Evan Todd
87efa4d210
Fix particle jitter when scene tree is paused.
2025-02-27 08:40:40 -08:00
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
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Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Rémi Verschelde
dd43d401ec
Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
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OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
Rémi Verschelde
9014202366
Merge pull request #103337 from stuartcarnie/fix_ios_options
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Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
Rémi Verschelde
bb88938596
Merge pull request #103354 from bruvzg/gproc
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Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
Pāvels Nadtočajevs
ddd807ff7d
Add (void *)
cast directly to GetProcAddress
calls.
2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217
Replace error to info messages for embedded game
2025-02-26 19:32:25 -05:00
David Snopek
fd622afb1d
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-26 17:35:03 -06:00
Stuart Carnie
5312811c4d
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 10:22:39 +11:00
Rémi Verschelde
3ef055fecb
Update AUTHORS and DONORS list
2025-02-26 12:54:25 +01:00
Rémi Verschelde
01545c995b
Merge pull request #103298 from bruvzg/comque_race
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Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem`.
2025-02-26 00:27:55 +01:00
Rémi Verschelde
a398f4f893
Merge pull request #103303 from aaronfranke/fix-compile-arm64-linux
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Fix compiling on arm64 Linux with GCC
2025-02-26 00:23:55 +01:00
Rémi Verschelde
bb634fd9e4
Merge pull request #103302 from dsnopek/missing-method-flag
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Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-26 00:17:56 +01:00
Rémi Verschelde
bc0d58b07e
i18n: Sync translations with Weblate
2025-02-26 00:05:03 +01:00
Aaron Franke
0528d92d73
Fix compiling on arm64 Linux
2025-02-25 14:47:29 -08:00
David Snopek
e0370b9596
Bind new core METHOD_FLAG_VIRTUAL_REQUIRED
bitfield
2025-02-25 16:46:50 -06:00
Pāvels Nadtočajevs
bdb5d522d1
Use atomic flag to prevent flush_if_pending
from reading unlocked command_mem
.
2025-02-25 23:26:43 +02:00
Rémi Verschelde
e7ac8e45a3
Merge pull request #103296 from dsnopek/texture-create-from-native-handle-right-rid-type
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`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 21:59:24 +01:00
David Snopek
a285d1aa98
texture_create_from_native_handle()
should return RID
for texture from RenderingServer
, not RenderingDevice
2025-02-25 14:20:33 -06:00
Thaddeus Crews
6ea7798789
Merge pull request #103286 from AThousandShips/fix_windows_display_2
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[Windows] Fix unreachable code in `DisplayServer`
2025-02-25 12:42:39 -06:00
AThousandShips
8ea725a181
[Windows] Fix unreachable code in DisplayServer
2025-02-25 17:37:02 +01:00
Rémi Verschelde
cc7a951140
Merge pull request #103266 from KoBeWi/l8ter_m8
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Load docks layout after their position is initialized
2025-02-25 15:28:14 +01:00
Rémi Verschelde
2f030f3da8
Merge pull request #103261 from Calinou/doc-imagetexturelayered-create-texture-arrays
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Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-25 15:28:10 +01:00
Rémi Verschelde
82aacc129f
Merge pull request #103245 from bruvzg/rd_helper
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[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-25 15:28:06 +01:00
Rémi Verschelde
c4731e1d5b
Merge pull request #103168 from Giganzo/tree-edge-hover
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Fix Tree hover position with multiple columns
2025-02-25 15:27:59 +01:00
Thaddeus Crews
5cfa89ed0e
Merge pull request #103185 from stuartcarnie/metal_lazy
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Metal: Compile `MTLLibrary` on demand when pipeline is created
2025-02-24 19:52:23 -06:00
Thaddeus Crews
92fc09c429
Merge pull request #103252 from AThousandShips/fix_display_windows
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[Windows] Fix unused variable error in `DisplayServerWindows`
2025-02-24 19:52:22 -06:00
Thaddeus Crews
9f4ac3c0b0
Merge pull request #103259 from BlueCube3310/bcdec-fix-realign
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bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4
2025-02-24 19:52:21 -06:00
kobewi
7aec67f1f1
Load docks layout after their position is initialized
2025-02-25 00:12:19 +01:00
Hugo Locurcio
07fa717b34
Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-24 23:02:30 +01:00
BlueCube3310
a22c16cf5c
bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4
2025-02-24 21:40:34 +01:00
Stuart Carnie
818afcb327
Metal: Compile MTLLibrary
on demand when pipeline is created
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This changes the default shader loading strategy, implemented in the
Metal driver, to compile the `MTLLibrary` on demand when the pipeline
is created, which reduces cold startup time on IPHONE target OSs.
