Commit Graph

7988 Commits

Author SHA1 Message Date
Rémi Verschelde
9f1f59570c
Merge pull request #48619 from Calinou/editor-autoload-rename-singleton
Rename "Singleton" to "Global Variable" in the AutoLoad editor
2021-06-15 18:25:38 +02:00
Rémi Verschelde
fed31b1827
Merge pull request #49616 from BastiaanOlij/more_rename_transform
Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:50:52 +02:00
Rémi Verschelde
acdcd37ad2
Merge pull request #49003 from Calinou/editor-freelook-fix-redrawing-when-not-moving
Fix editor constantly redrawing when freelook is active with still camera
2021-06-15 16:27:08 +02:00
Bastiaan Olij
2161fd117b
Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
Rémi Verschelde
69553166ea
Merge pull request #49083 from foxydevloper/make-easing-line-smooth
Make easing properties drawn with anti aliasing
2021-06-15 15:44:39 +02:00
Rémi Verschelde
fbdb1e0bab
Merge pull request #49108 from LightningAA/reload-current-project-4.0
Add the ability to reload the current project
2021-06-15 15:40:52 +02:00
Rémi Verschelde
9f8d892e4e
Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
Prevent accidental drags by adding drag distance threshold
2021-06-15 15:34:28 +02:00
Rémi Verschelde
be787e140e
Merge pull request #49482 from unsignedFoo/49451-fix-selection-changed-multinodeeditor
Fix  SceneTreeDock::_selection_changed to handle to single selection from Multiple Selection
2021-06-15 15:07:52 +02:00
Rémi Verschelde
3942ea68a8
Merge pull request #49604 from pfertyk/issue-49453-wrong-recent-directory-names
Remove trailing slash from recent dir if needed
2021-06-15 14:58:05 +02:00
Rémi Verschelde
db0816e129
Merge pull request #49459 from akien-mga/fixup-editor-paths-settings 2021-06-15 14:35:37 +02:00
Yuri Sizov
d0e86c7afc Overhaul the theme editor and improve user experience 2021-06-14 21:46:30 +03:00
Rémi Verschelde
1074017f04
Refactor editor paths validation in EditorPaths and EditorSettings
- EditorSettings: Ensure that `create()` makes a valid singleton.
  Fixes #49179, fixes #49450.
- EditorPaths: Cleanup code, properly set `paths_valid`.
- EditorPaths: Move more paths validation (check, mkdir) from
  EditorSettings for a better separation of concerns.
- EditorPaths: Move EditorFileSystem creation of `.godot/imported`
  next to other paths.
2021-06-14 19:56:20 +02:00
Tomasz Chabora
5e7f963923 Make closing current scene faster 2021-06-14 19:48:15 +02:00
Rémi Verschelde
07b8fffa7c
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14 18:32:33 +02:00
Paweł Fertyk
709e71ae9c Remove trailing slash from recent dir if needed 2021-06-14 17:51:57 +02:00
jfons
ee702334a1 Rename get_parent_spatial() to get_parent_node3d()
Renames get_parent_spatial() to get_parent_node3d() and changes its
implementation. Before it was not returning a correct pointer if the
node wasn't added to a SceneTree. Now it uses the same implementation as
CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14 14:05:13 +02:00
Rémi Verschelde
12e0f10c74
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
Prevent `Theme` resource from emitting changes during bulk operations
2021-06-13 15:44:32 +02:00
Rémi Verschelde
ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
Haoyu Qiu
1a9e3edd30 Validate parameters when adding plugins 2021-06-13 17:25:39 +08:00
kobewi
3911e71a52 Fix some virtual methods 2021-06-13 02:02:39 +02:00
Rémi Verschelde
6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
Add a Time singleton
2021-06-12 22:55:25 +02:00
Hugo Locurcio
d1c5dd5b68
Fix game camera override tooltips being swapped
Previously, the wrong tooltip was shown.

