Marcel Admiraal
b835cfb551
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
2020-05-11 12:40:16 +01:00
Rémi Verschelde
39da96e4d6
Merge pull request #38587 from Faless/js/improvements
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DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
2020-05-11 11:32:12 +02:00
Rémi Verschelde
dbd90b9478
Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug
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Fix inherited C# scene not inheriting parent's fields
2020-05-11 10:19:15 +02:00
Rémi Verschelde
54bb4cb6d6
Merge pull request #38650 from neikeq/dotnet-cli-support
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C#: Support for building with the dotnet CLI
2020-05-11 10:16:01 +02:00
Ignacio Etcheverry
dcf1dc4fe0
C#: Support for building with the dotnet CLI
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By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget
package, we can build projects targeting .NET Framework with the dotnet CLI.
By referencing this package we also don't need to install Mono on Linux/macOS
or .NET Framework on Windows, as the assemblies are taken from the package.
2020-05-11 08:17:37 +02:00
Ignacio Etcheverry
840255a04b
Implement CSharpScript::inherits_script
2020-05-10 21:49:15 +02:00
Juan Linietsky
1bea8e1eac
New lightmapper
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-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
pepegadeveloper123
4e00d8520d
Inherited C# scene not inheriting parent's fields
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When a child scene inherits a parent scene with a C# root node, the
parent scene's export variables appear to assume values set in the
parent scene, in the child scene's Inspector. However, when the child
scene is played, the parent scene's export variables assume default
values.
When a node is created, it inherits its parent C# script's fields from
the map CSharpScriptInstance::script->member_info. However this map was
not initialized outside the editor, and this commit ensured it is. This
fixes issues #36480 and #37581 .
2020-05-11 03:20:11 +09:00
Fabio Alessandrelli
d2eef39731
Fix Closure compiler build, python style.
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Move copyToFS into utils.js library included with '--pre-js'.
2020-05-10 18:22:48 +02:00
Rémi Verschelde
94721f5ab8
Revert "Renamed plane's d to distance"
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This reverts commit ec7b481170
.
This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde
6ab92464bc
Merge pull request #38621 from akien-mga/stylé-comme-jamais
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Style: clang-format: Disable if statements and case labels on single line
2020-05-10 15:38:53 +02:00
Ignacio Roldán Etcheverry
54b20a25b9
Merge pull request #38600 from neikeq/no
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Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol
2020-05-10 13:33:03 +02:00
Rémi Verschelde
69de7ce38c
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
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Part of #33027 .
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
da898c116c
Merge pull request #37160 from ThakeeNathees/saveing-cyclic-inheritance-crash-fix
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Fix: saving gdscript with cyclic inheritance crash the editor
2020-05-10 13:11:40 +02:00
Rémi Verschelde
a128dd97d6
Merge pull request #37020 from aaronfranke/range
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Allow using integer vectors for iteration and make range() use them
2020-05-10 13:11:07 +02:00
Rémi Verschelde
4686963ed7
Merge pull request #36937 from ThakeeNathees/statement-end-error-message-fix
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Fix: more clearer unexpected statement end error messages
2020-05-10 13:10:55 +02:00
Marcus Elg
ec7b481170
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
Thakee Nathees
79eee93b9a
shadowed var warning in nested block bug fix
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Fix : #38552
2020-05-10 10:54:23 +05:30
Thakee Nathees
3e10392d48
range() with non-numeric const argument crash fix
2020-05-10 10:07:23 +05:30
Thakee Nathees
c2ab35bdde
fixed: saving gdscript with cyclic inheritance crash the editor
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Fix : #9609
2020-05-10 09:07:09 +05:30
Thakee Nathees
5758d87f09
more clearer unexpected statement end error messages
2020-05-10 02:35:27 +05:30
Rémi Verschelde
a4b829410c
Merge pull request #38481 from RandomShaper/improve_yield
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Fix object leaks caused by unfulfilled yields
2020-05-09 22:02:52 +02:00
Rémi Verschelde
b61a496aa7
Merge pull request #38357 from ThakeeNathees/dict2inst-crash-fix
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fix: dict2inst crash when constructor has arguments
2020-05-09 22:00:04 +02:00
Rémi Verschelde
cf0953fefa
Merge pull request #37598 from ThakeeNathees/GDScript-type-resolve-bug-fix
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GDScript class var type resolve bug fixed
2020-05-09 21:59:26 +02:00
Rémi Verschelde
f5371bc6b8
Merge pull request #37033 from ThakeeNathees/python-like-str-escape
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python like string escape implemented
2020-05-09 21:53:59 +02:00
Ignacio Etcheverry
3ce09246d1
C#: Rewrite GodotTools messaging protocol
2020-05-09 21:49:40 +02:00
Ignacio Etcheverry
f3bcd5f8dd
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
2020-05-09 21:36:31 +02:00
Rémi Verschelde
c04cdc2bf1
Merge pull request #38412 from ThakeeNathees/static-func-var-access
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parser error for static func access non-static variables
2020-05-09 21:32:28 +02:00
Ignacio Etcheverry
af4acb5b11
C#/Mono: Check assembly version when loading
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Not sure if we should check revision too, but this is good enough for what we want.
