Rémi Verschelde
87404bda8a
Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2
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Fixes navigation path reset
2020-03-20 09:34:53 +01:00
Rémi Verschelde
63f77efdc6
Merge pull request #37114 from ThakeeNathees/translation-catalog-maker
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Add script to generate translation catalog for the class reference
2020-03-20 09:03:31 +01:00
Rémi Verschelde
bec9fe2c2a
Merge pull request #37174 from m4gr3d/make_godot_plugin_callbacks_generic
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Update the naming scheme for the GodotPlugin's methods
2020-03-20 09:00:50 +01:00
Yuri Roubinsky
b0aecb466d
Merge pull request #37171 from Chaosus/shader_fix_time
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Fix shader TIME auto-completion
2020-03-20 09:35:54 +03:00
fhuya
d7b10beb1b
Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration.
2020-03-19 15:28:33 -07:00
Yuri Roubinsky
523dae6bba
Fix shader TIME auto-completion
2020-03-19 21:42:06 +03:00
Yuri Roubinsky
1a532d53cc
Merge pull request #37167 from Chaosus/shader_fix
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Removed old TIME references from shader_types
2020-03-19 20:58:43 +03:00
Andrea Catania
c7cf624836
Fixes navigation path reset
2020-03-19 18:05:31 +01:00
Yuri Roubinsky
ef6320d82a
Removed old TIME references from shader_types
2020-03-19 19:09:15 +03:00
Fabio Alessandrelli
10dd73c868
Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fix
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Fix editor crash when stopping game with F8.
2020-03-19 16:51:41 +01:00
Yuri Roubinsky
6407b60fbf
Merge pull request #37166 from Chaosus/shader_time
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Makes shader 'TIME' available in custom functions by default
2020-03-19 18:36:10 +03:00
Yuri Roubinsky
dbffa2e0bb
Makes shader 'TIME' available in custom functions by default
2020-03-19 17:58:39 +03:00
Rémi Verschelde
500086587a
Merge pull request #35712 from KoBeWi/theheme_spy
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Show theme property descriptions in the inspector
2020-03-19 14:50:59 +01:00
Thakee Nathees
76fd073f58
stop game process with KEY_F8 crash fixed
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Fix : #37121
2020-03-19 19:13:19 +05:30
Rémi Verschelde
af0b7f90bc
Merge pull request #37151 from nodj/fix_unstable_high_zoom
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Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
2020-03-19 11:35:14 +01:00
Rémi Verschelde
3b1c04550f
Merge pull request #37133 from theoway/DocEdit
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Doc edit at InputEventMouseMotion
2020-03-19 10:05:04 +01:00
Rémi Verschelde
256ac9a51d
Merge pull request #37039 from Chaosus/astar2d_cost
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Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
Thakee Nathees
e817792c0a
Add script to generate translation catalog for the class reference
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Fixes #37109 .
2020-03-19 03:32:47 +05:30
Rémi Verschelde
cf50ee4fa4
Merge pull request #37094 from dkaste/line-edit-secret-select
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Calculate LineEdit selection with secret character
2020-03-18 21:50:14 +01:00
Rémi Verschelde
ae68c33570
Merge pull request #37123 from simpuid/placeholder-fix
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Remove update condition from LineEdit::update_placeholder_width
2020-03-18 21:49:43 +01:00
Rémi Verschelde
87118ac39e
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
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Fix visibility enabler flag toggling
2020-03-18 20:27:30 +01:00
Umang Kalra
052424c76d
Doc edit at InputEventMouseMotion
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Doc edit
2020-03-19 00:04:13 +05:30
johan
1c02906a6f
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
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Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor.
This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
2020-03-18 12:37:14 -04:00
Rémi Verschelde
0d907a6320
Merge pull request #37115 from RandomShaper/imvu/windows_stack_size
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Make stack size on Windows match Linux and MacOS
2020-03-18 16:11:55 +01:00
Rémi Verschelde
194d2ccb72
Merge pull request #37116 from neikeq/issue-12917
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Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 16:07:49 +01:00
Ignacio Roldán Etcheverry
97efd33ada
Merge pull request #37145 from neikeq/issue-37128
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C#: Fix uses of old Configuration names
2020-03-18 15:36:12 +01:00
Rémi Verschelde
4663625d11
Merge pull request #37112 from Xrayez/mono-generate-help
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Generate command line help text for the `mono` module
2020-03-18 15:32:08 +01:00
Ignacio Etcheverry
40f8de4c1e
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 15:06:41 +01:00
Ignacio Etcheverry
fe0b783e70
Expose FileSystemDock to the scripting API and fixed signals
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Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being
emitted because the emitted was using the wrong signal name.
