Marcel Admiraal
750f343e4a
Ensure move_and_slide() is consistent between the 2D and 3D versions.
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In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
of #21653 . This ensures that the Vector returned is always perpendicular
to the surface collided with; and not the floor_normal Vector passed to
the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
delta, which was added to the 2D version as part of commit 13a8014
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In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
the amount of motion the stop_on_slope undoes to ensure that it is in the
right direction. This is a implementation of the 3D approach from #30588 .
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.
Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
Rémi Verschelde
e64a663c59
Merge pull request #33992 from bruvzg/ios_modular_build
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iOS modular build and export implementation.
2019-12-01 22:35:45 +01:00
Rémi Verschelde
d2858e2371
Merge pull request #34048 from KoBeWi/center_of_the_bookmark
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Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01 22:20:31 +01:00
Rémi Verschelde
e9b709a5db
Merge pull request #34047 from nekomatata/physical-bone-remove-joint
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Properly remove joint when a physical bone is removed from the scene
2019-12-01 22:20:04 +01:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
Tomasz Chabora
f4d0e598a7
Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01 18:43:52 +01:00
PouleyKetchoupp
fdd99d4a7c
Properly remove joint when a physical bone is removed from the scene
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It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01 18:30:59 +01:00
Rémi Verschelde
ad95424dba
Merge pull request #34042 from touilleMan/issue-34041
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Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:29:23 +01:00
Rémi Verschelde
d42ff4c2ae
Merge pull request #34022 from nekomatata/animation-player-stop-errors
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Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01 16:24:11 +01:00
Rémi Verschelde
d441536379
Merge pull request #34043 from Paulb23/27421_line_edit_remove_text_alignment
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Fixed LineEdit text removal and placeholder caret alignment
2019-12-01 16:23:38 +01:00
Emmanuel Leblond
fb9b010384
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:15:31 +01:00
PouleyKetchoupp
d900cfafa3
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
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Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor
Fixes #34021
2019-12-01 15:45:23 +01:00
Paulb23
b68703a35c
Fixed caret alignment with placeholder text
2019-12-01 14:27:39 +00:00
Paulb23
3df68b4fa6
Fixed LineEdit alignment when removing text or undo / redo
2019-12-01 13:54:09 +00:00
Rémi Verschelde
52e3993eb0
Merge pull request #33994 from nekomatata/start-fail-errors
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Flush remaining messages before quitting the game when loading fails
2019-12-01 11:53:43 +01:00
Rémi Verschelde
ea7f3037da
Merge pull request #34002 from KoBeWi/crashonat
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Don't try to initialize empty NativeLibrary
2019-12-01 11:53:19 +01:00
Rémi Verschelde
7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
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makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
Rémi Verschelde
06fd6e6945
Merge pull request #34019 from nekomatata/inspector-transform-update
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Update transform property in the inspector when changing translation/rotation/scale
2019-12-01 11:43:04 +01:00
Fabio Alessandrelli
6f38aeef52
Merge pull request #33640 from mewin/http_head_request
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Fix HTTP HEAD requests
2019-12-01 05:50:33 +01:00
Rémi Verschelde
dac2a7b237
Merge pull request #34032 from aaronfranke/approx-docs-hey-that-rhymes
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Add docs for is_equal_approx on structures
2019-12-01 00:12:57 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
Rémi Verschelde
2e76c7ce19
Merge pull request #34029 from nekomatata/create-physical-skeleton-error
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Fixed error when creating physical skeleton
2019-11-30 22:13:38 +01:00
Rémi Verschelde
ea8a30a5ea
Merge pull request #34024 from miere43/script-docs-typo-fix
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Fixed typo in docs for Script and GDScript classes
2019-11-30 22:08:29 +01:00
PouleyKetchoupp
f0fdd7de80
Fixed error when creating physical skeleton
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An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).