This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
2020-05-09 20:54:16 +02:00
Ignacio Etcheverry
4441222194
C#: Remove StringExtensions.Empty() function
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Causes issues with some editors as it's confused with `string.Empty`.
Should use `string.IsNullOrEmpty(str)` instead.
2020-05-09 20:48:00 +02:00
Ignacio Roldán Etcheverry
61306eb830
Merge pull request #38596 from neikeq/msbuild-restore
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Mono: Use msbuild instead of nuget.exe for restoring
2020-05-09 20:16:52 +02:00
Ignacio Etcheverry
b61ffef0ab
Mono: Use msbuild instead of nuget.exe for restoring
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- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.
2020-05-09 19:45:04 +02:00
Aaron Franke
cf4482e8c4
Change get_completion_identifier_is_function to return a bool
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A minor bugfix
2020-05-09 13:45:00 -04:00
Aaron Franke
f7b50992b5
Allow using integer vectors for iteration and make range() use them
2020-05-09 13:43:35 -04:00
Ignacio Etcheverry
e0a001549e
Mono: Fix hot-reloading of nested classes
2020-05-09 19:18:28 +02:00
Rémi Verschelde
ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
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Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Pedro J. Estébanez
46bfe4452f
Fix object leaks caused by unfulfilled yields
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Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.
This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.
Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.
Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:54:15 +02:00
Rémi Verschelde
4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
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Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
janglee
be7a353c70
Improved go-to definition (Ctrl + Click)
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Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Rémi Verschelde
878adb22b7
Merge pull request #37717 from qarmin/world_fix
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Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde
3c200b23fb
Merge pull request #32534 from Xrayez/fix-dict2inst-init
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Make `dict2inst` to work with arbitrary `_init` parameters
2020-05-03 09:58:07 +02:00
Rémi Verschelde
1309bfa97a
Merge pull request #38275 from DSteve595/indented-block-line
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Mark "Indented block expected" error after function declaration
2020-05-03 09:57:29 +02:00
Thakee Nathees
ce978517e0
parser error for static func access non-static variables
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Fix : #38408
2020-05-03 11:45:11 +05:30
Steven Schoen
e6e5ba32cd
Mention offending function name in "Indented block expected" error
2020-05-02 17:10:34 -07:00
Hugo Locurcio
596d426151
Remove some C++11 polyfill defines that are no longer needed
2020-05-03 00:42:04 +02:00
Fabio Alessandrelli
d883b90988
Merge pull request #38105 from AndreaCatania/AndreaCatania-patch-2
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Removed noisy ERR check from Multiplayer API.
2020-05-01 13:53:55 +02:00
Andrii Doroshenko (Xrayez)
7001d06f9d
Make dict2inst
to work with arbitrary _init
parameters
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This is achieved by skipping initializer call while creating an instance
of a GDScript. This is implemented by passing -1 as an argument count
to `_new` and interpreting any value below 0 to mean that the initializer
should not be called during instantiation, because internal members of
an instance are going to be overridden afterwards.