This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).
2021-06-12 19:39:34 +02:00
Yuri Roubinsky
19afaa0203 Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
kobewi
7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Rémi Verschelde
1b943dbea1
Merge pull request #49519 from Xrayez/filesystem-delete-for-everyone
Use "Delete" in FileSystemDock on all platforms
2021-06-11 23:35:45 +02:00
Rémi Verschelde
530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Andrii Doroshenko (Xrayez)
77daadac1d Use "Delete" in FileSystemDock on all platforms
The consensus is that the per-platform strings are not so useful in the
first place, so it's better to revert back to "Delete" for every platform.
2021-06-11 20:35:10 +03:00
Rémi Verschelde
50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Pedro J. Estébanez
04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Morris Tabor
1bc1e94208 Implement lossless WebP encoding 2021-06-11 18:46:04 +02:00
Rémi Verschelde
8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Aaron Franke
f64fea1b23
Add Time singleton 2021-06-11 09:32:39 -04:00
Rémi Verschelde
e82a1113ab
Merge pull request #49338 from Chaosus/fix_property_editor_remake
Fix property editor to make changes if popup closed (remake)
2021-06-11 14:56:35 +02:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Aitor Cereceto
1ef9b8645c [49451] fix: Control _selection_changed from Multiple Selection 2021-06-10 12:04:07 +02:00
Rémi Verschelde
58c1235111
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Move FindReplaceBar out of CodeTextEditor
2021-06-09 21:07:27 +02:00
Rémi Verschelde
0818a466c0
Merge pull request #49462 from TokageItLab/update-property-selector-icon-list
update property selector's icon list
2021-06-09 17:54:59 +02:00
Silc 'Tokage' Renew
67689dac7b update property selector's icon list and rename Quat.svg to Quaternion.svg 2021-06-09 23:50:29 +09:00
Rémi Verschelde
f178e7abd7
Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-loss
Fix out of sync ScriptEditor distraction mode when `Separate Distraction Mode` is Enabled
2021-06-09 11:28:19 +02:00
Rémi Verschelde
27cf525713
Merge pull request #42248 from Chaosus/vs_particles_shader
Continuation of work on visual particles system
2021-06-09 11:15:41 +02:00
daniel-mcclintock
45fc6c4706 Fix out of sync separate distraction-free mode 2021-06-09 09:27:30 +10:00
kobewi
da6aebeb4c Move FindReplaceBar out of CodeTextEditor 2021-06-08 23:23:07 +02:00
Rémi Verschelde
090e4c4abd
Merge pull request #49422 from timothyqiu/hani-preview-text
Fix font preview text for CJKV ideographs
2021-06-08 23:15:30 +02:00
Paulb23
d4c165d8c7 Fix TextEditor redo shortcut typo 2021-06-08 17:41:35 +01:00
Andrii Doroshenko (Xrayez)
293550f56a Separate version hash from version number in editor and project manager
When copy-pasting the version from About dialog to bug reports at GitHub,
this makes the version hash linkable to commits at GitHub.
2021-06-08 17:30:37 +03:00
Haoyu Qiu
4d5acd76f4 Fix font preview text for CJKV ideographs 2021-06-08 21:39:22 +08:00
Rémi Verschelde
a19439734e
Merge pull request #48742 from pycbouh/editor-subresource-selector
Make several actions in the Inspector dock more obvious
2021-06-07 20:44:26 +02:00
Yuri Roubinsky
f632e36ae5 Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
Rémi Verschelde
d10ace8870
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
Improve axis awareness and visibility for Position2D and Position3D
2021-06-07 17:38:06 +02:00
Rémi Verschelde
f0f16c76a5
Merge pull request #49296 from NoFr1ends/fix-49294
EditorSettings: Look for binding while filtering too
2021-06-07 17:37:09 +02:00
kobewi
8e8398209e Don't remap resources belonging to instance 2021-06-07 12:52:05 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Rémi Verschelde
afbabd12f3
Merge pull request #49337 from Chaosus/vs_texture_func
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 09:38:37 +02:00
Yuri Roubinsky
b2d2822a39 Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
kobewi
a97546d4ea Don't save built-in script when adding method 2021-06-06 23:58:35 +02:00
Rémi Verschelde
aa251c310a
Merge pull request #49325 from reduz/rename-gi-classes
Rename GI Classes
2021-06-06 09:50:06 +02:00
TwistedTwigleg
8aa3c2f091 New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.

This work was sponsored by GSoC 2020 and TwistedTwigleg.

Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2021-06-05 15:19:51 -04:00
Yuri Roubinsky
a090575a21 Fix property editor to make changes if popup closed (remake) 2021-06-05 19:31:54 +03:00
reduz
32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
Rémi Verschelde
7085c0d801
Merge pull request #39202 from Calinou/editor-import-invert-green-channel
Replace "Invert" import option with more useful "Normal Map Invert Y"
2021-06-05 13:35:39 +02:00
Rémi Verschelde
6f7d45d210
Merge pull request #45364 from madmiraal/rename-quat
Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
PouleyKetchoupp
ba13d23140 KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).

Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).

RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
2021-06-04 11:40:36 -07:00
Marcel Admiraal
8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Hugo Locurcio
4ef71d7a01
Replace "Invert" import option with more useful "Normal Map Invert Y"
This can be used to invert a normal map's direction.

The "Invert" import option is no longer useful in Godot 4.0 since
it uses height maps instead of depth maps in StandardMaterial3D.

