12989 Commits

Author SHA1 Message Date
Chaosus
63a88c69ac Added wrap functions to C#
(cherry picked from commit d52722c6da069549f56530fc56fe09e9a74027ce)
2018-04-15 00:52:29 +02:00
Ignacio Etcheverry
bfc94dd4c9 Mono: Runtime main args and assembly search fixes
- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.

(cherry picked from commit fa1d656af4c4ea81ca04c7f0117e421855327a28)
2018-04-15 00:48:15 +02:00
Andreas Haas
6472d8c7d4 Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483

(cherry picked from commit 700d07cf7cae4e28de107e0c274b27c857d98450)
2018-04-15 00:48:11 +02:00
Hein-Pieter van Braam
e4fadebc3b Fix a merge error 2018-04-15 00:43:26 +02:00
Ignacio Etcheverry
548ec63f76 EditorExport: Allow export plugins to add shared libraries
(cherry picked from commit a38b59b656e6834d466df37379266c29d6364490)
2018-04-15 00:04:18 +02:00
Ignacio Etcheverry
9e4d34aebb Mono: Add project export plugin
(cherry picked from commit 9fd606c549ac53ba2ab1a877be564b1fb56531db)
2018-04-15 00:04:14 +02:00
Paul Joannon
d02c891a4b [mono] write classes with no constructor as abstract
(cherry picked from commit ef5672d3f94a7321ed779c922088bb72adbb1521)
2018-04-14 23:54:11 +02:00
Paul Joannon
3bd414786c [mono] rename functions to conform to PascalCase
in:
* StringExtensions.cs
* Transform.cs

(cherry picked from commit d7020aef8d99cbf1ef7af15088de243061da282c)
2018-04-14 23:53:56 +02:00
Carter Anderson
c7adcc8dca Fix mono basis GetEuler bug and marshalling/unmarshalling
(cherry picked from commit 91f271fa9e7f1dd0fc36f434c4b7a795a8c463c0)
2018-04-14 23:20:33 +02:00
Aaron Franke
577f3ccaf9 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.

(cherry picked from commit ff97c97c930f80209480c630622b1b64372bd65a)
2018-04-14 23:20:03 +02:00
robfram
bffd4f0548 Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.

Fix #15813.

(cherry picked from commit 95f186b62184c846571c7278842ac4923f461d5a)
2018-04-14 23:14:30 +02:00
Hugo Locurcio
4c8c383876 Update Hack font to v3.003
(cherry picked from commit 93f52813bf62e6b6d0eed9d0fe18b342d23b2aac)
2018-04-14 23:11:18 +02:00
Marcelo Fernandez
125b403c0f WASAPI driver will now resample when the device rate != audio/mix_rate
(cherry picked from commit d21a2019f1982f0e69baff9769c5961fdca86aad)
2018-04-14 22:07:30 +02:00
Marcelo Fernandez
5f5ec7e162 WASAPI audio driver compile fix on mingw
(cherry picked from commit 3316a64e12cb38d499e39b53d9905ce222a0b82e)
2018-04-14 22:03:10 +02:00
Marcelo Fernandez
a91d9cb918 Fix possible crash when audio channels change
(cherry picked from commit 87ebdd60416f953181e2ce93286f97a9c233fa49)
2018-04-14 21:47:05 +02:00
Marcelo Fernandez
a7ea441504 Fix PulseAudio problems with 8 channels devices
(cherry picked from commit 34395c6a3844f59b5880f52cd79ee826cbb92366)
2018-04-14 21:46:11 +02:00
Marcelo Fernandez
4b5472b100 Fix error detecting for PulseAudio pa_stream_new call
(cherry picked from commit 86e101ec823e916080cb113031ff04edbe3757c6)
2018-04-14 21:46:06 +02:00
Rémi Verschelde
3dc4447cb8 CoreAudio: Fix iphone build after audio device refactor (#17742)
(cherry picked from commit e955fbc36e2c86e1c005c5a5ae57bda689071a9f)
2018-04-14 21:44:57 +02:00
Marcelo Fernandez
9a21f964ba Added new audio device functions to set/get the audio device
(cherry picked from commit ecc1b34cbc2375a57afad822218324d8b88fa721)
2018-04-14 21:42:44 +02:00
Marcelo Fernandez
1f07f71b6c Fix PulseAudio driver for audio devices that report unknown number of channels
(cherry picked from commit 11fbfab7ece953d380152b98e83f78b5ea941bb6)
2018-04-14 21:38:26 +02:00
Alexander Holland
259b9664ef auto-completion edge jump
arrow up/down jumps to end/start on edges

(cherry picked from commit e36dd4282b2c4a5b2f2b00e57ee347c4fcd14e71)
2018-04-14 21:29:48 +02:00
Leon Krause
b5a55810c5 Disable FreeType SIMD in HTML5 builds
SIMD is currently unsupported in WebAssembly.