2020-04-30 18:30:04 +03:00
Rémi Verschelde
2175397210
tinyexr: Enable C++11 threaded loading
2020-04-30 15:31:02 +02:00
Thakee Nathees
9f6b20936e
fix: dict2inst crash when constructor has arguments
2020-04-30 17:35:53 +05:30
Ignacio Roldán Etcheverry
a6e3c84c68
Merge pull request #38328 from Nannaquin/master
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Fix growMargin() not returning modified Rect2/Rect2i in Mono
2020-04-30 03:39:37 +02:00
Aaron Franke
90df1d67cb
Color with alpha constructor
2020-04-29 14:41:12 -04:00
Rémi Verschelde
92d4a0cbd2
Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate
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Fix leaked objects when game ends with yields in progress
2020-04-29 17:30:28 +02:00
Nannaquin
0ac6f4c40b
Fix growMargin() not returning modified Rect2/Rect2i
2020-04-29 11:29:57 -04:00
Rémi Verschelde
39a0cdac5f
Merge pull request #38279 from BigRed-118/assert_mark_as_safe_regression_bug
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Fix for marking assert lines as safe bug
2020-04-29 16:24:38 +02:00
Pedro J. Estébanez
c427334393
Fix leaked objects when game ends with yields in progress
2020-04-29 13:55:10 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
Aaron Franke
ad3c3e1bbb
[Mono] Rename LinearInterpolate to Lerp
2020-04-29 04:02:24 -04:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
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Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
088cf37bf2
Merge pull request #37314 from nekomatata/bullet-fix-damping
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Better damping implementation for Bullet rigid bodies
2020-04-28 21:39:05 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
...
It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
Rémi Verschelde
39f7a40925
Merge pull request #37163 from madmiraal/fix-csg-normal
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Fix CSG vertex normal calculation.
2020-04-28 14:28:31 +02:00
Tom Evans
bd081df519
Fix for marking assert lines as safe bug
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Calling _reduce_node_type from GDScriptParser::_parse_block for assert
was using a current class with a scope that didn't include all
functions. Now calling in GDScriptParser::_check_block_types uses the
right class type. We also now check the assert node message. The assert
line was added to the set_errors associated with assert, since before
the error would be reported on the next line
2020-04-27 20:25:54 -05:00
Rémi Verschelde
717f053e37
Merge pull request #38121 from JFonS/add_unwrap_caching
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Add caching the lightmap unwrapping on import
2020-04-27 18:51:32 +02:00
PouleyKetchoupp
9353a2bbd1
Better damping implementation for Bullet rigid bodies
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Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.
2020-04-27 18:24:33 +02:00
Rémi Verschelde
f61587b158
Merge pull request #36927 from ThakeeNathees/export-var-type-reduce-implimented
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Fix: export var type reduce() implemented
2020-04-27 17:01:04 +02:00
Rémi Verschelde
f7e2ff5223
Merge pull request #38253 from nekomatata/bullet-update-2.90
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Update to bullet master (2.90)
2020-04-27 16:44:17 +02:00
Thakee Nathees
cd487201c6
export var type reduce() implemented
2020-04-27 19:26:57 +05:30
PouleyKetchoupp
3e7db60d56
Update to bullet master (2.90)
2020-04-27 11:37:47 +02:00
Rémi Verschelde
7899b3e734
Merge pull request #38150 from neikeq/fix-load-hook-for-reused-assembly
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Mono/C#: Fix load hook not called for some assemblies on domain reload
2020-04-25 13:01:11 +02:00
Rémi Verschelde
97f04e42f6
Merge pull request #37172 from theoway/autoCompletionBug
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Fixed the auto-completion bug in gdscript_editor
2020-04-24 17:27:04 +02:00
Rémi Verschelde
39f77f95b8
Merge pull request #37265 from BigRed-118/mark_assert_safe
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Mark assert lines as safe in gdscript
2020-04-24 17:24:45 +02:00
Rémi Verschelde
514fb5fa8a
Merge pull request #37232 from ThakeeNathees/load()-autocomplete-imlpemented
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autocomplete for load() function implemented
2020-04-24 17:24:23 +02:00
Ignacio Etcheverry
f5510262bc
Mono/C#: Fix load hook not called for some assemblies on domain reload
2020-04-23 18:55:44 +02:00
Ignacio Etcheverry
81f13f6171
C#: Fix always saving copy of csproj even with no changes
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This was a regression from 93d7ec8836
(#38110 ).
Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to
always return true.
This workaround can be reverted once we switch to official Microsoft.Build.
2020-04-23 16:18:55 +02:00
Rémi Verschelde
8012be867c
Merge pull request #38123 from neikeq/fix-hotreload-twice
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Mono/C#: Fix assemblies being reloaded a second time unnecesarily
2020-04-23 11:34:28 +02:00
Ignacio Etcheverry
20b9dbb1d5
C#: Revert marshalling of IDictionary/IEnumerable implementing types
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Added marshalling for `System.Collections.Generic.List<T>` and
`System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-04-23 02:26:43 +02:00
Ignacio Etcheverry
c9882e61e2
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
2020-04-23 02:23:25 +02:00
Ignacio Roldán Etcheverry
28f0b15c9d
Merge pull request #38117 from neikeq/export-mono-array-godot-object
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Mono/C#: Allow exporting System.Array of type Godot.Object
2020-04-22 17:41:34 +02:00
Ignacio Roldán Etcheverry
3ad9652a5d
Merge pull request #38110 from neikeq/csproj-safer-migration
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C#: Save copy of sln and csproj before applying fixes
2020-04-22 17:27:07 +02:00
Ignacio Roldán Etcheverry
90330a04cc
Merge pull request #38115 from neikeq/mono-debug-exported-games
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Mono/C#: Allow debugging exported games
2020-04-22 17:26:33 +02:00
Ignacio Etcheverry
0fec3cb5ed
Mono/C#: Allow exporting System.Array of type Godot.Object
2020-04-22 17:19:45 +02:00
Ignacio Etcheverry
93d7ec8836
C#: Save copy of sln and csproj before applying fixes
2020-04-22 16:50:43 +02:00
Ignacio Etcheverry
71fc87e101
Mono/C#: Allow debugging exported games
...
- Include PDB files in exported games.
- Release export templates also allow debugging now.
Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
2020-04-22 16:44:03 +02:00
Rémi Verschelde
6aac75afc2
Merge pull request #37318 from ttencate/fix/argument_nulled_37312
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Revert "Allow parameters passed to GDScript functions to be nulled"
2020-04-22 16:09:28 +02:00
JFonS
f7dadc4796
Add caching the lightmap unwrapping on import
...
This commit adds caching to the lightmap mesh unwraps generated on
import. This speeds up re-imports of meshes that haven't changed and
also makes sure that the unwraps are consistent across imports.
The unwrapping process is not deterministic, so one could end up with
a different mapping every time the scene was imported, breaking any
previously baked lightmaps. The changes in this commit prevent that
from happening.
2020-04-22 15:34:00 +02:00
Andrea Catania
4d8a3839d0
Removed noisy ERR check from Multiplayer API.
2020-04-22 08:12:58 +02:00
Rémi Verschelde
f914276951
Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fix
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GDScript: Fix type inference for const reference to global class
2020-04-21 23:04:46 +02:00
Rémi Verschelde
9716204555
Merge pull request #37712 from stoofin/pattern-bind-warning
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Fix unassigned variable warnings for match bindings
2020-04-21 23:04:16 +02:00
Rémi Verschelde
4f03e302a7
Merge pull request #38041 from ThakeeNathees/class-name-check-enhance
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GDScript class name existance check enhanced
2020-04-21 16:19:53 +02:00
Rémi Verschelde
a5a9bf6a19
Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwn
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Line marked unsafe when base known and index unkonwn
2020-04-21 16:19:34 +02:00
Rémi Verschelde
9cad835880
Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-types
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Autocompleting with indexing for builtin types added
2020-04-21 16:19:07 +02:00
Juan Linietsky
5d4dc2d45c
Add ability to bind typed arrays to script API
...