This closes https://github.com/godotengine/godot-proposals/issues/785.
2021-06-04 18:09:16 +02:00
fox
00a4ee5cf3 Add threshold to dragging nodes with select to prevent accidental drags 2021-06-04 11:39:46 -04:00
Rémi Verschelde
5dc923d386
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04 14:11:03 +02:00
Rémi Verschelde
6aa3d8f06a
Merge pull request #48902 from pycbouh/editor-improve-template-downloader
Improve the UI/UX of the Export Template Manager dialog
2021-06-04 11:35:17 +02:00
Rémi Verschelde
95ff547da4
Merge pull request #44198 from madmiraal/rename-translation-position
Rename Node3D's property translation to position
2021-06-04 11:34:35 +02:00
Rémi Verschelde
875ed4d600
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rename the `.shader` file extension to `.gdshader`
2021-06-04 11:26:14 +02:00
Marcel Admiraal
a6e44bd16c Rename Node3D's property translation to position 2021-06-04 09:54:52 +01:00
Rémi Verschelde
c33d444a54
Merge pull request #47871 from aaronfranke/assetlib-pm
Rename tabs in the project manager
2021-06-04 10:43:08 +02:00
Rémi Verschelde
4790d1560e
Merge pull request #49300 from aaronfranke/editor-prop-tr3d
Rename EditorPropertyTransform to EditorPropertyTransform3D
2021-06-04 10:41:15 +02:00
Aaron Franke
6f472d154b
Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
Aaron Franke
125d1a7cd3
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D 2021-06-03 21:11:54 -04:00
Aaron Franke
7813167196
Rename tabs in the project manager 2021-06-03 20:02:02 -04:00
Jonas Bernemann
f0469fddfe EditorSettings: Look for binding while filtering too 2021-06-04 01:31:55 +02:00
fox
50d14ae975 Fix "Filter Files" shortcut by merging duplicate functions 2021-06-03 19:22:50 -04:00
Yuri Sizov
f6d827b0da Make several actions in the Inspector dock more obvious 2021-06-04 02:05:27 +03:00
Aaron Franke
fa7874d6ce
Flip 2D icon to match Godot's handedness 2021-06-03 17:36:54 -04:00
Rémi Verschelde
5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
Yuri Sizov
c7bb08fc61 Improve the UI/UX of the Export Template Manager dialog 2021-06-03 22:15:15 +03:00
Yuri Sizov
638cd3b056 Replace get_settings_dir with get_config_dir when fetching configuration paths 2021-06-03 18:24:26 +03:00
Hugo Locurcio
5ea1c75d63
Rename String.is_abs_path() to String.is_absolute_path()
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Aaron Franke
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Aaron Franke
de3f6699a5
Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
Rémi Verschelde
64d781eb6e
Merge pull request #49271 from Chaosus/vs_fix_error_label_theme
Fix changing theme coloring for error label in VisualShader editor
2021-06-03 10:16:22 +02:00
Yuri Roubinsky
8456682222 Fix changing theme coloring for error label in VisualShader editor 2021-06-03 10:58:55 +03:00
Rémi Verschelde
af3ebc96ed
Merge pull request #44259 from gongpha/new-gradient-icon
New icons for Gradient and GradientTexture resources
2021-06-03 09:14:53 +02:00
Rémi Verschelde
16e6b532ed
Merge pull request #49263 from Calinou/add-occluder3d-editor-icons
Add editor icons for Occluder3D and OccluderInstance3D
2021-06-03 08:34:33 +02:00
Hugo Locurcio
8a26179b70
Add editor icons for Occluder3D and OccluderInstance3D 2021-06-03 00:54:20 +02:00
Hugo Locurcio
0f4df474c9
Improve radio checkboxes in the default editor theme 2021-06-03 00:44:21 +02:00
Hugo Locurcio
4c1bbebdf3
Improve axis awareness and visibility for Position2D and Position3D 2021-06-02 21:53:50 +02:00
reduz
d95bc3fa67 Use bold fonts in editor
* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
Rémi Verschelde
ac47e1d3e5
i18n: Sync translations with Weblate
(cherry picked from commit 0446cf487f)
2021-06-02 11:10:28 +02:00
Paulb23
5c618dd03d Move code folding into CodeEdit and hide line hiding API 2021-06-01 17:07:01 +01:00
Rémi Verschelde
c5f237eaf8
Merge pull request #45393 from Paulb23/code_edit_autocomplete 2021-06-01 17:58:19 +02:00
Paulb23
c1b9971ad8 Move and expose Code Hint in CodeEdit 2021-06-01 15:38:45 +01:00
Paulb23
1c16673798 Move and expose AutoComplete in CodeEdit 2021-06-01 15:38:45 +01:00
Paulb23
680dc9e81a Add comment and string tracking to CodeEdit 2021-06-01 15:38:45 +01:00
kleonc
019c99e538 TextureRegionEditor Fix not updating on editing region with autoslice cached 2021-06-01 12:17:32 +02:00
Rémi Verschelde
4c1d555b9a
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visible-4.0
ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 11:01:40 +02:00
Lightning_A
6d5b5ba89f ScrollContainer: Expose _ensure_focused_visible to the API
Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Yuri Sizov
00bcfaed85 Improve the layout and texts of the Editor Feature Profiles dialog 2021-05-31 18:08:11 +03:00
Yuri Sizov
9cd96ebe0e Prevent Theme resource from emitting changes during bulk operations 2021-05-31 17:40:45 +03:00
Rémi Verschelde
afe1d1672f
Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap
Wrap description TextEdit of plugin config dialog
2021-05-31 14:52:04 +02:00
Rémi Verschelde
e615060cd6
Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
Rename the bundled text editor themes for consistency with themes
2021-05-31 14:47:49 +02:00
Hugo Locurcio
1704be0a44
Rename the bundled text editor themes for consistency with themes
The Adaptive text editor theme is the default, and has therefore
been renamed Default for consistency with the Default theme preset.
It keeps its automatic dark/light switch status.

