Camille Mohr-Daurat
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
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Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
fabriceci
dd5f01e83e
Set stop on slope on by default on CharacterBody.
2021-09-28 22:31:46 +02:00
Camille Mohr-Daurat
c38ef94951
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
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Physic API change: apply the delta in move and collide like move and slide
2021-09-28 11:32:09 -07:00
Gilles Roudière
27b9b3ef3c
Various tiles-related fixes
2021-09-28 19:25:49 +02:00
Rémi Verschelde
9556c3a30a
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
2021-09-28 18:52:53 +02:00
Rémi Verschelde
0a3aa85a7b
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body
2021-09-28 18:15:56 +02:00
boruok
2cc2adedaa
4.0 fix atlas texture return null
2021-09-28 23:54:47 +09:00
Rémi Verschelde
483b8a598e
Merge pull request #53173 from jmb462/fix-tree-column-title-min-size
2021-09-28 16:21:45 +02:00
fabriceci
32bf7c419c
Sync to physics true by default for AnimatableBody
2021-09-28 16:11:17 +02:00
jmb462
7fabbe2760
Fix tree title column size minimum width
2021-09-28 14:54:48 +02:00
fabriceci
60fee25c44
Apply delta in move and collide
2021-09-28 14:53:24 +02:00
Rémi Verschelde
5aa099aaed
Merge pull request #53154 from drcd1/fix-sphere-normals
2021-09-28 14:51:25 +02:00
Rémi Verschelde
60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
2021-09-28 12:11:38 +02:00
Rémi Verschelde
c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width
2021-09-28 10:53:56 +02:00
Rémi Verschelde
4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo
2021-09-28 07:41:36 +02:00
Duarte David
7d53755ca7
Fixes the normals of SphereMesh when the radius is different from 1
2021-09-28 00:09:39 +01:00
Duroxxigar
3bcf03c40f
Fixed typo in bone attachment warning
2021-09-27 18:53:56 -04:00
PouleyKetchoupp
bf523a2b2a
Improved logic for CharacterBody collision recovery depth
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Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.
Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
Brian Semrau
62f8b0eb91
QuadMesh remove format ARRAY_FORMAT_INDEX
2021-09-27 13:10:34 -04:00
Haoyu Qiu
ab280de765
Validate before passing indices to meshoptimizer
2021-09-27 20:35:56 +08:00
Gilles Roudière
a98453670c
Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion
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Fix TileMap layer loading
2021-09-27 14:05:39 +02:00
kobewi
140b54fd35
Fix TileMap layer loading
2021-09-27 13:13:48 +02:00
Rémi Verschelde
8138280d20
Merge pull request #53091 from AnilBK/merge-duplicates
2021-09-27 00:09:32 +02:00
jmb462
3f0fe0b8a3
Fix LineEdit and TextEdit double-click and triple-click selection
2021-09-26 19:56:48 +02:00
Rémi Verschelde
73668c59aa
Merge pull request #52824 from e8newallm/52680
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Updated Tabs to not update excessively
2021-09-26 19:35:58 +02:00
Matthew Newall
082f924566
Updated Tabs to not update excessively
2021-09-26 17:05:44 +00:00
Anilforextra
41e43e0959
Merge duplicate branch conditions to one.
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Use SWAP template for swapping values.
