Rémi Verschelde
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91596f2f7a
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Merge pull request #26574 from Chaosus/update_libpng
Update libpng (1.6.35 --> 1.6.36)
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2019-03-04 13:49:11 +01:00 |
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Chaosus
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4655eb9b8b
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Silences annoying "iCCP: known incorrect sRGB profile" spam
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2019-03-04 15:28:21 +03:00 |
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Chaosus
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5a89d08e3f
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Update libpng (1.6.35 --> 1.6.36)
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2019-03-04 14:55:47 +03:00 |
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Rémi Verschelde
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b811207406
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More style cleanup...
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2019-03-04 10:11:29 +01:00 |
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Juan Linietsky
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4d875f115c
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Also take dof blur in consideration for using MRTs, fixes #26236
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2019-03-03 16:28:07 -03:00 |
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Juan Linietsky
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34dd772054
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Properly redraw if something animated is visible
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2019-03-03 13:43:54 -03:00 |
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Juan Linietsky
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2f32a75d2e
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
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Rémi Verschelde
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467f18b738
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Fix style issues from recent commits
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2019-03-03 12:45:20 +01:00 |
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Juan Linietsky
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6dc2669361
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Remove some windows prints
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2019-03-02 11:58:42 -03:00 |
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Rémi Verschelde
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e930fb9a6e
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Fix typo in 7bad170
And cleanup.
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2019-03-02 00:45:01 +01:00 |
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Juan Linietsky
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7bad1706c2
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-Fix prepass state not being reset, closes #26348
-Send zero values for shader if no default exists
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2019-03-01 19:28:24 -03:00 |
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Juan Linietsky
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834a984b08
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Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an probably others.
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2019-03-01 18:18:55 -03:00 |
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Juan Linietsky
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ff34cd58ff
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Skeleton was not providing prober AABB in GLES2, fixed.
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2019-03-01 17:41:15 -03:00 |
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Juan Linietsky
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51b80f6857
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Fixed some crashers, closes #26393
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2019-03-01 17:24:57 -03:00 |
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Juan Linietsky
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8a9119ad7f
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Fix non initialized variable.
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2019-03-01 16:45:38 -03:00 |
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Rémi Verschelde
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3ece0004fa
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Remove unused include from previous commit
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2019-03-01 20:12:35 +01:00 |
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Juan Linietsky
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3f681b0681
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Clean up blend shape support in GLES2 and GLES3.
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2019-03-01 16:01:44 -03:00 |
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Juan Linietsky
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8799f69b2c
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Strive for maximum compatibility in GLES2 regarding depth buffers.
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2019-03-01 11:21:21 -03:00 |
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Juan Linietsky
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5efd693384
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Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
This fixes #26337
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2019-02-27 23:49:34 -03:00 |
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Juan Linietsky
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057d3e874d
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Detect for 24 bits oes support on GLES2, closes #26344
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2019-02-27 18:57:33 -03:00 |
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Rémi Verschelde
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372152220b
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Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Fix -Wsuggest-attribute=format warnings.
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2019-02-27 09:23:26 +01:00 |
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Rémi Verschelde
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426a6fdc17
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Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
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2019-02-27 09:22:47 +01:00 |
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Rémi Verschelde
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0ba75c195e
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Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3 .
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2019-02-27 09:01:24 +01:00 |
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marxin
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e5f665c718
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Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
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2019-02-27 07:45:57 +01:00 |
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marxin
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aff84ec55d
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Fix -Wsuggest-attribute=format warnings.
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2019-02-27 06:56:50 +01:00 |
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Hein-Pieter van Braam
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270bbee018
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Merge pull request #26316 from marxin/fix-26100-Wextra-warning
Fix #26100 by casting to integer.
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2019-02-27 00:19:32 +01:00 |
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Juan Linietsky
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01a3dd389c
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Remove references to OES24, which is incompatible with many devices.
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2019-02-26 19:45:15 -03:00 |
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marxin
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7f289304af
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Fix #26100 by casting to integer.
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2019-02-26 19:29:08 +01:00 |
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Juan Linietsky
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5eeb06ffd1
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-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
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2019-02-26 11:58:47 -03:00 |
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Rémi Verschelde
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e47b4bdc3d
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Merge pull request #26286 from kaadmy/gles2_ortho_shadow
Fix orthographic shadow color when using GLES2
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2019-02-26 08:50:42 +01:00 |
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Juan Linietsky
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a32b26dfa2
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Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
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2019-02-25 21:47:29 -03:00 |
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KaadmY
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e1a34d0728
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Fix orthographic shadow color when using GLES2
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2019-02-25 13:57:23 -08:00 |
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Juan Linietsky
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31656301b2
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Removed debug function.
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2019-02-24 23:12:27 -03:00 |
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Juan Linietsky
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74d0ed2236
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Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
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2019-02-24 22:36:53 -03:00 |
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Hein-Pieter van Braam
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a83e77fded
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Explicitly use floating point numbers in the our shaders
We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
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2019-02-24 23:35:10 +00:00 |
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Juan Linietsky
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ab8f3d7842
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Fixed issue with buffers being wrongly cleared, closes #25484
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2019-02-24 00:33:22 -03:00 |
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Juan Linietsky
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d79c8d7655
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Fix vertex lighting in GLES2, closes #25365
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2019-02-23 19:53:04 -03:00 |
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Marcelo Fernandez
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e1e4f96995
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Fix WASAPI driver not working when the device doesn't supports the mix format
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2019-02-23 00:01:17 -03:00 |
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Hein-Pieter van Braam
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5a27a456d8
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Merge pull request #26158 from marcelofg55/wasapi_init_err
Extended WASAPI Initialize error message
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2019-02-23 00:28:34 +01:00 |
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Juan Linietsky
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16e67388a2
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Properly update materials when adding surface, fixes #23790
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2019-02-22 16:27:00 -03:00 |
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Marcelo Fernandez
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548a66a621
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Extended WASAPI Initialize error message
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2019-02-22 14:56:15 -03:00 |
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Juan Linietsky
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aef5b36bfa
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Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201
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2019-02-22 14:48:10 -03:00 |
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Juan Linietsky
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95e34967d8
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Fix precision issue with skeletons, closes #26057, closes #26062
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2019-02-22 13:27:19 -03:00 |
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Rémi Verschelde
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513b7ddab6
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Remove unused variable after aab8f44
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2019-02-22 16:51:16 +01:00 |
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Juan Linietsky
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aab8f443f9
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-Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
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2019-02-22 11:35:39 -03:00 |
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Rémi Verschelde
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c4b736d7ad
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Fix code style issues
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2019-02-22 09:52:27 +01:00 |
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Juan Linietsky
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5784caae73
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Make alpha 1.0 when using texscreen, fixes #25850
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2019-02-21 19:43:34 -03:00 |
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Rémi Verschelde
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a01dca79e2
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Merge pull request #26125 from JFonS/revert_light_vec_shadows
Revert back to ignoring LIGHT_VEC for 2D shadows
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2019-02-21 18:49:14 +01:00 |
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Juan Linietsky
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8fd2eb6234
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Many fixes regarding depth buffer clearing, closes #25994, closes #25975
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2019-02-21 12:31:41 -03:00 |
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JFonS
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32e7641667
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Revert back to ignoring LIGHT_VEC for 2D shadows
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2019-02-21 12:16:10 +01:00 |
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