The Default text editor theme was actually a legacy Godot 2-style theme,
so it has been renamed to Godot 2 to match the theme preset.
Its background color has been changed to be a constant opaque color,
since the new editor theme made the theme look less good on a translucent
background. The previous background color on light theme also lacked
contrast.
2021-05-31 14:02:13 +02:00
Haoyu Qiu
e83c2cd0c3 Wrap description TextEdit of plugin config dialog 2021-05-31 19:02:35 +08:00
Rémi Verschelde
f0aa4e597a
Merge pull request #49178 from YeldhamDev/remove_dim_option 2021-05-31 12:27:01 +02:00
Rémi Verschelde
4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
Rémi Verschelde
1d35a35d4f
Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st…
2021-05-31 11:45:59 +02:00
Rémi Verschelde
0e678a2bad
Merge pull request #49144 from aemreaydin/editor-features-collapse-reset 2021-05-31 11:24:10 +02:00
Rémi Verschelde
a8c144f72e
Merge pull request #49121 from KoBeWi/dropreload
Add preload() to resource path when holding Ctrl
2021-05-31 11:10:37 +02:00
Rémi Verschelde
2f386ac100
Merge pull request #49162 from Paulb23/fix_find_text_change_signal
Fix FindReplaceBar text_change signal binding after replace all
2021-05-31 11:10:14 +02:00
Rémi Verschelde
04b85add38
Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming
Improve the audio bus editor appearance
2021-05-31 11:04:05 +02:00
Rémi Verschelde
596eb783fe
Merge pull request #49050 from reduz/implement-spirv-cache
Implement shader caching
2021-05-31 11:02:19 +02:00
reduz
0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Michael Alexsander
38e635bb1d Remove dim_editor_on_dialog_popup from editor settings 2021-05-28 21:04:38 -03:00
nobuyuki_nyuu
a715887299 Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB 2021-05-28 13:34:30 -05:00
Paulb23
7860710d27 Fix FindReplaceBar text_change signal binding after replace all 2021-05-28 10:12:58 +01:00
Yuri Roubinsky
f06db8b778 Added Billboard Node to Visual Shaders 2021-05-28 09:24:06 +03:00
Emre Aydin
0f9913ce33 Fixed changing enabled classes resetting folding in manage editor features. 2021-05-27 17:19:40 +03:00
kobewi
4bee21bcc4 Add preload() to resource path when holding Ctrl 2021-05-27 12:22:32 +02:00
Hugo Locurcio
c8f2f29d81
Use a negative contrast setting for light editor themes
This makes light themes look more natural with regards to UI design
guidelines around "elevation".
2021-05-27 11:35:33 +02:00
Hugo Locurcio
534c990e41
Improve the audio bus editor appearance
- Use the editor font color for notch lines and text instead of a more
  contrasted color.
- Reuse the editor theme's tooltip styling and apply it on theme change.
- Make the preview label display an explicit `+` sign for positive values.
- Prevent a zero value from displaying as `-0.0 dB` instead of `0.0 dB`.
- Scale notch lines on hiDPI displays.
2021-05-27 10:00:49 +02:00
Yuri Roubinsky
af3f047f49 Fixed console error spam (about invalid edited scene index) 2021-05-26 19:28:38 +03:00
Lightning_A
a6984f8d28 Add the ability to reload the current project 2021-05-26 09:37:37 -06:00
Rémi Verschelde
ca4d2ffec6
Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26 13:25:22 +02:00
Rémi Verschelde
517f1d7e67
Merge pull request #49094 from madmiraal/fix-docs-3977
Update EditorResourcePreview queue_*() documentation
2021-05-26 11:01:07 +02:00
Yuri Roubinsky
0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color 2021-05-26 11:07:22 +03:00
Yuri Roubinsky
8f9b91dab1 Implements expandable color ports in visual shaders 2021-05-26 10:45:53 +03:00
Marcel Admiraal
89e4917214 Update EditorResourcePreview queue_*() documentation 2021-05-26 08:39:40 +01:00
Eric M
471f7f1a75 Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.