2021-09-26 21:18:15 +05:45
floppyhammer
53efc55409
Fix minimum size of TreeItem
2021-09-26 17:02:54 +08:00
LATRio
1b55d72c68
fix out of bounds crash in GPUParticle3D::_skinning_changed()
2021-09-25 23:06:32 +09:00
Rémi Verschelde
9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2
2021-09-25 12:26:08 +02:00
Anilforextra
cdd912c48e
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
Yuri Sizov
873443756d
Correctly calculate position of the folding arrow in Tree
2021-09-25 02:01:14 +03:00
Rémi Verschelde
994c1201c1
Merge pull request #52996 from YeldhamDev/im_the_invisible_tab
2021-09-25 00:11:51 +02:00
Rémi Verschelde
46cc0af5c5
Merge pull request #53009 from Chaosus/fix_completion_results
2021-09-24 21:42:38 +02:00
Rémi Verschelde
01d505e507
Merge pull request #52993 from YeldhamDev/tabs_rename_fix
2021-09-24 21:40:23 +02:00
Michael Alexsander
edf3d225ce
Fix tab renaming not updating its size in Tabs
2021-09-24 10:44:04 -03:00
Yuri Roubinsky
e70a0d950a
Fix incorrect offsets of tooltip content in CodeEdit
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Fix incorrect offsets of tooltip content in `CodeEdit`
2021-09-24 16:33:39 +03:00
kobewi
11e7963a14
Refactor and move easing equations
2021-09-24 13:47:13 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
Rémi Verschelde
b8a6eb6d9b
Merge pull request #38414 from theoway/Fix-GraphNode_offset_update
2021-09-24 13:01:20 +02:00
Yuri Roubinsky
4e0552a4ff
Add selection getter methods to LineEdit
2021-09-24 11:30:58 +03:00
Michael Alexsander
7ce02b642e
Expose TabContainer
's tab hidding for scripts
2021-09-24 01:26:59 -03:00
Anilforextra
cc51b045da
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23 13:14:20 +02:00
Rémi Verschelde
011866edcd
Merge pull request #52956 from laws65/skeleton3d-bone-fix
2021-09-23 12:10:09 +02:00
Rémi Verschelde
2815594ba0
Merge pull request #52954 from nekomatata/fix-kinematic-collision-reference
2021-09-23 10:26:08 +02:00
Umang Kalra
9aa0b3c46e
Fixes sync issue between position_offset and rect_position in GraphNode
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Bleh
2021-09-23 10:53:45 +05:30
laws65
59ff3fda7f
Prevent being able to set bone's parent as itself
2021-09-23 11:30:45 +09:30
PouleyKetchoupp
9269952053
Don't override KinematicCollision reference when still in use in script
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In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22 18:08:04 -07:00
bruvzg
9a36d8f26f
Fill variation coordinates dictionary with default values when FontData is set/added.
2021-09-22 11:10:40 +03:00
fabriceci
fd9e573ba6
Port 2D improvement to move and slide 3D
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Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
2021-09-22 00:14:04 +02:00
Rémi Verschelde
bfcc29635f
Merge pull request #52913 from Paulb23/text-edit-search-theme
2021-09-21 21:55:41 +02:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
Paulb23
6c2fd03959
Added search colors to TextEdit and CodeEdit theme
2021-09-21 20:24:39 +01:00
Anilforextra
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
Eric M
baba971c81
Added option for spinbox to update it's value on line edit 'text_changed' rather than 'text_entered'
2021-09-21 23:24:33 +10:00
Rémi Verschelde
dc2b062609
Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crash
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Fail at instantiating a packed scene if the root node is instantiated
2021-09-21 14:23:54 +02:00
Rémi Verschelde
91960b7b81
Merge pull request #52466 from tcoxon/fix_43733_4.0
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Prevent shaders from generating code before the constructor finishes.
2021-09-21 13:52:57 +02:00
Tom Coxon
dbe757102c
Prevent shaders from generating code before the constructor finishes.
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Fixes #43733 : "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."
The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.
The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:51:39 +01:00
bruvzg
c931906af7
Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX.
2021-09-21 13:51:38 +03:00
Rémi Verschelde
be63fdff80
Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot
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Fixed value type and applied small change in `AnimationNodeOneShot`
2021-09-21 10:49:10 +02:00
Rémi Verschelde
e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
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Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg
99dc2ec9e1
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:35:23 +03:00
Eric M
caac2e1a87
Fix focus shortcuts triggering incorrectly
2021-09-21 12:24:07 +10:00
Rémi Verschelde
132ad85670
Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek
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Fixed seeking behavior of property track with discrete interpolation
2021-09-20 14:42:34 +02:00
Rémi Verschelde
d54635d9b0
Merge pull request #52543 from TokageItLab/fixed-transition-when-xfade-time-is-zero
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Fixed `AnimationNodeTransition`'s behavior when xfade time is zero
2021-09-20 13:19:29 +02:00
Rémi Verschelde
91294b4a21
Merge pull request #52519 from e8newallm/52497-Remove_Unused_Variable
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Removed unused Ref<Font> font variables
2021-09-20 12:35:25 +02:00
Rémi Verschelde
9d43d49bfd
Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
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Fix y billboard shear when rotating camera
2021-09-20 12:19:42 +02:00
Rémi Verschelde
1e93e3fc49
Merge pull request #52848 from Paulb23/code-edit-tests
2021-09-20 11:43:21 +02:00
Rémi Verschelde
56b02a0776
Merge pull request #52862 from bruvzg/cache_index_chk
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Add FontData cache index check, remove excessive loop.
