bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Rémi Verschelde
46ef52162e
Color: Rename to_srgb
/to_linear
to include base color space
...
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
SaracenOne
8fbed3d582
Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimization bug
2022-04-13 05:48:49 +01:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Rémi Verschelde
099b024a2b
Fix DynamicBVH crash after #59867
...
I made a wrong assumption that initialization the other pointer in the
union would properly initialize the `childs` array.
2022-04-05 02:17:34 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
...
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
lawnjelly
109d08c84a
Add protective checks for invalid handle use in BVH
...
Adds DEV_ASSERTS that will halt at runtime if the BVH is misused with invalid IDs, and adds ERR_FAIL macros to prevent calling with invalid IDs.
Any such misuse is a bug in the physics, but this should flag any errors quickly.
2022-03-23 09:19:26 +00:00
Yuri Roubinsky
7913e04950
Rename AStar
to AStar3D
2022-03-20 17:34:40 +03:00
Rémi Verschelde
5c4de463fe
Merge pull request #59229 from taigi100/Bugfix-#59215-Standard-color-name-returns-non-standard-color-code
2022-03-17 11:38:06 +01:00
taigi100
bd247fa315
Update color constants to use HEX codes
2022-03-17 11:36:23 +02:00
Silc 'Tokage' Renew
b06d253920
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
...
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Rémi Verschelde
4e3d5a9a2c
VariantUtility: Unexpose Math::range_step_decimals
...
This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.
It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
lawnjelly
0565676893
Protection for array operator for Vector2 / 3 in DEV builds
...
A previous PR had changed the array operator to give unbounded access. This could cause crashes where old code depended on this previous safe behaviour.
This PR adds DEV_ASSERT macros for out of bound access to DEV builds, allowing us to quickly identify bugs in calling code, without affecting performance in release or release_debug editor builds.
2022-03-07 11:15:45 +00:00
Rémi Verschelde
0d1e3893d9
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
...
[4.x] BVH - Sync BVH with 3.x
2022-03-04 23:29:38 +01:00
Rémi Verschelde
de9446186d
Merge pull request #58488 from lawnjelly/float_literals_casts
2022-03-01 01:32:07 +01:00
Aaron Franke
061ab30051
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26 12:19:54 -06:00
lawnjelly
1485924a2b
Float literals - fix main primitives to use real_t casting
...
Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
2022-02-24 08:15:10 +00:00
Rémi Verschelde
e031aa06ee
Core: Use forward declares for Vector3/Vector3i
...
Add add Vector3 operator in Vector3i.
2022-02-19 16:47:24 +01:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
...
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
lawnjelly
5298e16e80
Float literals - fix main primitives to use .f
...
Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
2022-02-10 18:43:19 +00:00
Bartłomiej T. Listwon
51cac0709e
Fix Vector2 and Vector2i coord access via operator[]
2022-02-09 09:17:17 +01:00
Rémi Verschelde
8aa4ed8b5b
Merge pull request #57729 from TechnoPorg/astar-fix-invalid-include
...
Remove a cross include from a_star.cpp
2022-02-07 00:35:42 +01:00
TechnoPorg
5108af42ad
Remove a cross include from a_star.cpp
2022-02-06 15:05:17 -07:00
reduz
8c7268664d
Fix integer vector mul/div operators and bindings.
...
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.
This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06 13:34:41 +01:00
Rémi Verschelde
a0c87d4c11
Merge pull request #57620 from Haydoggo/expression-exp-fix
...
Fix Expression's parsing of positive exponent literals
2022-02-05 10:14:10 +01:00
Hayden
1305ff92f7
Make parser treat all exponent literals as float
2022-02-05 16:34:26 +13:00
Rémi Verschelde
84290fe4b1
Merge pull request #57623 from akien-mga/core-math-struct-em-all
2022-02-04 19:02:57 +01:00
lawnjelly
f8eaab5b47
BVH - Sync BVH with 3.x
...
Templated mask checks and generic NUM_TREES
Fix leaking leaves
2022-02-04 16:51:21 +00:00
Rémi Verschelde
5ddb518496
Core: Make all Variant math types structs
...
Some were declared as structs (public by default) and others as classes
(private by default) but in practice all these math types exposed as
Variants are all 100% public.
2022-02-04 16:48:24 +01:00
Rémi Verschelde
e223bad86d
Core: Move Vector2i to its own vector2i.h
header
...
Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
Rémi Verschelde
5f56d385b0
Core: Move Rect2i to its own rect2i.h
header
...
And take the opportunity to improve interdependencies a bit with forward
declares where possible.
2022-02-04 14:17:30 +01:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Hayden Leete
018de19eba
Added hex and bin literal support to Expression parser
...
fixed formatting
2022-02-04 10:49:19 +13:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Rémi Verschelde
8c7cd904f5
Merge pull request #57469 from Sauermann/fix-rect2i-intersect
2022-02-01 00:05:02 +01:00
Markus Sauermann
23a4fe5b27
Fix incorrect Rect2i calculations: intersects and encloses
...
Clarify expand documentation
2022-01-31 19:03:57 +01:00
bruvzg
8e79c5fb8d
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions.
2022-01-30 20:16:04 +02:00
Omar Polo
bd448e5535
Rename or refactor macros to avoid leading underscores
...
These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
lawnjelly
b411a731fe
Add nodiscard to core math classes to catch c++ errors.
...
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Aaron Franke
252c803d94
Remove zero size checks from Rect2 grow methods
2022-01-14 00:45:05 -06:00
Rémi Verschelde
dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate
2022-01-13 11:13:31 +01:00
Anilforextra
8a9c9a67ef
CameraMatrix: Pre-allocate Vector in get_projection_planes().
2022-01-13 10:14:59 +05:45
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings
2022-01-12 15:24:17 +01:00
Anilforextra
6c3a0460a8
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
Rémi Verschelde
e1766da4bd
Merge pull request #53618 from aaronfranke/signed-angle-vec3i
...
Add length and length_squared to Vector2i/3i
2022-01-07 01:14:29 +01:00
Rémi Verschelde
b008cb8df6
Merge pull request #55877 from aaronfranke/slerp-same-len
2022-01-07 00:44:26 +01:00
Rémi Verschelde
a01b18a476
Fix typos with codespell
...
Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Aaron Franke
064036d786
Allow Vector2/3 slerp values to have any length
2022-01-06 11:12:59 -08:00