Rémi Verschelde
b97af40ac1
Merge pull request #82552 from bruvzg/fd_visible
...
[FileDialog] Make set_visible compatible with native dialogs.
2023-09-30 11:03:55 +02:00
Bram Buurlage
a18f443846
Use Math::round() instead of round() for rounding the scroll position
2023-09-30 11:00:24 +02:00
Bram Buurlage
6ffa9b0635
Editor: fix code editor scrolling experience on track pads
2023-09-30 10:55:14 +02:00
Silc Lizard (Tokage) Renew
599f0dbf97
Fix GroupedStateMachine reset
2023-09-30 10:37:46 +09:00
bruvzg
c52db6190c
[FileDialog] Make set_visible compatible with native dialogs.
2023-09-30 00:40:49 +03:00
Rémi Verschelde
08ceb18c7d
Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit
...
Make terrains peering bit property names translatable
2023-09-29 19:46:42 +02:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
...
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Rémi Verschelde
7469b43392
Merge pull request #77804 from ajreckof/prevent-disapearance-of-mouse-when-SpinBox-is-hidden-while-doing-a-drag-modification
...
Prevent disappearance of mouse when SpinBox is hidden while dragging
2023-09-29 19:45:03 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable
call errors
2023-09-29 20:00:10 +03:00
Rémi Verschelde
94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
...
Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +02:00
Yuri Roubinski
4575cc0c6f
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 10:55:05 +03:00
Haoyu Qiu
f2a87a96ba
Make terrains peering bit property names translatable
2023-09-29 10:55:33 +08:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
Yuri Sizov
7c23d4082b
Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D
...
Fix `SkeletonIK3D` editor preview when changing active node
2023-09-28 20:04:30 +02:00
Yuri Sizov
2a31f2deac
Merge pull request #82226 from YeldhamDev/tooltips_doesnt_grow_on_trees
...
Fix tooltips behaving incorrectly on `Tree` nodes
2023-09-28 20:04:22 +02:00
Yuri Sizov
4f0e2ea86e
Merge pull request #80699 from aXu-AP/spin-box-comma-decimals
...
Allow comma as a decimal separator for SpinBox
2023-09-28 20:04:02 +02:00
Yuri Sizov
7ae0fa1083
Merge pull request #77496 from clayjohn/GLES3-shadows
...
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 20:03:53 +02:00
Michael Alexsander
9ee82ebe1d
Fix tooltips behaving incorrectly on Tree
nodes
2023-09-28 11:18:15 -03:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-09-28 10:45:09 +03:00
clayjohn
cb7200b028
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 09:39:26 +02:00
warriormaster12
ddf93f3f59
Make SkeletonIk3D node usable
2023-09-28 07:38:50 +03:00
Yuri Sizov
aa82cccc41
Merge pull request #81659 from DarioSamo/nlm-denoiser
...
Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Rémi Verschelde
048abcb2bb
Merge pull request #82384 from YeldhamDev/corner_cases_man_i_swear
...
Make hovered tabs be drawn with the unselected's width at minimum
2023-09-27 14:03:43 +02:00
Rémi Verschelde
545d1c0adb
Merge pull request #82416 from Calinou/decal-fix-clamp-extents
...
Fix Decal clamping to positive values not being applied to RenderingServer
2023-09-27 09:21:58 +02:00
Hugo Locurcio
a052d34129
Fix Decal clamping to positive values not being applied to RenderingServer
...
This means the Decal editor gizmo could be incorrect compared to the actual
rendering if you enter a negative value in the inspector.
2023-09-27 02:21:07 +02:00
Hugo Locurcio
ce421da908
Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
2023-09-27 02:19:59 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
...
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
kobewi
cfb6d25d30
Document, cleanup and fix some theme properties
2023-09-27 00:06:15 +02:00
Rémi Verschelde
f14ed3067d
Merge pull request #81573 from YuriSizov/docs-use-theme-binds-in-help
...
Use bound theme properties for documentation
2023-09-26 22:46:10 +02:00
Jorrit Rouwe
eff7f27c48
Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D
...
After change c118256865
the body state is synched 2x, but this is only needed if _integrate_forces is overridden.
Adding this extra if increases the FPS by 2.5% in a heavy physics scene, see: https://github.com/godot-jolt/godot-jolt/discussions/611
2023-09-26 21:19:58 +02:00
Marcel Admiraal
3a7eda8f87
Check if input marked handled before processing additional CollisionObjects
2023-09-26 20:42:15 +02:00
Michael Alexsander
decae848a8
Make hovered tabs be drawn with the unselected's width at minimum
2023-09-26 15:08:47 -03:00
Yuri Sizov
596dd726a1
Use bound theme properties for documentation
2023-09-26 18:48:51 +02:00
Rémi Verschelde
1a7ea4ba50
Merge pull request #82360 from kleonc/tilemap-tile-animation-time-float-error
...
Fix animated tile time-slice calculation accumulating float errors
2023-09-26 17:52:55 +02:00
Yuri Sizov
378ab38b1f
Rename close requests to delete requests in GraphEdit
2023-09-26 16:41:39 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
...
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
008b08b5fb
Merge pull request #82358 from jsjtxietian/fix-can-not-set-process-priority-of-node-in-editor
...
Fix can not set process priority of node in certain cases
2023-09-26 13:45:36 +02:00
Rémi Verschelde
eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
...
Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
Rémi Verschelde
ca8b229e1c
Merge pull request #80410 from bruvzg/rtl_img_features
...
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 13:44:46 +02:00
Rémi Verschelde
21cdedb79c
Merge pull request #77819 from 0xafbf/char-fx-tests
...
Make it possible to change character transform in RichTextEffect
2023-09-26 13:44:28 +02:00
jsjtxietian
e36117f557
Fix can not set process priority of node if not any process is processing
2023-09-26 19:29:25 +08:00
kleonc
20d6a9b2e1
Fix animated tile time-slice calculation accumulating float errors
2023-09-26 12:07:42 +02:00
Dragos Daian
0fcfb07246
Update PinJoint2D API with angle limits and motor speed
...
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +03:00
Rémi Verschelde
571792cd9d
Merge pull request #81695 from bitsawer/fix_bone_attachment_signal
...
Fix BoneAttachment3D signal connection
2023-09-26 08:21:45 +02:00
Rémi Verschelde
538928b273
Merge pull request #81545 from bitsawer/fix_lightmap_gridmap_bake
...
Fix LightmapGI baking with GridMap
2023-09-26 08:20:29 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
...
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
79805262f1
Merge pull request #77829 from AThousandShips/mp_fix
...
Disallow nested custom multiplayers in `SceneTree`
2023-09-26 08:17:02 +02:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
PucklaMotzer09
d2e651f403
Add Duplicate Lines shortcut to CodeTextEditor
...
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00