Fixes #49030
2021-05-26 15:08:13 +10:00
fox
36236843f6 Make easing properties drawn with anti aliasing 2021-05-25 17:12:21 -04:00
Rémi Verschelde
6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships 2021-05-25 19:42:55 +02:00
Rémi Verschelde
554382d8ad
Merge pull request #49068 from pycbouh/i-broke-inspector
Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25 18:07:05 +02:00
Yuri Sizov
9c92e9d849 Add highlight to the relationship lines of selected Tree items 2021-05-25 18:56:06 +03:00
Yuri Sizov
c8551b0eda Make EditorFileDialog only created on demand in EditorResourcePicker 2021-05-25 18:38:19 +03:00
Marcel Admiraal
da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Rémi Verschelde
313e1f62bb
Merge pull request #48931 from groud/add_some_tiles_editors_settings
Add TileMap grid editor settings.
2021-05-25 12:04:16 +02:00
Gilles Roudière
78ad206d74 Add TileMap grid editor settings. 2021-05-25 10:23:57 +02:00
Hugo Locurcio
cce4ac26a0
Add editor icons for RibbonTrailMesh and TubeTrailMesh 2021-05-24 21:57:03 +02:00
Rémi Verschelde
c321f6ff47
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
Increase icon saturation by 30% for all editor icons
2021-05-24 19:20:09 +02:00
Yuri Roubinsky
6772f70ec3 Fixes adding nodes on dragging in visual shaders 2021-05-24 13:50:10 +03:00
Rémi Verschelde
08491ec543
Merge pull request #47791 from Chaosus/fix_doc_theme
Fix doc theme not changing when its changed via settings
2021-05-24 12:21:55 +02:00
Rémi Verschelde
7cb23e4306
Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo
Fixes non-atomary action of dragging resources on visual shader graph
2021-05-24 12:21:35 +02:00
Rémi Verschelde
6580d1798a
Merge pull request #48829 from Chaosus/vs_comment_node_fixes
Prevents VisualShaderNodeComment from overlapping its content
2021-05-24 12:21:19 +02:00
kobewi
5605454981 Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
Hugo Locurcio
21807f8d88
Fix editor constantly redrawing when freelook is active with still camera
The editor only needs to redraw when the camera is moving.

This helps preserver battery life on laptops when using freelook,
especially with the toggle mode (Shift + F).
2021-05-23 19:50:53 +02:00
Rémi Verschelde
809948f977
Merge pull request #40397 from KoBeWi/silent_seeker
Allow to move timeline without moving animation
2021-05-23 17:28:21 +02:00
Rémi Verschelde
ad72f3c04e
Merge pull request #48980 from amoriqbal/patch-1
Mouse pointer reappears at same spot
2021-05-23 17:24:24 +02:00
kobewi
0ac5be1e67 Reset Shader Editor scroll when changing shader 2021-05-23 13:54:45 +02:00
kleonc
07d346dfa5 SpriteFramesEditor Minor fixes 2021-05-23 10:59:21 +02:00
amor
2c745e0e95 Mouse ptr reappears at drag start position 2021-05-23 10:48:26 +05:30
Hugo Locurcio
80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.

This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.

The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Rémi Verschelde
de4c17f716
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 23:22:48 +02:00
Morris Tabor
d1bc88d426 Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
Rémi Verschelde
234a101eb3
Merge pull request #44874 from Chaosus/shader_warnings
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:12:53 +02:00
Yuri Roubinsky
084648bd18 Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
Rémi Verschelde
846b3855b5
Merge pull request #47764 from fire/meshoptimizer-update
Meshoptimizer update / LOD Normals fix
2021-05-22 18:16:39 +02:00
Rémi Verschelde
97d433a272
Merge pull request #48970 from EricEzaM/more-editor-log-fixes
Fixed editor log collapsing of duplicate messages not working
2021-05-22 18:01:51 +02:00
K. S. Ernest (iFire) Lee
fc8ea1d828 Update with experimental mesh optimizer.
Normals being optimized has better quality now.

