Commit Graph

262 Commits

Author SHA1 Message Date
Rémi Verschelde
8d3fc48abf
Merge pull request #97521 from pafuent/enhance_scroll_container_focus
Add a focus border on `ScrollContainer`
2024-11-29 22:46:09 +01:00
Rémi Verschelde
5d462ee4c5
Merge pull request #67857 from anvilfolk/extended-curve
Extend Curve to allow for domains outside of [0, 1].
2024-11-29 22:45:19 +01:00
cixil
8a42e3d3ef
Avoid duplicating signals from scene instances into packed scenes 2024-11-29 18:29:08 +01:00
Thaddeus Crews
3edf8b91e9
Merge pull request #98489 from Flarkk/fix_project_position
Fix Camera3D::project_position() when depth=zfar
2024-11-27 10:47:07 -06:00
Pablo Andres Fuente
86ea0127a3 Add a focus border on ScrollContainer
Also added new unit tests for `Control`.

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2024-11-23 23:54:38 -03:00
Thaddeus Crews
32b4f40cc8
Merge pull request #99131 from MarcusAahl/my-testing-branch
Add basic tests for Fontfile
2024-11-19 15:20:17 -06:00
marcus åhl
c636c86f65 Basic Fontfile tests 2024-11-19 11:56:26 +01:00
Thaddeus Crews
d72112ba0a
Merge pull request #98816 from arkology/to-infinity-and-beyond
Improve `TextureProgressBar.set_radial_initial_angle()` by removing loops
2024-11-18 09:23:28 -06:00
arkology
d692b7bdde Improve set_radial_initial_angle by removing loops
Replace two while loops with fposmodp.
Document radial_initial_angle wrapping.
Add testcases for set_radial_initial_angle()
2024-11-14 20:20:20 +03:00
Thaddeus Crews
2ed6d12652
Merge pull request #97363 from reduz/deterministic-gen-suberesources-id
Allow passing UID to importer
2024-11-11 14:18:30 -06:00
Juan
fe34c45d2a
Allow passing UID to importer
This helps, for importers spitting out new resources to the res://
filesystem to actually hash them to generate deterministic UIDs.

This PR also fixes the determinism for translations.
2024-11-11 15:22:42 +01:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
ocean (they/them)
6c65213487 Extend Curve to allow for arbitrary domains 2024-11-02 08:25:40 -04:00
Thaddeus Crews
4aad050067
Merge pull request #97157 from pafuent/fixing_tree_item_get_prev_wrap
Fix `TreeItem` `get_prev*` methods when `p_wrap` is `true`
2024-10-25 13:03:42 -05:00
Florent Guiocheau
771e561cdd Fix Camera3D::project_position() when depth=zfar 2024-10-24 22:36:35 +02:00
Rémi Verschelde
2d8bfab47c
Merge pull request #97255 from kitbdev/test-tabs
Fix TabBar initialization issue and add tests
2024-10-04 11:21:33 +02:00
jonas
b2e38f3c4b Add unit tests for PhysicsMaterial 2024-10-04 10:09:03 +02:00
MATTHEW ESTOPINAL
136e4d5636
Add Unit Test cases for Sky 2024-10-01 15:54:53 +02:00
Pablo Andres Fuente
9c0afbb15c Fixing TreeItem get_prev_xxx methods when p_wrap is true
Fixes #85032

The code that fix the issue is courtesy of @Jesusemora, I just added
unit tests for it and did a rebase with the latest changes on master.

Co-authored-by: Jesusemora <32273722+Jesusemora@users.noreply.github.com>
2024-09-23 17:11:02 -03:00
Ricardo Buring
7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
kit
f2f34e9c50 Fix TabBar initialization issue and add tests 2024-09-20 18:49:46 -04:00
demolke
0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Markus Sauermann
60aaa017ff Enable Drag and Drop for SubViewports and Windows
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.

In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.

Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
Haoyu Qiu
504e0656bb Add TextEdit option to prevent copying without a selection 2024-09-14 09:39:36 +08:00
Yaohua Xiong
51b8b74d4b Do not defer PathFollow3D transform updates
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
2024-09-10 10:35:48 +02:00
Leon Stansfield
3d13d90185
Add unit tests for Parallax2D
- Added test cases for setting and getting key properties of Parallax2D, including:
  - Scroll scale
  - Repeat size and times
  - Autoscroll
  - Scroll and screen offset
  - Limit begin and end
  - Follow viewport and ignore camera scroll flags
2024-09-06 22:34:51 +02:00
Leon Stansfield
6c4ee85f29
Add unit tests for HeightMapShape3D
Added test cases for constructor and property getters/setters:
- Map width, depth, and data
- Minimum and maximum height
- Update map data from image
2024-09-06 09:54:48 +02:00
Rémi Verschelde
9b4a965407
Merge pull request #96564 from Geometror/tests-audio-tag
[Tests] Make `[Audio]` tag consistent with other test environment tags
2024-09-04 17:12:22 +02:00
Rémi Verschelde
f69de1c522
Merge pull request #96038 from kitbdev/fix-line-edit-caret-word-mode
Fix LineEdit word mode when there are no more words
2024-09-04 17:12:06 +02:00
Hendrik Brucker
36a0ec166e [Tests] Make [Audio] tag consistent with other test environment tags 2024-09-04 15:14:49 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
DeeJayLSP
d3b51c4efb ResourceImporterWAV: Enable QOA compression by default 2024-08-31 00:42:56 -03:00
A Thousand Ships
cd4221c1e2
[Tree] Fix error when removing child from Tree
New `last_child` member was not properly updated
2024-08-28 12:40:26 +02:00
Rémi Verschelde
8931177d47
Merge pull request #93824 from wheatear-dev/test-option-button
Add unit tests for `OptionButton`
2024-08-28 00:11:30 +02:00
Rémi Verschelde
b523add340
Merge pull request #93381 from Luis-Wong/test-button
Add button unit test
2024-08-28 00:11:11 +02:00
Rémi Verschelde
a7c6136644
Merge pull request #90501 from Calinou/test-add-gradienttexture
Add unit tests for GradientTexture1D and GradientTexture2D
2024-08-28 00:10:37 +02:00
Rémi Verschelde
4f02b37f70
Merge pull request #95218 from MylesScholz/unit-tests
Add unit tests for `StyleBoxTexture`
2024-08-27 22:27:39 +02:00
Rémi Verschelde
9e1c63a051
Merge pull request #94748 from aaronp64/tree_perf
Improve `Tree` performance
2024-08-27 22:27:30 +02:00
Rémi Verschelde
2215f8f908
Merge pull request #91654 from 2nafish117/node2d-helper-tests
Add unit tests for Node2D helper methods
2024-08-27 22:27:14 +02:00
kit
3da4f457d0 Fix LineEdit word mode when there are no words 2024-08-24 12:28:18 -04:00
Rémi Verschelde
db5003519a
Merge pull request #89554 from smnast/backspace-unfold
Fix backspace always unfolding previous line
2024-08-19 16:04:34 +02:00
kit
93a81dd7aa Fix TextEdit caret movement at start of wrapped lines 2024-08-16 15:52:03 -04:00
MylesScholz
cdaba941d5 StyleBoxTexture unit tests
Capitalization fix in test_style_box_texture.h

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Newline fix in test_style_box_texture.h

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-08 11:36:34 -07:00
unknown
be072de73c add unit tests for Node2D helper methods 2024-08-05 22:10:19 +05:30
ze2j
90c77c1f68 Fix compilation failure in test_graph_node.h with disable_exceptions=false 2024-07-27 15:00:58 +02:00
aaronp64
040f241f39 Improve Tree performance
Added TreeItem::last_child to avoid needing to iterate through all children to get to the end.  This mainly helps in cases where one TreeItem has many children (1000s), and new children are added to the end, as each add had to iterate through all previously added children.
2024-07-26 11:32:45 -04:00
Luis-Wong
77331d132b Created button test for is_hovered() method. 2024-07-26 00:05:46 -04:00