Commit Graph

7822 Commits

Author SHA1 Message Date
Bojidar Marinov
c89d9720f0
Fix EditorFileSystem duplicating root folder in new folders
Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662.
2017-06-16 23:32:46 +03:00
Andreas Haas
16622fccd2 Merge pull request #9221 from volzhs/fix-scene-tab-theme
Fix scene tab color not updated when theme changed
2017-06-16 19:48:09 +00:00
George Marques
7966ebe6fa
Complete changing of resource extensions
Some places were missing in e42d59f.
2017-06-16 15:42:18 -03:00
volzhs
d2f72ca923 Fix scene tab color not updated when theme changed 2017-06-17 03:00:57 +09:00
Rémi Verschelde
bd33fd0435 Add more recent contributors to AUTHORS 2017-06-16 18:16:03 +02:00
ageazrael
a89658fdb8 Fixed ‘CreateNewAnimation’ window wrong size. 2017-06-16 17:52:49 +02:00
Rémi Verschelde
7e5d9ed461 Merge pull request #9212 from BastiaanOlij/add_primitive_hints
Add sensible hints to properties for primitive meshes
2017-06-16 17:51:14 +02:00
Rémi Verschelde
8b1bc9da88 Merge pull request #9208 from Calinou/tweak-default-fov
Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij
1e5a6d3cc8 Add sensible hints to properties 2017-06-16 23:56:13 +10:00
Thomas Herzog
7ae36d4c47 Merge pull request #9211 from karroffel/gdnative-macos-typo
[GDNative] corrected typo for Mac library ext.
2017-06-16 15:52:56 +02:00
Karroffel
f0cf946063 [GDNative] corrected typo for Mac library ext.
Seems like the extension is .dylib and not .dynlib.
This should make it easier to select files from the editor.
2017-06-16 15:48:05 +02:00
Rémi Verschelde
9ff7bd46cc Merge pull request #8661 from BastiaanOlij/primitives_3.0
Godot 3.0 primitives as resources for use with MeshInstance
2017-06-16 13:54:27 +02:00
BastiaanOlij
9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Juan Linietsky
80929d36be TIME constant reverted to a single float, fixes #9123 2017-06-16 08:30:21 -03:00
Juan Linietsky
5d02b948a9 Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
Juan Linietsky
29cfc365aa Fixes to SSR, WIP. 2017-06-16 08:30:21 -03:00
Rémi Verschelde
3fadbe2172 Merge pull request #9201 from vnen/rename-extensions
Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Hugo Locurcio
cdcc3c919b Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde
3e7bbf2ca3 Merge pull request #9196 from volzhs/scene-tab
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs
fc2fe7ebd1 Enhance scene tabs
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
George Marques
7a8a789364 Merge pull request #9204 from Zylann/fix_mesh_poolvector_leak
Fixed memory leaks
2017-06-15 23:08:45 -03:00
Marc Gilleron
4dbe0967d5 Fixed memory leaks
- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
Rémi Verschelde
43a84429ff doc: Sync classref with current source
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Rémi Verschelde
4f8d9f0915 Merge pull request #9177 from tagcup/gcc5_isinf
Use inline code for isinf with gcc versions <6.
2017-06-15 20:46:10 +02:00
Rémi Verschelde
7b1f1dbf37 Merge pull request #9192 from remorse107/master
Color Picker Fixed Appearance
2017-06-15 19:17:11 +02:00
Rémi Verschelde
0a339f14a8 Merge pull request #9198 from vnen/fix-wheel-pos
Fix MouseWheel position on Windows
2017-06-15 18:45:22 +02:00
George Marques
dd2b7ef747
Fix MouseWheel position on Windows 2017-06-15 13:34:57 -03:00
Rémi Verschelde
5077d2d28d Merge pull request #9140 from ageazrael/bug-fix
Fixed middle mouse button can't bounce in macOS
2017-06-15 16:22:07 +02:00
Juan Linietsky
da14225ad8 fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later. 2017-06-15 10:36:00 -03:00
Jakub Grzesik
8ff5e50513 Ability to get a list of signals that are targeting object 2017-06-15 15:32:30 +02:00
Juan Linietsky
47b34bf79b Remove error spam on Intel, closes #8665 2017-06-15 09:02:34 -03:00
remorse107
61feec28cf Color Picker Fixed Appearance
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector.

Color Picker Fixed Appearance and clang Format
2017-06-15 06:32:57 -05:00
Rémi Verschelde
b7a2a40b8e Merge pull request #9176 from RandomShaper/fix-touchbutton
Fix/improve TouchScreenButton
2017-06-15 12:38:59 +02:00
Juan Linietsky
f8bd488457 Merge pull request #9109 from RandomShaper/optimize-2d-lighting
Add AT_LIGHT_PASS builtin to canvas shaders
2017-06-14 21:16:09 -03:00
Pedro J. Estébanez
93ffd9023f Add AT_LIGHT_PASS builtin to canvas shaders
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.

Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-15 02:03:15 +02:00
Ferenc Arn
cd1e14b1da Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
Fixes #9166.
2017-06-14 18:30:22 -05:00
Rémi Verschelde
dc6642bc13 Merge pull request #9102 from Faless/debugger_listen_show_error
Editor now shows error when debug port is in use
2017-06-15 00:08:44 +02:00
Juan Linietsky
2b62872547 Fix _draw_polygon colors and uvs 2017-06-14 18:43:57 -03:00
Juan Linietsky
c1df35037f get rid of button array 2017-06-14 18:27:44 -03:00
Rémi Verschelde
108d8bcfc0 Merge pull request #9157 from capnm/fix-https-request
Don't append standard ports to the request header.
2017-06-14 23:15:38 +02:00
Rémi Verschelde
19017a760c Merge pull request #9158 from Hinsbart/script_templates
Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
Rémi Verschelde
80de0c35df Merge pull request #9160 from karroffel/color-ramp-rename
renamed occurances of ColorRamp with Gradient
2017-06-14 23:09:30 +02:00
Rémi Verschelde
bccee07ae7 Merge pull request #9165 from Noshyaar/pr-area
Refactor layer_mask to collision_layer
2017-06-14 23:04:04 +02:00
Rémi Verschelde
be31151199 Merge pull request #9174 from volzhs/file-mode-toggle
Make toggle between thumbnail and list for file dialog on editor
2017-06-14 22:47:50 +02:00
Rémi Verschelde
a91b62e4c7 Merge pull request #9175 from bd339/iss9156
Correct Image::blit_rect
2017-06-14 22:46:10 +02:00
Juan Linietsky
462d8ceb46 Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
Rémi Verschelde
0a87979d2e glad: Sync with upstream 0.1.14a0 2017-06-14 20:15:37 +02:00
Rémi Verschelde
c769a38c07 Merge pull request #9155 from kubecz3k/check-process-type
Ability to check if we are in fixed thread, solves: #3698
2017-06-14 17:21:54 +02:00
Pedro J. Estébanez
d27d1dba23 Fix/improve TouchScreenButton
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
- Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag.
- Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14 17:19:58 +02:00