Rémi Verschelde
82d51a3902
Merge pull request #99709 from AThousandShips/cache_size_improve
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[Buildsystem] Tweak cache sizes for CI
2024-12-12 14:10:04 +01:00
Thaddeus Crews
be65514c11
Merge pull request #100042 from Calinou/ci-xmllint-quiet
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GitHub Actions: Use quiet xmllint output to only print error lines
2024-12-11 17:35:49 -06:00
Thaddeus Crews
9bb747e0e8
CI: Remove leading-underscore teams from CODEOWNERS
2024-12-11 11:17:44 -06:00
Thaddeus Crews
57d08dbec3
C#: Fix warnings caught by new problem-matchers
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• Restore MSVC problem matcher for Linux builds
2024-12-10 14:04:35 -06:00
Hugo Locurcio
cec037b1a8
GitHub Actions: Use quiet xmllint output to only print error lines
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Success lines are no longer printed, making the CI log shorter
and faster to read.
2024-12-05 14:03:19 +01:00
Thaddeus Crews
357679ceb8
CI: Add explicit problem matchers
2024-11-27 16:47:34 -06:00
A Thousand Ships
344d678bbe
[Buildsystem] Tweak cache sizes for CI
2024-11-26 14:50:55 +01:00
Thaddeus Crews
7c9d0300b7
Merge pull request #99332 from Repiteo/ci/bump-scons
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CI: Bump SCons to latest (4.8.0 → 4.8.1)
2024-11-25 13:22:24 -06:00
A Thousand Ships
a0c47980c0
[Codeowners] Add missing test ownership
2024-11-20 13:46:46 +01:00
Thaddeus Crews
b31cc6960d
CI: Bump SCons to latest (4.8.0 → 4.8.1)
2024-11-16 13:16:48 -06:00
Thaddeus Crews
0e4a4e3c4d
SCons: Improve cache purging logic
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• Implement caching via SCons arguments, rather than environment variables
2024-11-15 08:29:58 -06:00
Thaddeus Crews
66fe2c8b44
SCons: Bump minimum SCons & Python versions
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SCons: 3.1.2 → 4.0
Python: 3.6 → 3.8
2024-11-12 11:30:24 -06:00
Thaddeus Crews
8d1462c748
CI: Update Linux runners to Ubuntu 24.04
2024-11-10 14:05:27 -06:00
A Thousand Ships
9923268d74
[Web] Don't cache emsdk
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Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache
2024-11-09 16:16:15 +01:00
David Snopek
09e09d9335
Patch the OpenXR headers to get EGL from GLAD if we're using it
2024-11-04 10:43:07 -06:00
Thaddeus Crews
9169ace8f2
Merge pull request #98399 from Repiteo/codeowners-2-return-of-jafar
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Implement `CODEOWNERS` corrections
2024-10-29 19:25:56 -05:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
99ef817098
Implement CODEOWNERS
corrections
2024-10-22 09:50:38 -05:00
Thaddeus Crews
44b797fbe6
Merge pull request #97446 from Repiteo/ci/windows-gcc-action
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CI: Add MinGW/GCC build to Windows GHA
2024-10-10 18:13:16 -05:00
Thaddeus Crews
a44f691fc7
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
Thaddeus Crews
580b9d2aca
Update CODEOWNERS
2024-10-09 10:24:05 -05:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
Rémi Verschelde
a53d0a36e4
Merge pull request #97503 from Repiteo/ci/merge_queue
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CI: Support merge queues with default runner
2024-09-29 00:47:05 +02:00
A Thousand Ships
ae45d19ad6
Add a few missing CODEOWNERS
2024-09-28 11:58:43 +02:00
Thaddeus Crews
cb9a457153
CI: Support merge queues with default runner
2024-09-26 11:49:34 -05:00
A Thousand Ships
0fdbd22f56
Update CODEOWNERS
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* Added shared responsibilities for documentation and tests
* Made buildsystem manage all build scripts (uniquely)
* Cleaned up unused cases
* Added unmanaged cases
2024-09-25 16:48:00 +02:00
Thaddeus Crews
593744b733
CI: Improve godot-cpp
actions
2024-09-19 08:37:42 -05:00
Rémi Verschelde
7174e2192b
Merge pull request #96967 from m4gr3d/update_android_editor_flavors
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[Android editor] Update the Android editor flavors
2024-09-16 13:35:28 +02:00
Fredia Huya-Kouadio
741efa632a
Update the Android editor flavors to avoid vendor-specific references
2024-09-13 08:53:29 -07:00
Thaddeus Crews
41a81f5360
Style: Format yaml files
2024-09-13 08:06:53 -05:00
A Thousand Ships
df29cc696f
[Core] Optionally delete Ref
nullptr
comparisons
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Adds an optional (default false) compile option to enable comparing
`Ref` to `nullptr` to ensure correct use, as well as future expandsion
for more general dev checks (enabled with `dev_mode`)
2024-09-12 11:26:49 +02:00
Fredia Huya-Kouadio
9dc0543da7
Improve support for XR projects
2024-09-06 00:35:50 -07:00
Jan Haller
c89a57d4c2
CI: add C compile step for gdextension_interface.h
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It has happened repeatedly that C++ code accidentally crept into the
GDExtension C header, a notable example being use of the `bool` type.
This change adds a CI step to check the header with a C-only compiler.
2024-09-02 19:03:35 +02:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
David Snopek
dd78ce4217
Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 07:38:49 -05:00
Rémi Verschelde
d32a10897d
CI: Update Emscripten to 3.1.64
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This is the version we're using for 4.3-stable.
2024-08-08 11:17:35 +02:00
Fabio Alessandrelli
96feb924e8
[Web] Enable the closure compiler in CI
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Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
Rémi Verschelde
a713ce7b9e
Merge pull request #94444 from Repiteo/ci/bump-scons
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CI: Bump SCons version (4.7.0→4.8.0)
2024-07-22 17:24:07 +02:00
Thaddeus Crews
75a70d888a
CI: Bump SCons version (4.7.0→4.8.0)
2024-07-22 09:03:34 -05:00
Rémi Verschelde
eb6c9142ca
Merge pull request #94442 from Repiteo/ci/revert-python-version
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Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
2024-07-22 14:12:51 +02:00
A Thousand Ships
a2d16c0313
[CI] Run unit tests on desktop release templates
2024-07-18 15:17:33 +02:00
Thaddeus Crews
8039500f93
Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
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This reverts commit 4fd7b2fc0f
.
2024-07-16 11:46:52 -05:00
A Thousand Ships
32f8292679
[CI] Upload build cache before running tests
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This improves turnaround time on large PRs where compilation is
successful but unit testing or similar fails, forcing recompilation of
unchanged code
2024-07-13 17:45:37 +02:00
Fredia Huya-Kouadio
8026706748
Update the github Android builds config
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The configuration was updated to generate:
- Godot Android Editor build
- Godot Android template build for arm32
- Godot Android template build for arm64
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-06-26 12:44:15 -07:00
Rémi Verschelde
06f4968a82
CI: Keep GHA artifacts for 60 days
2024-06-21 10:34:00 +02:00
Raul Santos
65cd0c86f9
C#: Escape generated members
2024-06-15 19:07:42 +02:00
Rémi Verschelde
4fd7b2fc0f
CI: Pin Python 3.12.3 to workaround GHA issue
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macOS runners can't extract the 3.12.4 tarball properly it seems.
https://github.com/actions/setup-python/issues/886
2024-06-10 11:29:54 +02:00