Commit Graph

778 Commits

Author SHA1 Message Date
Poommetee Ketson
72aa87758a
Update classref and docs, fix missing parameters' name 2018-04-11 10:20:22 +07:00
Juan Linietsky
20e68fef85
Merge pull request #17151 from ShyRed/disabled_shapes_2d
Remove disabled shapes from physics 2D calculations
2018-04-08 11:16:55 -03:00
Juan Linietsky
8a5fb669ae
Merge pull request #17421 from Chaosus/fixshaderbugs
Fix few bugs in shader definitions
2018-04-08 09:33:12 -03:00
Juan Linietsky
10448063c4
Merge pull request #17594 from ivodopiviz/float-overflow
Changed debug max distance to avoid overflow
2018-04-08 09:14:29 -03:00
Juan Linietsky
1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00
Chaosus
d974fa1780 Removed redundant abs shader builtin 2018-03-28 12:50:55 +03:00
Marcelo Fernandez
ecc1b34cbc Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
Rémi Verschelde
c537107af9
Merge pull request #17680 from beniwtv/master
Fix compressor audio effect sidechain selection
2018-03-23 10:47:11 +01:00
Rémi Verschelde
aebe55210a
Merge pull request #17532 from BastiaanOlij/arvr_enhancements
A few enhancements on the ARVR Server
2018-03-23 10:15:15 +01:00
Marcelo Fernandez
9042ef3836 Fix missing const in CapsuleShapeSW::get_area 2018-03-21 23:58:40 -03:00
Benedikt Bär
7792dfe554 Fix compressor audio effect sidechain selection 2018-03-21 22:45:30 +01:00
Rémi Verschelde
a238e53da9
Merge pull request #17637 from robfram/fix-draw_polyline_colors-crash
Fix crash in `canvas_item_add_polyline` when passing more points than colors
2018-03-20 11:23:15 +01:00
robfram
8eedb2afe2 Fix crash in canvas_item_add_polyline when passing more points than colors
When `p_points.size() > p_colors.size()`, it crashed with invalid
array access to `p_colors`. Also, when `p_colors` was an empty
`Vector` it crashed due a missing `else` checking the `size`
condition, as the code handling that special case exists.

This PR fixes the missing `else` for `p_colors.size == 0` and,
following the `canvas_item_add_multiline` spirit, it only uses the
first color for the whole polyline if points and colors differ in
size.

Fix #17621.
2018-03-19 19:22:38 +01:00
Marcelo Fernandez
87ebdd6041 Fix possible crash when audio channels change 2018-03-19 09:00:11 -03:00
Ivan Vodopiviz
55f79f2e80 Changed debug max distance to avoid overflow
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies.
Fixes #1835
2018-03-17 23:32:07 +01:00
Hein-Pieter van Braam
395ecc2235
Merge pull request #16964 from mrcdk/audio_server_bus_changed_fix
AudioServer emit bus_layout_changed signal when adding, moving or del…
2018-03-16 00:10:52 +01:00
Hein-Pieter van Braam
009b0bab49
Merge pull request #17248 from Cygon/implement-extra-culling-margin
Apply culling margin (fixes issue #16115)
2018-03-15 23:45:59 +01:00
JFonS
479f531635 Hinted shader uniforms can have a default value 2018-03-15 15:23:40 +01:00
Bastiaan Olij
5356423377 A few fixes on the ARVR Server 2018-03-15 23:31:02 +11:00
Rémi Verschelde
b1ae5ea407
Merge pull request #17040 from AndreaCatania/patch-2
Deprecated Godot 3D physics engine
2018-03-13 13:46:08 +01:00
Rémi Verschelde
27a3447790
Merge pull request #17402 from Chaosus/fixmix
Fix invalid mix function overload
2018-03-13 08:43:07 +01:00
Wilson E. Alvarez
e9ac87390c Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-13 00:22:08 -04:00
Chaosus
2d428a350e Fix few bugs in shader definitions 2018-03-10 21:00:18 +03:00
Chaosus
97bef8d908 Fix invalid mix function overload 2018-03-10 12:56:43 +03:00
Rémi Verschelde
47addcf9d0
Merge pull request #17354 from SaracenOne/shader_token_name_fix
Make the shader token names consistent.
2018-03-09 10:39:22 +01:00
Saracen
b095e21d91 Make the shader token names consistent. 2018-03-07 23:56:47 +00:00
Bernhard Liebl
9d7856620c Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
ShyRed
4d6bb43931 Remove disabled shapes from physics
Disabling a shape removes it from physics calculations. Enabling a shape adds it back to the physics calculations.
2018-03-07 18:03:44 +01:00
Markus Ewald
fc166f3ee1 Implement VisualServerScene::instance_set_extra_visibility_margin() method to actually apply extra culling margin and mark instance AABB dirty 2018-03-04 14:20:59 +01:00
Chaosus
c6b6af7bb5 Fix floatBitsToUint function 2018-03-03 16:22:36 +03:00
Andrea Catania
134cca0cf2 Fixed physics server typo 2018-02-27 08:42:09 +01:00
Andrea Catania
5de5a4140b
Deprecated Godot 3D physics engine 2018-02-26 12:51:30 +01:00
Poommetee Ketson
eb63f7b071 [DOCS] Sync classref with current source 2018-02-25 15:14:25 +07:00
MrCdK
56dcf4b983 AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus 2018-02-23 23:42:57 +01:00
Juan Linietsky
7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
Juan Linietsky
4c56edfb83
Revert "Handle single-argument constructors in uniform default values" 2018-02-20 07:28:22 -03:00
Rémi Verschelde
05a8675f82
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Handle single-argument constructors in uniform default values
2018-02-20 11:26:26 +01:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Andrea Catania
ffc3ef8677 Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
Rémi Verschelde
be67f2e4ba
Merge pull request #16751 from AndreaCatania/moreAPIs
Added Physics state APIs
2018-02-19 20:22:18 +01:00
Rémi Verschelde
9130770ec5
Merge pull request #16794 from Chaosus/new_shader_funcs
Adds some missing shader built-in functions
2018-02-19 18:30:16 +01:00
Rémi Verschelde
d9f26af533
Merge pull request #16803 from lethiandev/fix-remove-shape2d
Fix 2d collision body update on shape remove
2018-02-19 18:22:21 +01:00
Rémi Verschelde
fd92e571ac Readd VS.sync and VS.draw to keep compatibility
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.

Fixes issue introduced in #15892.
2018-02-19 10:43:07 +01:00
Konrad Nowakowski
3659df6624 Fix 2d collision body update on shape remove 2018-02-18 20:46:37 +00:00
Chaosus
8f04a13c98 Added missing shader functions 2018-02-18 18:08:18 +03:00
Artem Varaksa
d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00