kobewi
4db47eb32e
Don't save project settings when not necessary
2021-02-13 18:51:48 +01:00
Rémi Verschelde
7128f09a5d
Merge pull request #45858 from nekomatata/text-edit-style-content-margins
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TextEdit respects content margin from StyleBox
2021-02-13 17:41:53 +01:00
Rémi Verschelde
48e7cced9f
Merge pull request #45881 from nekomatata/textedit-wrap-autoscroll
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Fix TextEdit autoscroll with wrapped lines
2021-02-13 17:41:20 +01:00
Gordon MacPherson
f2feefb367
Use github actions cache not my own one.
2021-02-13 16:04:57 +00:00
Rémi Verschelde
041cccc287
Merge pull request #44396 from Calinou/add-file-flush-method
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Expose a `File.flush()` method to scripting
2021-02-13 13:40:06 +01:00
kobewi
6146d95a9d
Fix internal resource detecting when pasting nodes
2021-02-13 02:57:29 +01:00
Juan Linietsky
f0951537a4
Merge pull request #45924 from reduz/icon-saturation
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Add ability to change Icon Saturation
2021-02-12 22:55:42 -03:00
Hugo Locurcio
ab397460e9
Expose a File.flush()
method to scripting
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This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).
See discussion in #29075 .
2021-02-13 01:37:16 +01:00
kobewi
6b4faa355c
Remove Merge From Scene
2021-02-13 01:35:03 +01:00
Michael Alexsander
85dc55a82c
Keep Label's min height when empty
2021-02-12 21:13:49 -03:00
Rémi Verschelde
e7ab3a4132
Merge pull request #34892 from KoBeWi/copy-pasta_v7
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Yet another node copy-paste PR
2021-02-12 23:16:31 +01:00
Rémi Verschelde
5011a22731
Merge pull request #45932 from goostengine/sprite-convert-compressed
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Fix sprite editor conversion tools to handle compressed textures
2021-02-12 23:11:51 +01:00
Rémi Verschelde
4a0dbf9acf
Merge pull request #45931 from nekomatata/cylinder-contact-points-fix
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Revised cylinder contact point generation in Godot Physics
2021-02-12 23:05:17 +01:00
kobewi
36494e8526
Duplicate resources pasted to other scenes
2021-02-12 22:38:38 +01:00
PouleyKetchoupp
121030940c
Fix TextEdit autoscroll with wrapped lines
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Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll.
2021-02-12 13:44:46 -07:00
Angad Kambli
892060fa47
fix minor issue in smooth step function's documentation
2021-02-13 02:12:58 +05:30
PouleyKetchoupp
100fc26f39
TextEdit respects content margin from StyleBox
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Now TextEdit adjusts x & y offset according to the corresponding
StyleBox when in normal or read-only mode.
In order to handle bottom content margin, wrapped lines that are entirely outside the stylebox content area are not drawn.
2021-02-12 13:22:06 -07:00
Andrii Doroshenko (Xrayez)
1cd7a16c10
Fix sprite editor conversion tools to handle compressed textures
2021-02-12 21:42:07 +02:00
PouleyKetchoupp
6d0898bf4c
Revised cylinder contact point generation
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Cylinder contact points generation is adjusted to make it more stable
when standing on triangle meshes.
Point-Circle:
Switched to simpler plane projection as it's done for Point-Face contact
points. It solves some cases where discrepancies between the two points
caused the cylinder to jump.
Edge-Circle:
Same as before, the case for edge has just been moved from Face-Circle
to a specific method.
Face-Circle:
The previous method was clipping edges against the circle, and then
tried to add contact points when there wasn't enough support and failed
in some cases.
Now using a different algorithm which adds proper contact points around
the circle more consistently.
First, by clipping edges against circle segments using Face-Face
algorithm.
Second, by clipping edges against the circle plane.
2021-02-12 12:25:58 -07:00
Rémi Verschelde
45c6d3c576
Merge pull request #45923 from reduz/fix-lineedit-minimum-width
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Fix LineEdit minimum width
2021-02-12 17:18:50 +01:00
reduz
28537d8c84
Fix LineEdit minimum width
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-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
Hugo Locurcio
d97d65b184
Increase the page size for array/dictionary editors to 20
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With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.
Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.
This closes https://github.com/godotengine/godot-proposals/issues/2058 .
2021-02-12 17:03:00 +01:00
reduz
5ae9051771
Add ability to change Icon Saturation
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-Allows for more theme freedom
-Allows for entirely B&W themes.
2021-02-12 12:16:37 -03:00
Rémi Verschelde
5e528f3550
Merge pull request #45922 from bruvzg/space_width
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Use get_char_size(' ') to calculate space width.
2021-02-12 14:31:58 +01:00
bruvzg
6c9e608a34
Use get_char_size(' ') to calculate space width.