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Juan Linietsky
ae09b55a19
Exposed RenderingDevice to script API
...
Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
2cd952bd84
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
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Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde
0ef8bcac4d
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Thakee Nathees
62280c3d47
GDScript class name existance check enhanced
2020-04-20 16:20:36 +05:30
Rémi Verschelde
408fab8442
Mono: Fix include for Android support
...
This was a typo in #37153 .
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-04-18 21:28:51 +02:00
qarmin
559bc3ca87
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
Thakee Nathees
0780ad2800
line unsafe for indexing with known base type & unkown identifier
2020-04-17 16:52:22 +05:30
Thakee Nathees
3c45377c6e
autocompleting with indexing for native types added
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Fix : #37768
2020-04-17 12:13:57 +05:30
Umang Kalra
b192c7d1ac
Fixed the bool _static logic
2020-04-16 21:23:17 +05:30
Nico Mitchell
f7cc2b090c
Change MATH_POSMOD return type back to INT
2020-04-14 17:23:35 -04:00
Rémi Verschelde
5e5103f460
Merge pull request #37861 from reduz/implement-decals
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Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky
5944eb6e7f
Implement decals
...
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Rémi Verschelde
e0eb9a8ae4
Merge pull request #37826 from nekomatata/direct-body-state-sleep
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Fix set_sleep_state in Bullet body direct state
2020-04-14 12:53:20 +02:00
PouleyKetchoupp
30b184cb06
Fix set_sleep_state in Bullet body direct state
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It was inverted, it should set the body to be active when sleep is disabled.
2020-04-14 11:39:34 +02:00
Nico Mitchell
c2ffaf5b2b
Change round return type to float
2020-04-13 13:02:40 -04:00
Rémi Verschelde
cfb00d4ed0
Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
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autocomplete for disconnect implemented
2020-04-13 12:07:25 +02:00
Thakee Nathees
efe90fce01
autocomplete for disconnect, is_connected implemented
2020-04-13 12:35:06 +05:30
Rudigus
42434a0384
Improve error explanations related to UPNP and UPNPDevice
2020-04-13 02:25:39 -03:00
Rémi Verschelde
28bd664de5
Merge pull request #37542 from swarnimarun/patch_vs_02
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Update visualscript graph nodes on visual script variable edit
2020-04-12 11:30:15 +02:00
Yuri Sizov
1ea7295bd2
Improve shortcut formatting in docs
2020-04-10 18:42:11 +03:00
Rémi Verschelde
67f7ba2645
Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fix
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`:=` fails on some nodes fix : #37357
2020-04-10 12:36:44 +02:00
Rémi Verschelde
d2b85ef642
Merge pull request #37530 from swarnimarun/patch_vs_01
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VisualScript support for newly added Variant types
2020-04-10 12:06:38 +02:00
Rémi Verschelde
56bee78b6e
Merge pull request #37629 from lupoDharkael/noise-unref
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NoiseTexture: prevent race condition because of Ref::unref()
2020-04-10 11:52:10 +02:00
Rémi Verschelde
d41444b0d8
Merge pull request #37693 from lupoDharkael/remove-hint
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Remove obsolete enums
2020-04-10 11:47:44 +02:00
Rémi Verschelde
4f5ad0734b
Merge pull request #37467 from HaSa1002/fix-vsproj
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fixed modules not beeing added to vsproj
2020-04-09 15:31:58 +02:00
HaSa1002
0b615bb997
fixed modules not beeing added to vsproj
2020-04-09 15:15:52 +02:00
Stoofin
44281f233d
Pattern bind counts as assignment
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Fixes #34697
2020-04-09 05:01:40 -07:00
Bastiaan Olij
afc8c6391c
Renaming all ARVR nodes to XR
2020-04-09 15:33:01 +10:00
lupoDharkael
5021dcfcd6
Remove obsolete enums
2020-04-08 20:44:01 +02:00
Rémi Verschelde
d89dc5794a
Merge pull request #37644 from JFonS/gizmos_rename
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Rename all gizmo classes, using the 4.0 node names.
