Commit Graph

82 Commits

Author SHA1 Message Date
yds
35b3999efc Make the "Quick Open" dialog available via EditorInterface 2024-10-04 11:36:17 -03:00
Chris Cranford
9122be6474 Pass current value to EditorInterface node/property popups 2024-09-03 00:54:55 -04:00
kobewi
ad7a2d19a6 Expose EditorUndoRedoManager's clear_history() 2024-08-29 19:23:39 +02:00
Micky
4ce5856384 Remove empty [b]Example:[/b] lines from the class reference 2024-08-19 01:00:52 +02:00
Rémi Verschelde
163c00eb4d
Merge pull request #81655 from nlupugla/editor-interface-can-popup-dialogs
Expose `SceneTreeDialog` and `PropertySelector` via `EditorInterface`
2024-02-08 10:53:13 +01:00
Rémi Verschelde
68957d2944
Merge pull request #87445 from KoBeWi/expand_the_Control_empire
Clarify sizing of main screen plugins
2024-01-29 13:17:05 +01:00
kobewi
c228e31a96 Clarify sizing of main screen plugins 2024-01-28 19:49:33 +01:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
nlupugla
558c2763e7 EditorInterface can popup SceneTreeDialog and PropertySelector. 2024-01-19 14:16:29 -05:00
Yuri Sizov
cc0eebd9d8 Validate code tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Cory Petkovsek
110130bb69 Expose editor viewports 2023-10-01 22:04:17 +07:00
Yuri Sizov
8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Yuri Sizov
951ea2415b Make EditorInterface accessible as a singleton
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Yuri Sizov
41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
RedMser
8e0e81ced3 Allow changing feature profile via EditorInterface 2023-07-24 18:46:36 +02:00
Henrique Alves
8ef2e3d76c Add save_all_scenes method to Editor Interface
Update documentation

(squash) fix docs

(squash) Improve docs
2023-07-19 18:05:15 +03:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Pedro J. Estébanez
96c469a138 Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
VolTer
151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
Yuri Sizov
17f492fb82 Expose dialog parent-and-popup logic to the API 2023-05-15 19:49:28 +02:00
Yuri Sizov
49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
cespeute
4b00c2ec57 Add EditorInterface.get_selected_paths()
Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424

Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
c29fe310f1
Fixup classref markup after #62416 2022-10-31 23:35:12 +01:00
Rémi Verschelde
778ffce1e3
Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish
Request attention on the editor window when done recording a movie
2022-10-31 23:03:21 +01:00
kobewi
1b7aee3c8d Fill random docs 2022-10-07 20:10:18 +02:00
Yuri Sizov
1459507ed2 Rename EditorInterface.get_editor_main_control to get_editor_main_screen 2022-09-07 03:01:58 +03:00
kobewi
7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
kobewi
8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Aaron Franke
92f5a0a1db
Add a method for restarting the editor to EditorInterface 2022-08-18 18:51:38 -05:00
Andy Maloney
ea2192b99e [doc] Use "param" instead of "code" to refer to parameters (6) 2022-08-12 12:07:53 -04:00
Yuri Sizov
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Hugo Locurcio
ca7e92ed39
Request attention on the editor window when done recording a movie
Recording a movie can take a long time, so the user may not be
paying attention to the editor while leaving a movie rendering
in the background.

This also allows editor plugins to access the state of Movie Maker mode
within the editor (and set it).
2022-06-26 02:26:38 +02:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Raul Santos
9535831866 Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
2021-12-08 15:25:05 +01:00
Yuri Sizov
07725b611b Add warnings to methods that give access to internal nodes 2021-10-10 22:57:58 +03:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
Bhuvan Vemula
cc566c5485 EditorCommandPalette Documentation. 2021-08-13 14:41:03 +05:30
Bhuvan Vemula
a0a019a998 Added EditorCommandPalette 2021-08-09 17:41:50 +05:30
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
reduz
0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
kobewi
72014a7a2e Expose edit_node() for editor plugins 2021-04-12 00:13:08 +02:00
Yuri Sizov
ea31af68ba Expose editor scale to the plugin API 2021-04-05 18:44:01 +03:00
Rémi Verschelde
215d18814e
doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
Marcel Admiraal
e1128431de Rename EditorInterface get_editor_viewport to get_editor_main_control 2020-12-19 14:17:42 +00:00
andriyDev
45a1c6f278 Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Hugo Locurcio
60d40d8430 Improve the EditorInterface.get_editor_viewport() description
This closes https://github.com/godotengine/godot-docs/issues/1109.
2020-07-30 12:21:49 +02:00
Hugo Locurcio
fb2e4d77eb Document several editor-related classes to 100% completion 2020-07-20 14:48:42 +02:00