Commit Graph

21680 Commits

Author SHA1 Message Date
Hugo Locurcio
75f1e93ac0
Remove some references to unimplemented features in the assetlib
This removes rating icons and the associated sorting option as
this feature wasn't implemented (and is unlikely to be in the
near future).

This also renames "Cost" to "License", as the "cost" field refers
to SPDX license names on the Godot Asset Library.
2019-06-12 12:26:37 +02:00
Rémi Verschelde
f160c81f68
Merge pull request #29696 from akien-mga/cpuparticles-randomness
CPUParticles: Do randomness ratio computations in phase instead of time
2019-06-12 10:54:02 +02:00
Rémi Verschelde
fd66a45f32
Merge pull request #29685 from akien-mga/cpuparticles-tangential-accel
CPUParticles: Fix inconsistent tangential acceleration
2019-06-12 10:53:31 +02:00
Rémi Verschelde
a458365780
Merge pull request #29659 from YeldhamDev/script_connections_node_deleted
Fix connection info still appearing on scripts if the node source is deleted
2019-06-12 09:46:33 +02:00
Rémi Verschelde
bf50ed6364
Merge pull request #29699 from Calinou/assetlib-add-image-spacing
Add spacing between the icon and details in the assetlib list
2019-06-12 08:26:22 +02:00
Michael Alexsander Silva Dias
831dd19546 Check base scripts for signal receiving methods before warning about them missing 2019-06-11 22:11:26 -03:00
Hugo Locurcio
7fd7dac69c
Add spacing between the icon and details in the assetlib list
This also scales margin and separation values on hiDPI displays.
2019-06-12 01:14:29 +02:00
Rémi Verschelde
d0c2005da1 CPUParticles: Do randomness ratio computations in phase instead of time
The original shader code uses a phase (ratio from 0 to 1 for the particle
lifetime) for the randomness ratio computations, and this code was ported
over but converted to time computations.

The seeding/cycle logic was thus invalid, so we're going back to phase
for these computations, thus fixing the previous non-working time/emission
randomness property.

Part of #29692. Follow-up to #26859.
2019-06-11 23:40:56 +02:00
James Buck
2d28e393d6 Fix script create dialog
- Correctly validate parent/class names
- Trigger parent validation when selecting from buttons
- Fix enabling/disabling parent buttons
- Clear class name if not supported
- Minor cleanup
2019-06-11 16:05:24 -05:00
Rémi Verschelde
30e8b53c38
Merge pull request #29680 from akien-mga/fix-headers
Add missing license headers
2019-06-11 19:01:40 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
9206bcabaa CPUParticles: Fix inconsistent tangential acceleration
The tangential acceleration for both CPUParticles2D and CPUParticles had been
badly converted from their GPU counterpart (ParticlesMaterial).
This fixes it and ensures that both GPU and CPU particles behave the same with
regard to tangential acceleration.
2019-06-11 18:56:07 +02:00
Rémi Verschelde
15425b450f
Merge pull request #29573 from qarmin/fix_rich_text_process_line
Fix RichLabelText::_process_line crash
2019-06-11 16:00:03 +02:00
Rémi Verschelde
0d5b2dba91
Merge pull request #29543 from qarmin/fix_arvr_error_spam
Fix ARVRAnchor and ARVRController error spam
2019-06-11 15:58:04 +02:00
Rémi Verschelde
f18121824c Add missing license headers
Make `fix_headers.py` script compatible with Python 3.
2019-06-11 15:33:32 +02:00
Rémi Verschelde
93c00dfcd9 Remove "Editor" from Windows PE file description
Closes #29569.
2019-06-11 15:22:03 +02:00
Rémi Verschelde
290032b68f
Merge pull request #29565 from YeldhamDev/editor_feature_docs
Make docs search hide nodes disabled by the editor feature profile
2019-06-11 15:17:52 +02:00
Rémi Verschelde
c205f25e17
Merge pull request #29578 from mrcdk/export_layers_gdscript
Added export hint to 2D and 3D physics and render layers.
2019-06-11 15:09:01 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
d8877d2df5
Merge pull request #29539 from qarmin/fix_crash_with_get_keywords_color
Fix crash with get_keywords_color
2019-06-11 14:19:18 +02:00
Rémi Verschelde
96028e3f48
Merge pull request #29526 from YeldhamDev/connections_dialog_improvements_reborn
Improve conections dialog
2019-06-11 14:17:49 +02:00
Rémi Verschelde
c499f1475f
Merge pull request #29418 from AndreaCatania/upbul
Updated Bullet version to the actual bullet master commit
2019-06-11 13:55:44 +02:00
Rémi Verschelde
f0bacf360d
Merge pull request #29467 from zaksnet/patch-1
replaced "divisor" with "delimiter" for methods split,rsplit and split_floats.
2019-06-11 13:31:41 +02:00
Rémi Verschelde
99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
Zak
1a397f46e6 Improved documentation of rsplit Method for String class.
Improved documentation of rsplit Method for String class.