Test simplify once and then use a slightly less tolerant 
error for the target error.
2021-05-22 08:58:50 -07:00
EricEzaM
a6ff00d8be Fixed editor log collapsing of duplcate messages not working 2021-05-23 00:14:56 +10:00
Paulb23
00e10a842f Add custom background line colour to TextEdit and remove marked lines 2021-05-22 14:41:55 +01:00
Rémi Verschelde
1cc8cc96cb
Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearance
Tweak pressed CheckBox appearance in the editor
2021-05-22 13:42:48 +02:00
Rémi Verschelde
5d2d24202d
Merge pull request #48927 from KoBeWi/I_fixed_your_left
Fix usage of String.left()
2021-05-22 13:09:34 +02:00
Yuri Roubinsky
7f5b074b4b Fixes non-atomary action of dragging resources on visual shader graph 2021-05-22 08:16:56 +03:00
Hugo Locurcio
0d27c4d809
Tweak pressed CheckBox appearance in the editor
This uses the accent color to match pressed CheckButtons after they
were updated. Checked checkboxes are now more prominent in the user's
peripheral vision, which can be useful at times. This also matches
how checkboxes look in most operating systems and web browsers.
2021-05-22 03:45:01 +02:00
Rémi Verschelde
3b3a55ca04
Merge pull request #48918 from groud/fix_tilemap_y_sort
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-22 00:26:36 +02:00
kobewi
ea9660e1cf Fix usage of String.left() 2021-05-21 23:01:44 +02:00
Rémi Verschelde
e773bf56ed
Merge pull request #48917 from timothyqiu/metrics-csv
Fix editor crash when exporting profiler data
2021-05-21 13:22:03 +02:00
Rémi Verschelde
4eab92104c
Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments
List "Argument" for each extra bind argument in the connect dialog
2021-05-21 12:36:23 +02:00
Rémi Verschelde
edd88949be
Merge pull request #48747 from Calinou/editor-find-in-files-tweak-highlight-color
Tweak highlight color in the editor Find in Files dialog
2021-05-21 12:28:45 +02:00
Rémi Verschelde
d3ba922ba8
Merge pull request #48854 from pycbouh/editor-reuse-resource-picker
Use `EditorResourcePicker` in the Inspector
2021-05-21 12:03:27 +02:00
Gilles Roudière
7d80480b72 Fixes TileSet Y-sort not working and TileSet not saving correctly 2021-05-21 10:13:37 +02:00
Haoyu Qiu
be79bdc8ab Fix editor crash when exporting profiler data 2021-05-21 15:47:23 +08:00
Tomasz Chabora
b1859510ab Change behavior of String.right 2021-05-20 23:07:57 +02:00
Rémi Verschelde
28c7e28403
Merge pull request #48895 from JFonS/fix_viewport_rotation_control
Fix swapped front/rear directions in viewport rotation control.
2021-05-20 20:54:40 +02:00
jfons
e70e33ddcf Fix swapped front/rear directions in viewport rotation control. 2021-05-20 16:28:38 +02:00
Rémi Verschelde
f2d55f3c0f
Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import
Fix zip_root not being defined when importing by drag&drop
2021-05-20 14:34:04 +02:00
Rémi Verschelde
a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde
342f3efc7e
Merge pull request #48882 from aaronfranke/approx-use-double
Make is_equal_approx have explicit float and double versions
2021-05-20 14:17:58 +02:00
Gilles Roudière
d8bb53cd21 Implement scenes tiles in TileMaps 2021-05-20 13:12:03 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Aaron Franke
b5b6d3a8ec
Make is_equal_approx have explicit float and double versions 2021-05-20 06:18:11 -04:00
Yuri Roubinsky
f100fb9f10 Updates script list colors after theme is changed 2021-05-20 09:02:59 +03:00
Ev1lbl0w
056deefa55
Fix zip_root not being defined when importing by drag&drop 2021-05-19 22:43:54 +01:00
Yuri Sizov
e9206a55ea Use EditorResourcePicker in the Inspector 2021-05-19 21:39:15 +03:00
Marcel Admiraal
7104229a85 Fix InputMap.action_erase_event() failing to erase events correctly. 2021-05-19 11:43:02 +01:00
Yuri Roubinsky
a1657b0356 Prevents VisualShaderNodeComment from overlapping its content 2021-05-19 11:57:11 +03:00
Hugo Locurcio
16876bec76
Fix crash when trying to save with no scenes and scripts open
This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).
2021-05-18 19:48:38 +02:00
Rémi Verschelde
2076580080
i18n: Sync translations with Weblate
(cherry picked from commit bcedd09742)
2021-05-18 12:09:50 +02:00
Rémi Verschelde
35edb77d1f
Merge pull request #37796 from Gogsi/master
Improve consistency in file order
2021-05-18 11:45:05 +02:00
Georgi Genkov
a8c83a7b35 Change EditorFileSystem and ScriptEditor file sorting order to improve consistency.
Fixes #37721.
2021-05-18 10:42:06 +02:00
trollodel
bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Rémi Verschelde
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
Rémi Verschelde
fead3fff17
Merge pull request #47260 from pycbouh/editor-resource-picker 2021-05-17 17:33:59 +02:00
Rémi Verschelde
b0a51bf9fe
Merge pull request #48768 from akien-mga/file-access-64-bit-4.0
Make all file access 64-bit (`uint64_t`)
2021-05-17 16:02:12 +02:00
Rémi Verschelde
45e0f9fd52
Merge pull request #48791 from foxydevloper/fix-sort-translations
Make Sort by X strings translatable
2021-05-17 15:55:16 +02:00
Hugo Locurcio
d211c05111
Use a DynamicFont for the default project theme
This makes font oversampling work out of the box, while also increasing
the supported character set's size. The default font is now larger
as well to better fit today's screen resolutions.

