Commit Graph

5811 Commits

Author SHA1 Message Date
Rémi Verschelde
5b687b4c93
Merge pull request #34563 from Paulb23/23751_extra_line_indent
Fixed selection indent taking an additional line
2019-12-30 16:20:37 +01:00
Rémi Verschelde
9ef9370904
Merge pull request #34561 from NoFr1ends/fix-disconnect-in-theme-change
Fix issue with disconnecting events when font changes
2019-12-30 16:20:11 +01:00
Paulb23
0049f43fc8 Fixed selection indent taking an additional line 2019-12-23 13:16:57 +00:00
Jonas Bernemann
2f35cf4946 Fix issue with disconnecting events when font changes 2019-12-23 14:08:34 +01:00
Rémi Verschelde
8938577459 i18n: Sync translations with Weblate + update template
Also fix a few stray clang-format formatting errors that passed
through CI unnoticed.
2019-12-22 13:27:02 +01:00
Rémi Verschelde
9410d0c792
Merge pull request #34516 from Faless/debugger/output_buffer_size
Correct size for PacketPeerStream in Debugger.
2019-12-22 12:37:59 +01:00
Rémi Verschelde
0df1122acc
Merge pull request #34488 from nekomatata/style_box_flat_aa
Fixed StyleBoxFlat border size with aa on
2019-12-22 12:31:19 +01:00
Hugo Locurcio
0a5b30b14a
Add a range property hint for the number of contacts reported
This closes #34505.
2019-12-21 22:27:10 +01:00
Fabio Alessandrelli
f8f5696394 Correct size for PacketPeerStream in Debugger.
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the
separator). We are now getting 8 MiB minus 4 bytes for encoding.
2019-12-21 16:50:29 +01:00
PouleyKetchoupp
6ffbd36e3d Fixed StyleBoxFlat border size with aa on
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders.

Fixes #34104
2019-12-20 13:29:43 +01:00
Haoyu Qiu
e7e095da3f Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
Rémi Verschelde
3d6f991a17 Revert "Allow tab key to be used for shortcuts"
This reverts commit cafb888361.

Fixes #34405.
Reopens #8799, #24064.
2019-12-18 08:30:39 +01:00
Tomasz Chabora
3a3cab6494 Use global transform when calculating scroll 2019-12-17 00:51:07 +01:00
Juan Linietsky
21dec856f2 Use an internal skin unless one is supplied by user, fixes #32766
Even though this fixes the issue, the broken Skin resource in the inherited scene mesh will remain, it needs to be erased manually.
2019-12-16 13:00:30 -03:00
Rémi Verschelde
817165b96c
Merge pull request #34246 from tygree/nan-in-sprite-fix
Fixed a bug within sprite.cpp that caused a nan value to appear
2019-12-16 15:03:58 +01:00
Rémi Verschelde
f8ea390b52
Merge pull request #34269 from KoBeWi/scrolling_peeps
Scroll ScrollContainer to focused children
2019-12-16 14:03:21 +01:00
Tyler Greenwood
e4a0abdd93 Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area 2019-12-16 13:53:35 +01:00
Rémi Verschelde
51ab6a96fd
Merge pull request #34311 from mikkac/34289
Fix- using cut in first line of a script file does not remove the line
2019-12-16 08:48:47 +01:00
Tomasz Chabora
32939ccd39 Prevent infinite loop when focus_next is invisible 2019-12-16 01:33:25 +01:00
Rémi Verschelde
389b7939bf
Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detail
Lower the maximum StyleBoxFlat corner detail to 20
2019-12-15 11:41:00 +01:00
Rémi Verschelde
7045111f45
Merge pull request #34344 from YeldhamDev/slider_unused_cleanup
Remove unused theme elements in H/VSlider
2019-12-15 11:29:08 +01:00
Hugo Locurcio
324e02596f
Lower the maximum StyleBoxFlat corner detail to 20
This value should be sufficient even for very large corner radii.

