:00
Rémi Verschelde
49799ab454
Merge pull request #55559 from pycbouh/docs-overridden-cross-linked
2021-12-05 18:37:19 +01:00
Raul Santos
d5d1645e15
Bump Godot.NET.Sdk and SourceGenerators versions
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Bump `Godot.NET.Sdk` to version 4.0.0-dev6.
Bump `Godot.SourceGenerators` to version 4.0.0-dev3.
Use floating version 4.0.*-* for package references in Sdk.
2021-12-05 15:56:18 +01:00
Raul Santos
c52f21335c
Fix Godot.SourceGenerators for generic classes
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Fix invalid C# generated by source generators for generic classes and
add generic classes to the Sample project for testing.
2021-12-05 15:52:25 +01:00
Rémi Verschelde
8c5e58ed74
Merge pull request #55631 from KoBeWi/are_they_visible
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Bind column_titles_visible as property
2021-12-05 09:32:31 +01:00
Fabio Alessandrelli
8310d40646
Merge pull request #53241 from nathanfranke/auto-increment-debugger-port
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[4.x] Auto-Increment Debugger Port (And a bit of cleanup)
2021-12-05 06:40:42 +01:00
kobewi
7f6ab0006d
Bind column_titles_visible as property
2021-12-05 02:55:38 +01:00
Nathan Franke
de7873c2d8
Auto-Increment Debugger Port
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Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04 15:25:13 -06:00
Ignacio Roldán Etcheverry
2a9dd654bc
Merge pull request #55563 from raulsntos/csharp-delegates-for-generic-class
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Fix C# `get_all_delegates` method for generic classes
2021-12-04 12:38:09 +01:00
Rémi Verschelde
d394cbce99
Merge pull request #55613 from YeldhamDev/base_type_none
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Disable base type changing when no type is selected in the theme editor
2021-12-04 08:33:23 +01:00
Raul Santos
d28be4d580
Fix get_all_delegates method for generic classes
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 02:54:33 +01:00
Rémi Verschelde
4f298237bf
Merge pull request #55595 from Paulb23/text-edit-underline
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Fixed TextEdit underline draw pos
2021-12-04 00:55:48 +01:00
Rémi Verschelde
b8914ab8b6
Merge pull request #55605 from raulsntos/gdscript_parser-typo
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Fix typo in `gdscript_parser`
2021-12-04 00:42:19 +01:00
Raul Santos
c3fb5ff359
Fix typo in gdscript_parser
2021-12-03 21:47:27 +01:00
Rémi Verschelde
d12ee86c22
Merge pull request #55600 from RandomShaper/fix_world_env_warning
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Fix WorldEnvironment node warning about unset resources
2021-12-03 21:15:25 +01:00
Pedro J. Estébanez
441928c7e3
Fix WorldEnvironment node warning about unset resources
2021-12-03 20:04:50 +01:00
Michael Alexsander
3ff78c34e7
Disable base type changing when no type is selected in the theme editor
2021-12-03 15:03:39 -03:00
Yuri Roubinsky
ea66ea9060
Merge pull request #55590 from Chaosus/shader_dock
2021-12-03 20:48:15 +03:00
Paulb23
f9b66da748
Fixed TextEdit underline draw pos
2021-12-03 16:56:01 +00:00
Yuri Roubinsky
771491d358
Add New Shader
option to the FileSystemDock popup menu.
2021-12-03 19:42:58 +03:00
Rémi Verschelde
0e26152392
Merge pull request #55570 from DeleteSystem32/mp3-expose-loop
2021-12-03 16:39:41 +01:00
Yuri Sizov
b3992f7e6e
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi Verschelde
aaabc0abcc
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums
2021-12-03 15:29:29 +01:00
Rémi Verschelde
8762d8fa5d
Merge pull request #55470 from groud/move_godot_object_init_to_extension
2021-12-03 14:41:07 +01:00
Rémi Verschelde
bbff64eee3
Merge pull request #55580 from timothyqiu/force-drag
2021-12-03 12:49:26 +01:00
Yuri Roubinsky
c033ed21b0
Merge pull request #55576 from Chaosus/vs_new_int_ops
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Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03 14:46:33 +03:00
Rémi Verschelde
acb6d1b0af
Merge pull request #55578 from madmiraal/fix-55561
2021-12-03 12:12:45 +01:00
Haoyu Qiu
86a47c6540
Fix mouse cursor and notification for force dragging
2021-12-03 18:19:41 +08:00
Yuri Roubinsky
b12fea5b52
Add bitwise operators to VisualShaderNodeIntOp
2021-12-03 12:48:35 +03:00
Rémi Verschelde
ce63df2610
Merge pull request #54687 from KoBeWi/where_mouse
2021-12-03 10:11:56 +01:00
Rémi Verschelde
64934d755b
Merge pull request #54833 from KoBeWi/it's_a_trap
2021-12-03 10:10:23 +01:00
Marcel Admiraal
6e6d689ed6
Allow any kind of Mesh to be added to an EditorNode3DGizmo
2021-12-03 08:52:07 +00:00
Yuri Roubinsky
8bbea2a1a2
Merge pull request #55573 from Chaosus/shader_fix_xor
2021-12-03 11:37:50 +03:00
Yuri Roubinsky
10b10ae1fa
Fix ^=
operator in shaders
2021-12-03 10:20:44 +03:00
Vincent
8263646f68
AudioStreamMP3: expose loop properties to the editor
2021-12-03 03:14:20 +01:00
Rémi Verschelde
1f666a972f
NavigationMeshInstance: Fix typo to 'vertices'
2021-12-03 01:54:15 +01:00
Rémi Verschelde
cb3cce1134
Merge pull request #55568 from clofresh/nav-multimesh
2021-12-03 01:52:39 +01:00
Carlo Cabanilla
75b61ea1f4
Let MultiMeshInstances affect NavigationMeshes
2021-12-02 14:50:49 -08:00
Rémi Verschelde
543462eb29
Merge pull request #55294 from ConteZero/text_edit_drag_and_drop
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Add drag and drop to TextEdit
2021-12-02 23:19:53 +01:00