2020-03-18 15:06:07 +01:00
Ignacio Etcheverry
66c0b7ce98
C#: Fix uses of old Configuration names
2020-03-18 14:50:49 +01:00
Rémi Verschelde
78ef4b707a
Merge pull request #37141 from Anutrix/remove_android_unused_pycode
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Removed unused code in android detect.py and SCsub
2020-03-18 14:42:57 +01:00
Rémi Verschelde
70e12d8615
Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-code
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opus/vorbis: Remove dead code not used since 3.0
2020-03-18 14:42:13 +01:00
Yuri Roubinsky
cc8d21a421
Merge pull request #37142 from Chaosus/shader_qual
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Show shader method out/inout qualifier in intellisense
2020-03-18 16:27:48 +03:00
Ignacio Roldán Etcheverry
f62fc10bb6
Merge pull request #37131 from van800/master
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fix RiderPathLocator - searching for toolbox on Mac
2020-03-18 14:25:02 +01:00
Yuri Roubinsky
387d6859d7
Show shader method out/inout qualifier in intellisense
2020-03-18 16:06:47 +03:00
unknown
90cdacd741
Removed unused code in android detect.py and SCsub
2020-03-18 18:12:50 +05:30
Rémi Verschelde
ae28c0fdb8
Merge pull request #37135 from Anutrix/remove_dead_function_win32_spawn
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Remove dead function win32_spawn from methods.py
2020-03-18 13:28:54 +01:00
Yuri Roubinsky
602d0d2785
Merge pull request #37134 from Chaosus/shader_fix_crash
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Fix shader crash if passing const values to modf function
2020-03-18 15:19:07 +03:00
unknown
d78a78bc81
Remove the dead function win32_spawn from methods.py.
2020-03-18 17:15:40 +05:30
Rémi Verschelde
7f6b62cef0
opus/vorbis: Remove dead code not used since 3.0
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Since the new audio system in 3.0 we switched the OGG support to
stb_vorbis, and the Opus stream support was disabled as incompatible
(see #7496 ).
We still build the libraries as they are needed by the theora and webm
modules, but we don't need any Godot code apart from `register_types`.
Fixes #7496 .
2020-03-18 12:41:21 +01:00
Yuri Roubinsky
4709434227
Fix shader crash if passing const values to modf function
2020-03-18 14:07:35 +03:00
Rémi Verschelde
faca5bafe8
Merge pull request #36993 from van800/editor_metadata
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For third-party tools - editor_path is stored in project's editor settings
2020-03-18 10:39:06 +01:00
Ivan.Shakhov
dc16b8742a
fix RiderPathLocator - searching for toolbox on Mac
2020-03-18 09:23:29 +01:00
Rémi Verschelde
a2d3ba3372
doc: Sync classref with current source
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Fix wrong binding after #37111 .
2020-03-18 09:14:57 +01:00
Rémi Verschelde
6b6174e210
Merge pull request #37122 from rmvermeulen/proposal-590/viewport-size-warning
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Add size warning to Viewport Node
2020-03-18 08:15:12 +01:00
Rémi Verschelde
c886d38778
Merge pull request #37117 from m4gr3d/godotpayment_plugin_cleanup
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Complete the implementation of the GodotPayment plugin
2020-03-18 06:24:43 +01:00
Ignacio Roldán Etcheverry
ed298f5982
Merge pull request #36756 from aaronfranke/mono-vec2i3i
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[Mono] Add Vector2i and Vector3i
2020-03-18 02:23:03 +01:00
Ignacio Roldán Etcheverry
471089e9b0
Merge pull request #34275 from neikeq/no-ref-gchandles
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Mono/C#: Optimize the way we store GC handles for scripts
2020-03-18 02:20:56 +01:00
fhuya
99173c5fc4
Complete the implementation of the GodotPayment plugin.
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Move the remaining plugin components within the plugin source code.
2020-03-17 17:43:09 -07:00
Aaron Franke
9b322d46d3
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
2020-03-17 18:03:28 -04:00