Aaron Franke
7094ccfbe9
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
Rémi Verschelde
24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
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Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
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Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Rémi Verschelde
85e315d6e8
Merge pull request #51607 from aaronfranke/includes
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Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
Rémi Verschelde
1833c8b233
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
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Use the Unicode multiplication symbol where relevant
2021-08-13 14:27:48 +02:00
bruvzg
8f70232a15
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
2021-08-13 12:32:01 +03:00
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
Hugo Locurcio
7612cff432
Use the Unicode multiplication symbol where relevant
2021-08-12 21:45:33 +02:00
Rémi Verschelde
56ac302dc4
Merge pull request #51580 from aaronfranke/particles-real-double
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Use real_t and double where appropriate in Particles
2021-08-12 20:51:21 +02:00
Rémi Verschelde
1a9c8aaba9
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multiple-collision-4
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Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:30 +02:00
Rémi Verschelde
5e0838c58e
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
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Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
Yuri Roubinsky
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
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Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Yuri Roubinsky
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
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Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
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- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde
78c8b7ffec
Merge pull request #51568 from AnilBK/remove-swap
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Remove unused swap template.
2021-08-12 15:52:05 +02:00
Paulb23
a736fb8ce9
Fix breakpoint toggle signal not firing when expected
2021-08-12 14:47:10 +01:00
Rémi Verschelde
fdddfa02fd
Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
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Fix CPU Particles spread
2021-08-12 15:44:55 +02:00
Rémi Verschelde
f54c5707b5
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
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Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
2021-08-12 15:40:11 +02:00
Rémi Verschelde
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup
2021-08-12 15:30:12 +02:00
Morris Tabor
d7e059ff84
Fix CPU Particles spread
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Same as https://github.com/godotengine/godot/pull/51565 but ported to master.
2021-08-12 14:36:30 +02:00
Anilforextra
e3872a244d
Remove unused swap template.
2021-08-12 16:58:03 +05:45
Paulb23
a4606c2806
Cleanup and complete TextEdit inspector and docs
2021-08-12 11:43:35 +01:00
Paulb23
ae4dcb8918
Cleanup and bind remaing methods in TextEdit
2021-08-12 11:43:35 +01:00
fabriceci
ce52d3e7b5
Fix move and slide regression by allowing multiple collision direction
2021-08-12 12:42:17 +02:00
Morris Tabor
0e4468cbec
Fix regressions caused by recent particle spread refactor
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Caused by https://github.com/godotengine/godot/pull/47228
Same as https://github.com/godotengine/godot/pull/51553 but for master.
2021-08-12 12:08:37 +02:00
Yuri Roubinsky
810c30dc09
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
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Better port handling connection for `GraphEdit`
2021-08-12 11:40:52 +03:00
Paulb23
0a32a6907b
Cleanup and expose viewport / scrolling methods
2021-08-12 09:29:58 +01:00
Paulb23
7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
Paulb23
b799e5583a
Rename insert mode to overtype mode
2021-08-12 09:29:58 +01:00
Paulb23
b700011314
Protect internal CodeEdit --> TextEdit API
2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
Paulb23
e60900a353
Make TextEdit cut, copy and paste overridable
2021-08-12 09:27:10 +01:00
Paulb23
abbf14e7f5
Remove dead code from TextEdit
2021-08-12 09:27:10 +01:00
Rémi Verschelde
fba0c8e2e2
Merge pull request #51502 from codecat/fix-caret-selection
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Move cursor to edge of selection when moving caret left/right
2021-08-12 10:07:12 +02:00
Yuri Roubinsky
61904d56ea
Better port handling connection for GraphEdit
2021-08-12 09:09:24 +03:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
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Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Rémi Verschelde
7188cb6012
Merge pull request #51498 from codecat/fix-triple-click
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Triple click in text editor now uses last mouse position for validity
2021-08-11 23:44:55 +02:00
Melissa Geels
408401a642
Triple click in text editor now uses last mouse position for validity
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Previously, you would be able to double click a word, followed by
single-clicking another word on the same line, which would select the
entire line. Now, it will only select the whole line if the mouse
position has remained the same after the double click. This mimicks the
behavior in most third party text editors.
Fixes #51312 .
2021-08-11 21:49:26 +02:00
kobewi
b35a2516a0
Improve CapsuleShape2D size clamping
2021-08-11 21:39:18 +02:00
Yuri Roubinsky
9cf158019d
Changed TransformMult
node to TransformOp
in visual shaders
2021-08-11 22:05:04 +03:00
Rémi Verschelde
e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence
2021-08-11 18:16:24 +02:00
Tomasz Chabora
f12f5b36b5
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
Rémi Verschelde
a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc
2021-08-11 14:12:56 +02:00
Melissa Geels
ed4c3eb7b3
Move cursor to edge of selection when moving caret left/right
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This is to mimic the behavior of many third party text editors. The
reason it's not doing it when moving by word is due to that behavior
being mostly the same on other editors.
2021-08-11 13:27:12 +02:00
Haoyu Qiu
60298328ca
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:10 +08:00
Yuri Roubinsky
0eb97c11cf
Few improvements for constants in visual shader
2021-08-11 13:14:16 +03:00