Nicholas Foo
e7ee672120
Add getters to navigation servers
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Add virtual functions and bind to navigation servers
Implement getters
Add documentation
2023-12-19 19:51:49 +01:00
Yuri Sizov
5d9dce43bb
Merge pull request #84575 from rsburke4/fix-cpu-tangent-force
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Fix `CPUParticles2D` tangential force does not match `GPUParticles2D`
2023-12-19 13:01:05 +01:00
Yuri Sizov
4600acfc41
Merge pull request #85311 from miv391/add-change-guards-to-sprite2d
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Add property change guards to Sprite2D, Sprite3D and AnimatedSprite2D
2023-12-18 18:17:49 +01:00
A Thousand Ships
0081a50e32
Prevent mapping areas with invalid IDs for Area2D/3D
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This occurs when areas are created directly from the servers, and no
instance is linked.
2023-12-18 16:02:46 +01:00
Mika Viskari
5b9e67e0a5
Add property change guards to Sprite2D and AnimatedSprite2D
2023-12-16 20:25:35 +02:00
Yuri Sizov
1e86ce0b40
Merge pull request #85317 from miv391/fix-breaking-frame-index-in-sprites
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Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
2023-12-16 17:49:38 +01:00
风青山
ea30aabfb1
Clear monitoring in Area*
when its space changes to invalid
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So that it can work properly when the space changes to valid again.
Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
Mika Viskari
484c5b5aff
Fix invalid frame index when Sprite2D's hframes or vframes has been changed
2023-12-15 20:32:18 +02:00
Yuri Sizov
302e41c264
Merge pull request #82561 from ershn/fix_navigation_agents_is_target_reached_behavior
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Make `target_desired_distance` affect the navigation of `NavigationAgent2D/3D`
2023-12-14 21:22:35 +01:00
Gilles Roudière
18fe0bd025
Move tile transforms handling cache to TileData
2023-12-13 17:44:59 +01:00
Rémi Verschelde
4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
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Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
ShirenY
27f71c4e78
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
Gilles Roudière
fcb8d19de0
Fixes TileMap occluders
2023-12-08 10:07:28 +01:00
Rémi Verschelde
654132cb9c
Merge pull request #85753 from groud/allow_invisible_scene_tiles
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Keep scene tiles even if the TileMap is invisible
2023-12-04 23:29:33 +01:00
Rémi Verschelde
0e4aead7a1
Merge pull request #85258 from smix8/navregion2d_transform
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Fix NavigationRegion2D transform update
2023-12-04 23:11:15 +01:00
Rémi Verschelde
4ce65c6190
Merge pull request #83816 from smix8/navobstacle_properties
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Fix missing NavigationObstacle property updates in constructor
2023-12-04 23:00:02 +01:00
Rémi Verschelde
1389d8a23f
Merge pull request #83814 from smix8/navagent_properties
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Fix missing NavigationAgent property updates in constructor
2023-12-04 22:59:38 +01:00
Rémi Verschelde
4bd5ffd669
Merge pull request #83812 from smix8/navregion_properties
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Fix missing NavigationRegion property updates in constructor
2023-12-04 22:59:13 +01:00
Rémi Verschelde
9be2f25c57
Merge pull request #83802 from smix8/navlink_properties
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Fix missing NavigationLink property updates in constructor
2023-12-04 22:58:49 +01:00
smix8
25bf20d7a5
Fix missing NavigationRegion property updates in constructor
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Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
Gilles Roudière
25e927e56b
Keep scene tiles even if the TileMap is invisible
2023-12-04 18:39:16 +01:00
Ershn
fce16b6662
Make target_desired_distance affect the navigation of NavigationAgent2D/3D
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When the target is reachable, stop the navigation only when the target is reached.
2023-11-29 23:48:54 +09:00
Rémi Verschelde
efe5c856b8
TileMap: Fix compatibility code for old cell_quadrant_size
property name
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Fixes #85423 .
2023-11-28 12:44:07 +01:00
smix8
6fdb16af47
Fix NavigationRegion2D transform update
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Fixes NavigationRegion2D transform update.