(cherry picked from commit 315983c90d55250794931bd819333daa0f2d2fd0)
2018-04-14 21:15:37 +02:00
robfram
4fc6256010 Change shebang of pre-commit-clang-format hook to make it portable
The default one is "#!/bin/bash", but BSD systems doesn't have bash
in that path. For portability reasons, it should be changed to
"#!/usr/bin/env bash".

More info: https://en.wikipedia.org/wiki/Shebang_%28Unix%29#Portability

(cherry picked from commit 52abf4ba84b5a41ac9903af0ba1087bf18be2187)
2018-04-14 20:59:39 +02:00
bruvzg
ce1b62a01f Explicitly set OpenGL profile to core (X11, Windows).
Enable GLES2 on Windows.

(cherry picked from commit ad67911f1a45370558f968cdc1540f707534c28f)
2018-04-14 20:56:49 +02:00
Emanuele Fornara
28d4271e3e skip demo download prompt if ssl is unavailable
(cherry picked from commit 0071c04dcb5399431e7c13397c1e4228c2c8b8d0)
2018-04-14 20:44:54 +02:00
Lars Kokemohr
30b5265417 completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.
(cherry picked from commit 3dfef37628a3b17cca4ce5370631fb572376ed98)
2018-04-14 20:42:44 +02:00
poke1024
2f53325bed Fix round preview getting square on "run scene" (issue 16734)
(cherry picked from commit 899f7b125e843d7187ad7c614588d635ce989f80)
2018-04-14 20:37:54 +02:00
Andreas Loew
7ad6a9aeea Fix selection of Sprites using AtlasTexture in the editor.
Fixes #16261.

(cherry picked from commit a01ba4523b3132e6307d222fc20c704eabbb87fb)
2018-04-14 20:30:51 +02:00
Marcelo Fernandez
8018dc6599 Fix for a possible crash when a custom theme is not loaded properly
(cherry picked from commit 2f1429eb24705410bcfb1c106fe12160e444cc37)
2018-04-14 20:28:13 +02:00
Ranoller
aaed3ef5ed FIX Windows enter/exit mouse notifications
Fix to this issue #17202

(cherry picked from commit 979dccbd8dd6499474c1299b511f094d2221ed1e)
2018-04-14 20:25:57 +02:00
Ruslan Mustakov
99cf2ffb19 iPhone X support and iOS-related fixes
Starting from April 2018 Apple no longer accepts apps that do not
support iPhone X. For games this mainly means respecting the safe area,
unobstructed by notch and virtual home button. UI controls must be
placed within the safe area so that users can interact with them.

This commit:

- Adds OS::get_window_safe_area method that returns unobscured area of
  the window, where interactive controls should be rendered.

- Reorganizes how launch screens are exported - the previous way was
  incorrect and modern iPhones did not pick up the correct screens and
  because of that used a non-native resolution to render the game.

- Adds launch screen options for iPhone X.

- Makes launch screens optional in the export template. If not
  specified, a white screen will be used.

- Adds App Store icon (1024x1024) export option as it now has to be
  bundled with the app instead of being provided in iTunes Connect.

- Fixes crash when launching games in iOS Simulator. It happened because
  controllerWasConnected callback came before the engine was
  initialized. Now in such case the controllers will be queued up and
  registered after initialization is done.

- Fixes issue with the virtual keyboard where for some reason
  autocorrection panel would intersect with the keyboard itself and not
  allow you to use the top row of the keyboard. This is fixed by
  disabling autocorrection altogether.

Closes #17358. Fixes #17428. Fixes #17331.