The OpenSans SemiBold font was chosen for two reasons:

- Small file size, yet its character set supports Latin-1 and Cyrillic
  text.
- A heavier font weight looks better in most "game" scenarios and is
  more readable against mixed-color backgrounds.

This is considered a breaking change as it changes the default font's
metrics, which will likely affect how Control nodes are laid out in
scenes (unless a custom font is in use).
2021-05-17 15:19:13 +02:00
Pedro J. Estébanez
469fa47e06
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
pycbouh
e8f15f7996 Add EditorResourcePicker control based on the Inspector editor for Resources
Fix formatting for the docs
2021-05-17 15:26:22 +03:00
kleonc
5a8314016a Fix crash after disabling plugin using set_force_draw_over_forwarding_enabled() 2021-05-17 11:01:15 +02:00
Rémi Verschelde
37c3b33253
Merge pull request #48605 from sent44/scripteditor_get_codeedit
Add `get_base_editor` to `ScriptEditorBase`
2021-05-16 23:06:01 +02:00
Hugo Locurcio
82570dec90
Tweak highlight color in the editor Find in Files dialog
The new color is more visible against dark backgrounds.
2021-05-16 00:30:06 +02:00
fox
0e3c05e157 Make Sort by X translatable 2021-05-15 12:59:57 -04:00
sent44
2b30728ebf Add get_base_editor to ScriptEditorBase 2021-05-15 18:47:00 +07:00
Rémi Verschelde
9b637faf65
Merge pull request #48724 from Calinou/editor-help-add-support-button
Add "Support Godot Development" option to the editor's Help menu
2021-05-15 12:11:23 +02:00
Rémi Verschelde
df2caeb1b6
Merge pull request #48707 from foxydevloper/filesystem_search_shortcut
Make shortcut focus searchbar in filesystem dock
2021-05-15 09:17:30 +02:00
Hugo Locurcio
3eae2f9c6d
Add "Support Godot Development" option to the editor's Help menu 2021-05-15 01:58:29 +02:00
Rémi Verschelde
82c4d43726
i18n: Sync translations with Weblate
(cherry picked from commit f6c29d1cf5)
2021-05-14 13:24:16 +02:00
Rémi Verschelde
de89a5f46c
Merge pull request #45716 from dalexeev/proposal-1545
Improve Project Settings Editor
2021-05-14 13:17:21 +02:00
Danil Alexeev
24a2b4dc97
Improve Project Settings Editor
Closes godotengine/godot-proposals#1545.
Closes godotengine/godot-proposals#2452.
2021-05-14 13:58:43 +03:00
Rémi Verschelde
5c81fbdc19
Merge pull request #48667 from pycbouh/editor-respect-custom-themes
Keep custom editor theme when changing editor settings
2021-05-14 10:31:52 +02:00
Rémi Verschelde
e6cd0056a8
Merge pull request #48584 from Zami77/remove-plugin-from-enabled-if-error
Remove plugin from enabled plugins, if there is an error
2021-05-14 10:30:31 +02:00
fox
22e2e4334e Make shortcut for focusing searchbar in filesystem dock 2021-05-13 20:13:17 -04:00
Rémi Verschelde
0f5fddbdc0
Merge pull request #48666 from LLschuster/master
text-editor: fix Clicking warning doesn't center around line #48639
2021-05-13 21:11:16 +02:00
llschuster
6b55ec2ca9 text-editor: fix Clicking warning doesn't center around line 2021-05-13 17:07:39 +02:00
Hugo Locurcio
994dd314e0
List "Argument" for each extra bind argument in the connect dialog
This makes the dialog more explicit.
2021-05-12 17:07:53 +02:00
Yuri Sizov
56aedcee17 Keep custom editor theme when changing editor settings 2021-05-12 16:08:21 +03:00
Yuri Sizov
31db95b048 Fix EditorPropertyEasing capturing drag events originated outside of it 2021-05-12 12:39:43 +03:00
Yuri Sizov
3a66c22e71 Add outlines and contrasting backgrounds to the editor UI elements 2021-05-12 01:45:56 +03:00
Hugo Locurcio
7375a02015
Increase icon saturation by 30% for all editor icons
More saturated icons go better with the new editor theme.

These color changes only apply when using a dark theme.

The editor icon saturation can still be adjusted in the Editor Settings.
Setting the editor icon saturation setting to 0.77 should roughly match
the old icon saturation.
2021-05-11 18:15:31 +02:00
Michael Alexsander
6dad72db69 Fix small issues with capitalization in the new TileMap editor 2021-05-10 18:08:07 -03:00
Hugo Locurcio
1e53bac8b4
Rename "Singleton" to "Global Variable" in the AutoLoad editor
The name "Singleton" was misleading because Godot does not actually
enforce a singleton pattern for autoloads. They can be instanced
multiple times.

