Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
...
Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Rémi Verschelde
ba48417147
Merge pull request #16878 from KidRigger/master
...
Godot now allows built-in irrespective of the filepath.
2018-02-21 10:32:55 +01:00
Anish
1fdb8251d2
Godot now allows built-in irrespective of the filepath.
...
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.
Fixes #16425
2018-02-21 14:47:23 +05:30
Rémi Verschelde
5d6c64969c
Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug
...
Fix Automatic switch to viewport when playing a scene
2018-02-21 09:59:45 +01:00
Rémi Verschelde
3658fb000b
Merge pull request #16869 from YeldhamDev/remote_relationship_lines
...
Fixed Remote Tree not drawing relationship lines unless the setting is changed
2018-02-21 09:12:31 +01:00
Rémi Verschelde
57d562b394
Fix loading project.binary from PCK file
...
Regression introduced in #16825 .
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.
2018-02-21 09:07:59 +01:00
Rémi Verschelde
53a2b0a5ce
Merge pull request #16876 from AndreaCatania/patch-1
...
Added forgotten infinite_inertia to bindings
2018-02-21 09:00:40 +01:00
Rémi Verschelde
5109f2ca67
Merge pull request #16874 from volzhs/button-group-desc
...
Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21 08:48:39 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
...
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
volzhs
0d0b266143
Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21 15:53:30 +09:00
Michael Alexsander Silva Dias
0d13eb4225
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
2018-02-20 18:12:44 -03:00
Fabio Alessandrelli
dfef6f24d5
Small patch to change mbedtls _WIN32_WINNT
...
We are using 0x0601 as min anyway.
This avoids SOCKADDR_STORAGE error on uwp build
2018-02-20 17:50:08 +01:00
Fabio Alessandrelli
d29488ee9b
Link bcrypt lib in window and UWP
2018-02-20 17:42:16 +01:00
Rémi Verschelde
e3be5bb61d
Merge pull request #16861 from YeldhamDev/tree_docs_fix
...
Clarified what the Tree's signals "item_activated" and "item_double_clicked" do
2018-02-20 17:36:05 +01:00
Michael Alexsander Silva Dias
1260ed90bd
Clarified what the Tree's signals "item_activated" and "item_double_clicked" do.
2018-02-20 13:11:06 -03:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
Michael Alexsander Silva Dias
db80d56388
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode.
2018-02-20 12:19:06 -03:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
...
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Rémi Verschelde
ae8e8b2bc2
Merge pull request #16856 from volzhs/line-scene-tree
...
Draw relationship line on scene tree dock if option is on
2018-02-20 15:35:36 +01:00
Fabio Alessandrelli
a929a5aea5
Import PR 730 from mbedTLS project
...
Fixes UWP build while we wait for it to get into next release.
2018-02-20 15:12:00 +01:00
George Marques
a2ef49f8b9
Websocket module properly recognize UWP (by @vnen)
2018-02-20 15:11:50 +01:00
volzhs
36aa62802a
Draw relationship line on scene tree dock if option is on
2018-02-20 22:26:40 +09:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Juan Linietsky
6756896b22
Merge pull request #16852 from godotengine/revert-15985-uniforms-single-argument-constructors
...
Revert "Handle single-argument constructors in uniform default values"
2018-02-20 07:28:35 -03:00
Juan Linietsky
4c56edfb83
Revert "Handle single-argument constructors in uniform default values"
2018-02-20 07:28:22 -03:00
Rémi Verschelde
05a8675f82
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
...
Handle single-argument constructors in uniform default values
2018-02-20 11:26:26 +01:00
Rémi Verschelde
1fbb83de2c
Merge pull request #16467 from godotengine/gles3-light-shader-time
...
using TIME in light shader enables uses_fragment_time
2018-02-20 11:19:14 +01:00
Rémi Verschelde
2c44b2cee4
Merge pull request #16718 from Chaosus/triplanarfix
...
Add refraction possibility when triplanar uv mode enabled
2018-02-20 11:14:31 +01:00
Rémi Verschelde
4b562aaf0c
Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug
...
Fix a rendering bug with screen_texture
2018-02-20 11:11:11 +01:00
Rémi Verschelde
55f00d9655
Merge pull request #16455 from volzhs/close-docs
...
Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
Rémi Verschelde
c62a6942dc
Merge pull request #16845 from NathanWarden/fix_vs_no_compile
...
[Mono] Fixed "expression did not evaluate to a constant" compiler error for Windows.
2018-02-20 09:39:18 +01:00
Rémi Verschelde
1a604fc858
Merge pull request #16843 from YeldhamDev/stack_frames_reselect
...
Made the Debugger's Stack Frames items reselectable
2018-02-20 09:36:24 +01:00
volzhs
df84290a7e
Keep to show current script when closing all docs
...
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
2018-02-20 14:39:52 +09:00
Nathan Warden
72fe70272d
[Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
2018-02-20 00:24:52 -05:00
Michael Alexsander Silva Dias
32e3f257ac
Made the Debugger's Stack Frames items reselectable.
2018-02-20 00:02:37 -03:00
Rémi Verschelde
ad5ac052a4
Merge pull request #16098 from NathanWarden/ci_command_options
...
Added --quit and --build-solutions cmd line options to make CI pipelines possible
2018-02-19 23:56:16 +01:00
Will Nations
b0bdb4456b
Expose Sprite._edit_get_rect for click rect access
2018-02-19 16:45:11 -06:00
Rémi Verschelde
1602e0cdb9
SCons: Remove references to obsolete "fat" bits
2018-02-19 23:39:56 +01:00
Rémi Verschelde
3e6f2b7d98
Fix previous commit, "bits" still needed for buildsystem
2018-02-19 23:36:34 +01:00
Rémi Verschelde
42c5af5e48
OSX: Remove unnecessary bits assignment
2018-02-19 23:34:11 +01:00
Nathan Warden
4bfb504c2f
Added an auto quit and auto build flag to the command line options.
2018-02-19 16:22:55 -05:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
...
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Rémi Verschelde
6ee4298ee3
Merge pull request #16652 from aragar/FixQuotationInString
...
Fix quotation in string
2018-02-19 22:12:53 +01:00
Rémi Verschelde
693f5426d4
Merge pull request #16709 from willnationsdev/autoload-edit
...
Enable EditorPlugin to add/remove autoloads
2018-02-19 22:04:42 +01:00
Rémi Verschelde
e7fb143515
Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update
...
Makes 3D editor grid color update without restart.
2018-02-19 22:02:02 +01:00
Bernhard Liebl
1d2d08da5b
Add show path button to project manager
2018-02-19 21:56:28 +01:00
Rémi Verschelde
d5daaa72fa
Merge pull request #15306 from poke1024/item-list-draw-speed
...
Boost drawing speed of ItemLists with many items
2018-02-19 21:53:59 +01:00
Rémi Verschelde
37a6ce5a42
Merge pull request #15563 from poke1024/gdscript-shuffle
...
Add shuffle() method to Array
2018-02-19 21:53:08 +01:00
Rémi Verschelde
5933cf867a
Merge pull request #15780 from volzhs/emoji
...
Support colored font
2018-02-19 21:51:53 +01:00
Rémi Verschelde
7455244866
Merge pull request #15852 from poke1024/color_hsv
...
Add Color.from_hsv()
2018-02-19 21:51:04 +01:00