Rémi Verschelde
6477481e68
Merge pull request #41131 from totlmstr/3.2-missing-svg
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[3.2] Add missing #ifdef SVG_ENABLED
2020-08-11 11:52:05 +02:00
Rémi Verschelde
702a16ffc4
Merge pull request #41146 from capnm/capnm-32x-pr41139
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[3.2] Add option to disable virtual keyboard for TextEdit
2020-08-11 11:48:54 +02:00
Rémi Verschelde
efbeafd08c
Merge pull request #41041 from qarmin/leak_bullet_shape
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[3.2] Fixes leak when creating bullet shape
2020-08-10 19:47:08 +02:00
Rémi Verschelde
bbb4999292
Merge pull request #41126 from Razoric480/fix-enum-line-number
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Fix line num of enums reported as the line before
2020-08-10 19:25:01 +02:00
Martin Capitanio
71bad8dba6
Add option to disable virtual keyboard for TextEdit
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Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
totlmstr
f550af9da7
Add missing #ifdef SVG_ENABLED
2020-08-08 14:03:14 -07:00
Francois Belair
e3f16a83dc
Fix line num of enums reported as the line before
2020-08-08 11:52:25 -04:00
Rafał Mikrut
808615ec3e
Fixes leak when creating bullet shape
2020-08-05 10:08:05 +02:00
Rémi Verschelde
23b553ba06
Merge pull request #40914 from akien-mga/3.2-ci-emscripten-1.39.20
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CI: Pin Emscripten version to 1.39.20 to fix regression
2020-07-31 14:29:22 +02:00
Rémi Verschelde
1244986f98
CI: Pin Emscripten version to 1.39.20 temporarily
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1.40.0 introduced a regression for us:
https://github.com/emscripten-core/emscripten/issues/11771
This is not necessary in the master branch, presumably because
it doesn't build any WebGL code (yet).
2020-07-31 14:09:33 +02:00
Hugo Locurcio
fc7451204e
Improve JSON-related documentation
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This closes https://github.com/godotengine/godot-docs/issues/3848 .
(cherry picked from commit 930e10ffffa5f1117a8816cfd93a7acd4fa3942d)
2020-07-31 13:09:21 +02:00
codetorex
3869b82bc1
Added missing information about File.open_encrypted function to docs.
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(cherry picked from commit 3f6a7c74e3ebb3d8e0e204c8a68d110c5dc3991d)
2020-07-31 13:08:59 +02:00
TheDuriel
7e9b7b0462
Clarify TreeItem return values
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(cherry picked from commit 0ff1ca4655863056240dc1e186bbeebf3d10b218)
2020-07-31 13:08:40 +02:00
Hugo Locurcio
7c728f0ee4
Add an example for creating a button in the Button class documentation
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This closes https://github.com/godotengine/godot-docs/issues/3798 .
(cherry picked from commit 8836c7203b1dd3a4a31db7a769cc656b87c240b4)
2020-07-31 13:08:24 +02:00
Rémi Verschelde
c49be9bf84
Merge pull request #40791 from nekomatata/android-keyboard-cleaning-3.2
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[3.2] Move PopupWindow logic to GodotEditText on Android
2020-07-31 13:00:50 +02:00
Rémi Verschelde
f4d6830949
Merge pull request #40869 from clayjohn/3.2-polygon-aabb
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Properly calculate polygon2D AABB with skeleton
2020-07-31 12:55:47 +02:00
clayjohn
32928c2112
Properly calculate polygon2D AABB with skeleton
2020-07-30 16:40:05 -07:00
Hugo Locurcio
78a6a57884
makerst: Add descriptions to method qualifiers
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This closes https://github.com/godotengine/godot-docs/issues/1753 .
(cherry picked from commit c162a39c7b915dd8ff592e0ca4f6a55160643ec2)
2020-07-30 22:46:16 +02:00
Marcel Admiraal
c8d8134288
Ensure CSG parent's _make_dirty() is called when entering a tree.
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(cherry picked from commit 9be7b30f3536057b22fd70d5367268749c1a7ea9)
2020-07-30 22:45:17 +02:00
Hugo Locurcio
2987fb3b45
Improve the EditorInterface.get_editor_viewport()
description
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This closes https://github.com/godotengine/godot-docs/issues/1109 .
(cherry picked from commit 60d40d84302b15ffe387030ef32067ad3520b359)
2020-07-30 16:27:11 +02:00
Hugo Locurcio
2494224f96
Link to Thread-safe APIs in the Thread class documentation
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This closes https://github.com/godotengine/godot-docs/issues/2276 .
(cherry picked from commit f50a4b8a3b30ed49757e7a8b180ef6a14ff0260a)
2020-07-30 16:26:55 +02:00
Rémi Verschelde
6d2f8dd827
doc: Sync classref with current source
2020-07-30 16:26:45 +02:00
Rémi Verschelde
19802f7dc0
Merge pull request #33646 from NeoSpark314/gles2_highp
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Added option to enable high precision float in GLES2
2020-07-30 07:52:29 +02:00
Holger Dammertz
efe6b50f17
Added option to enable high precision float in GLES2
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An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
Fabio Alessandrelli
e36c100365
Fix crash in ENet changing refuse_new_connections
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When the host is not started.
(cherry picked from commit e5f3159a2323d1b5da19ee77936c40e04ef776df)
2020-07-29 18:24:12 +02:00
Hugo Locurcio
4a0568b609
Document how to perform advanced string splitting using RegEx
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This closes https://github.com/godotengine/godot-docs/issues/3607 .