Fixes #23920
2019-11-30 20:27:12 +01:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
PouleyKetchoupp
b44e0d60c7
Update transform property in the inspector when changing translation/rotation/scale
2019-11-30 17:16:19 +01:00
Rémi Verschelde
5bf04d16f0
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
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Handle state machine travel before the start node is processed
2019-11-30 17:05:17 +01:00
Rémi Verschelde
fc034be033
Merge pull request #34014 from KoBeWi/like_2d_like_3d
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Port Path2D changes to 3D
2019-11-30 14:50:53 +01:00
Tomasz Chabora
9276684e95
Port Path2D changes to 3D
2019-11-30 12:43:34 +01:00
Rémi Verschelde
cde6775e11
Merge pull request #34012 from KoBeWi/useless
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Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 11:19:26 +01:00
Rémi Verschelde
52e3944846
Merge pull request #34009 from flyingpimonster/gridmap-docs
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Docs: GridMap and MeshLibrary
2019-11-30 11:13:42 +01:00
Tomasz Chabora
7e6fa6c7a8
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 03:16:33 +01:00
PouleyKetchoupp
598d769804
Handle state machine travel before the start node is processed
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This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-30 02:41:40 +01:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
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The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
Tomasz Chabora
f4a1a79d01
Don't try to initialize empty NativeLibrary
2019-11-29 21:10:20 +01:00
Rémi Verschelde
1b40a95b6f
i18n: Sync translations with Weblate
2019-11-29 15:51:09 +01:00
Rémi Verschelde
55676b16da
makerst: Escape default values using reST markup
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Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
2019-11-29 14:25:37 +01:00
PouleyKetchoupp
85a955fc56
Flush remaining messages before quitting the game when loading fails
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This change allows error messages to be printed in the editor debugger when the game fails on load, instead of displaying them in the console terminal only.
2019-11-29 14:01:56 +01:00
Rémi Verschelde
fa0e682027
Merge pull request #33982 from neikeq/issue-29349
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Mono/C#: Add option to export assemblies outside of PCK
2019-11-29 11:37:18 +01:00
Rémi Verschelde
266e3e53c8
Merge pull request #33990 from akien-mga/sdl-gamecontrollerdb
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Sync controller mappings DB with SDL2 community repo
2019-11-29 11:11:18 +01:00
Rémi Verschelde
502a667070
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@d329cb6a71 .
2019-11-29 10:56:55 +01:00
Rémi Verschelde
f82539944b
Merge pull request #33986 from nekomatata/gles2-conditional-cleaning
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Removed duplicated conditional in GLES2
2019-11-29 09:39:47 +01:00
Rémi Verschelde
c9989c5390
Merge pull request #33983 from neikeq/issue-32980
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Mono/C#: Fix crash on exported games that don't use C#
2019-11-29 08:34:16 +01:00
PouleyKetchoupp
f5e81b894a
Removed duplicated conditional in GLES2
2019-11-29 06:32:55 +01:00
Ignacio Etcheverry
85d8c42763
Mono/C#: Fix crash on exported games that don't use C#
2019-11-29 01:35:46 +01:00
Ignacio Etcheverry
66de28eda8
Mono/C#: Add option to export assemblies outside of PCK
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When using this options, assemblies will be saved in the Assemblies folder of the data directory: 'data_AppName/Assemblies/'.
2019-11-29 00:36:05 +01:00
Rémi Verschelde
7735af7e76
Merge pull request #33964 from aaronfranke/canvas-in-spatial-crash
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Don't cast item to Spatial when checking if it's locked
2019-11-28 12:05:07 +01:00
Aaron Franke
4af218f9e3
Don't cast item to Spatial when checking if it's locked
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Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Rémi Verschelde
0e6e64c9e9
Merge pull request #32854 from cooperra/fix-wireless-adb-debugging
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Fix Android deploy with Remote Debug or Network FS over Wi-Fi
2019-11-28 10:02:55 +01:00
Rémi Verschelde
cf8ee15986
Merge pull request #33955 from Calinou/document-warning-unused-exclude
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Document how to bypass the unused argument/variable warning in message
2019-11-28 09:45:45 +01:00