"Global Variable" makes it more obvious that all the checkbox does
is expose the AutoLoad with a global variable for easy access.
2021-05-10 19:07:21 +02:00
Hugo Locurcio
81f380f9b8
Improve scrolling actions in the animation track editor
- Implement timeline scrobbling using Alt + Mouse wheel anywhere in the
  animation track editor.
  - Snap settings are followed, and precise snapping can be obtained by also
    holding down Shift.
  - This modifier wasn't used by anything in the animation editor.
- Allow zooming by using Ctrl + Mouse wheel on the timeline itself.
  - Previously, this was only possible on the track area, not the timeline.
2021-05-10 01:15:09 +02:00
Hugo Locurcio
728fa3ff71
Handle portrait mode monitors in the automatic editor scale detection
Using the smallest dimension of the width and height makes it possible
to support both landscape and portrait monitors.
2021-05-09 23:35:24 +02:00
Daniel Lungaro
2bae31a4df Remove plugin from enabled if there's an error
inform user in warning message

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Refactor remove plugin from enabled
2021-05-09 13:51:09 -07:00
Rémi Verschelde
3e71009d74
Merge pull request #48534 from Calinou/editor-theme-allow-negative-contrast
Allow negative contrast values in the editor theme settings
2021-05-09 16:37:20 +02:00
Rémi Verschelde
a8a51cd75c
Merge pull request #46808 from pycbouh/theme-editor-better-create-ui
Refactor Create Theme menu in Theme Editor
2021-05-09 14:21:37 +02:00
Rémi Verschelde
8fa82c7226
Merge pull request #48582 from Calinou/editor-resource-preview-fix-focus-outline
Fix EditorPropertyResource focus outline being drawn behind the preview
2021-05-09 14:20:01 +02:00
Rémi Verschelde
5d116b5d73
Merge pull request #48574 from Calinou/editor-add-new-scene-shortcuts
Add shortcuts for New Scene and New Inherited Scene actions
2021-05-09 13:53:52 +02:00
Hugo Locurcio
0b47f1be8c
Fix EditorPropertyResource focus outline being drawn behind the preview 2021-05-09 13:11:16 +02:00
Hugo Locurcio
39f9b92f54
Save the current script when pressing Ctrl + S if no scene is open
- Tweak the dialog messages to be more informative.
  - The "Saved N modified resources" dialog is not a warning per se,
    so make it more explicit.
2021-05-09 12:29:50 +02:00
Hugo Locurcio
44b22540e1
Add shortcuts for New Scene and New Inherited Scene actions
These default to Ctrl + N and Ctrl + Shift + N respectively.
2021-05-09 11:30:36 +02:00
Yuri Sizov
912420b078 Refactor Create Theme menu in Theme Editor 2021-05-09 03:13:19 +03:00
Lightning_A
97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde
c3f7465b7e
Merge pull request #48535 from groud/tiles_squashed
TileSet and TileMap rework (squashed)
2021-05-07 20:46:06 +02:00
Gilles Roudière
a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
Hugo Locurcio
027301fec7
Tweak the setting hint for the custom editor theme setting
The custom editor theme is only visible after restarting the editor.
2021-05-07 16:24:37 +02:00
Hugo Locurcio
84edaef46c
Allow negative contrast values in the editor theme settings
When using a negative contrast value, the base color will be lightened
to create the derivative colors instead of being darkened.

This can lead to better-looking themes, especially for light themes.
2021-05-07 15:32:29 +02:00
Rémi Verschelde
0ec809462e
Merge pull request #47530 from likeich/add_instance_child_shortcut
Adds command+shift+a shortcut to instance a scene
2021-05-07 01:43:41 +02:00
Rémi Verschelde
504bace60f
Merge pull request #48521 from likeich/remove_extra_separator
Remove extra separator in scenetree dock menu
2021-05-07 01:07:10 +02:00
Rémi Verschelde
8962d36bb1
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Highlight control flow keywords with a different color
2021-05-07 00:52:50 +02:00
Rémi Verschelde
49b556a9f1
Merge pull request #48491 from dalexeev/action-map-editor
Improve ActionMapEditor
2021-05-07 00:48:15 +02:00
Rémi Verschelde
04e995dd5d
Merge pull request #48466 from EricEzaM/output-log-save-state
Made Editor Log buttons save their state, per project.
2021-05-07 00:47:41 +02:00
Hugo Locurcio
ce4aa07276
Implement the %command% placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`

The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.
2021-05-07 00:05:02 +02:00
Kyle
e168baf433 Remove extra separator
Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518
2021-05-06 17:37:12 -04:00