Commit Graph

47 Commits

Author SHA1 Message Date
Anish Mishra
0dfd18c84b [DisplayServer] Add feature flag for native file dialog access to user/res and options 2024-10-30 14:13:43 +05:30
Lisandro Lorea
9dd372f316 Fix gamepad triggers not working on web exports
Fixes #81758

DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`

This doesn't work because there is no JoyAxis 6 or 7 in the enum

To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7

However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.

Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.

A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
kleonc
91e995e704 Fix creating cursor image from AtlasTexture 2024-06-05 01:44:05 +02:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
ac6f5780b1
Merge pull request #91695 from bruvzg/web_ime_pos
[Web IME] Fix suggestion window position in Chromium based browsers.
2024-05-28 15:48:42 +02:00
A Thousand Ships
4ed62665a2
Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
Paulo Poiati
a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
bruvzg
99d6f32918
[Web IME] Fix suggestion window position in Chromium based browsers. 2024-05-09 08:52:27 +03:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
bruvzg
c65a667924
Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
kobewi
3aeb4a5542 Improve cursor_set_custom_image() method 2024-02-28 20:32:25 +01:00
Markus Sauermann
2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Mel Collins
8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
bruvzg
f9486a2d88
[Web] Add IME input support. 2023-12-15 19:11:10 +02:00
Adam Scott
78c2a08fae
Add proxy_to_pthread option to platform=web
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
kobewi
09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
Hendrik Brucker
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
bruvzg
9c5a0c6c10
Add error checks and harmonize behavior of the set_icon method. 2023-07-03 13:48:28 +03:00
bruvzg
28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
Rémi Verschelde
9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
hlutor
a932c5e81d Added override for window_get_vsync_mode in display_server_web.cpp 2023-05-31 18:23:06 -06:00
bruvzg
5b9984b5a2
Add audio/general/text_to_speech project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Hugo Locurcio
303bf247de
Add support for VRAM-compressed custom mouse cursor images
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
Kvel2D
41f0a523db Fix custom cursor using atlas texture
Remove image.is_valid() check
There is already a fail condition and image is not used before that
Move up texture_is_valid() check
2023-04-11 19:16:24 +02:00
Rémi Verschelde
4574b97752
Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image()
Fixes #66605.
2023-02-17 14:17:37 +01:00
bruvzg
a322f3f578
[InputEventKey] Avoid setting both key and modifier to the same value. 2023-02-14 09:05:58 +02:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde
68d71f88f5
Improve DisplayServer message for video card drivers failure
And remove leftover duplicated message on Android.
2023-01-17 15:41:54 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
bruvzg
edf13eb5a6
Rename window_get_real_size to window_get_size_with_decorations, add window_get_position_with_decorations. 2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Zae
bc9bf00e4a Fix viewport doesn't auto-resize on Web. 2022-11-08 18:33:24 +08:00
Fabio Alessandrelli
3ff7964145 [Web] Force WebGL2 when supported. 2022-11-05 14:06:09 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Clay John
04ac91f786
Merge pull request #67790 from kdada/fix-flash-window
Make creating window do not flicker when specify custom position
2022-10-28 13:02:58 -07:00
Wei Guo
d7e39e313b Make window creation with custom position do not flash 2022-10-24 13:50:25 +08:00
David Snopek
398ee08375 Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
Rémi Verschelde
1513d76cb9 Fix some errors affecting the Web editor
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
  which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
  for an icon. It was only used once so instead of flipping at runtime,
  let's just add a flipped icon.

Part of #65702.
2022-09-12 16:29:45 +02:00
Fabio Alessandrelli
27f22b29f8 [Web] Small fixes and enhancements.
- "Definitive" fix for ENOENT randomly disappearing from emscripten.
- Proper shutdown when setup fails.
- Re-enable WebGL explicit buffer swap.
- Re-enable optional per-pixel transparency.
- Add type cast to make closure compiler happy.
- Remove emscripten Safari WebGL workaround.
- Improve AudioWorklet cleanup.
2022-09-11 09:45:09 +02:00
Fabio Alessandrelli
d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00