2023-11-23 07:23:20 +01:00
Rémi Verschelde
4065266119
Merge pull request #84968 from groud/fix_tilemap_reparenting
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Update tilemap physics' world2D on reparenting
2023-11-16 14:53:15 +01:00
Gilles Roudière
dae641625a
Update tilemap physics' world2D on reparenting
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Co-authored-by: Alon Ran <newdefectus@gmail.com>
2023-11-16 11:31:42 +01:00
Mikael Hermansson
a3278c772e
Fix transform sync in RigidBody*D::_body_state_changed
2023-11-15 01:45:45 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
Mikael Hermansson
21a3ed1715
Fix transform changes in _integrate_forces
being overwritten
2023-11-12 19:32:08 +01:00
Rémi Verschelde
491160c33d
Merge pull request #83888 from KoBeWi/remove_all_properties_instead_of_adding_one
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Fix TileMap layer reverts and defaults
2023-11-08 19:08:19 +01:00
rsburke
76377230ac
Fixed CPUParticle tangential force to match GPUParticle implimentation
2023-11-07 08:02:43 -05:00
kobewi
b63533bf3f
Fix rotated tile collision not working at runtime
2023-10-31 18:22:26 +01:00
A Thousand Ships
3ef6314980
Fix invalid return from some more _get/_set
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Invalidly returned `true` on the non-matched path
2023-10-27 21:26:13 +02:00
Rémi Verschelde
d3fb6c17b6
Merge pull request #83560 from groud/allow_physics_for_hidden_tilemap
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Allow TileMap physics/navigation to still work when hidden
2023-10-27 11:36:57 +02:00
Gilles Roudière
9d90f1774c
Allow TileMap physics/navigation to still work when hidden
2023-10-26 16:54:35 +02:00
Gilles Roudière
3b5a288bc8
Fix Y-sort origin not working when set in TileMap runtime updates
2023-10-26 15:45:30 +02:00
Gilles Roudière
a2bc599450
Fixes get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear()
2023-10-24 14:43:43 +02:00
kobewi
99262705a8
Fix TileMap layer reverts and defaults
2023-10-24 13:44:07 +02:00
smix8
618d9492d9
Fix missing NavigationObstacle property updates in constructor
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Fixes missing NavigationObstacle property updates in constructor.
2023-10-23 05:10:58 +02:00
smix8
9640179f93
Fix missing NavigationAgent property updates in constructor
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Fixes missing NavigationAgent property updates in constructor.
2023-10-23 04:27:49 +02:00
smix8
2f1668804c
Fix missing NavigationLink property updates in constructor
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Fixes missing NavigationLink property updates in constructor.
2023-10-23 01:43:55 +02:00
A Thousand Ships
72fccd82c5
[Audio] Fix pausing stream on entering tree
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The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.
2023-10-22 22:35:32 +02:00
Eoin O'Neill
f17a569ccf
Fix bug where TileMap will not update material correct on assignment
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This seemed to be a simple case of a missing condition in an if
statement with a few different flags. I'm not super familiar with the
tilemap code but hopefully this is the correct place to add this check.
Fixes #83474
2023-10-16 21:02:46 -07:00
Rémi Verschelde
2ba83f2578
Merge pull request #83427 from kleonc/camera2d-screen-center-position-when-rotated
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Fix screen center position returned for rotated Camera2D
2023-10-16 13:01:23 +02:00
Rémi Verschelde
cbfa941061
Merge pull request #83365 from Malcolmnixon/fix-disabled-nav-region
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Fix enabling NavigationRegion3D saved disabled
2023-10-16 13:00:35 +02:00
Rémi Verschelde
75b4fd84e3
Merge pull request #83323 from Rindbee/fix-not-update-remote-local-transform-in-2d
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Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-16 13:00:12 +02:00
kleonc
836d80b306
Fix screen center position returned for rotated Camera2D
2023-10-16 09:02:49 +02:00
Malcolm Nixon
0646b230e4
Fix enabling NavigationRegion3D saved disabled
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This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
风青山
30904ed3bc
Fix cannot update remote after disabling use_global_coordinates
in RemoteTransform2D
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Due to the optimization in `CanvasItem`, `global_transform` is only
updated when `get_global_transform()` is called, and then notify
`NOTIFICATION_TRANSFORM_CHANGED`. That is, in the case where
`global_transform` is not obtained, the notification will not be sent.
So we use `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` in this case. Use in
combination to prevent certain optimizations.
Same change for `RemoteTransform3D`, to prevent the same optimization
from being used in `Node3D` in the future.
2023-10-15 00:16:52 +08:00
A Thousand Ships
bea7cc784d
Make error suggestion less ambiguous
2023-10-14 14:56:05 +02:00