(cherry picked from commit 5f2b6bd476327d2319f1066ab002deec586df8ec)
2020-07-29 18:24:00 +02:00
Hugo Locurcio
bd76fcd43b
Add an example to the CanvasItem.draw_string()
documentation
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This closes https://github.com/godotengine/godot-docs/issues/3374 .
(cherry picked from commit 0c7735be5b3404b87a1801d7494dd2ac42e6571b)
2020-07-29 18:23:45 +02:00
Hugo Locurcio
b3effe5faa
Fix incorrect key name in the Animation documentation code sample
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This closes https://github.com/godotengine/godot-docs/issues/3841 .
(cherry picked from commit 4257aa5c5c8cf9f93c20922da97e56ee0cc3d7bc)
2020-07-29 18:23:31 +02:00
Wilson E. Alvarez
4f9ca00294
Check if global class file still exists before registering it
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(cherry picked from commit e264ae20d2a828201a50868b3af334a3f8c8a37c)
2020-07-29 18:23:03 +02:00
Rémi Verschelde
36b746d903
Merge pull request #40822 from Calinou/doc-canvasitem-draw_multiline_colors-antialiased
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Document `CanvasItem.draw_multiline_colors()` not supporting width and AA
2020-07-29 12:45:17 +02:00
Hugo Locurcio
39ec3ad2e5
Document CanvasItem.draw_multiline_colors()
not supporting width and AA
2020-07-29 11:45:49 +02:00
PouleyKetchoupp
ff0ada164b
[3.2] Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:03:55 +02:00
Rémi Verschelde
fe4aa393f0
Merge pull request #40803 from aaronfranke/3.2_revert-dir
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[3.2] Revert "Fix Directory" PRs
2020-07-28 20:48:34 +02:00
Nathan Franke
b9e1db7e03
Revert "Fix Directory Open Check"
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This reverts commit 3f898f52076f29ad564c0bec77019f0c792fae39.
2020-07-28 13:54:13 -04:00
Nathan Franke
9de0439a45
Revert "Follow-Up Fix Directory Open"
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This reverts commit ec787f01340ff37840580dd21401456123670e83.
2020-07-28 13:53:57 -04:00
Nathan Franke
4c100a593f
Revert "Fix Directory make_dir and make_dir_recursive"
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This reverts commit 9b36357544851afe5648220fd0a9a8e0197960a9.
2020-07-28 13:53:30 -04:00
Rémi Verschelde
ac2e7d87d1
Merge pull request #40786 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.3) - 5th batch
2020-07-28 13:06:31 +02:00
Rémi Verschelde
ed20772c09
i18n: Sync translations with Weblate
2020-07-28 12:07:45 +02:00
Rémi Verschelde
e82e9588fd
doc: Sync classref with current source
2020-07-28 11:50:39 +02:00
Rémi Verschelde
10544f1cf7
Revert "Move Bullet physics query flush from Bullet space pre-tick callback to"
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This reverts commit e7d8464f87881af455d49e505d9a5bd9b3b3bf43.
Fixes #40508 regression.
This will be re-applied and the regression fixed for a future 3.2.x release.
2020-07-28 11:42:04 +02:00
ConorLPBoyle
ba3f0fa971
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
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(cherry picked from commit fa4d9c944637ae37c798806980cd78c806570da7)
2020-07-28 11:28:34 +02:00
Aaron Franke
40d118ce4a
Fix incorrect comments in file formatting script
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(cherry picked from commit 05a418f9e648191e45fbc8e4cd43cd0c1c56b56f)
2020-07-28 11:27:27 +02:00
Nhiqill
8d5dab5a05
Pop from front to avoid infinite loop with nested classes
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(cherry picked from commit 42d1b4f38921af356e8912cf995cf2b5f73c3cbe)
2020-07-28 00:57:27 +02:00
Yuri Sizov
44ff9cdea5
Fix errors saving a 2D scene preview when the 2D editor was never opened
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(cherry picked from commit e2b85b74a29e2a95c3d9c262e05bb4f166f45d26)
2020-07-28 00:56:20 +02:00
Fabio Alessandrelli
31c21b9750
Implement HTML5 cancel/ok button swap on Windows.
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Platform is detected on init via the `navigator.platform` string.
(cherry picked from commit 0b286a287ca35275988f22a60f307521c5b08437)
2020-07-28 00:55:46 +02:00
Hugo Locurcio
451648c34d
Improve visibility documentation for CanvasItem and Node3D
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This closes https://github.com/godotengine/godot-docs/issues/3840 .
(cherry picked from commit 27b09dfc44cd85f5620bac99d624a48f8adedd5a)
2020-07-28 00:53:16 +02:00
Marcel Admiraal
cdb3712992
Clarify the difference between contacts and collisions.
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(cherry picked from commit 6f1c99e5b430adbb7f52922fb43ea0fde2a8e7cc)
2020-07-28 00:52:07 +02:00
Hugo Locurcio
b717a61903
Improve the Object, Reference and Resource class documentations
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(cherry picked from commit 4275e6aad53c0662c208c899ebcadd1d7b3cbbaa)
2020-07-28 00:48:33 +02:00
Rémi Verschelde
518f109927
Script editor: Don't open dominant script in external editor
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Fixes #13429 .
(cherry picked from commits b5f110c77eaef5d9f1b3b0c9308a4eed65f04363,
6b3f013a82557624aac49b567f4a8139848aa40e, and
e016859c3b4a324ece0023c34faf9cfe9d729e21)
2020-07-28 00:47:24 +02:00
bruvzg
a2f034d3ab
[macOS] Refocus last key window after DisplayServer::alert
is closed.
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(cherry picked from commit a05776e20da8220ea7af364bbffbd43cd4605981)
2020-07-28 00:45:06 +02:00