This closes #34354.
2019-12-14 23:35:01 +01:00
Mikolaj Kaczmarek
eced81e359 Fix- using cut in first line of a script file does not remove the line 2019-12-14 19:11:19 +01:00
Rémi Verschelde
abab4c0e25
Merge pull request #34300 from Acvarium/ragdoll-impuls
Added apply_impulse methods to PhysicalBone for ragdolls
2019-12-14 17:13:09 +01:00
Michael Alexsander
af67e97445 Remove unused theme elements in H/VSlider 2019-12-13 21:17:51 -03:00
Rémi Verschelde
f18cb89681
Merge pull request #34293 from jitspoe/collision-polygon-export-fix
Fix for collision polygon not working at all on exported builds.
2019-12-13 23:28:22 +01:00
Rémi Verschelde
9f68626fb2 doc: Sync classref with current source
Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
2d69c20d2a
Merge pull request #34287 from Xrayez/tween-trans-ease-default
Provide default Tween values for transition and easing types
2019-12-13 09:42:57 +01:00
Rémi Verschelde
fdfe14c583
Merge pull request #34235 from timothyqiu/menu-scroll
Fixes long popup menu scroll behavior
2019-12-13 09:31:11 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Michael Alexsander
bd7cf87b8e Make Button and co. take internal margins into account when clipping text 2019-12-12 18:46:04 -03:00
Rémi Verschelde
ee11b0eda7
Merge pull request #34298 from timothyqiu/lines-32736
Fixes crash after remove_line in RichTextLabel
2019-12-12 12:15:55 +01:00
Vitalii Shmorhun
d3b162a9d4 Added apply_central_impulse to PhysicalBone class 2019-12-12 13:12:02 +02:00
Yuri Roubinsky
57441ab2c6 Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT 2019-12-12 12:05:54 +03:00
Haoyu Qiu
776ae18d64 Fixes crash after remove_line in RichTextLabel
`ItemFrame` always have a line.
2019-12-12 16:35:50 +08:00
Rémi Verschelde
37d164e24e CharFXTransform: Drop unnecessary get_value_or()
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.

It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
jitspoe
2c894f3426 Fix for collision polygon not working at all on exported builds.
(cherry picked from commit a169e1406de77c3abfe670217f18bcf2c1468bae)
2019-12-12 00:13:44 -05:00
Andrii Doroshenko (Xrayez)
81db0e9274 Provide default Tween values for transition and easing types
TRANS_LINEAR and EASE_IN_OUT are chosen as defaults for
interpolation and follow methods.
2019-12-12 02:15:15 +02:00
Tomasz Chabora
77a8657633 Scroll ScrollContainer to focused children 2019-12-11 14:29:36 +01:00
Aaron Franke
a139104646
Expose Mesh get_aabb 2019-12-11 08:25:36 -05:00
Rémi Verschelde
30cf60bb89
Merge pull request #34259 from timothyqiu/validate-texture-32982
Fixes crash after set_piece_texture with invalid texture
2019-12-11 08:41:29 +01:00
Rémi Verschelde
ea865d0e7e
Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701
Fixes crash when using DynamicFont::set_font_data
2019-12-11 08:34:21 +01:00
Rémi Verschelde
74381c380b
Merge pull request #34240 from timothyqiu/invalid-shader-io-29985
Fixes crash when shader inputs/outputs is invalid string
2019-12-11 08:33:54 +01:00
Haoyu Qiu
5586103a94 Validates texture in set_piece_texture 2019-12-11 11:24:42 +08:00
Haoyu Qiu
5deb6497a1 Fixes crash when using DynamicFont::set_font_data 2019-12-10 21:26:42 +08:00
Haoyu Qiu
024c25426b Fixes crash when shader inputs/outputs is invalid string 2019-12-10 17:04:18 +08:00
Haoyu Qiu
c29b8cf751 Fixes crash when using Theme::clear 2019-12-10 16:31:40 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Haoyu Qiu
5bf8e1e426 Fixes long popup menu scroll behavior
Popup menus longer than the viewport have stange behaviors before this
fix:

* They always have one pixel outside the viewport.
* You can scroll down the long menu even if bottom outside screen and
top inside the screen. (Only menus one pixel above the screen is limited
to scroll down.)
2019-12-10 09:49:02 +08:00