Ignacio Etcheverry
a0ef3ba5c8
C#: Fix Godot failing to find class namespace
2020-09-04 01:26:05 +02:00
bruvzg
d73609c774
Fix GDScript codegen leak.
2020-09-02 22:42:49 +03:00
Marcel Admiraal
cba4a93a34
Merge python EnvironmentError, IOError and WindowsError into OSError.
2020-09-02 15:58:07 +01:00
Andrii Doroshenko (Xrayez)
0cc05c5a31
Register GDScript test tools as test commands to run via command-line
2020-09-02 01:43:26 +03:00
Andrii Doroshenko (Xrayez)
6b7e50ab34
Move GDScript tests to respective folder under modules
2020-09-02 01:09:32 +03:00
George Marques
635c6a0a18
Add GDScript disassembler
2020-09-01 14:36:30 -03:00
George Marques
745ca3059d
Change GDScript compiler to use codegen abstraction
2020-09-01 14:36:22 -03:00
George Marques
82273ebc01
Add GDScript code generation interface
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Implement the abstraction by targeting the current VM.
2020-09-01 14:27:19 -03:00
George Marques
a889084864
GDScript: Don't mark function parameters as constant
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They can be reassigned as if it were a local variable.
2020-09-01 09:26:28 -03:00
George Marques
c8e10aa20b
GDScript: Properly set class inheritance for global classes
2020-09-01 09:26:28 -03:00
George Marques
164cc8705b
GDScript: Check for missing exponent when parsing numbers
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Also forbid multiple underscores in a row as numeric separator.
2020-09-01 09:26:28 -03:00
George Marques
f8fa5e4738
GDScript: Fix analysis of singleton dependencies
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Sometimes a singleton might depend on another before they are fully
compiled so we can't rely on globals in this case.
2020-09-01 09:26:28 -03:00
George Marques
edb4caf24e
GDScript: Allow "extends" to be used inside inner class
2020-09-01 09:26:27 -03:00
George Marques
34dc689ad4
GDScript: Allow "self" to be used in class level
2020-09-01 09:26:27 -03:00
George Marques
1ddb9b1a52
GDScript: Don't try to parse constant scripts that aren't valid
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Since it's likely that they won't parse correctly.
2020-09-01 09:26:27 -03:00
Aaron Franke
a6ff389a55
Simplify html_is_valid and allow it to work with 3 and 4 hex digits
2020-09-01 02:07:35 -04:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
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Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde
2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
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Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
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This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Rémi Verschelde
db5ea78b7b
Merge pull request #41613 from neikeq/possibly
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Fix clang-tidy warnings due to semicolon after mono module macros
2020-08-30 12:04:16 +02:00
Rémi Verschelde
30029e1d7f
Merge pull request #41611 from neikeq/issue-41444
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C#: Fix crash on export when incorrectly freeing MonoAssemblyName
2020-08-30 12:02:55 +02:00
Ignacio Etcheverry
8c7553a076
Fix clang-tidy warnings due to semicolon after mono module macros
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This also enforces them to end with a semicolon.
2020-08-30 02:17:04 +02:00
Ignacio Etcheverry
99740850a2
C#: Fix InvalidCastException on export
2020-08-30 01:55:21 +02:00
Ignacio Etcheverry
7c7d724453
C#: Fix crash on export when incorrectly freeing MonoAssemblyName
2020-08-30 01:48:43 +02:00
Thaina Yu
5dc3900727
Mono: Improve MSBuildFinder logic on Windows
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Support detecting both 32-bit and 64-bit installations of `vswhere.exe`.
2020-08-29 12:55:29 +02:00
Hugo Locurcio
20d0f5bbd7
Cross-reference GDScript built-in rounding methods to ease discovery
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This closes #19315 .
2020-08-28 17:04:22 +02:00
Rémi Verschelde
46809332dd
Merge pull request #41547 from vnen/gdscript-2-fixes
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Some more GDScript fixes
2020-08-28 10:36:09 +02:00
George Marques
5033d5c71c
GDScript: Fix crash when parsing properties
2020-08-26 16:08:19 -03:00
George Marques
b2b45987d0
GDScript: Show error when there's an inheritance cycle
2020-08-26 16:01:08 -03:00
George Marques
4a3fca47e5
GDScript: Add recursion depth limit for completion
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To avoid crashes when there's a dependency loop.
2020-08-26 15:38:23 -03:00
George Marques
ff16ba1eaa
GDScript: Fix crash when completing code with signals
2020-08-26 15:13:42 -03:00
George Marques
8ccf88a206
GDScript: Fix issues when deriving from other scripts
2020-08-26 14:50:27 -03:00
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
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Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Lyuma
0851d6dcdf
Fix regression in FBX import caused by Skeleton3D
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A change in commit f7fdc87
changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR.
This should have had no effect, however it turns out assimp was assigning to the pose property.
This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.
2020-08-25 01:17:39 -07:00
George Marques
722be9aaef
GDScript: Don't fail to load constants if they're not a literal
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It's still okay as long as it's a constant value. This should already
been validated by the analyzer.
2020-08-24 09:15:33 -03:00
Ignacio Etcheverry
2bd6252e92
C#: Fix 'Parameter toolsPath cannot be null' error
2020-08-24 11:24:08 +02:00
George Marques
ca90c9c9a9
GDScript: Properly resolve external inner classes from preload
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This gets the correct parser and class node when resolving from a full
GDScript reference.
2020-08-23 12:55:27 -03:00
George Marques
d36d7e2a1c
GDScript: Use pointer instead of references in cache
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They are not supposed to be kept alive and this is cleaner and less
error-prone than unreferencing the elements.
2020-08-23 12:55:27 -03:00
George Marques
58f5c2bab6
Merge pull request #41238 from MarianoGnu/gdscript-export-resource
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Fix GdScript Analyzier not detecting Resource subclass correctly
2020-08-23 11:04:52 -03:00
Rémi Verschelde
0559d1001c
Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
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C#: Save newly created csproj files without BOM
2020-08-21 02:02:17 +02:00
Rémi Verschelde
ebc194c258
Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger
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C#: Fix null exception in our MSBuild logger
2020-08-21 01:58:54 +02:00
Ignacio Etcheverry
b5f6285f34
C#: Save newly created csproj files without BOM
2020-08-21 01:48:56 +02:00
Ignacio Etcheverry
7eed8c5a0c
C#: Fix null exception in our MSBuild logger
2020-08-21 01:47:47 +02:00
Ignacio Etcheverry
8bb48ae57a
Mono/C#: Fix editor using wrong project assembly path in rare cases
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We were removing invalid path characters from the
name in C++ code, but the C# editor code wasn't.
2020-08-21 01:42:47 +02:00
Rémi Verschelde
eb9cbdc369
Merge pull request #41381 from vnen/gdscript-2-fixes
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A few more GDScript fixes
2020-08-19 22:17:44 +02:00
George Marques
a880f590e4
GDScript: Make subscript access be properly type checked
2020-08-19 14:35:26 -03:00
George Marques
846856728b
GDScript: Show error when function return type is missing
2020-08-19 14:09:45 -03:00
George Marques
15b16ec0ce
GDScript: Fix signal parameters not respecting commas
2020-08-19 11:32:48 -03:00
George Marques
cd3f51c67c
GDScript: Check duplicate keys in dictionaries and enums
2020-08-19 11:14:16 -03:00
George Marques
f9ad0b30fa
GDScript: Allow preload() to be used with constant expressions
2020-08-19 10:45:00 -03:00