Pedro J. Estébanez
9aecc83cda
Merge pull request #9892 from RandomShaper/fix-err-format
...
Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez
748240b090
Fix misplaced quote in error messsage
2017-07-27 01:26:30 +02:00
Thomas Herzog
18e23ad4dc
Merge pull request #9882 from endragor/nativescript-refcount
...
Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Ruslan Mustakov
db9dcbddbc
Forward refcount changes to NativeScriptInstance
...
This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Thomas Herzog
9caf9fa76f
Merge pull request #9720 from endragor/stack-bottom
...
Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Rémi Verschelde
668f4f437f
Merge pull request #9873 from Noshyaar/pr-prop
...
Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
Marcelo Fernandez
2144093fe6
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:38:28 -03:00
Rémi Verschelde
a931052c79
Merge pull request #9731 from Xrayez/gdscript-completion
...
Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde
e4fe194fe5
Add newline after config_version and fix custom_features hint
...
Fixes #9818 .
2017-07-25 21:02:38 +02:00
Andrii Doroshenko (Xrayez)
72436956dd
Update GDScript completion names for Pool*Arrays
...
Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.
Moved "project_settings.h" down one line to comply with the clang-format rules.
Fixes #9638
Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Ruslan Mustakov
3b88476130
Add a way to retrieve stack bottom of the main thread
...
I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
...
Add object type hint for docs
2017-07-24 08:07:32 +02:00
George Marques
f514fabf61
UWP: Fix build issue caused by atomic operations
2017-07-23 21:29:01 -03:00
Juan Linietsky
cf286ed287
Requesting for dictionary keys also respects insertion order, closes #9161
2017-07-23 12:24:03 -03:00
Thomas Herzog
9e483604a5
Merge pull request #9718 from endragor/ptrcall-fixes
...
Use specific size for numeric types in ptrcall
2017-07-23 16:35:10 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
L. Krause
aa798ebf8f
Fix atomic operations in NO_THREADS builds
2017-07-22 22:06:01 +02:00
Juan Linietsky
3b2dfae5af
function to add script and instance at once, as needed by neikeq
2017-07-22 16:57:56 -03:00
Juan Linietsky
0ad1a8f3d0
Script languges are uninitialized properly now.
2017-07-22 16:11:56 -03:00
Ruslan Mustakov
30176b0bb1
Use specific size for numeric types in ptrcall
...
The script system does not provide information about specific int
sizes, so we should establish convention to use the largest size
(64 bits). For real types double is always used.
2017-07-20 11:50:18 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Thomas Herzog
45b498c4e0
Merge pull request #9699 from RameshRavone/master
...
[gdnative] `Object::_get` return type and dynamic property
2017-07-19 13:07:06 +02:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
...
Add object type hint for docs
2017-07-19 10:00:20 +02:00
geequlim
5a2500f580
Fix errors with global config names no more sorrys please
2017-07-19 09:25:50 +08:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Ramesh Ravone
826c51c70e
_get return type fix
2017-07-18 21:09:46 +05:30
Rémi Verschelde
e089989777
Merge pull request #9608 from RandomShaper/more-atomics
...
Implement more atomic ops
2017-07-18 07:48:25 +02:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
...
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Pedro J. Estébanez
00d60125df
Implement add & subtract atomics
2017-07-17 23:26:53 +02:00
Rémi Verschelde
8691355158
Merge pull request #9634 from vnen/gzip-compression
...
Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky
4366b7c8b0
Added a simpler/faster way to bind script languages instance wrappers to Godot
2017-07-16 12:40:23 -03:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
...
The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
...
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
...
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques
0f765c86e5
Add GZIP compression support
...
- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson
fdd2a87b8f
Ignore fuzzy translations
2017-07-12 21:49:22 +07:00
Pedro J. Estébanez
9a868cd846
Add atomics for 64-bit integers
...
The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
...
IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955
Merge pull request #9607 from Noshyaar/astar
...
AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00
Rémi Verschelde
b708546f50
Merge pull request #9602 from ducdetronquito/master
...
[#7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 16:44:21 +02:00
Poommetee Ketson
2c9f6312e2
AStar: add bool has_point(id)
2017-07-11 21:06:30 +07:00
Rémi Verschelde
711ebafa71
Revert "Improve reliability of memory stats"
2017-07-11 14:26:34 +02:00
Pedro J. Estébanez
6758ba0d93
Merge pull request #9014 from RandomShaper/improve-mem-stats
...
Improve reliability of memory stats
Memory block byte tagging
2017-07-11 14:19:45 +02:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
geequlim
7358766ff6
IME window follow the input cursor.
...
Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Poommetee Ketson
5a9eb5ef58
Include Git hash in the engine
2017-07-11 15:57:52 +07:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
Rémi Verschelde
6f63a01302
Merge pull request #8943 from RandomShaper/fix-error-handling
...
Implement well-defined handling of unrecoverable errors
2017-07-05 10:55:11 +02:00