2021-02-12 15:06:50 +02:00
Rémi Verschelde
bc55238408
Merge pull request #45907 from reduz/improved-inspector-subresources
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Improved Inspector Sub-Resource Editing
2021-02-12 13:47:54 +01:00
reduz
b9b68b755c
Improved Inspector Sub-Resource Editing
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-Better margins
-Colors to delimit subresources better.
2021-02-12 09:31:47 -03:00
Rémi Verschelde
d3867b2dab
Merge pull request #45785 from Calinou/project-manager-add-loading-text
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Display loading text while the project manager is loading
2021-02-12 13:01:17 +01:00
Rémi Verschelde
dbddf52c12
Merge pull request #45920 from Faless/js/4.x_dpi
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[HTML5] Detect screen scale and DPI.
2021-02-12 12:53:14 +01:00
Fabio Alessandrelli
6cff589b5b
[HTML5] Detect screen scale and DPI.
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`OS.get_screen_scale` will now return the `window.devicePixelRatio`
value, `OS.get_screen_dpi` uses CSS media queries to find approximate
DPI value for the current display.
`OS.get_screen_size` also return the actual screen size (not the CSS
pixel size).
2021-02-12 12:01:44 +01:00
Rémi Verschelde
4912258839
Merge pull request #45903 from reduz/improve-resoucre-load-cache
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Improve resource load cache
2021-02-12 11:58:19 +01:00
Rémi Verschelde
44e291a250
Merge pull request #45909 from ShatReal/master
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Fixed typo in PackedScene documentation
2021-02-12 11:11:23 +01:00
Rémi Verschelde
e9a25b8552
Merge pull request #45859 from Kayomn/master
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Accomodate blend shape ranges of -1 to +1 for Vulkan
2021-02-12 09:26:14 +01:00
Ansraer
466cf0b466
Adjust auto scale on high res displays
2021-02-12 01:12:25 +01:00
Emily
7368bc534a
fixed typo in packedscene
2021-02-11 13:22:44 -08:00
reduz
f8d03b98e7
Improve resource load cache
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-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
hoontee
fbb1ef759c
Implement CollisionPolygon3D margin
2021-02-11 11:58:37 -06:00
Rémi Verschelde
e5bb89cdd5
Merge pull request #45901 from akien-mga/scons-fix-custom_modules-is_engine
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SCons: Fix Godot detection in custom modules logic
2021-02-11 18:13:23 +01:00
Rémi Verschelde
75910d1e9b
SCons: Fix Godot detection in custom modules logic
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`exec()` was not a good idea as it assumes a certain type of `version.py` file
similar to Godot's own file, which is not always a reliable assumption (see
https://github.com/godotengine/godot/pull/43057#issuecomment-777632900 ).
Also restores Python 2 support for the 3.2 branch.
2021-02-11 17:54:41 +01:00
Rémi Verschelde
68624f32b0
Merge pull request #44698 from Chaosus/shader_varying_fragment_to_light
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Allow to pass varying from fragment to light shader function
2021-02-11 15:28:14 +01:00
Rémi Verschelde
5f05e5d904
Merge pull request #45882 from HenryWConklin/broken-gdnative-test
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Fix broken gdnative variant test
2021-02-11 15:27:36 +01:00
Henry Conklin
6575e4c1ba
Fix broken gdnative variant test
2021-02-11 07:14:28 -06:00
Yuri Roubinsky
dd0874e717
Allow passing varying from fragment to light shader function
2021-02-11 15:59:21 +03:00
Rémi Verschelde
b9863e157e
Merge pull request #45891 from Faless/js/4.x_editor_focus
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[HTML5] Editor: ensure canvas focus when switching tabs.
2021-02-11 13:16:40 +01:00
Rémi Verschelde
b8fab45ddb
Merge pull request #45835 from sps1112/add-test-variant
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Add Unit Tests for Variant Class
2021-02-11 13:15:49 +01:00
Rémi Verschelde
604188c411
Merge pull request #45870 from gongpha/graphedit-connection-update
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Update GraphEdit when GraphNode's slot is updated
2021-02-11 13:11:50 +01:00
Fabio Alessandrelli
b148ea2a64
[HTML5] Editor: ensure canvas focus when switching tabs.
2021-02-11 13:10:18 +01:00
sps1112
f71f8c8c0b
Add Unit Tests for Variant Assignment
2021-02-11 17:27:24 +05:30
Rémi Verschelde
dca3ce441a
Merge pull request #45846 from rcorre/importplugin_doc
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Improve EditorImportPlugin docs.
2021-02-11 12:24:48 +01:00
MarvinFF
4c528e76e7
Fix Node::rpc_config
return error
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Fix StringName type checks in other `_rpc*_bind` methods.
2021-02-11 11:52:52 +01:00