Normally, the `MTLLibrary` is compiled from Metal source asynchronously
when Godot calls
`RenderingDeviceDriverMetal::shader_create_from_bytecode`; however, this
changes this behaviour on mobile platforms to do it on demand when the
pipeline is created, as noted in #96052 , Godot will ask to create
many more shaders from bytecode than are initially required. Mobile
OSs like iOS are limited to compiling to shader libraries concurrently,
which results in a significant bottleneck.
This is not the default for macOS, as it can concurrently compile many
shaders at once, resulting in faster startup times for the Godot editor.
2025-02-25 05:32:38 +11:00
Pāvels Nadtočajevs
ab717497ef
[Windows] Offload RenderingDevice
creation test to subprocess.
2025-02-24 19:40:10 +02:00
AThousandShips
1f5f96c47f
[Windows] Fix unused variable error in DisplayServerWindows
2025-02-24 18:08:13 +01:00
Rémi Verschelde
39c201ca58
Merge pull request #103247 from Faless/mbedtls/backport_defragment_tls_handshake
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[mbedTLS] Integrate TLS handshake defragmentation PR
2025-02-24 17:33:35 +01:00
Thaddeus Crews
f931a65177
Merge pull request #103132 from syntaxerror247/docs-sensors
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Android: Inform that sensors must be enabled in ProjectSettings
2025-02-24 09:06:16 -06:00
Thaddeus Crews
c80eb95741
Merge pull request #103224 from bruvzg/lbl_rounding_errors
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[Label] Fix rounding errors with fractional scale.
2025-02-24 09:06:15 -06:00
Thaddeus Crews
0b1a7aff7e
Merge pull request #103197 from akien-mga/safer-rendering-driver-selection
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Fix cross-platform configuration of rendering driver settings (narrower approach)
2025-02-24 09:06:14 -06:00
Fabio Alessandrelli
fe84b84b51
[mbedTLS] Enable TLS 1.3 negotiation by default
2025-02-24 14:04:09 +01:00
Fabio Alessandrelli
af0bc17c4f
[mbedTLS] Integrate TLS handshake defragmentation PR
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Upstream PR GH-9981
2025-02-24 13:44:40 +01:00
Pāvels Nadtočajevs
8016c5399f
[Label] Fix rounding errors with fractional scale.
2025-02-23 17:59:14 +02:00
Anish Mishra
28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
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Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
11f56d8265
Revert "Always allow selecting any rendering driver in the settings, add "auto" option."
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This reverts commit dea20c4a9b76136dc93e3d3036a6095c198c0ffa.
This had unforeseen consequences for editor code that relies on querying these settings,
and possibly thirdparty code that would do the same. In hindsight, it's a bit too late
in the release cycle to make such a compatibility breaking change.
2025-02-23 12:19:20 +01:00
Rémi Verschelde
0e3dbba6a5
Merge pull request #103192 from bruvzg/lbl_clip
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Fix label clipping when ascent/descent are fractional.
2025-02-23 12:13:16 +01:00
Rémi Verschelde
58e4e34564
Merge pull request #103176 from 0xcafeb33f/theora-asm-opt
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Fix libtheora optimizations causing errors in calling function for x86_64 Windows
2025-02-23 12:13:13 +01:00
Rémi Verschelde
0c3787a152
Merge pull request #103148 from nathanhoad/fix-docs-typo-editortranslationplugin
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Fix typo in EditorTranslationParserPlugin docs
2025-02-23 12:13:09 +01:00
Rémi Verschelde
37f9e427aa
Merge pull request #103143 from PhairZ/plugin-icons
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Fix plugin icons not displayed
2025-02-23 12:13:06 +01:00
Rémi Verschelde
545ca2538e
Merge pull request #103122 from syntaxerror247/fix-crash
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Android: Fix excessive `getRotation` calls
2025-02-23 12:13:02 +01:00
Rémi Verschelde
b99a971654
Merge pull request #103120 from lyuma/fix_translation_uid_hash
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CSV import: Generate positve UID for .translation and follow renames
2025-02-23 12:12:58 +01:00