(cherry picked from commit 1d9a3a9b1c9ef7db26e53c8aeaab731992cffd6e)
2018-04-14 20:17:47 +02:00
Poommetee Ketson
3b200c55b6 GridMap: fix next/prev plane text, fix meta not found
(cherry picked from commit 89323f94bb1b14f10beeee9c5b3268ce85e28114)
2018-04-14 20:10:02 +02:00
Geoffrey
13e9b605cf Moves the md5sum's from the <filename>.import file into .import/<filename>.md5
Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd
Now saves the md5s to a different file (.import.md5)

Now reads the md5's from a separate file

Now uses a file in the .import folder to store md5s

(cherry picked from commit 030b59502ffe69a05e553e9cbb0fdc9f67aea706)
2018-04-14 19:57:45 +02:00
Geoffrey
5d7b7f798a Made print_tree_pretty() function which displays scene tree graphically
(cherry picked from commit 8362ce4769b65f47c0d5d5a11d262a28a144e526)
2018-04-14 19:56:55 +02:00
Ruslan Mustakov
710b57d493 Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.

(cherry picked from commit dcf5be92a3aede861909c08d06b114669bbe75e8)
2018-04-14 19:36:10 +02:00
Rado'sPC\aRaGaR
ef44ed93a7 For-in loop variable added to autocompletion
Fix for #16494

(cherry picked from commit f97ebdcab3bd6e2917c24a5e4d34e1965ac2a987)
2018-04-14 19:19:47 +02:00
Pedro J. Estébanez
4f0b5f7307 Implement always-on-top for MacOS
Courtesy of @bruvzg.

(cherry picked from commit 2e8c7824c0f2946f6bf33fe0a20eabb779a91763)
2018-04-14 19:04:13 +02:00
Pedro J. Estébanez
1c25e50490 Add new window setting: always on top
Implemented for Windows and Linux.

(cherry picked from commit ee2c31d306e9333b520e0668f26807d876905241)
2018-04-14 19:03:53 +02:00
Rémi Verschelde
74e72c995d Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@robfram

Thanks to all contributors and donors! :)

[ci skip]

(cherry picked from commit e6e911eb2bc5bcf5ee36063e59fde00fcd96bd97)
2018-04-06 21:46:45 +02:00
Gilles Roudiere
b6f30f1b5b Fixes infinite loop in GridContainer
(cherry picked from commit 44cb8eb3a2c0aae7a4c5b1c41d72288b027a23fe)
2018-03-29 00:41:03 +02:00
volzhs
b09d06fcf7 Fix getting Android device information
Fix #17644

(cherry picked from commit 4e378aeeb874b596fa08d079d9e107b2863f1144)
2018-03-29 00:34:31 +02:00
Wilson E. Alvarez
9567297a66 Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
(cherry picked from commit e9ac87390c952e7a7a93442a5ceee76324b10a1a)
2018-03-29 00:29:06 +02:00
Bojidar Marinov
607884139c Fix a potential bug hinted by clang
(cherry picked from commit 4d81e8afe61635f7542342ea3af928afcad41197)
2018-03-29 00:27:46 +02:00
Wilson E. Alvarez
42f351db0d Fixed leak in BulletPhysicsServer
(cherry picked from commit e5ae9750ed011c545cf2c002159f5095a9592e7c)
2018-03-29 00:24:09 +02:00
Rémi Verschelde
9ab9dd73b0 SCons: Fix running 'scons' without platform argument
The cache and progress logic assumed the 'env' to be defined,
but it is only when the selected platform is in the supported list.

Fixes #17497.

(cherry picked from commit a44f9ca545795dc43a59ee284874eac81ac7cbe2)
2018-03-29 00:21:41 +02:00
Xavier Sellier
fa9e03996c Prevent android to split-screen
(cherry picked from commit 61e8f8a86689bcac91382f993b7b0f9803222b68)
2018-03-29 00:19:49 +02:00
Marcelo Fernandez
814b610ed3 Fix for clang warning at distance_to
(cherry picked from commit bbd21c22030c85d098fa79ee69f78803a86c15ba)
2018-03-29 00:15:24 +02:00
Leon Krause
a5ccaa919e Prevent division by zero in GridContainer
(cherry picked from commit 38623e07acb5addbd47b046d7734510d4e074156)
2018-03-29 00:12:35 +02:00
robfram
5042d0c30a Fix silent failure of importing OGG Vorbis files
When importing non-valid OGG Vorbis audio files, now the filesystem
navigation tree shows the correct sad red-face icon, as it does with
non-valid PNG, JPG or WAV files.

Fix #9793.

(cherry picked from commit a8d37de4611e1ee9e73a8aed19fe2d7090ec45ce)
2018-03-29 00:11:46 +02:00
ShyRed
27f5e404a7 Update libwebm
Update of libwebm.

Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.

(cherry picked from commit e71f1099104e0420ebdd458b61225f7c29d79358)
2018-03-29 00:06:05 +02:00