Lorenz Junglas
7e2b495435
Adressed Review
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Identifier "macOS" => "MacOS"
Platform/SDK name reverted to "osx"
2020-10-08 13:51:19 +02:00
Lorenz Junglas
519f369795
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
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Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346
)
The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection).
2020-10-08 13:51:19 +02:00
Rémi Verschelde
104cfaefcd
Merge pull request #42610 from jak6jak/set_values
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Fixed a bug which caused Set Index to not function
2020-10-08 10:23:29 +02:00
Jacob Edie
d76457a7f3
added temp variable because *p_inputs[2] is the same as *p_outputs[0]
2020-10-06 22:12:47 -04:00
Aaron Franke
bea7d61fd9
Improve the Vector2 rotated code in C#
2020-10-06 15:57:47 -04:00
Rémi Verschelde
3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
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Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
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Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Paulb23
ee4a1c99a7
Switch from recursion to iterative for backfilling colour regions
2020-10-03 14:58:55 +01:00
Duroxxigar
4834e14493
Updated getters and setters names for toplevel
2020-10-02 19:09:01 -04:00
Rémi Verschelde
0d07a935e9
Merge pull request #42503 from naithar/feature/ios-cleanup-arc
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[4.0] [iOS] Switch to ARC. Refactoring and cleanup.
2020-10-02 15:18:03 +02:00
Sergey Minakov
3cd1cb53a0
iOS: Refactoring
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Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Marcel Admiraal
5278e07095
Check entire basis column for zero size when unscaling Bullet basis.
2020-10-02 10:30:08 +01:00
Rémi Verschelde
a1c27228ae
Merge pull request #42480 from ssw99/sprintf-function-bug-fix
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Fix extra padding for numbers with signs
2020-10-02 10:26:15 +02:00
Aaron Franke
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
Serhat
9f2cdfea82
Fixed padding bug of sprintf function
2020-10-02 00:25:42 +03:00
Rémi Verschelde
39ea52f36f
Merge pull request #41829 from RandomShaper/fix_40353
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Avoid warning about harmless unfulfilled yields
2020-10-01 14:17:34 +02:00
Andrii Doroshenko (Xrayez)
a8404cf56c
Cross-reference GDScript load
and ResourceLoader.load
in classref
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The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Eduardo Rodrigues
aca0cede67
Fix error message when exporting a write-only property without a setter
2020-09-29 15:48:56 -03:00
Rémi Verschelde
bd12dc33d9
Merge pull request #38704 from aaronfranke/mono-dotgodot
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Rename the ".mono" folder to ".godot/mono"
2020-09-28 14:35:18 +02:00
Rémi Verschelde
e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
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iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Pedro J. Estébanez
de4e54dd91
Avoid infinite loop in GDScript at shutdown
2020-09-26 19:21:09 +02:00
Rémi Verschelde
41c735fe50
Style: Fix black formatting after #42332
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Somehow it did not run CI checks so we missed that one.
Also pin `black` version to latest upstream release.
2020-09-25 15:49:37 +02:00
Hugo Locurcio
cfd564b385
Enable the copy_mono_root
SCons option by default
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This closes #41652 .
2020-09-25 11:08:01 +02:00
Rémi Verschelde
3e4627ab6f
Merge pull request #42283 from Calinou/doc-print-push-error-warning
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Improve documentation related to printing error/warning messages
2020-09-24 15:16:27 +02:00
Rémi Verschelde
fc8904236b
Merge pull request #42070 from Razoric480/ignore-cancel-request
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Make LSP ignore $/cancelRequest msgs
2020-09-24 15:15:25 +02:00
Hugo Locurcio
50f3a8e312
Improve documentation related to printing error/warning messages
2020-09-24 14:23:53 +02:00
Rémi Verschelde
a6bb4f70e0
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
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Basis RotationQuat should be public.
2020-09-24 08:16:24 +02:00
Ricardo Alcantara
a676b8ea66
Basis RotationQuat should be public.
2020-09-24 00:59:54 -03:00
Aaron Franke
42e70a77ef
Rename the ".mono" folder to ".godot/mono"
2020-09-23 15:42:29 -04:00
Rémi Verschelde
72aaf81518
Merge pull request #42259 from zaevi/fix-mono-IsAbsPath
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Fix C# string.IsAbsPath()
2020-09-23 18:12:27 +02:00
Rémi Verschelde
7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
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Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Hugo Locurcio
1efe57848a
Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021 .
2020-09-23 14:28:16 +02:00
Vasiliy Makarov
313006adb8
iOS: Fix multiple issues with PVRTC import, disable ETC1
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Fixes : #28683 , #28621 , #28596 and maybe others
For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.
Edit by Akien: Forward-ported from #38076 , this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde
6f50571eff
Merge pull request #42195 from extrawurst/patch-1
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add iOS Simulator platform
2020-09-23 09:13:41 +02:00
Zae
b5eea5cfd4
Fix C# string.IsAbsPath()
2020-09-23 13:53:35 +08:00
Rémi Verschelde
0923a1f700
Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
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Check and correct for zero scaling when unscaling Bullet basis.
2020-09-20 09:24:50 +02:00
Stephan Dilly
f49199bcc3
add iOS Simulator platform
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without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
Rémi Verschelde
a332e2f5b2
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
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Add a function to sanitize variant values in visual script
2020-09-18 17:36:01 +02:00
Francois Belair
a598c77058
Add a VScript func to sanitize variant values
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Fixes #27611
2020-09-18 11:19:53 -04:00
Rémi Verschelde
cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
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Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Raul Santos
d425cf6fed
Fix ExprMatch stackoverflow
2020-09-16 15:44:52 +02:00
Fabio Alessandrelli
60687ce778
Fix certificate generation with mbedtls 2.16.8 .
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When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.
Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.
This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Francois Belair
9c273307d8
Make LSP ignore $/ messages
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Fixes #38814
2020-09-15 09:49:26 -04:00
Rémi Verschelde
3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
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Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Marcel Admiraal
7e73dd0b2e
Fix RigidBodyBullet areasWhereIam element shift.
2020-09-14 18:43:21 +01:00
Danil Alexeev
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00
Tom Daffin
c15fb42d45
Add mono log message to error for fatal errors
2020-09-13 19:53:06 -06:00
Rémi Verschelde
4331bea18c
Merge pull request #42000 from aaronfranke/cs-arr-concat
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Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00
Ignacio Etcheverry
1db0395950
C#: Fix csproj not synced on file move/removal from FS dock
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When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
2020-09-13 03:46:27 +02:00