Commit Graph

17 Commits

Author SHA1 Message Date
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Bernhard Liebl
42d59f4c5d Fix files section size in dependency error dialog 2018-01-13 17:00:00 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Artem Varaksa
928ca10a7b Clean up \n from end of translation strings 2018-01-04 22:00:39 +03:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Daniel J. Ramirez
dcad7042dc Updated icons
[ciskip]
2017-12-14 15:49:27 -06:00
sersoong
13b07fef81 add open feture to dependency_editor.cpp 2017-11-15 14:26:38 +08:00
Rémi Verschelde
35683b9f32 Merge pull request #12031 from NathanWarden/export_cancel_to_done
Changed the export and fix dependencies dialog cancel button names to "Close"

[ci skip]
2017-10-21 00:15:48 +02:00
Nathan Warden
cedd95ba85 Changed the export/dependencies dialog button names from "Cancel" to "Close" 2017-10-11 13:21:05 -05:00
MillionOstrich
40d1866b05 Rework DependencyRemoveDialog for deleting folders
DependencyRemoveDialog now takes two lists (files and folders) to delete.
Sort the folders above files in DependencyRemoveDialog & use some more icons.
Stop files which will be deleted from also being listed as having broken dependencies.
Add right-click option for removing folder to filesystem folder tree.
2017-10-09 15:10:40 +01:00
Marcelo Fernandez
20918587d3 FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash 2017-09-25 21:49:01 -03:00
Nathan Warden
db3776e1fd Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog. 2017-09-09 22:00:57 -05:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00