2021-09-20 11:22:49 +02:00
Paulb23
35264d5782
Change completion prefixes to single char and unnecessary ui_cancel accept_event
2021-09-20 09:42:39 +01:00
bruvzg
1383b37f1a
Add FontData cache index check, remove excessive loop.
2021-09-20 11:03:59 +03:00
bruvzg
9d0e3cff09
Fix Label
and RichTextLabel
visible_characters
and percent_visible
methods.
2021-09-20 09:35:24 +03:00
gyroninja
f400c9239e
Fail at instantiating if the root node is instantiated
2021-09-18 17:38:36 -07:00
Rémi Verschelde
43cc6dd479
Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range
2021-09-17 21:56:59 +02:00
Hugo Locurcio
973f52b784
Remove unused out_of_range_mode
property from AudioStreamPlayer3D
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The `out_of_range_mode` property is no longer used since audio mixing
was moved out of the various AudioStreamPlayer nodes.
2021-09-17 20:18:38 +02:00
Rémi Verschelde
583eaa9869
Merge pull request #49819 from nekomatata/fix-process-mode-inherit
2021-09-17 19:16:19 +02:00
Rémi Verschelde
b334560f05
Merge pull request #49376 from menip/OptionButtonFix
2021-09-17 16:00:42 +02:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes
2021-09-17 12:23:41 +02:00
PouleyKetchoupp
ed1ba5093f
Clarify RigidDynamicBody modes
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RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)
Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
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Also renames:
- append_bbcode -> append_text
- get_bbcode -> get_text
- set_bbcode -> set_text
- get_text -> get_parsed_text
Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Rémi Verschelde
ab8d63a56f
Merge pull request #52741 from fabriceci/platform-layer-from-physics-server
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Retrieve platform layer from PhysicsServer2D
2021-09-16 13:59:32 +02:00
fabriceci
04a53f86d0
Retrieve platform layer from PhysicsServer2D
2021-09-16 12:31:55 +02:00
Rémi Verschelde
3a41a91b7a
Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon
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Display a editor gizmo icon for Listener3D
2021-09-16 12:08:02 +02:00
Hugo Locurcio
05697ee848
Display a editor gizmo icon for Listener3D
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The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
kobewi
266955d15f
Improvements to Tweens' Variant types
2021-09-16 02:08:26 +02:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
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Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Rémi Verschelde
ed9fd36276
Merge pull request #52672 from KoBeWi/GraphError
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Fix error when moving graph node
2021-09-15 13:22:54 +02:00
Rémi Verschelde
0a8e137c61
Merge pull request #52313 from groud/cache_tree_item_size
2021-09-15 13:21:56 +02:00
Rémi Verschelde
eb1262f6ea
Merge pull request #52308 from rxlecky/parallax-layer-position-reset-fix-issue-51914
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Fix ParallaxLayer's transform resetting in editor
2021-09-15 13:16:56 +02:00
Espeute Clement
aa72af4f46
Fixed Animation Playback Track not seeking properly
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Fixes #38093 .
2021-09-15 10:02:11 +02:00
Gilles Roudière
173c0f8737
Merge pull request #52622 from rileylyman/tilemap-crash
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Break TileMap _clear_internals out from _recreate_internals
2021-09-15 09:39:36 +02:00
Riley Lyman
dfcf4491d6
Break TileMap _clear_internals out from _recreate_internals
2021-09-14 20:45:10 -07:00
PouleyKetchoupp
2ca94e51e4
Clean convex hull decomposition code
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Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Rémi Verschelde
39e35ab6ee
Merge pull request #52353 from williamd67/documentation-view-scroll-to-end
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Documentation view scroll to end
2021-09-14 22:25:58 +02:00
Rémi Verschelde
72c813630f
Merge pull request #52583 from e8newallm/52360
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Removed updates that caused unnecessary window updates
2021-09-14 20:54:05 +02:00