Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
1c77fdcc85
Merge pull request #16882 from GodotExplorer/debugger-improvement-1
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Small improvements for the debugger
2018-02-21 13:31:20 +01:00
Rémi Verschelde
35053e57ab
Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled
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Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode
2018-02-21 13:25:27 +01:00
Ignacio Etcheverry
0667f2acbb
Merge pull request #16884 from paulloz/fix-csharp-signal-attribute-fix
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[mono] fix signals parameter retrieval
2018-02-21 13:07:30 +01:00
Paul Joannon
7a72395412
[mono] fix signals parameter retrieval
2018-02-21 12:50:05 +01:00
geequlim
cfde737478
Don't print error message when select debugger stacks if the debugger is stopped.
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Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21 19:28:26 +08:00
Rémi Verschelde
222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
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Simplify detection of Sprite clicks
2018-02-21 10:42:47 +01:00
Rémi Verschelde
4009c01724
Merge pull request #16865 from Faless/uwp_mbedtls_fixes
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Fix mbedTLS and websocket module for UWP
2018-02-21 10:40:59 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
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Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Rémi Verschelde
ba48417147
Merge pull request #16878 from KidRigger/master
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Godot now allows built-in irrespective of the filepath.
2018-02-21 10:32:55 +01:00
Anish
1fdb8251d2
Godot now allows built-in irrespective of the filepath.
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Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.
Fixes #16425
2018-02-21 14:47:23 +05:30
Rémi Verschelde
5d6c64969c
Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug
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Fix Automatic switch to viewport when playing a scene
2018-02-21 09:59:45 +01:00
Rémi Verschelde
3658fb000b
Merge pull request #16869 from YeldhamDev/remote_relationship_lines
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Fixed Remote Tree not drawing relationship lines unless the setting is changed
2018-02-21 09:12:31 +01:00
Rémi Verschelde
57d562b394
Fix loading project.binary from PCK file
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Regression introduced in #16825 .
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.
2018-02-21 09:07:59 +01:00
Rémi Verschelde
53a2b0a5ce
Merge pull request #16876 from AndreaCatania/patch-1
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Added forgotten infinite_inertia to bindings
2018-02-21 09:00:40 +01:00
Rémi Verschelde
5109f2ca67
Merge pull request #16874 from volzhs/button-group-desc
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Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21 08:48:39 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
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Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
volzhs
0d0b266143
Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21 15:53:30 +09:00
Michael Alexsander Silva Dias
0d13eb4225
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
2018-02-20 18:12:44 -03:00
Fabio Alessandrelli
dfef6f24d5
Small patch to change mbedtls _WIN32_WINNT
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We are using 0x0601 as min anyway.
This avoids SOCKADDR_STORAGE error on uwp build
2018-02-20 17:50:08 +01:00
Fabio Alessandrelli
d29488ee9b
Link bcrypt lib in window and UWP
2018-02-20 17:42:16 +01:00
Rémi Verschelde
e3be5bb61d
Merge pull request #16861 from YeldhamDev/tree_docs_fix
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Clarified what the Tree's signals "item_activated" and "item_double_clicked" do
2018-02-20 17:36:05 +01:00
Michael Alexsander Silva Dias
1260ed90bd
Clarified what the Tree's signals "item_activated" and "item_double_clicked" do.
2018-02-20 13:11:06 -03:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
Michael Alexsander Silva Dias
db80d56388
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode.
2018-02-20 12:19:06 -03:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
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Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Rémi Verschelde
ae8e8b2bc2
Merge pull request #16856 from volzhs/line-scene-tree
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Draw relationship line on scene tree dock if option is on
2018-02-20 15:35:36 +01:00
Fabio Alessandrelli
a929a5aea5
Import PR 730 from mbedTLS project
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Fixes UWP build while we wait for it to get into next release.
2018-02-20 15:12:00 +01:00
George Marques
a2ef49f8b9
Websocket module properly recognize UWP (by @vnen)
2018-02-20 15:11:50 +01:00
volzhs
36aa62802a
Draw relationship line on scene tree dock if option is on
2018-02-20 22:26:40 +09:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Juan Linietsky
6756896b22
Merge pull request #16852 from godotengine/revert-15985-uniforms-single-argument-constructors
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Revert "Handle single-argument constructors in uniform default values"
2018-02-20 07:28:35 -03:00
Juan Linietsky
4c56edfb83
Revert "Handle single-argument constructors in uniform default values"
2018-02-20 07:28:22 -03:00
Rémi Verschelde
05a8675f82
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
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Handle single-argument constructors in uniform default values
2018-02-20 11:26:26 +01:00
Rémi Verschelde
1fbb83de2c
Merge pull request #16467 from godotengine/gles3-light-shader-time
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using TIME in light shader enables uses_fragment_time
2018-02-20 11:19:14 +01:00
Rémi Verschelde
2c44b2cee4
Merge pull request #16718 from Chaosus/triplanarfix
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Add refraction possibility when triplanar uv mode enabled
2018-02-20 11:14:31 +01:00
Rémi Verschelde
4b562aaf0c
Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug
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Fix a rendering bug with screen_texture
2018-02-20 11:11:11 +01:00
Rémi Verschelde
55f00d9655
Merge pull request #16455 from volzhs/close-docs
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Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
Rémi Verschelde
c62a6942dc
Merge pull request #16845 from NathanWarden/fix_vs_no_compile
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[Mono] Fixed "expression did not evaluate to a constant" compiler error for Windows.
2018-02-20 09:39:18 +01:00
Rémi Verschelde
1a604fc858
Merge pull request #16843 from YeldhamDev/stack_frames_reselect
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Made the Debugger's Stack Frames items reselectable
2018-02-20 09:36:24 +01:00
volzhs
df84290a7e
Keep to show current script when closing all docs
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
2018-02-20 14:39:52 +09:00
Nathan Warden
72fe70272d
[Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
2018-02-20 00:24:52 -05:00
Michael Alexsander Silva Dias
32e3f257ac
Made the Debugger's Stack Frames items reselectable.
2018-02-20 00:02:37 -03:00
Rémi Verschelde
ad5ac052a4
Merge pull request #16098 from NathanWarden/ci_command_options
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Added --quit and --build-solutions cmd line options to make CI pipelines possible
2018-02-19 23:56:16 +01:00
Will Nations
b0bdb4456b
Expose Sprite._edit_get_rect for click rect access
2018-02-19 16:45:11 -06:00
Rémi Verschelde
1602e0cdb9
SCons: Remove references to obsolete "fat" bits
2018-02-19 23:39:56 +01:00
Rémi Verschelde
3e6f2b7d98
Fix previous commit, "bits" still needed for buildsystem
2018-02-19 23:36:34 +01:00
Rémi Verschelde
42c5af5e48
OSX: Remove unnecessary bits assignment
2018-02-19 23:34:11 +01:00
Nathan Warden
4bfb504c2f
Added an auto quit and auto build flag to the command line options.
2018-02-19 16:22:55 -05:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
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Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00