Removed "divisor" (i will also change variants_call.cpp) and added "delimiter" in its place. Also moved the example at the bottom of the description.
2019-06-11 13:39:18 +03:00
Rémi Verschelde
7b883d7d50
Merge pull request #29558 from SamSindt/fix-lifetime-reversed-CPUParticles2D
Reversed operator in SortLifetime fixing #29440
2019-06-11 12:14:26 +02:00
Rémi Verschelde
227b5d20ee
Merge pull request #29519 from Ranoller/master
Make tilemap texture origin point top-left.
2019-06-11 12:05:13 +02:00
Rémi Verschelde
8d5bb06ae0
Merge pull request #29515 from Calinou/editor-inspector-checkbox-hseparation
Add a margin to "checkable" property checkboxes in the editor inspector
2019-06-11 11:56:53 +02:00
Rémi Verschelde
bc75ef5ad0
Merge pull request #29508 from Calinou/doc-hex-constant-uppercase
Use uppercase for all hexadecimal constants in the editor help
2019-06-11 11:51:59 +02:00
Rémi Verschelde
9ec33eaee2
Merge pull request #29498 from bruvzg/fix_line_edit_alt_keys
Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit.
2019-06-11 11:49:44 +02:00
Rémi Verschelde
0677383907
Merge pull request #29496 from clayjohn/dlopen-fix-gles2
Use def ANDROID_ENABLED so android features are not included in web builds
2019-06-11 11:48:38 +02:00
Rémi Verschelde
926f2f9d53
Merge pull request #29671 from bruvzg/x11_borderless_fullscreen_fix
Fix borderless state restoration after exiting fullscreen.
2019-06-11 11:23:19 +02:00
Rémi Verschelde
ec3617c8ac
Merge pull request #29669 from akien-mga/doc-url-format
makerst: Fix format of [url] links in reST
2019-06-11 11:18:40 +02:00
Rémi Verschelde
39643d045e
Merge pull request #29667 from Ertain/master
Corrected spelling error
2019-06-11 11:13:29 +02:00
bruvzg
2a950f3a7c
[X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen. 2019-06-11 12:07:48 +03:00
Rémi Verschelde
c7246d8e1e makerst: Fix format of [url] links in reST
Moved some logic to make_url in an attempt to reuse it in the parser,
but it proved too complex so I ended up not using it. I kept it as a
separate method nevertheless.
2019-06-11 10:51:10 +02:00
Ertain
7a397d6976
Corrected spelling error 2019-06-11 03:19:16 -05:00
Rémi Verschelde
4a757a2d96 Always pass script path to external editor
Previously you had to set the Exec Flags manually, reading the documentation
to find out what placeholders to use. As most editors should support having
the file path passed as the last argument, we default to doing this if no
custom {file} flag is defined. We also default the Exec Flags to "{file}" and
the placeholder text gives some documentation.

Fixes #29662.
2019-06-11 09:20:42 +02:00
bruvzg
63d8dc0920
Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit. 2019-06-11 08:10:07 +03:00
Michael Alexsander Silva Dias
b3010d9734 Fix connection info still appearing on scripts if the node source is deleted 2019-06-10 19:37:56 -03:00
Rémi Verschelde
629bc10d80
Merge pull request #29546 from hpvb/fix-random-ssl-crash
Fix random ssl crash
2019-06-10 22:18:01 +02:00
Rémi Verschelde
ee86b18a5e
Merge pull request #29497 from qarmin/fix_memory_leak_in_files
Fix memory leak after closing files
2019-06-10 15:23:26 +02:00
Gilles Roudière
7f3c2e7b0c
Merge pull request #29651 from qarmin/fix_crash_animated_sprite
Fix crash when frames are empty
2019-06-10 09:59:19 +02:00
qarmin
37c2595526 Fix crash when frames are empty 2019-06-10 08:36:28 +02:00
James Buck
215fed1fb3 Fix Tree button tooltips
Fixes #22777
2019-06-09 22:33:47 -05:00
Michael Alexsander Silva Dias
553972453f Add button for toggling hidden files in EditorFileDialog 2019-06-10 00:27:37 -03:00
Michael Alexsander Silva Dias
be6d48fcad Add toggle for hidden file visibility in FileDialog 2019-06-10 00:20:24 -03:00
tree786
e9b8ff273d
Update VehicleWheel.xml
It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood).
2019-06-10 03:36:29 +01:00
Michael Alexsander Silva Dias
307fe76089 Allow reselecting items in the "Favorites" and "Recent" lists in the create dialog 2019-06-09 22:44:31 -03:00