Commit Graph

39279 Commits

Author SHA1 Message Date
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui 2021-11-09 00:13:25 +01:00
Rémi Verschelde
e6ffb10bcd
Merge pull request #52945 from bruvzg/macos_editor_translation 2021-11-09 00:09:32 +01:00
Rémi Verschelde
6c4737341d
Merge pull request #54649 from bruvzg/shadows 2021-11-09 00:07:41 +01:00
Rémi Verschelde
43ff899fa7
Merge pull request #54315 from nekomatata/x11-key-events-log 2021-11-09 00:03:12 +01:00
Rémi Verschelde
f0e6adae6d
Merge pull request #54784 from bruvzg/fix_toster_encoding 2021-11-08 23:57:54 +01:00
bruvzg
ba9d737363 Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions. 2021-11-08 23:45:08 +02:00
Dominic-ATOR
d7a4187b05 Implement CameraEffects override_exposure 2021-11-08 21:14:56 +00:00
Yuri Roubinsky
38c698c485
Merge pull request #53321 from Geometror/gradient-improvements 2021-11-08 22:32:25 +03:00
Rémi Verschelde
236fd3305b
Merge pull request #54473 from briansemrau/no-debug-functions-on-thread 2021-11-08 19:37:48 +01:00
Yuri Roubinsky
95f6f3c756 Prevent identifiers from naming as built-in funcs and global classes 2021-11-08 21:35:31 +03:00
Rémi Verschelde
78ed2c05a2
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-master 2021-11-08 19:26:27 +01:00
Hendrik Brucker
ed0337c0b9 Several Gradient improvements 2021-11-08 19:11:36 +01:00
Rémi Verschelde
665fa3d839
Merge pull request #52943 from RandomShaper/property_pin_control_natural 2021-11-08 18:53:08 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename 2021-11-08 20:52:24 +03:00
Pedro J. Estébanez
8d6f80d367 Add property value pinning 2021-11-08 17:42:30 +01:00
Rémi Verschelde
64a27bd0b1
Merge pull request #54760 from KoBeWi/node_pupop 2021-11-08 16:50:52 +01:00
kobewi
953a9be2d9 Improve Add Node Here popup 2021-11-08 14:02:33 +01:00
Rémi Verschelde
e87687a6d0
Merge pull request #54486 from ibrahn/thread-work-pool-lazier 2021-11-08 13:39:39 +01:00
Rémi Verschelde
63559f2c80
Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash 2021-11-08 13:33:07 +01:00
Rémi Verschelde
0b0f7fa9ef
Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors 2021-11-08 13:32:32 +01:00
Rémi Verschelde
02f9ccf348
Merge pull request #54586 from bruvzg/hb310 2021-11-08 13:30:26 +01:00
Rémi Verschelde
6c8a1683a5
Merge pull request #54663 from Gallilus/VisualScript-sync-and-improve-variable-anb-property 2021-11-08 13:13:52 +01:00
Rémi Verschelde
18598a4030
Merge pull request #54756 from bruvzg/pre_wait_observer_redraw4 2021-11-08 13:09:38 +01:00
bruvzg
da8aedfc17 HarfBuzz: Update to version 3.1.1 2021-11-08 13:26:21 +02:00
bruvzg
73a774d8d1 [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:35:13 +02:00
kobewi
31644fe280 Properly handle scenes in Find in Files 2021-11-08 02:28:55 +01:00
kobewi
134e4d168b Improve save handling for built-in scripts 2021-11-07 23:51:12 +01:00
Rémi Verschelde
ce634e03d5
Merge pull request #54735 from LightningAA/remove-camera-texture-flags
Remove redundant texture flag setters/getters for `CameraTexture`
2021-11-07 22:09:48 +01:00
Yuri Roubinsky
bbfa5f29c7 Pushes array of uniforms to first place in the buffer to prevent bug 2021-11-07 23:30:09 +03:00
Aaron Record
d3c3540329 Remove redundant texture flag setters/getters for CameraTexture 2021-11-07 12:35:10 -07:00
Rémi Verschelde
79f233349f
Merge pull request #54721 from KoBeWi/fix_saving_blank_scenes-true_edition
Fix editor saving blank scenes (for real)
2021-11-07 20:33:30 +01:00
Rémi Verschelde
f49d679de4
Merge pull request #54728 from Razoric480/fix-lsp-signal-crash-r
Fix LSP crash when parsing signal symbols.
2021-11-07 20:03:09 +01:00
Francois Belair
4995a477ff Fix LSP crash when parsing signal symbols.
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.

Fixes #54720 .
2021-11-07 12:20:25 -05:00
Rémi Verschelde
c89061e982
Merge pull request #54710 from bruvzg/ios_xcbuild_info4
[iOS export, 4.0] Capture and display xcodebuild output.
2021-11-07 17:13:27 +01:00
kobewi
8144ac79cf Fix editor saving blank scenes (for real) 2021-11-07 16:38:56 +01:00
Pedro J. Estébanez
1806ec7c14 Unify determination of default property values 2021-11-07 15:27:47 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8 Rename GradientTexture to GradientTexture1D
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
bruvzg
d0490d140b [iOS export] Capture and display xcodebuild output. 2021-11-07 11:05:05 +02:00
Aaron Franke
99a282f631
Move and organize tests into subfolders 2021-11-07 00:43:31 -06:00
Brian Semrau
bd0d15c5be Prevent obj importer from printing misleading error 2021-11-06 22:12:36 -04:00
Rémi Verschelde
9f46ce8652
Merge pull request #54689 from KoBeWi/name_of_sun 2021-11-07 01:44:10 +01:00
Rémi Verschelde
6566363ab3
Merge pull request #54654 from nathanfranke/pulseaudio-fix 2021-11-07 01:09:32 +01:00
kobewi
313ef412f5 Fix preview sun and environment names 2021-11-07 00:40:15 +01:00
Nathan Franke
72d8aac3a1
Use application name for pulseaudio device 2021-11-06 18:23:33 -05:00
Rémi Verschelde
bd31af37b4
Merge pull request #54671 from Chaosus/fix_noise_tex_doc
Fix example in `NoiseTexture` doc
2021-11-06 19:42:39 +01:00
Rémi Verschelde
67b55775ef
Merge pull request #54673 from bruvzg/macos_zip_export
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
2021-11-06 19:40:55 +01:00
bruvzg
c8f3dd776b [Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once. 2021-11-06 18:58:03 +02:00
Yuri Roubinsky
9b0dddd8e5 Fix example in NoiseTexture doc 2021-11-06 19:49:22 +03:00
Max Hilbrunner
4651b2ae5c
Merge pull request #54417 from Anutrix/global-scope-doc-updates
Added or improved function description and codeblocks in @GlobalScope.xml
2021-11-06 17:38:49 +01:00
Yuri Roubinsky
80b563672b Added MeshEmitter node for particles in visual shader 2021-11-06 17:45:38 +03:00