Commit Graph

804 Commits

Author SHA1 Message Date
Rémi Verschelde
47addcf9d0
Merge pull request #17354 from SaracenOne/shader_token_name_fix
Make the shader token names consistent.
2018-03-09 10:39:22 +01:00
Saracen
b095e21d91 Make the shader token names consistent. 2018-03-07 23:56:47 +00:00
Bernhard Liebl
9d7856620c Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
ShyRed
4d6bb43931 Remove disabled shapes from physics
Disabling a shape removes it from physics calculations. Enabling a shape adds it back to the physics calculations.
2018-03-07 18:03:44 +01:00
Markus Ewald
fc166f3ee1 Implement VisualServerScene::instance_set_extra_visibility_margin() method to actually apply extra culling margin and mark instance AABB dirty 2018-03-04 14:20:59 +01:00
Chaosus
c6b6af7bb5 Fix floatBitsToUint function 2018-03-03 16:22:36 +03:00
Andrea Catania
134cca0cf2 Fixed physics server typo 2018-02-27 08:42:09 +01:00
Andrea Catania
5de5a4140b
Deprecated Godot 3D physics engine 2018-02-26 12:51:30 +01:00
Poommetee Ketson
eb63f7b071 [DOCS] Sync classref with current source 2018-02-25 15:14:25 +07:00
MrCdK
56dcf4b983 AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus 2018-02-23 23:42:57 +01:00
Juan Linietsky
7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
Juan Linietsky
4c56edfb83
Revert "Handle single-argument constructors in uniform default values" 2018-02-20 07:28:22 -03:00
Rémi Verschelde
05a8675f82
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Handle single-argument constructors in uniform default values
2018-02-20 11:26:26 +01:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Andrea Catania
ffc3ef8677 Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
Rémi Verschelde
be67f2e4ba
Merge pull request #16751 from AndreaCatania/moreAPIs
Added Physics state APIs
2018-02-19 20:22:18 +01:00
Rémi Verschelde
9130770ec5
Merge pull request #16794 from Chaosus/new_shader_funcs
Adds some missing shader built-in functions
2018-02-19 18:30:16 +01:00
Rémi Verschelde
d9f26af533
Merge pull request #16803 from lethiandev/fix-remove-shape2d
Fix 2d collision body update on shape remove
2018-02-19 18:22:21 +01:00
Rémi Verschelde
fd92e571ac Readd VS.sync and VS.draw to keep compatibility
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.

Fixes issue introduced in #15892.
2018-02-19 10:43:07 +01:00
Konrad Nowakowski
3659df6624 Fix 2d collision body update on shape remove 2018-02-18 20:46:37 +00:00
Chaosus
8f04a13c98 Added missing shader functions 2018-02-18 18:08:18 +03:00
Artem Varaksa
d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
Andrea Catania
a930797c31 Added Physics state APIs 2018-02-16 17:48:07 +01:00
Rémi Verschelde
574133e4e0
Merge pull request #15892 from Zylann/add_missing_vs_bindings
Added all missing VisualServer bindings
2018-02-14 16:05:49 +01:00
Rémi Verschelde
dea5a69693
Merge pull request #16408 from Calinou/remove-debugging-prints
Remove a few debugging prints
2018-02-14 11:32:10 +01:00
Andrea Catania
a42765dada Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Fixes #16424
2018-02-05 18:54:07 +01:00
Hugo Locurcio
84267915f5
Remove a few debugging prints 2018-02-05 11:30:50 +01:00
Paolo Perkovic
08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Rémi Verschelde
ff287d8341
Merge pull request #15254 from mrcdk/pitch_scale
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-02-01 14:26:27 +01:00
Poommetee Ketson
5a26e0786c AudioEffectReverb: max predelay_feedback to 0.98 2018-01-31 00:19:07 +07:00
Rémi Verschelde
ed6bf28014
Merge pull request #15980 from mrcdk/audio_stream_get_length
Expose audio streams get_length()
2018-01-30 13:43:34 +01:00
Marc Gilleron
8dc62bbc96 Fix VisualServer.free conflicting with Object.free 2018-01-25 00:23:31 +01:00
Benjamin
311e69aa1e Handle single-argument constructors in shaders.
Expand these (fill vectors, fill matrix diagonals) in _reduce_expression() so they're handled properly even as uniform default values (where they previously caused a crash).
2018-01-22 22:32:35 +01:00
MrCdK
8a9f1c2a5d Expose audio streams get_length() 2018-01-22 20:35:33 +01:00
Marc Gilleron
e415fd05bb Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
2018-01-20 16:59:26 +01:00
Ariel Manzur
e2b50e1abb improves portability with some compilers 2018-01-18 19:16:34 -03:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
binbitten
bccb4840c8 Fix wrong viewport transparent-bg 2018-01-18 19:11:07 +01:00
Unknown
5876457410 modify default param names in couple of signals
'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Juan Linietsky
bfeaf27a3e Properly dispose of instance capture data, fixes #14795 2018-01-06 19:06:04 -03:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Duy-Nguyen TA
322cb08dd9 Fix macOS and other builds after #15299
Commit ammended by @akien-mga to fix more platforms.
2018-01-04 19:48:05 +01:00
Rémi Verschelde
0b07d453f7
Merge pull request #15251 from binbitten/fix-assign-vardecl
Fix premature declaration of shader variables created with assignment
2018-01-04 15:17:10 +01:00
firefly2442
f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Razah
e3c9a7ed4f Fix broken Info.plist after copyright update
Fixes #15293.
+ related misc fixes by @akien-mga.
2018-01-03 17:10:07 +01:00
Jerome67000
42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D 2018-01-03 13:02:26 +01:00
binbitten
f141bafba3 Fix premature declaration of shader variables created with assignment 2018-01-03 07:23:04 +01:00
MrCdK
5bc010e8ee Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-01-01 22:23:16 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
52deb679df
Merge pull request #15153 from poke1024/fix12112
Delete AudioServer buses after driver shutdown
2018-01-01 18:49:03 +07:00
binbitten
9b2283382e Fixed wrong highlighted line when erroring and using single-line comments, fixes #15167 2017-12-29 19:32:21 +01:00
Bernhard Liebl
d5ed266078 Delete AudioServer buses after driver shutdown 2017-12-29 11:22:56 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Juan Linietsky
2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 2017-12-26 11:09:52 -03:00
Ignacio Etcheverry
0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
MrCdK
1f609b7a82 Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
Rémi Verschelde
7d9b7f9c47
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
Few small tweaks for ARVR
2017-12-23 00:59:09 +01:00
Bastiaan Olij
6fd51b6a1b Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
Juan Linietsky
045f81023b Properly silence buffer while not in use, fixes #14866 2017-12-20 13:55:58 -03:00
Hein-Pieter van Braam
139daf0e03 Don't try to mix a sample that has already ended
On short samples the sample may finish playing before the mixer is done.
This fills the remaining time with zeros and ends mixing. This fixes the
users getting the following error logged:

::_mix_internal: Condition ' !active ' is true.
2017-12-18 00:53:51 +01:00
Rémi Verschelde
8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Enzo Nocera
8e2a1ffd6e Shader Language: Add in-for declared variables within for-block scope. 2017-12-17 01:43:59 +01:00
Juan Linietsky
652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
Rémi Verschelde
d03f35f1bc Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
Juan Linietsky
e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
Juan Linietsky
f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
AndreaCatania
5dee44bbc1 Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
Przemyslaw Czarnota
c3c1d119ec Fix #14429 GIProbe does not work with SpotLights 2017-12-09 20:57:28 +01:00
Juan Linietsky
65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Rémi Verschelde
ccef401700
Merge pull request #13341 from scayze/interp_v2
Added interpolation qualifiers to shaderlang
2017-12-09 18:12:14 +01:00
Rémi Verschelde
25b36f18d3
Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09 13:01:41 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Juan Linietsky
0bc573635c Fixes to some thread safety situations to avoid GIProbe from freezing on save. Fixes #13338 2017-12-06 18:06:34 -03:00
Juan Linietsky
431dfc1458 Attempt to see if this can solve the problem with #13338 2017-12-06 16:41:19 -03:00
Juan Linietsky
d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Rhody Lugo
a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Rhody Lugo
a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Rémi Verschelde
cb4c0c630f doc: Sync classref with current source 2017-11-27 23:37:47 +01:00
Scayze
b0fb6b1380 Added interpolation modifiers to shaderlang 2017-11-27 16:47:46 +01:00
Rémi Verschelde
8dc89e787c
Merge pull request #13294 from RaXaR/master
Added overloads of vector parameters for shader Trig functions.
2017-11-27 00:58:14 +01:00
RaXaR
b932d8c37a Added overloads of vector parameters for shader Trig functions.
Ammend: Removed whitespace from blank lines.
Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
2017-11-27 01:18:45 +02:00
Rémi Verschelde
ce89b20b20
Merge pull request #13228 from rminderhoud/weights
Fix read bug in compressed bone weights
2017-11-26 21:04:48 +01:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
Rémi Verschelde
b0e556d1a7
Merge pull request #13289 from sketchyfun/3d_selection_fix
Fixed issue with 3D selections
2017-11-26 14:55:56 +01:00
Hugo Locurcio
541df26184
Tweak the default camera node settings
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
BenH
dd5037ba82 Fixed issue with 3D selections losing precsion due to an offset bug 2017-11-25 20:14:54 +00:00
Juan Linietsky
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez
81c49fb536 Update clang-format in modified files 2017-11-25 02:18:28 +01:00
Pedro J. Estébanez
3aa79fc1a3 Add ability to opt-out buffer swapping in VS::draw() 2017-11-25 02:18:28 +01:00
Ralph Minderhoud
2399d11e27 Fix read bug in compressed bone weights 2017-11-23 21:52:14 -06:00
Ferenc Arn
0ca9181ee8 Rename two-parameter arc-tangent function to atan in shader language, as it is in GLSL.
Fixes #13214.
2017-11-23 21:19:11 -05:00
Rémi Verschelde
2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
AndreaCatania
d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00