2020-04-08 10:54:42 +02:00
jfons
3841a64703
Rename all gizmo classes, using the 4.0 node names.
2020-04-07 10:02:18 +02:00
lupoDharkael
1f0f0b8cea
NoiseTexture: prevent race condition because of Ref::unref()
2020-04-06 13:22:31 +02:00
Tomasz Chabora
c1023157eb
Remove Node.get_position_in_parent()
2020-04-06 01:19:20 +02:00
Thakee Nathees
e67eb5ca36
GDScript class var type resolve bug fixed
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Fix : #37545
2020-04-05 08:35:24 +05:30
Swarnim Arun
69e485d443
Update vsnodes on editing vs variables
2020-04-03 15:05:51 +05:30
Thakee Nathees
029b34da40
GDScript: Fix type inference for const reference to global class
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Fixes #37529 .
2020-04-03 12:43:52 +05:30
Ignacio Etcheverry
27ddb27da8
Fix C# bindings after recent breaking changes
2020-04-03 01:38:48 +02:00
Swarnim Arun
971e12d61c
VisualScript styling for new Variant Types
2020-04-03 05:07:35 +05:30
Swarnim Arun
1ab7d1cb71
Deconstruct VSNodes for new Variant types
2020-04-02 23:24:18 +05:30
Rémi Verschelde
ea7b497065
Replace more occurrences of NULL with nullptr
2020-04-02 14:56:01 +02:00
lupoDharkael
95a1400a2a
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
Rémi Verschelde
5f11e15571
Merge pull request #37504 from qarmin/out_of_bound_cursor
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Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Rafał Mikrut
359bebd8c0
Fix out of bound array access caused by unassigned variable
2020-04-01 19:29:35 +02:00
Rémi Verschelde
e53cbba36c
Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight
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Remove syntax highlighting for C# verbatim strings due to bugs
2020-04-01 15:10:19 +02:00
Hugo Locurcio
49efd6093e
Remove syntax highlighting for C# verbatim strings due to bugs
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This closes #32336 .
2020-04-01 09:12:47 +02:00
Rémi Verschelde
f7b8d0c688
Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docs
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Add missing docs for assert message in GDScript
2020-04-01 08:58:57 +02:00
Thomas ten Cate
4c3c73ef9c
Add missing docs for assert message in GDScript
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Seems like this was overlooked in PR #31142 . See also issue #17082 .
2020-03-31 19:56:44 +02:00
Rémi Verschelde
8dd58a6157
Merge pull request #37153 from neikeq/mono_ios-4.0
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[master] Mono/C#: Add iOS support
2020-03-31 14:17:27 +02:00
Rémi Verschelde
0a2fa4d892
Fix more -Wmaybe-uninitialized warnings with target=release_debug
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I have no idea why those don't get triggered in target=debug builds.
Fixes #37461 .
2020-03-31 13:52:42 +02:00
Ignacio Etcheverry
77dd061345
Mono/C#: Add iOS support
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Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
Ignacio Etcheverry
fa08437694
Mono/C#: Fix MinGW build not supporting .lib
libraries
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MinGW should support both its own format `.a` and MSVC's format `.lib`,
but Mono's module was only using the former. With this change it's now
possible to build with MinGW and link the official Mono for Windows
which is built with MSVC.
2020-03-31 09:37:11 +02:00
Rémi Verschelde
f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
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doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
Rémi Verschelde
f097511b96
Fix another batch of -Wmaybe-uninitialized warnings
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And simplify code in CSGShape.
2020-03-30 18:27:36 +02:00
Rémi Verschelde
eaaee63b62
doc: Update classref with node renames
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A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde
cd4e46ee65
SCons: Format buildsystem files with psf/black
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Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Thakee Nathees
bdd7048cb5
:=
fails on some nodes fix : #37357
2020-03-29 16:01:54 +05:30
Rémi Verschelde
0ecca1abd0
Merge pull request #37364 from ThakeeNathees/fix-forloop-range-bug-#37358
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Fix for loop range bug: #37358
2020-03-28 17:39:36 +01:00